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Revision 1.12 - (hide annotations) (download)
Thu May 23 03:52:50 2002 UTC (21 years, 10 months ago) by zero
Branch: MAIN
Changes since 1.11: +2 -2 lines
*** empty log message ***

1 zero 1.1 #####################################################################
2    
3 zero 1.8 MAME_VERSION = -DMAME_VERSION=60
4 zero 1.1
5     # set this to mame, mess or the destination you want to build
6 zero 1.8 # TARGET = mame
7     # TARGET = mess
8     # TARGET = neomame
9     # TARGET = cpmame
10     # TARGET = mmsnd
11     # example for a tiny compile
12     # TARGET = tiny
13 zero 1.1 ifeq ($(TARGET),)
14     TARGET = mame
15     endif
16    
17     # select compiler
18     USE_GCC = 1
19     # USE_VC = 1
20    
21 zero 1.8 # uncomment next line to include the debugger
22 zero 1.1 # DEBUG = 1
23    
24     # uncomment next line to include the symbols for symify
25     # SYMBOLS = 1
26    
27 zero 1.8 # uncomment next line to generate a link map for exception handling in windows
28 zero 1.1 # MAP = 1
29    
30     # uncomment next line to use Assembler 68000 engine
31     X86_ASM_68000 = 1
32    
33     # uncomment next line to use Assembler 68020 engine
34     # X86_ASM_68020 = 1
35    
36 zero 1.8 # uncomment next line to use cygwin compiler
37     # COMPILESYSTEM_CYGWIN = 1
38    
39 zero 1.1 # uncomment next line to support 32bpp
40     SUPPORT_32BPP = -DSUPPORT_32BPP
41    
42     # uncomment next line to support extra folder
43     EXTRA_FOLDER = -DEXTRA_FOLDER
44    
45     # build MAME32JP
46     MAME32JP = -DMAME32JP
47    
48     # uncomment next line to support disable blurring filter
49 zero 1.12 # NFILTER = -DNFILTER
50 zero 1.1
51     # uncomment next line to support game selection by a joystick
52     JOYGUI = -DJOYGUI
53    
54     # uncomment next line to support stretch to fullscreen
55 zero 1.12 # FSSTRETCH = -DFSSTRETCH
56 zero 1.1
57     # language
58     JAPANESE = 1
59     # ENGLISH = 1
60    
61     # build console version
62     # BUILD_CONSOLE = -DBUILD_CONSOLE
63    
64     # use fast (register) calling convention (for VC).
65     # USE_FASTCALL = -DFASTCALL
66    
67     # uncomment next line to generate help files
68     # HELP = 1
69    
70     #####################################################################
71     # PLEASE DO NOT CHANGE THE FOLLOWING SETTINGS!
72    
73     # if compiler is not selected, GCC is used as the default.
74     ifndef USE_VC
75     ifndef USE_GCC
76     USE_GCC = 1
77     endif
78     endif
79    
80     # set this the operating system you're building for
81     OS = Win32
82    
83     # extension for executables
84     EXE = .exe
85    
86     # CPU core include paths
87     VPATH = src $(wildcard src/cpu/*)
88    
89     ifdef USE_GCC
90     USE_FASTCALL =
91     USE_VC =
92     endif
93    
94     # compiler, linker and assembler
95     ifdef IP4
96     INTEL = 1
97     endif
98    
99     ifdef USE_GCC
100     AR = @ar
101     CC = @gcc
