| 1 |
import java.applet.Applet; |
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import java.awt.*; |
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import java.util.*; |
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import java.awt.event.*; |
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import java.lang.*; |
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import java.text.*; |
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import java.net.*; |
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|
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public class Cube45Applet extends Applet implements Runnable, MouseListener, MouseMotionListener |
| 10 |
{ |
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|
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// 定数 |
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final static int NONE = -1; |
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final static int SIZE_CUBE = 32; |
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|
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// モード |
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final static int MODE_TITLE = 0; |
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final static int MODE_GAMEON = 1; |
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final static int MODE_CLEAR = 2; |
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private int mode = MODE_TITLE; |
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|
| 22 |
// ゲームモード |
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final static int GAMEMODE_FLOWER = 0; |
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final static int GAMEMODE_CROSS = 1; |
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final static int GAMEMODE_FIVE = 2; |
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private int gamemode = GAMEMODE_FLOWER; |
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|
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// 位置 |
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private int mx = 0; // 座標 |
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private int my = 0; |
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private int lockonmx = NONE; |
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private int lockonmy = NONE; |
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private int[][] basepoint = {{SIZE_CUBE * 3,0}, {0, SIZE_CUBE*3}, {SIZE_CUBE*3,SIZE_CUBE*3}, |
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{SIZE_CUBE*6,SIZE_CUBE*3}, {SIZE_CUBE*3,SIZE_CUBE*6}}; |
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private CubeObject[][] cubetbl = new CubeObject[5][9]; |
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|
| 37 |
// マウス |
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private boolean mouseonflg = false; |
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private boolean mouseenterflg = true; |
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|
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// 得点 |
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private int[] hightime = new int[3]; |
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private long starttime = NONE; |
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private int nowtime = NONE; |
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|
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// 画面描写用 |
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Dimension dm = null; |
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Image offs = null; |
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Graphics grf = null; |
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|
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// スレッド |
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private Thread kicker = null; |
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private boolean loop = false; |
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final static int threadspeed = 100; |
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|
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public void init() { |
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|
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// 変数の初期化 |
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for(int i=0;i<hightime.length;i++) |
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hightime[i] = 9999; |
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|
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// 背景色設定、サイズ設定 |
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setBackground(Color.black); |
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setSize(SIZE_CUBE*9, SIZE_CUBE*9); |
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|
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// マウスイベント追加 |
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addMouseListener(this); |
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addMouseMotionListener(this); |
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requestFocus(); |
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|
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// タイトルモード設定 |
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mode = MODE_TITLE; |
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|
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// スレッドスタート |
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start(); |
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|
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} |
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|
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public void destroy(){ |
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// スレッドエンド |
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stop(); |
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} |
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|
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//////////////////////////////////////////////////////////////// |
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// 画面描画 |
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//////////////////////////////////////////////////////////////// |
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public void paint(Graphics g) { |
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update(g); |
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} |
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|
