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/* hiscore.c |
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** generalized high score save/restore support |
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*/ |
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|
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#include "driver.h" |
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#include "hiscore.h" |
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|
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#define MAX_CONFIG_LINE_SIZE 48 |
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|
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#define VERBOSE 0 |
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|
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#if VERBOSE |
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#define LOG(x) logerror x |
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#else |
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#define LOG(x) |
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#endif |
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|
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char *db_filename = "hiscore.dat"; /* high score definition file */ |
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|
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static struct |
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{ |
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int hiscores_have_been_loaded; |
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|
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struct mem_range |
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{ |
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UINT32 cpu, addr, num_bytes, start_value, end_value; |
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struct mem_range *next; |
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} *mem_range; |
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} state; |
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|
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/*****************************************************************************/ |
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|
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static void copy_to_memory (int cpu, int addr, const UINT8 *source, int num_bytes) |
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{ |
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int i; |
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for (i=0; i<num_bytes; i++) |
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{ |
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cpunum_write_byte (cpu, addr+i, source[i]); |
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} |
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} |
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|
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static void copy_from_memory (int cpu, int addr, UINT8 *dest, int num_bytes) |
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{ |
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int i; |
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for (i=0; i<num_bytes; i++) |
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{ |
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dest[i] = cpunum_read_byte (cpu, addr+i); |
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} |
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} |
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|
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/*****************************************************************************/ |
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|
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/* hexstr2num extracts and returns the value of a hexadecimal field from the |
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character buffer pointed to by pString. |
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|
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When hexstr2num returns, *pString points to the character following |
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the first non-hexadecimal digit, or NULL if an end-of-string marker |
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(0x00) is encountered. |
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|
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*/ |
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static UINT32 hexstr2num (const char **pString) |
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{ |
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const char *string = *pString; |
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UINT32 result = 0; |
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if (string) |
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{ |
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for(;;) |
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{ |
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char c = *string++; |
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int digit; |
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|
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if (c>='0' && c<='9') |
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{ |
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digit = c-'0'; |
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} |
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else if (c>='a' && c<='f') |
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{ |
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digit = 10+c-'a'; |
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} |
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else if (c>='A' && c<='F') |
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{ |
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digit = 10+c-'A'; |
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} |
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else |
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{ |
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/* not a hexadecimal digit */ |
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/* safety check for premature EOL */ |
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if (!c) string = NULL; |
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break; |
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} |
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result = result*16 + digit; |
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} |
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*pString = string; |
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} |
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return result; |
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} |
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|
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/* given a line in the hiscore.dat file, determine if it encodes a |
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memory range (or a game name). |
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For now we assume that CPU number is always a decimal digit, and |
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that no game name starts with a decimal digit. |
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*/ |
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static int is_mem_range (const char *pBuf) |
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{ |
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char c; |
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for(;;) |
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{ |
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c = *pBuf++; |
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if (c == 0) return 0; /* premature EOL */ |
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if (c == ':') break; |
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} |
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c = *pBuf; /* character following first ':' */ |
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|
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return (c>='0' && c<='9') || |
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(c>='a' && c<='f') || |
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(c>='A' && c<='F'); |
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} |
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|
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/* matching_game_name is used to skip over lines until we find <gamename>: */ |
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static int matching_game_name (const char *pBuf, const char *name) |
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{ |
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while (*name) |
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{ |
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if (*name++ != *pBuf++) return 0; |
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} |
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return (*pBuf == ':'); |
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} |
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|
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/*****************************************************************************/ |
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|
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/* safe_to_load checks the start and end values of each memory range */ |
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static int safe_to_load (void) |
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{ |
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struct mem_range *mem_range = state.mem_range; |
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while (mem_range) |
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{ |
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if (cpunum_read_byte (mem_range->cpu, mem_range->addr) != |
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mem_range->start_value) |
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{ |
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return 0; |
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} |
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if (cpunum_read_byte (mem_range->cpu, mem_range->addr + mem_range->num_bytes - 1) != |
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mem_range->end_value) |
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{ |
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return 0; |
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} |
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mem_range = mem_range->next; |
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} |
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return 1; |
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} |
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|
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/* hs_free disposes of the mem_range linked list */ |
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static void hs_free (void) |
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{ |
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struct mem_range *mem_range = state.mem_range; |
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while (mem_range) |
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{ |
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struct mem_range *next = mem_range->next; |
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free (mem_range); |
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mem_range = next; |
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} |
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state.mem_range = NULL; |
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} |
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|
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static void hs_load (void) |