102     LD = @gcc
103     ifdef JAPANESE
104     RC = @brcc32
105     RC2 = @windres
106     else
107     RC = @windres
108     endif
109     else
110     AR = @lib
111     ifdef INTEL
112     CC = @icl
113     else
114     CC = @cl
115     endif
116     LD = @link
117     RC = @rc
118     endif
119    
120     # assembler
121     ASM = @nasmw
122     ASMFLAGS = -f win32 $(SUPPORT_32BPP)
123    
124    
125     # utilities
126 zero 1.7 RM = @rm -f
127 zero 1.1 RMDIR = rd /S /Q
128 zero 1.10 MD = -mkdir.exe -p
129 zero 1.1
130    
131     ifdef USE_GCC
132     WINDOWS_PROGRAM = -mwindows
133     CONSOLE_PROGRAM = -mconsole
134     else
135     WINDOWS_PROGRAM = -subsystem:windows
136     CONSOLE_PROGRAM = -subsystem:console
137     endif
138    
139     ifdef BUILD_CONSOLE
140     PROGRAM_TYPE = $(CONSOLE_PROGRAM)
141     else
142     PROGRAM_TYPE = $(WINDOWS_PROGRAM)
143     endif
144    
145     ifdef I686
146     P6OPT = ppro
147     else
148     P6OPT = notppro
149     endif
150    
151     ifdef JAPANESE
152     LANGUAGE = -DJAPANESE
153     ENGLISH =
154     SUFFIX = jp
155     else
156     LANGUAGE = -DENGLISH
157     JAPANESE =
158     SUFFIX = e
159     endif
160    
161     ifdef SYMBOLS
162     CPUTYPE = debug
163     COMPILETYPE = -DCOMPILETYPE=0
164     else
165     ifdef USE_GCC
166     ifdef K6
167     ARCH = -march=k6
168     CPUTYPE = k6
169     COMPILETYPE = -DCOMPILETYPE=4
170     else
171     ifdef I686
172     ARCH = -march=pentiumpro
173     CPUTYPE = ppro
174     COMPILETYPE = -DCOMPILETYPE=2
175     else
176     ARCH = -march=pentium
177     CPUTYPE = pentium
178     COMPILETYPE = -DCOMPILETYPE=1
179     endif
180     endif
181     else
182     ifdef I686
183     ARCH = -G6
184     ifdef INTEL
185     ARCH += -QxiM -QaxK
186     endif
187     CPUTYPE = vc_ppro
188     COMPILETYPE = -DCOMPILETYPE=12
189     else
190     ifdef IP4
191 zero 1.11 ARCH = -G7 -QxW
192 zero 1.1 CPUTYPE = pentium4
193     COMPILETYPE = -DCOMPILETYPE=3
194     else
195     ARCH = -G5
196     ifdef INTEL
197     ARCH += -QaxM
198     endif
199     CPUTYPE = vc_pentium
200     COMPILETYPE = -DCOMPILETYPE=1
201     endif
202     endif
203     endif
204     endif
205    
206     NAME = $(TARGET)32$(SUFFIX)
207    
208     # build the targets in different object dirs, since mess changes
209     # some structures and thus they can't be linked against each other.
210     # cleantiny isn't needed anymore, because the tiny build has its
211     # own object directory too.
212 zero 1.8 OBJ = obj/$(CPUTYPE)
213 zero 1.1
214 zero 1.10 EXEDIR = exe/$(CPUTYPE)
215     EMULATOR = $(EXEDIR)/$(NAME)$(EXE)
216 zero 1.1
217     #####################################################################
218     # check enviroment
219    
220     ifndef DX_INCPATH
221     nodxincpath:
222     @echo Path for DirectX include headers (DX_INCPATH) not defined.
223     endif
224    
225     ifndef DX_LIBPATH
226     nodxlibpath:
227     @echo Path for DirectX Libraries (DX_LIBPATH) not defined.