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public void update(Graphics g) { |
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|
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// オフスクリーン作成 |
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if(grf==null){ |
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dm = getSize(); // 表示領域の取得 |
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offs = createImage( dm.width, dm.height); |
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grf = offs.getGraphics(); |
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} |
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|
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// 画面を塗りつぶす |
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grf.setColor(Color.black); |
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grf.fillRect(0,0,dm.width,dm.height); |
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|
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if(mode==MODE_TITLE){ |
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int x = NONE; |
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int y = NONE; |
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grf.setColor(Color.red); |
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grf.fillRect(SIZE_CUBE*3+1, 1,SIZE_CUBE*3-2,SIZE_CUBE*3-2); |
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grf.fillRect( 1, SIZE_CUBE*3+1,SIZE_CUBE*3-2,SIZE_CUBE*3-2); |
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grf.fillRect(SIZE_CUBE*3+1, SIZE_CUBE*3+1,SIZE_CUBE*3-2,SIZE_CUBE*3-2); |
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grf.fillRect(SIZE_CUBE*6+1, SIZE_CUBE*3+1,SIZE_CUBE*3-2,SIZE_CUBE*3-2); |
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grf.fillRect(SIZE_CUBE*3+1, SIZE_CUBE*6+1,SIZE_CUBE*3-2,SIZE_CUBE*3-2); |
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|
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grf.setColor(Color.white); |
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grf.setFont(new Font("Monospaced", Font.BOLD, 16)); |
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grf.drawString("CUBE45", 96+24, 48); |
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grf.drawString("FLOWER", 0+24, 96 + 48); |
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grf.drawString(String.valueOf(hightime[GAMEMODE_FLOWER]), 0+24, 96 + 72); |
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grf.drawString("CROSS", 96+24, 96 + 48); |
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grf.drawString(String.valueOf(hightime[GAMEMODE_CROSS]), 96+24, 96 + 72); |
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grf.drawString("FIVE", 192+24, 96 + 48); |
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grf.drawString(String.valueOf(hightime[GAMEMODE_FIVE]), 192+24, 96 + 72); |
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|
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// カーソルの表示 |
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if((mx>=0)&&(mx<9)&&(my>=0)&&(my<9)){ |
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grf.setColor(Color.white); |
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x = mx / 3; |
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y = my / 3; |
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grf.drawRect(x*3*SIZE_CUBE,y*3*SIZE_CUBE,SIZE_CUBE*3,SIZE_CUBE*3); |
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} |
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|
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} |
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else { |
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// CUBEの描写 |
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for(int i=0;i<basepoint.length;i++){ |
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int cnt = 0; |
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for(int wky=0;wky<3;wky++){ |
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for( int wkx=0;wkx<3;wkx++){ |
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grf.setColor(cubetbl[i][cnt++].getColor()); |
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grf.fillRect(basepoint[i][0]+wkx*SIZE_CUBE+1,basepoint[i][1]+wky*SIZE_CUBE*+1, |
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SIZE_CUBE-2,SIZE_CUBE-2); |
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} |
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} |
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} |
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} |
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if(mode==MODE_CLEAR){ |
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grf.setColor(Color.white); |
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grf.drawString("CLEAR!!", 24, 48); |
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if(hightime[gamemode]>=nowtime) |
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grf.drawString("New Record", 3, 48+24); |
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|
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} |
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|
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if((mode==MODE_GAMEON)||(mode==MODE_CLEAR)){ |
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grf.setColor(Color.white); |
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grf.drawString(String.valueOf(nowtime), 192+32, 48); |
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} |
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|
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if(mode==MODE_GAMEON){ |
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// カーソルの表示 |
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if((mx>=0)&&(mx<9)&&(my>=0)&&(my<9)){ |
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if(mouseonflg) |
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grf.setColor(Color.yellow); |
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else |
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grf.setColor(Color.white); |
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grf.drawRect(mx*SIZE_CUBE,my*SIZE_CUBE,SIZE_CUBE,SIZE_CUBE); |
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} |
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} |
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|
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|
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// オフスクリーンのイメージを一挙に実際の表示領域に描く |
