| 1 |
#ifndef INPTPORT_H |
| 2 |
#define INPTPORT_H |
| 3 |
|
| 4 |
#include "memory.h" |
| 5 |
#include "input.h" |
| 6 |
|
| 7 |
/* input ports handling */ |
| 8 |
|
| 9 |
/* Don't confuse this with the I/O ports in memory.h. This is used to handle game */ |
| 10 |
/* inputs (joystick, coin slots, etc). Typically, you will read them using */ |
| 11 |
/* input_port_[n]_r(), which you will associate to the appropriate memory */ |
| 12 |
/* address or I/O port. */ |
| 13 |
|
| 14 |
/***************************************************************************/ |
| 15 |
#ifdef __cplusplus |
| 16 |
extern "C" { |
| 17 |
#endif |
| 18 |
|
| 19 |
struct InputPortTiny |
| 20 |
{ |
| 21 |
UINT16 mask; /* bits affected */ |
| 22 |
UINT16 default_value; /* default value for the bits affected */ |
| 23 |
/* you can also use one of the IP_ACTIVE defines below */ |
| 24 |
UINT32 type; /* see defines below */ |
| 25 |
const char *name; /* name to display */ |
| 26 |
}; |
| 27 |
|
| 28 |
struct InputPort |
| 29 |
{ |
| 30 |
UINT16 mask; /* bits affected */ |
| 31 |
UINT16 default_value; /* default value for the bits affected */ |
| 32 |
/* you can also use one of the IP_ACTIVE defines below */ |
| 33 |
UINT32 type; /* see defines below */ |
| 34 |
const char *name; /* name to display */ |
| 35 |
InputSeq seq; /* input sequence affecting the input bits */ |
| 36 |
#ifdef MESS |
| 37 |
UINT32 arg; /* extra argument needed in some cases */ |
| 38 |
UINT16 min, max; /* for analog controls */ |
| 39 |
#endif |
| 40 |
}; |
| 41 |
|
| 42 |
|
| 43 |
#define IP_ACTIVE_HIGH 0x0000 |
| 44 |
#define IP_ACTIVE_LOW 0xffff |
| 45 |
|
| 46 |
enum { IPT_END=1,IPT_PORT, |
| 47 |
/* use IPT_JOYSTICK for panels where the player has one single joystick */ |
| 48 |
IPT_JOYSTICK_UP, IPT_JOYSTICK_DOWN, IPT_JOYSTICK_LEFT, IPT_JOYSTICK_RIGHT, |
| 49 |
/* use IPT_JOYSTICKLEFT and IPT_JOYSTICKRIGHT for dual joystick panels */ |
| 50 |
IPT_JOYSTICKRIGHT_UP, IPT_JOYSTICKRIGHT_DOWN, IPT_JOYSTICKRIGHT_LEFT, IPT_JOYSTICKRIGHT_RIGHT, |
| 51 |
IPT_JOYSTICKLEFT_UP, IPT_JOYSTICKLEFT_DOWN, IPT_JOYSTICKLEFT_LEFT, IPT_JOYSTICKLEFT_RIGHT, |
| 52 |
IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_BUTTON4, /* action buttons */ |
| 53 |
IPT_BUTTON5, IPT_BUTTON6, IPT_BUTTON7, IPT_BUTTON8, IPT_BUTTON9, IPT_BUTTON10, |
| 54 |
|
| 55 |
#ifdef MAME32JP |
| 56 |
IPT_NEOGEO1, IPT_NEOGEO2, IPT_NEOGEO3, IPT_NEOGEO4, IPT_NEOGEO5, |
| 57 |
IPT_NEOGEO6, IPT_NEOGEO7, IPT_NEOGEO8, IPT_NEOGEO9, IPT_NEOGEO10, |
| 58 |
IPT_CPS1, IPT_CPS2, IPT_CPS3, IPT_CPS4, IPT_CPS5, IPT_CPS6, IPT_CPS7, |
| 59 |
IPT_SPEC, |
| 60 |
#endif |
| 61 |
|
| 62 |
/* analog inputs */ |
| 63 |
/* the "arg" field contains the default sensitivity expressed as a percentage */ |
| 64 |
/* (100 = default, 50 = half, 200 = twice) */ |
| 65 |
IPT_ANALOG_START, |
| 66 |
IPT_PADDLE, IPT_PADDLE_V, |
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IPT_DIAL, IPT_DIAL_V, |
| 68 |
IPT_TRACKBALL_X, IPT_TRACKBALL_Y, |
| 69 |
IPT_AD_STICK_X, IPT_AD_STICK_Y, |
| 70 |
IPT_PEDAL, |
| 71 |
IPT_ANALOG_END, |
| 72 |
|
| 73 |
IPT_START1, IPT_START2, IPT_START3, IPT_START4, /* start buttons */ |
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IPT_COIN1, IPT_COIN2, IPT_COIN3, IPT_COIN4, /* coin slots */ |