228     endif
229    
230     #####################################################################
231     # compiler
232    
233     #--------------------------------------------------------------------
234     # Preprocessor Definitions
235     #--------------------------------------------------------------------
236    
237     DEFS = \
238     -D_WIN32_IE=0x0400 \
239     -DWINVER=0x0400 \
240     -D_WIN32_WINNT=0x0400 \
241     -DDIRECTSOUND_VERSION=0x0300 \
242     -DDIRECTDRAW_VERSION=0x0300 \
243     -DDIRECTINPUT_VERSION=0x0500 \
244     -DWIN32 \
245     -D_WINDOWS \
246     -DM_PI=3.1415926534 \
247     -DPI=3.1415926534 \
248     -DCLIB_DECL=__cdecl \
249     -DDECL_SPEC=__cdecl \
250     -DPNG_SAVE_SUPPORT \
251     -DHAS_CPUS \
252     -DHAS_SOUND \
253     -DLSB_FIRST=1 \
254     $(MAME_VERSION) \
255     $(USE_FASTCALL) \
256     -DMAME_FIX \
257     -DMAME32_FIX \
258     $(MAME32JP) \
259     $(NFILTER) \
260     $(JOYGUI) \
261     $(FSSTRETCH) \
262     $(LANGUAGE) \
263     $(BUILD_CONSOLE) \
264     $(SUPPORT_32BPP) \
265     $(EXTRA_FOLDER)
266    
267     ifdef USE_GCC
268     DEFS += \
269     -DNONAMELESSUNION \
270     -DHMONITOR_DECLARED \
271     -D_LPCWAVEFORMATEX_DEFINED \
272     -UWINNT \
273     -D__int64='long long' \
274     -DINLINE='static __inline__' \
275     -Dasm=__asm__ \
276     -DX86_ASM
277     else
278     DEFS += \
279     -DINLINE='static __inline' \
280     -Dinline=__inline \
281     -D__inline__=__inline
282     endif
283    
284    
285     ifndef SYMBOLS
286     DEFS += -DNDEBUG
287     endif
288    
289     #--------------------------------------------------------------------
290     # Include path
291     #--------------------------------------------------------------------
292    
293     INCLUDES = \
294     -I. \
295     -Isrc \
296     -Isrc/includes \
297     -Isrc/Win32 \
298     -Isrc/Win32/Mame32UI \
299     -Isrc/cpu/m68000 \
300     -Isrc/zlib \
301     -I$(OBJ)/cpu/m68000 \
302     -I$(DX_INCPATH) \
303    
304     #--------------------------------------------------------------------
305     # C Compiler flags
306     #--------------------------------------------------------------------
307    
308     ifdef USE_GCC
309    
310     CFLAGS = $(INCLUDES) -mno-cygwin
311    
312     # multi threaded
313     CFLAGS +=
314    
315     ifdef SYMBOLS
316     CFLAGS += -d
317     endif
318    
319     ifdef SYMBOLS
320     CFLAGS += -O0 -Wall -Werror -Wno-unused -g
321     else
322     CFLAGS += $(ARCH) -O3 -s -static -malign-double \
323     -fomit-frame-pointer -fstrict-aliasing -ffast-math \
324     -Werror -Wall -Wno-sign-compare -Wunused \
325     -Wpointer-arith -Wbad-function-cast -Wcast-align \
326     -Waggregate-return -Wshadow -Wstrict-prototypes -Wundef
327     # try with gcc 3.0 -Wpadded -Wunreachable-code -Wdisabled-optimization
328     # -W had to remove because of the "missing initializer" warning
329     # -Wlarger-than-262144 \
330     # -Wcast-qual \
331     # -Wwrite-strings \
332     # -Wconversion \
333     # -Wmissing-prototypes \
334     # -Wmissing-declarations \
335     # -Wredundant-decls
336    
337     endif
338    
339     CFLAGSPEDANTIC = $(CFLAGS) -pedantic
340    
341     else
342    
343     CFLAGS = -W3 -nologo $(INCLUDES)
344    
345     # multi threaded
346     CFLAGS += -MT
347    
348     ifdef USE_FASTCALL
349     CFLAGS += -Gr
350     endif
351    
352     ifdef SYMBOLS
353     CFLAGS += -Zi -Od
354     else
355    
356     CFLAGS += -Ox $(ARCH) -Ob2
357     endif
358    
359     endif
360    
361     #####################################################################