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g.drawImage(offs, 0, 0, this); |
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} |
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|
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|
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//////////////////////////////////////////////////////////////// |
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// マウス管理 |
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//////////////////////////////////////////////////////////////// |
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public void mouseClicked(MouseEvent e){} |
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public void mouseEntered(MouseEvent e){ |
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mouseenterflg = true; |
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} |
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public void mouseExited(MouseEvent e){ |
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mouseenterflg = false; |
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} |
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public void mouseDragged(MouseEvent e){ |
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if(!mouseenterflg) return; |
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mx = e.getX() / SIZE_CUBE; |
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my = e.getY() / SIZE_CUBE; |
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if(mode==MODE_GAMEON) |
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moveCube(mx, my, lockonmx, lockonmy); |
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lockonmx = mx; |
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lockonmy = my; |
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repaint(); |
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} |
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public void mousePressed(MouseEvent e){ |
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if(!mouseenterflg) return; |
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lockonmx = e.getX() / SIZE_CUBE; |
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lockonmy = e.getY() / SIZE_CUBE; |
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mouseonflg = true; |
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repaint(); |
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} |
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public void mouseReleased(MouseEvent e){ |
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mouseonflg = false; |
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if(mode==MODE_TITLE){ |
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int x = mx / 3; |
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int y = my / 3; |
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if((x==0)&&(y==1)) |
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initGame(GAMEMODE_FLOWER); |
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if((x==1)&&(y==1)) |
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initGame(GAMEMODE_CROSS); |
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if((x==2)&&(y==1)) |
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initGame(GAMEMODE_FIVE); |
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else |
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return; |
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} |
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else if(mode==MODE_GAMEON){ |
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if(isCheckClear()){ |
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mode=MODE_CLEAR; |
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// ハイスコアの処理 |
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if(hightime[gamemode]>nowtime) |
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hightime[gamemode]=nowtime; |
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} |
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} |
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else if(mode==MODE_CLEAR){ |
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mode = MODE_TITLE; |
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} |
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repaint(); |
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} |
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|
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public void mouseMoved(MouseEvent e){ |
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if(!mouseenterflg) return; |
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mx = e.getX() / SIZE_CUBE; |
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my = e.getY() / SIZE_CUBE; |
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repaint(); |
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} |
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|
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|
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//////////////////////////////////////////////////////////////// |
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// スレッド管理 |
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//////////////////////////////////////////////////////////////// |
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public void start() { |
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if(kicker == null) { |
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// スレッドを実行させる |
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loop = true; |
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kicker = new Thread(this); |
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kicker.start(); |
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} |
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} |
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|
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public void stop() { |
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// スレッドを止める |
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if ( kicker != null ) { |
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//kicker.stop(); |
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loop = false; |
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try { |
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kicker.join(); |
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} catch(Exception e){}; |
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kicker = null; |
