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// |
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// AutoCoast: Automatic Coastline scenery generator for Flight Simulator |
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// |
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// Copyright (c) 2004, Takuya Murakami. All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions |
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// are met: |
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// |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in the |
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// documentation and/or other materials provided with the distribution. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR |
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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|
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// bgl.hpp : BGL base class |
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|
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#ifndef _BGL_HPP |
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#define _BGL_HPP |
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|
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#include <vector> |
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using namespace std; |
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|
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#include "bbox.hpp" |
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#include "databuf.hpp" |
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|
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class DataChunk |
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{ |
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protected: |
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//LWMIndexEntry ie; |
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|
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DataBuf *databuf; |
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int m_u, m_v; |
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|
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public: |
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DataChunk(); |
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~DataChunk(); |
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|
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inline void setuv(int u, int v) { m_u = u; m_v = v; } |
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inline void getuv(int &u, int &v) { u = m_u; v = m_v; } |
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|
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int getDataSize(void) { return databuf->size(); } |
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|
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void WriteDataChunk(FILE *fp); |
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}; |
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|
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class Bgl |
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{ |
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protected: |
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FILE *fp; |
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vector<DataChunk*> datachunk; |
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BoundingBox bbox; |
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|
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void WriteBGLHeader(const char *LWMHeaderLabel, const char *VTPHeaderLabel); |
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void UpdateBoundingBox(BoundingBox &bbox); |
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|
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public: |
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Bgl(); |
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virtual ~Bgl(); |
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|
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void OpenFile(const char *fname); |
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|
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virtual DataChunk *NewDataChunk(int u, int v, BoundingBox &bb) = 0; |
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}; |
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|
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#endif |
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