362     # Resources
363    
364     RCDEFS = $(COMPILETYPE) $(BUILD_CONSOLE) -DNDEBUG $(MAME_VERSION) -D_WIN32
365    
366     RCDEFS += $(NFILTER) $(JOYGUI) $(FSSTRETCH)
367    
368     ifdef USE_GCC
369     ifdef JAPANESE
370     RCFLAGS = -r -I./Win32 -I$(INCLUDE)
371     else
372     RCDEFS += -D_WIN32_IE=0x0400
373     RCFLAGS = -O coff --include-dir src/Win32
374     endif
375     else
376     ifdef JAPANESE
377     RCFLAGS = -l 0x411 -I./Win32
378     else
379     RCFLAGS = -l 0x409 -I./Win32
380     endif
381     endif
382    
383     #####################################################################
384     # Linker
385    
386     ifdef USE_GCC
387     LIBS = \
388     -lkernel32 \
389     -luser32 \
390     -lgdi32 \
391     -lshell32 \
392     -lcomctl32 \
393     -lcomdlg32 \
394     -ladvapi32 \
395     -lwinmm \
396     -ldxguid \
397     -ldinput \
398     -lhtmlhelp
399    
400     LDFLAGS = -L$(DX_LIBPATH)
401    
402     ifndef SYMBOLS
403     #LDFLAGS = -s -Wl,--warn-common
404     LDFLAGS += -s
405     endif
406    
407     ifdef MAP
408     MAPFLAGS = -Wl,-M >$(NAME).map
409     else
410     MAPFLAGS =
411     endif
412    
413     else
414    
415     LIBS = \
416     kernel32.lib \
417     user32.lib \
418     gdi32.lib \
419     shell32.lib \
420     comctl32.lib \
421     comdlg32.lib \
422     advapi32.lib \
423     winmm.lib \
424     dxguid.lib \
425     dinput.lib \
426     htmlhelp.lib
427    
428     LDFLAGS = -libpath:$(DX_LIBPATH)
429    
430     LDFLAGS += -machine:x86 -nologo
431    
432     ifdef SYMBOLS
433     LDFLAGS += -debug:full
434     else
435     LDFLAGS += -release -incremental:no
436     endif
437    
438     ifdef MAP
439     LDFLAGS += -map
440     endif
441    
442     endif
443    
444     #####################################################################
445    
446     OBJDIRS = \
447     $(OBJ) \
448     $(OBJ)/cpu \
449     $(OBJ)/sound \
450     $(OBJ)/drivers \
451     $(OBJ)/machine \
452     $(OBJ)/vidhrdw \
453     $(OBJ)/sndhrdw \
454     $(OBJ)/patch \
455     $(OBJ)/zlib \
456     $(OBJ)/Win32 \
457     $(OBJ)/Win32/Mame32UI \
458     $(OBJ)/Win32/hlp
459    
460 zero 1.8 ifeq ($(TARGET),mmsnd)
461     OBJDIRS += $(OBJ)/mmsnd $(OBJ)/mmsnd/machine $(OBJ)/mmsnd/drivers $(OBJ)/mmsnd/sndhrdw
462     endif
463    
464 zero 1.1 #####################################################################
465    
466     all: maketree $(EMULATOR) extra
467     #all: update maketree $(EMULATOR) extra
468    
469     # include the various .mak files
470     include src/core.mak
471     include src/$(TARGET).mak
472     include src/rules.mak
473     include src/zlib/zlib.mak
474     include src/$(OS)/$(OS).mak
475    
476     ifdef USE_GCC
477     OSOBJS += $(OBJ)/Win32/portio.o
478     endif
479    
480     ifdef DEBUG
481     DBGDEFS = -DMAME_DEBUG
482     else
483     DBGDEFS =
484     DBGOBJS =
485     endif
486    
487 zero 1.8 ifdef COMPILESYSTEM_CYGWIN
488     CFLAGS += -mno-cygwin
489     LDFLAGS += -mno-cygwin
490     endif
491    
492     extra: $(TOOLS) $(HELPFILES)
493 zero 1.1
494     # combine the various definitions to one
495     CDEFS = $(DEFS) $(COREDEFS) $(CPUDEFS) $(SOUNDDEFS) $(ASMDEFS) $(DBGDEFS)
496    
497 zero 1.8 # primary target
498 zero 1.1 $(EMULATOR): $(OBJS) $(COREOBJS) $(OSOBJS) $(DRVLIBS) $(RES)
499     # always recompile the version string
500     ifdef USE_GCC
501     $(CC) $(CDEFS) $(CFLAGS) -o $(OBJ)/version.o -c src/version.c
502     else
503     $(CC) $(CDEFS) $(CFLAGS) -Fo$(OBJ)/version.o -c src/version.c
504     endif
505     @echo Linking $@...