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IPT_SERVICE1, IPT_SERVICE2, IPT_SERVICE3, IPT_SERVICE4, /* service coin */ |
| 76 |
IPT_SERVICE, IPT_TILT, |
| 77 |
IPT_DIPSWITCH_NAME, IPT_DIPSWITCH_SETTING, |
| 78 |
/* Many games poll an input bit to check for vertical blanks instead of using */ |
| 79 |
/* interrupts. This special value allows you to handle that. If you set one of the */ |
| 80 |
/* input bits to this, the bit will be inverted while a vertical blank is happening. */ |
| 81 |
IPT_VBLANK, |
| 82 |
IPT_UNKNOWN, |
| 83 |
IPT_OSD_RESERVED, |
| 84 |
IPT_OSD_1, |
| 85 |
IPT_OSD_2, |
| 86 |
IPT_OSD_3, |
| 87 |
IPT_OSD_4, |
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IPT_EXTENSION, /* this is an extension on the previous InputPort, not a real inputport. */ |
| 89 |
/* It is used to store additional parameters for analog inputs */ |
| 90 |
|
| 91 |
/* the following are special codes for user interface handling - not to be used by drivers! */ |
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IPT_UI_CONFIGURE, |
| 93 |
IPT_UI_ON_SCREEN_DISPLAY, |
| 94 |
IPT_UI_PAUSE, |
| 95 |
IPT_UI_RESET_MACHINE, |
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IPT_UI_SHOW_GFX, |
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IPT_UI_FRAMESKIP_DEC, |
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IPT_UI_FRAMESKIP_INC, |
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IPT_UI_THROTTLE, |
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IPT_UI_SHOW_FPS, |
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IPT_UI_SNAPSHOT, |
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IPT_UI_TOGGLE_CHEAT, |
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IPT_UI_UP, |
| 104 |
IPT_UI_DOWN, |
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IPT_UI_LEFT, |
| 106 |
IPT_UI_RIGHT, |
| 107 |
IPT_UI_SELECT, |
| 108 |
IPT_UI_CANCEL, |
| 109 |
IPT_UI_PAN_UP, IPT_UI_PAN_DOWN, IPT_UI_PAN_LEFT, IPT_UI_PAN_RIGHT, |
| 110 |
IPT_UI_SHOW_PROFILER, |
| 111 |
IPT_UI_TOGGLE_UI, |
| 112 |
IPT_UI_TOGGLE_DEBUG, |
| 113 |
IPT_UI_SAVE_STATE, |
| 114 |
IPT_UI_LOAD_STATE, |
| 115 |
IPT_UI_ADD_CHEAT, |
| 116 |
IPT_UI_DELETE_CHEAT, |
| 117 |
IPT_UI_SAVE_CHEAT, |
| 118 |
IPT_UI_WATCH_VALUE, |
| 119 |
IPT_UI_EDIT_CHEAT, |
| 120 |
#ifdef MAME32JP |
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IPT_UI_TOGGLE_AUTOFIRE, |
| 122 |
IPT_UI_TOGGLE_LOGWAVE, |
| 123 |
IPT_UI_COMMAND, |
| 124 |
#endif |
| 125 |
__ipt_max |
| 126 |
}; |
| 127 |
|
| 128 |
#define IPT_UNUSED IPF_UNUSED |
| 129 |
#define IPT_SPECIAL IPT_UNUSED /* special meaning handled by custom functions */ |
| 130 |
|
| 131 |
#define IPF_MASK 0xffffff00 |
| 132 |
#define IPF_UNUSED 0x80000000 /* The bit is not used by this game, but is used */ |
| 133 |
/* by other games running on the same hardware. */ |
| 134 |
/* This is different from IPT_UNUSED, which marks */ |
| 135 |
/* bits not connected to anything. */ |
| 136 |
#define IPF_COCKTAIL IPF_PLAYER2 /* the bit is used in cocktail mode only */ |
| 137 |
|
| 138 |
#define IPF_CHEAT 0x40000000 /* Indicates that the input bit is a "cheat" key */ |
| 139 |
/* (providing invulnerabilty, level advance, and */ |
| 140 |
/* so on). MAME will not recognize it when the */ |
| 141 |
/* -nocheat command line option is specified. */ |
