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/*************************************************************************** |
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cpuexec.h |
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Core multi-CPU execution engine. |
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***************************************************************************/ |
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#ifndef CPUEXEC_H |
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#define CPUEXEC_H |
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#include "osd_cpu.h" |
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#include "memory.h" |
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#include "timer.h" |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/************************************* |
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* |
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* CPU description for drivers |
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* |
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*************************************/ |
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struct MachineCPU |
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{ |
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int cpu_type; /* see #defines below. */ |
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int cpu_clock; /* in Hertz */ |
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const void *memory_read; /* struct Memory_ReadAddress */ |
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const void *memory_write; /* struct Memory_WriteAddress */ |
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const void *port_read; |
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const void *port_write; |
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void (*vblank_interrupt)(void); /* for interrupts tied to VBLANK */ |
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int vblank_interrupts_per_frame;/* usually 1 */ |
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void (*timed_interrupt)(void); /* for interrupts not tied to VBLANK */ |
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int timed_interrupts_per_second; |
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void * reset_param; /* parameter for cpu_reset */ |
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const char *tag; |
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}; |
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/************************************* |
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* |
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* CPU flag constants |
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* |
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*************************************/ |
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enum |
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{ |
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/* flags for CPU go into upper byte */ |
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CPU_FLAGS_MASK = 0xff00, |
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/* set this if the CPU is used as a slave for audio. It will not be emulated if */ |
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/* sound is disabled, therefore speeding up a lot the emulation. */ |
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CPU_AUDIO_CPU = 0x8000, |
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/* the Z80 can be wired to use 16 bit addressing for I/O ports */ |
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CPU_16BIT_PORT = 0x4000 |
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}; |
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/************************************* |
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* |
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* Core CPU execution |
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* |
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*************************************/ |
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/* Prepare CPUs for execution */ |
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int cpu_init(void); |
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/* Run CPUs until the user quits */ |
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void cpu_run(void); |
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/* Clean up after quitting */ |
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void cpu_exit(void); |
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/* Force a reset after the current timeslice */ |
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void machine_reset(void); |
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/************************************* |
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* |
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* Save/restore |
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* |
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*************************************/ |
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/* Load or save the game state */ |
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enum |
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{ |
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LOADSAVE_NONE, |
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LOADSAVE_SAVE, |
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LOADSAVE_LOAD |
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}; |
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void cpu_loadsave_schedule(int type, char id); |
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void cpu_loadsave_reset(void); |
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/************************************* |
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* |
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* Optional watchdog |
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* |
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*************************************/ |
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/* 8-bit watchdog read/write handlers */ |
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WRITE_HANDLER( watchdog_reset_w ); |
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READ_HANDLER( watchdog_reset_r ); |
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/* 16-bit watchdog read/write handlers */ |
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WRITE16_HANDLER( watchdog_reset16_w ); |
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READ16_HANDLER( watchdog_reset16_r ); |
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/* 32-bit watchdog read/write handlers */ |
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WRITE32_HANDLER( watchdog_reset32_w ); |
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READ32_HANDLER( watchdog_reset32_r ); |
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/************************************* |
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* |
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* CPU halt/reset lines |
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* |
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*************************************/ |
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/* Set the logical state (ASSERT_LINE/CLEAR_LINE) of the RESET line on a CPU */ |
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void cpu_set_reset_line(int cpu,int state); |
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/* Set the logical state (ASSERT_LINE/CLEAR_LINE) of the HALT line on a CPU */ |
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void cpu_set_halt_line(int cpu,int state); |
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/* Returns status (1=running, 0=suspended for some reason) of a CPU */ |
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int cpu_getstatus(int cpunum); |
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/************************************* |
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* |
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* Timing helpers |
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* |
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*************************************/ |
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/* Returns the number of cycles run so far this timeslice */ |
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int cycles_currently_ran(void); |
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/* Returns the number of cycles left to run in this timeslice */ |
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int cycles_left_to_run(void); |
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/* Returns the number of CPU cycles which take place in one video frame */ |
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int cpu_gettotalcycles(void); |
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/* Returns the number of CPU cycles before the next interrupt handler call */ |
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int cpu_geticount(void); |
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/* Scales a given value by the ratio of fcount / fperiod */ |
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int cpu_scalebyfcount(int value); |
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/************************************* |
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* |
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* Video timing |
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* |
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*************************************/ |
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/* Initialize the refresh timer */ |
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void cpu_init_refresh_timer(void); |
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/* Returns the current scanline number */ |
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int cpu_getscanline(void); |
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/* Returns the amount of time until a given scanline */ |
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double cpu_getscanlinetime(int scanline); |
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/* Returns the duration of a single scanline */ |
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double cpu_getscanlineperiod(void); |
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/* Returns the current horizontal beam position in pixels */ |
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int cpu_gethorzbeampos(void); |
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/* Returns the current VBLANK state */ |
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int cpu_getvblank(void); |
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/* Returns the number of the video frame we are currently playing */ |
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int cpu_getcurrentframe(void); |
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/************************************* |
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* |
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* Synchronization |
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* |
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*************************************/ |
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/* generate a trigger now */ |
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void cpu_trigger(int trigger); |
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/* generate a trigger after a specific period of time */ |
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void cpu_triggertime(double duration, int trigger); |
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/* generate a trigger corresponding to an interrupt on the given CPU */ |
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void cpu_triggerint(int cpunum); |
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/* burn CPU cycles until a timer trigger */ |
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void cpu_spinuntil_trigger(int trigger); |
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/* yield our timeslice until a timer trigger */ |
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void cpu_yielduntil_trigger(int trigger); |
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/* burn CPU cycles until the next interrupt */ |
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void cpu_spinuntil_int(void); |
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/* yield our timeslice until the next interrupt */ |
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void cpu_yielduntil_int(void); |
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/* burn CPU cycles until our timeslice is up */ |
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void cpu_spin(void); |
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/* yield our current timeslice */ |
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void cpu_yield(void); |
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/* burn CPU cycles for a specific period of time */ |
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void cpu_spinuntil_time(double duration); |
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/* yield our timeslice for a specific period of time */ |
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void cpu_yielduntil_time(double duration); |
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/************************************* |
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* |
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* Core timing |
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* |
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*************************************/ |
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/* Returns the number of times the interrupt handler will be called before |
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the end of the current video frame. This is can be useful to interrupt |
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handlers to synchronize their operation. If you call this from outside |
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an interrupt handler, add 1 to the result, i.e. if it returns 0, it means |
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that the interrupt handler will be called once. */ |
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int cpu_getiloops(void); |
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/************************************* |
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* |
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* Z80 daisy chain |
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* |
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*************************************/ |
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/* fix me - where should this stuff go? */ |
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/* daisy-chain link */ |
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typedef struct |
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{ |
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void (*reset)(int); /* reset callback */ |
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int (*interrupt_entry)(int); /* entry callback */ |
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void (*interrupt_reti)(int); /* reti callback */ |
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int irq_param; /* callback paramater */ |
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} Z80_DaisyChain; |
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#define Z80_MAXDAISY 4 /* maximum of daisy chan device */ |
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#define Z80_INT_REQ 0x01 /* interrupt request mask */ |
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#define Z80_INT_IEO 0x02 /* interrupt disable mask(IEO) */ |
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#define Z80_VECTOR(device,state) (((device)<<8)|(state)) |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* CPUEXEC_H */ |