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{ |
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void *f = osd_fopen (Machine->gamedrv->name, 0, OSD_FILETYPE_HIGHSCORE, 0); |
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state.hiscores_have_been_loaded = 1; |
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LOG(("hs_load\n")); |
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if (f) |
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{ |
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struct mem_range *mem_range = state.mem_range; |
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LOG(("loading...\n")); |
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while (mem_range) |
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{ |
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UINT8 *data = malloc (mem_range->num_bytes); |
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if (data) |
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{ |
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/* this buffer will almost certainly be small |
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enough to be dynamically allocated, but let's |
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avoid memory trashing just in case |
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*/ |
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osd_fread (f, data, mem_range->num_bytes); |
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copy_to_memory (mem_range->cpu, mem_range->addr, data, mem_range->num_bytes); |
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free (data); |
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} |
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mem_range = mem_range->next; |
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} |
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osd_fclose (f); |
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} |
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} |
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|
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static void hs_save (void) |
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{ |
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void *f = osd_fopen (Machine->gamedrv->name, 0, OSD_FILETYPE_HIGHSCORE, 1); |
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LOG(("hs_save\n")); |
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if (f) |
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{ |
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struct mem_range *mem_range = state.mem_range; |
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LOG(("saving...\n")); |
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while (mem_range) |
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{ |
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UINT8 *data = malloc (mem_range->num_bytes); |
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if (data) |
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{ |
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/* this buffer will almost certainly be small |
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enough to be dynamically allocated, but let's |
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avoid memory trashing just in case |
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*/ |
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copy_from_memory (mem_range->cpu, mem_range->addr, data, mem_range->num_bytes); |
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osd_fwrite(f, data, mem_range->num_bytes); |
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} |
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mem_range = mem_range->next; |
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} |
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osd_fclose(f); |
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} |
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} |
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|
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/*****************************************************************************/ |
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/* public API */ |
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|
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/* call hs_open once after loading a game */ |
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void hs_open (const char *name) |
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{ |
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void *f = osd_fopen (NULL, db_filename, OSD_FILETYPE_HIGHSCORE_DB, 0); |
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state.mem_range = NULL; |
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|
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LOG(("hs_open: '%s'\n", name)); |
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|
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if (f) |
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{ |
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char buffer[MAX_CONFIG_LINE_SIZE]; |
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enum { FIND_NAME, FIND_DATA, FETCH_DATA } mode; |
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mode = FIND_NAME; |
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|
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while (osd_fgets (buffer, MAX_CONFIG_LINE_SIZE, f)) |
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{ |
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if (mode==FIND_NAME) |
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{ |
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if (matching_game_name (buffer, name)) |
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{ |
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mode = FIND_DATA; |
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LOG(("hs config found!\n")); |
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} |
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} |
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else if (is_mem_range (buffer)) |
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{ |
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const char *pBuf = buffer; |
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struct mem_range *mem_range = malloc(sizeof(struct mem_range)); |
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if (mem_range) |
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{ |
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mem_range->cpu = hexstr2num (&pBuf); |
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mem_range->addr = hexstr2num (&pBuf); |
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mem_range->num_bytes = hexstr2num (&pBuf); |
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mem_range->start_value = hexstr2num (&pBuf); |
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mem_range->end_value = hexstr2num (&pBuf); |
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|
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mem_range->next = NULL; |
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{ |
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struct mem_range *last = state.mem_range; |
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while (last && last->next) last = last->next; |
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if (last == NULL) |
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{ |
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state.mem_range = mem_range; |
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} |
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else |
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{ |
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last->next = mem_range; |
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} |
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} |
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|
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mode = FETCH_DATA; |
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} |
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else |
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{ |
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hs_free(); |
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break; |
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} |
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} |
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else |
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{ |
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/* line is a game name */ |
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if (mode == FETCH_DATA) break; |
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} |
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} |
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osd_fclose (f); |
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} |
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} |
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|
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/* call hs_init when emulation starts, and when the game is reset */ |
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void hs_init (void) |
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{ |
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struct mem_range *mem_range = state.mem_range; |
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state.hiscores_have_been_loaded = 0; |
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|
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while (mem_range) |
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{ |
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cpunum_write_byte( |
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mem_range->cpu, |
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mem_range->addr, |
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~mem_range->start_value |
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); |
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|
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cpunum_write_byte( |
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mem_range->cpu, |
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mem_range->addr + mem_range->num_bytes-1, |
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~mem_range->end_value |
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); |
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mem_range = mem_range->next; |
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} |
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} |
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|
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/* call hs_update periodically (i.e. once per frame) */ |
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void hs_update (void) |
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{ |
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if (state.mem_range) |
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{ |
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if (!state.hiscores_have_been_loaded) |
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{ |
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if (safe_to_load()) hs_load(); |
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} |
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} |
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} |
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|
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/* call hs_close when done playing game */ |
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void hs_close (void) |
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{ |
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if (state.hiscores_have_been_loaded) hs_save(); |
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hs_free(); |
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} |