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} |
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} |
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|
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public void run() { |
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|
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// 描画オブジェクトの確定 |
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|
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while(loop){ |
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|
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// 時間の取得 |
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if(mode==MODE_GAMEON) |
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nowtime = (int)((System.currentTimeMillis() - starttime) / 1000); |
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repaint(); |
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|
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// スレッド待機 |
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try { |
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kicker.sleep(threadspeed); |
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} catch(Exception e) { |
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System.out.println("--- THREAD ERROR:" + e.toString() + " ---"); |
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} |
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|
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} |
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} |
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|
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//////////////////////////////////////////////////////////////// |
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// 初期化 |
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//////////////////////////////////////////////////////////////// |
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public void initGame(int valgamemode){ |
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gamemode = valgamemode; |
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|
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ArrayList<CubeObject> vec = new ArrayList<CubeObject>(); |
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|
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// 配列の構成 |
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switch(gamemode){ |
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case GAMEMODE_FLOWER: |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(0)); |
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for(int i=0;i<(9*4);i++) |
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vec.add(new CubeObject(1)); |
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break; |
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case GAMEMODE_CROSS: |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(0)); |
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for(int i=0;i<(9*2);i++) |
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vec.add(new CubeObject(1)); |
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for(int i=0;i<(9*2);i++) |
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vec.add(new CubeObject(2)); |
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break; |
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default: |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(0)); |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(1)); |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(2)); |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(3)); |
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for(int i=0;i<9;i++) |
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vec.add(new CubeObject(4)); |
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break; |
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} |
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|
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// 乱数で並べ替えを行い、画面に設定 |
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int index = NONE; |
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for(int i=0;i<5;i++){ |
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for(int j=0;j<9;j++){ |
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index = (int)(Math.random() * vec.size()); |
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cubetbl[i][j]= (CubeObject) vec.get(index); |
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vec.remove(index); |
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} |
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} |
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|
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// 開始時間 |
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starttime = System.currentTimeMillis(); |
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mode = MODE_GAMEON; |
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} |
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|
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//////////////////////////////////////////////////////////////// |
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// Cube移動 |
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//////////////////////////////////////////////////////////////// |
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private void moveCube(int valmx, int valmy, int vallockonmx, int vallockonmy){ |
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// 移動できるか否か |
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if(((valmx-vallockonmx)!=1)&&((valmx-vallockonmx)!=-1)&& |
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((valmy-vallockonmy)!=1)&&((valmy-vallockonmy)!=-1)) |
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return; |
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|
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// 移動 |
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int side; |
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int pos; |
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int horizontal; |
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int vertical; |
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CubeObject[] wkcubetbl = null; |
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CubeObject wkobj = null; |
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|
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// 座標をside、posに変換 |