506 zero 1.10 $(MD) $(EXEDIR)
507 zero 1.1 ifdef USE_GCC
508     $(LD) $(LDFLAGS) $(PROGRAM_TYPE) $(OBJS) $(COREOBJS) $(OSOBJS) $(LIBS) $(DRVLIBS) $(RES) -o $@
509     else
510     $(LD) $(LDFLAGS) $(PROGRAM_TYPE) -out:$(EMULATOR) $(LIBS) $(COREOBJS) $(OBJS) $(OSOBJS) $(DRVLIBS) $(RES)
511     endif
512     ifndef SYMBOLS
513     # upx $(EMULATOR)
514     endif
515    
516 zero 1.8 romcmp$(EXE): $(OBJ)/romcmp.o $(OBJ)/unzip.o $(OBJ)/zlib.a
517 zero 1.1 @echo Linking $@...
518     ifdef USE_GCC
519 zero 1.8 $(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $^ $(OBJ)/zlib.a $(LIBS) -o $@
520 zero 1.1 else
521 zero 1.8 $(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $(OBJ)/zlib.a $(LIBS)$(OBJ)/Win32/dirent.o -out:$@ $^
522 zero 1.1 endif
523    
524 zero 1.8 hdcomp$(EXE): $(OBJ)/romcmp.o $(OBJ)/unzip.o $(OBJ)/zlib.a
525 zero 1.1 @echo Linking $@...
526     ifdef USE_GCC
527 zero 1.8 $(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $^ $(OBJ)/zlib.a $(LIBS) -o $@
528 zero 1.1 else
529 zero 1.8 $(LD) $(LDFLAGS) $(CONSOLE_PROGRAM) $(OBJ)/zlib.a $(LIBS) $(OBJ)/Win32/dirent.o -out:$@ $^
530 zero 1.1 endif
531    
532     #--------------------------------------------------------------------
533     # make list
534    
535     ifdef PERL
536     $(OBJ)/cpuintrf.o: src/cpuintrf.c rules.mak
537     $(PERL) src/makelist.pl
538     @echo Compiling $<...
539     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -c $< -o $@
540     endif
541    
542     #--------------------------------------------------------------------
543     # ASM source
544    
545     $(OBJ)/%.o: src/%.asm
546     @echo Assembling $<...
547     $(ASM) -o $@ $(ASMFLAGS) $(ASMDEFS) $<
548    
549     #--------------------------------------------------------------------
550     # C source
551    
552     $(OBJ)/%.o: src/%.c
553     @echo Compiling $<...
554     ifdef USE_GCC
555     ifdef JAPANESE
556     @sjisfix $< check
557     endif
558     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -c $< -o $@
559     ifdef JAPANESE
560     @sjisfix $< delete
561     endif
562     else
563     ifdef IP4
564     ifdef JAPANESE
565     @sjisfix $< check
566     endif
567     endif
568     $(CC) $(CDEFS) $(CFLAGS) -Fo$@ -c $<
569     ifdef IP4
570     ifdef JAPANESE
571     @sjisfix $< delete
572     endif
573     endif
574     endif
575    
576     #--------------------------------------------------------------------
577     # resource
578    
579     ifdef USE_GCC
580     $(OBJ)/Win32/%.o: src/Win32/%.rc
581     @echo Compiling resources $<...
582     ifdef JAPANESE
583     $(RC) $(RCDEFS) $(RCFLAGS) -Fosrc/Win32/mame32$(SUFFIX).res $<
584     $(RC2) -i src/Win32/mame32$(SUFFIX).res -o $@
585     else
586     $(RC) $(RCDEFS) $(RCFLAGS) -o $@ -i $<
587     endif
588     else
589     $(OBJ)/Win32/%.o: src/Win32/%.rc
590     @echo Compiling resources $<...
591     $(RC) $(RCDEFS) $(RCFLAGS) -Fo$@ $<
592     endif
593    
594     #--------------------------------------------------------------------
595     # 68000 C core
596    
597     # compile generated C files for the 68000 emulator
598     $(M68000_GENERATED_OBJS): $(OBJ)/cpu/m68000/m68kmake$(EXE)
599     @echo Compiling $(subst .o,.c,$@)...
600     ifdef USE_GCC
601     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -c $*.c -o $@
602     else
603     $(CC) $(CDEFS) $(CFLAGS) -Fo$@ -c $*.c
604     endif
605    
606     # additional rule, because m68kcpu.c includes the generated m68kops.h :-/
607     $(OBJ)/cpu/m68000/m68kcpu.o: $(OBJ)/cpu/m68000/m68kmake$(EXE)
608    
609     # generate C source files for the 68000 emulator
610     $(OBJ)/cpu/m68000/m68kmake$(EXE): src/cpu/m68000/m68kmake.c
611     @echo M68K make $<...
