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# Microsoft Developer Studio Project File - Name="libautocoast" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** 編集しないでください ** |
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# TARGTYPE "Win32 (x86) Static Library" 0x0104 |
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CFG=libautocoast - Win32 Debug |
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!MESSAGE これは有効なメイクファイルではありません。 このプロジェクトをビルドするためには NMAKE を使用してください。 |
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!MESSAGE [メイクファイルのエクスポート] コマンドを使用して実行してください |
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!MESSAGE |
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!MESSAGE NMAKE /f "libautocoast.mak". |
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!MESSAGE |
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!MESSAGE NMAKE の実行時に構成を指定できます |
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!MESSAGE コマンド ライン上でマクロの設定を定義します。例: |
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!MESSAGE |
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!MESSAGE NMAKE /f "libautocoast.mak" CFG="libautocoast - Win32 Debug" |
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!MESSAGE |
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!MESSAGE 選択可能なビルド モード: |
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!MESSAGE |
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!MESSAGE "libautocoast - Win32 Release" ("Win32 (x86) Static Library" 用) |
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!MESSAGE "libautocoast - Win32 Debug" ("Win32 (x86) Static Library" 用) |
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!MESSAGE |
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|
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName "" |
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# PROP Scc_LocalPath "" |
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CPP=cl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "libautocoast - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Output_Dir "Release" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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# ADD CPP /nologo /W3 /GX /O2 /I "..\gpc" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c |
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# ADD BASE RSC /l 0x411 /d "NDEBUG" |
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# ADD RSC /l 0x411 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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|
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!ELSEIF "$(CFG)" == "libautocoast - Win32 Debug" |
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|
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\gpc" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c |
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# ADD BASE RSC /l 0x411 /d "_DEBUG" |
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# ADD RSC /l 0x411 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LIB32=link.exe -lib |
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# ADD BASE LIB32 /nologo |
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# ADD LIB32 /nologo |
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|
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!ENDIF |
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# Begin Source File |
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SOURCE=.\area.cpp |
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# End Source File |
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SOURCE=.\bbox.cpp |
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# End Source File |
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SOURCE=.\bgl.cpp |
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SOURCE=.\bgllwm.cpp |
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SOURCE=.\bglvtp.cpp |
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SOURCE=.\cell.cpp |
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SOURCE=.\databuf.cpp |
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SOURCE=.\dataset.cpp |
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SOURCE=.\gpc.cpp |
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SOURCE=.\gshhs.cpp |
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SOURCE=.\opt.cpp |
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SOURCE=.\vector.cpp |
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SOURCE=.\area.hpp |
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SOURCE=.\bbox.hpp |
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# End Source File |
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SOURCE=.\bgl.hpp |
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# End Source File |
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SOURCE=.\bgllwm.hpp |
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# End Source File |
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SOURCE=.\bglvtp.hpp |
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SOURCE=.\cell.hpp |
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SOURCE=.\common.hpp |
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SOURCE=.\databuf.hpp |
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SOURCE=.\dataset.hpp |
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SOURCE=.\gpc.hpp |
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# End Source File |
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SOURCE=.\gshhs.hpp |
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# End Source File |
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SOURCE=.\vector.hpp |
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# End Target |
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# End Project |