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// |
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// AutoCoast: Automatic Coastline scenery generator for Flight Simulator |
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// |
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// Copyright (c) 2004, Takuya Murakami. All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions |
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// are met: |
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// |
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// 1. Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// |
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// 2. Redistributions in binary form must reproduce the above copyright |
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// notice, this list of conditions and the following disclaimer in the |
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// documentation and/or other materials provided with the distribution. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR |
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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|
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// bglvtp.hpp : BGL(VTP) class |
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|
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#ifndef _BGLVTP_HPP |
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#define _BGLVTP_HPP |
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|
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#include "bgl.hpp" |
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|
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class VtpDataChunk : public DataChunk |
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{ |
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public: |
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|
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void DataArea(int u, int v, int numTexture, int autocalc); |
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void TextureStart(int PolyCount); |
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void PolyStart(int PointCount); |
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void WidePoint(int x, int y, int usewidth); |
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void WidePointWidth(int w); |
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}; |
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|
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class VtpBgl : public Bgl |
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{ |
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private: |
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void WriteHeader(void); |
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|
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public: |
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VtpBgl(); |
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virtual ~VtpBgl(); |
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|
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virtual DataChunk *NewDataChunk(int u, int v, BoundingBox &bb); |
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|
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void WriteBGL(const char *fname); |
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}; |
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|
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#endif |