612     ifdef USE_GCC
613     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -DDOS -o $(OBJ)/cpu/m68000/m68kmake$(EXE) $<
614     else
615     $(CC) $(CDEFS) $(CFLAGS) -Fe$@ -Fo$(OBJ)/cpu/m68000 $<
616     endif
617     @echo Generating M68K source files...
618     $(OBJ)/cpu/m68000/m68kmake$(EXE) $(OBJ)/cpu/m68000 src/cpu/m68000/m68k_in.c
619    
620     #--------------------------------------------------------------------
621     # 68000 ASM core
622    
623     # generate asm source files for the 68000 emulator
624     $(OBJ)/cpu/m68000/68000.asm: src/cpu/m68000/make68k.c
625     @echo Compiling $<...
626     ifdef USE_GCC
627     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -O0 -DDOS -o $(OBJ)/cpu/m68000/make68k$(EXE) $<
628     else
629     $(CC) $(CDEFS) $(CFLAGS) -Fe$(OBJ)/cpu/m68000/make68k$(EXE) -Fo$(OBJ)/cpu/m68000 $<
630     endif
631     @echo Generating $@...
632     $(OBJ)/cpu/m68000/make68k$(EXE) $@ $(OBJ)/cpu/m68000/68000tab.asm 00 $(P6OPT)
633    
634     # generated asm files for the 68000 emulator
635     $(OBJ)/cpu/m68000/68000.o: $(OBJ)/cpu/m68000/68000.asm
636     @echo Assembling $<...
637     $(ASM) -o $@ $(ASMFLAGS) $(subst -D,-d,$(ASMDEFS)) $<
638    
639    
640     #--------------------------------------------------------------------
641     # 68020 ASM core
642    
643     # generate asm source files for the 68020 emulator
644     $(OBJ)/cpu/m68000/68020.asm: src/cpu/m68000/make68k.c
645     @echo Compiling $<...
646     ifdef USE_GCC
647     $(CC) $(CDEFS) $(CFLAGSPEDANTIC) -O0 -DDOS -o $(OBJ)/cpu/m68000/make68k(EXE) $<
648     else
649     $(CC) $(CDEFS) $(CFLAGS) -Fe$(OBJ)/cpu/m68000/make68k(EXE) -Fo$(OBJ)/cpu/m68000 $<
650     endif
651     @echo Generating $@...
652     $(OBJ)/cpu/m68000/make68k(EXE) $@ $(OBJ)/cpu/m68000/68020tab.asm 20 $(P6OPT)
653    
654     # generated asm files for the 68020 emulator
655     $(OBJ)/cpu/m68000/68020.o: $(OBJ)/cpu/m68000/68020.asm
656     @echo Assembling $<...
657     $(ASM) -o $@ $(ASMFLAGS) $(subst -D,-d,$(ASMDEFS)) $<
658    
659     #--------------------------------------------------------------------
660     # archiving object files
661    
662     $(OBJ)/%.a:
663     @echo Archiving $@...
664 zero 1.7 $(RM) $@
665 zero 1.1 ifdef USE_GCC
666     $(AR) cr $@ $^
667     else
668     $(AR) -nologo -out:$@ $^
669     endif
670    
671    
672     #####################################################################
673     # make rules
674    
675     makedir:
676     @echo make makedir is no longer necessary, just type make
677    
678     $(sort $(OBJDIRS)):
679 zero 1.8 $(MD) $@
680 zero 1.1
681     maketree2:
682     @echo Making object tree...
683    
684     maketree: maketree2 $(sort $(OBJDIRS))
685    
686     clean:
687     @echo Deleting object tree $(OBJ)...
688     $(RM) -r $(OBJ)
689     @echo Deleting $(EMULATOR)...
690     $(RM) $(EMULATOR)
691    
692     clean68k:
693     @echo Deleting 68k files...
694     $(RM) -r $(OBJ)/cpuintrf.o
695     $(RM) -r $(OBJ)/drivers/cps2.o
696     $(RM) -r $(OBJ)/cpu/m68000

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