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Contents of /autocoast/src/lib/bglvtp.hpp

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Revision 1.3 - (show annotations) (download) (as text)
Wed Nov 24 12:27:02 2004 UTC (19 years, 4 months ago) by tmurakam
Branch: MAIN
CVS Tags: v0_3, v0_2, HEAD
Changes since 1.2: +1 -1 lines
File MIME type: text/x-c++hdr
use opt.*

1 //
2 // AutoCoast: Automatic Coastline scenery generator for Flight Simulator
3 //
4 // Copyright (c) 2004, Takuya Murakami. All rights reserved.
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions
8 // are met:
9 //
10 // 1. Redistributions of source code must retain the above copyright
11 // notice, this list of conditions and the following disclaimer.
12 //
13 // 2. Redistributions in binary form must reproduce the above copyright
14 // notice, this list of conditions and the following disclaimer in the
15 // documentation and/or other materials provided with the distribution.
16 //
17 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
18 // ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
19 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
20 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR
21 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
22 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
23 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
24 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
25 // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
26 // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
27 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
29 // bglvtp.hpp : BGL(VTP) class
30
31 #ifndef _BGLVTP_HPP
32 #define _BGLVTP_HPP
33
34 #include "bgl.hpp"
35
36 class VtpDataChunk : public DataChunk
37 {
38 public:
39
40 void DataArea(int u, int v, int numTexture, int autocalc);
41 void TextureStart(int PolyCount);
42 void PolyStart(int PointCount);
43 void WidePoint(int x, int y, int usewidth);
44 void WidePointWidth(int w);
45 };
46
47 class VtpBgl : public Bgl
48 {
49 private:
50 void WriteHeader(void);
51
52 public:
53 VtpBgl();
54 virtual ~VtpBgl();
55
56 virtual DataChunk *NewDataChunk(int u, int v, BoundingBox &bb);
57
58 void WriteBGL(const char *fname);
59 };
60
61 #endif

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