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if((valmx>=3)&&(valmx<6)&&(valmy>=0)&&(valmy<3)){ |
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side = 0; |
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pos = valmy * 3 + (valmx - 3); |
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} |
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else if((valmx>=0)&&(valmx<3)&&(valmy>=3)&&(valmy<6)){ |
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side = 1; |
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pos = (valmy-3) * 3 + valmx; |
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} |
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else if((valmx>=3)&&(valmx<6)&&(valmy>=3)&&(valmy<6)){ |
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side = 2; |
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pos = (valmy-3) * 3 + (valmx-3); |
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} |
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else if((valmx>=6)&&(valmx<9)&&(valmy>=3)&&(valmy<6)){ |
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side = 3; |
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pos = (valmy-3) * 3 + (valmx-6); |
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} |
| 371 |
else if((valmx>=3)&&(valmx<6)&&(valmy>=6)&&(valmy<9)){ |
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side = 4; |
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pos = (valmy-6) * 3 + (valmx-3); |
| 374 |
} |
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else |
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return; |
| 377 |
|
| 378 |
// 変数の設定 |
| 379 |
horizontal = valmx - vallockonmx; |
| 380 |
vertical = valmy - vallockonmy; |
| 381 |
wkcubetbl = getCubeLine(side,pos,(horizontal!=0)); |
| 382 |
wkobj = new CubeObject(); |
| 383 |
|
| 384 |
// 配列の並べ替え |
| 385 |
if((horizontal==1)||(vertical==1)){ |
| 386 |
// 下にずらす |
| 387 |
wkobj.copy(wkcubetbl[wkcubetbl.length-1]); |
| 388 |
for(int i=wkcubetbl.length-1;i>0;i--){ |
| 389 |
wkcubetbl[i].copy(wkcubetbl[i-1]); |
| 390 |
} |
| 391 |
wkcubetbl[0].copy(wkobj); |
| 392 |
} |
| 393 |
else { |
| 394 |
// 上にずらす |
| 395 |
wkobj.copy(wkcubetbl[0]); |
| 396 |
for(int i=0;i<wkcubetbl.length-1;i++){ |
| 397 |
wkcubetbl[i].copy(wkcubetbl[i+1]); |
| 398 |
} |
| 399 |
wkcubetbl[wkcubetbl.length-1].copy(wkobj); |
| 400 |
} |
| 401 |
} |
| 402 |
|
| 403 |
// CUBEの配列を取得 |
| 404 |
private CubeObject[] getCubeLine(int valside, int valpos, boolean valhorizontalflg){ |
| 405 |
|
| 406 |
CubeObject[] wkcubetbl = null; |
| 407 |
int posy = valpos / 3; |
| 408 |
int posx = valpos - posy * 3; |
| 409 |
|
| 410 |
// 配列を取得 |
| 411 |
if((valside==0)||(valside==4)){ |
| 412 |
// 0, 4 のテーブル |
| 413 |
if(valhorizontalflg){ |
| 414 |
// 水平 |
| 415 |
wkcubetbl = new CubeObject[3]; |
| 416 |
for(int i=0;i<3;i++) |
| 417 |
wkcubetbl[i] = cubetbl[valside][posy*3+i]; |
| 418 |
} |
| 419 |
else { |
| 420 |
// 垂直 |
| 421 |
wkcubetbl = new CubeObject[9]; |
| 422 |
for(int i=0;i<3;i++) |
| 423 |
wkcubetbl[i] = cubetbl[0][i*3+posx]; |
| 424 |
for(int i=0;i<3;i++) |
| 425 |
wkcubetbl[i+3] = cubetbl[2][i*3+posx]; |
| 426 |
for(int i=0;i<3;i++) |
| 427 |
wkcubetbl[i+6] = cubetbl[4][i*3+posx]; |
| 428 |
} |
| 429 |
} |
| 430 |
else if((valside==1)||(valside==3)){ |
| 431 |
// 1, 3 のテーブル |
| 432 |
if(valhorizontalflg){ |
| 433 |
// 水平 |
| 434 |
wkcubetbl = new CubeObject[9]; |
| 435 |
for(int i=0;i<3;i++) |
| 436 |
wkcubetbl[i] = cubetbl[1][posy*3+i]; |
| 437 |
for(int i=0;i<3;i++) |
| 438 |
wkcubetbl[i+3] = cubetbl[2][posy*3+i]; |
| 439 |
for(int i=0;i<3;i++) |
| 440 |
wkcubetbl[i+6] = cubetbl[3][posy*3+i]; |
| 441 |
} |
| 442 |
else { |
| 443 |
// 垂直 |
| 444 |
wkcubetbl = new CubeObject[3]; |
| 445 |
for(int i=0;i<3;i++) |
| 446 |
wkcubetbl[i] = cubetbl[valside][i*3+posx]; |
| 447 |
} |
| 448 |
} |
| 449 |
else{ |
| 450 |
if(valhorizontalflg){ |
| 451 |
// 水平 |
| 452 |
wkcubetbl = new CubeObject[9]; |
| 453 |
for(int i=0;i<3;i++) |
| 454 |
wkcubetbl[i] = cubetbl[1][posy*3+i]; |
| 455 |
for(int i=0;i<3;i++) |
| 456 |
wkcubetbl[i+3] = cubetbl[2][posy*3+i]; |
| 457 |
for(int i=0;i<3;i++) |
| 458 |
wkcubetbl[i+6] = cubetbl[3][posy*3+i]; |
| 459 |
} |
| 460 |
else { |
| 461 |
// 垂直 |
| 462 |
wkcubetbl = new CubeObject[9]; |
| 463 |
for(int i=0;i<3;i++) |
| 464 |
wkcubetbl[i] = cubetbl[0][i*3+posx]; |
| 465 |
for(int i=0;i<3;i++) |
| 466 |
wkcubetbl[i+3] = cubetbl[2][i*3+posx]; |
| 467 |
for(int i=0;i<3;i++) |
| 468 |
wkcubetbl[i+6] = cubetbl[4][i*3+posx]; |
| 469 |
} |
| 470 |
} |
| 471 |
|
| 472 |
return wkcubetbl; |
| 473 |
|
| 474 |
} |
| 475 |
|
| 476 |
//////////////////////////////////////////////////////////////// |
| 477 |
// 判定 |
| 478 |
//////////////////////////////////////////////////////////////// |
| 479 |
private boolean isCheckClear(){ |
| 480 |
int wkkind = NONE; |
| 481 |
|
| 482 |
// gamemodeによりクリア条件が変わる |
| 483 |
if(gamemode==GAMEMODE_FLOWER){ |
| 484 |
for(int i=0;i<9;i++){ |
| 485 |
if(cubetbl[2][i].kind!=0) return false; |
| 486 |
} |
| 487 |
return true; |
| 488 |
} |
| 489 |
else if(gamemode==GAMEMODE_CROSS){ |
| 490 |
for(int i=0;i<9;i++) |
| 491 |
if(cubetbl[2][i].kind!=0) return false; |
| 492 |
wkkind = cubetbl[0][0].kind; |
| 493 |
for(int i=0;i<9;i++) |
| 494 |
if(cubetbl[0][i].kind!=wkkind) return false; |
| 495 |
for(int i=0;i<9;i++) |
| 496 |
if(cubetbl[4][i].kind!=wkkind) return false; |
| 497 |
return true; |
| 498 |
} |
| 499 |
else { |
| 500 |
for(int i=0;i<4;i++){ |
| 501 |
wkkind = cubetbl[i][0].kind; |
| 502 |
for(int j=0;j<9;j++) |
| 503 |
if(cubetbl[i][j].kind!=wkkind) return false; |
| 504 |
} |
| 505 |
return true; |
| 506 |
} |
| 507 |
|
| 508 |
} |
| 509 |
|
| 510 |
//////////////////////////////////////////////////////////////// |
| 511 |
// 内部クラス |
| 512 |
//////////////////////////////////////////////////////////////// |
| 513 |
private class CubeObject extends Object { |
| 514 |
int kind = NONE; |
| 515 |
|
| 516 |
public CubeObject(){ |
| 517 |
super(); |
| 518 |
} |
| 519 |
|
| 520 |
public CubeObject(int valkind){ |
| 521 |
super(); |
| 522 |
kind = valkind; |
| 523 |
} |
| 524 |
|
| 525 |
public void copy(CubeObject valobj){ |
| 526 |
kind = valobj.kind; |
| 527 |
} |
| 528 |
|
| 529 |
public Color getColor(){ |
| 530 |
switch(kind){ |
| 531 |
case 0: |
| 532 |
return Color.red; |
| 533 |
case 1: |
| 534 |
return Color.yellow; |
| 535 |
case 2: |
| 536 |
return Color.blue; |
| 537 |
case 3: |
| 538 |
return Color.white; |
| 539 |
default: |
| 540 |
return Color.gray; |
| 541 |
} |
| 542 |
} |
| 543 |
}; |
| 544 |
} |