| 142 |
|
| 143 |
#ifdef MAME32JP |
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#define IPF_AUTOFIRE_ON 0x10000000 /* Autofire enable bit */ |
| 145 |
#define IPF_AUTOFIRE_TOGGLE 0x20000000 /* Autofire toggle enable bit */ |
| 146 |
#define IPF_AUTOFIRE_MASK 0x30000000 /* Autofire flag mask */ |
| 147 |
#define IPF_AUTOFIRE_SHIFT 28 /* Autofire flag shift */ |
| 148 |
#endif |
| 149 |
|
| 150 |
#define IPF_PLAYERMASK 0x00030000 /* use IPF_PLAYERn if more than one person can */ |
| 151 |
#define IPF_PLAYER1 0 /* play at the same time. The IPT_ should be the same */ |
| 152 |
#define IPF_PLAYER2 0x00010000 /* for all players (e.g. IPT_BUTTON1 | IPF_PLAYER2) */ |
| 153 |
#define IPF_PLAYER3 0x00020000 /* IPF_PLAYER1 is the default and can be left out to */ |
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#define IPF_PLAYER4 0x00030000 /* increase readability. */ |
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|
| 156 |
#define IPF_8WAY 0 /* Joystick modes of operation. 8WAY is the default, */ |
| 157 |
#define IPF_4WAY 0x00080000 /* it prevents left/right or up/down to be pressed at */ |
| 158 |
#define IPF_2WAY 0 /* the same time. 4WAY prevents diagonal directions. */ |
| 159 |
/* 2WAY should be used for joysticks wich move only */ |
| 160 |
/* on one axis (e.g. Battle Zone) */ |
| 161 |
|
| 162 |
#define IPF_IMPULSE 0x00100000 /* When this is set, when the key corrisponding to */ |
| 163 |
/* the input bit is pressed it will be reported as */ |
| 164 |
/* pressed for a certain number of video frames and */ |
| 165 |
/* then released, regardless of the real status of */ |
| 166 |
/* the key. This is useful e.g. for some coin inputs. */ |
| 167 |
/* The number of frames the signal should stay active */ |
| 168 |
/* is specified in the "arg" field. */ |
| 169 |
#define IPF_TOGGLE 0x00200000 /* When this is set, the key acts as a toggle - press */ |
| 170 |
/* it once and it goes on, press it again and it goes off. */ |
| 171 |
/* useful e.g. for sone Test Mode dip switches. */ |
| 172 |
#define IPF_REVERSE 0x00400000 /* By default, analog inputs like IPT_TRACKBALL increase */ |
| 173 |
/* when going right/up. This flag inverts them. */ |
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|
| 175 |
#define IPF_CENTER 0x00800000 /* always preload in->default, autocentering the STICK/TRACKBALL */ |
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|
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#define IPF_CUSTOM_UPDATE 0x01000000 /* normally, analog ports are updated when they are accessed. */ |
| 178 |
/* When this flag is set, they are never updated automatically, */ |
| 179 |
/* it is the responsibility of the driver to call */ |
| 180 |
/* update_analog_port(int port). */ |
| 181 |
|
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#define IPF_RESETCPU 0x02000000 /* when the key is pressed, reset the first CPU */ |
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|
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|
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/* The "arg" field contains 4 bytes fields */ |
| 186 |
#define IPF_SENSITIVITY(percent) ((percent & 0xff) << 8) |
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#define IPF_DELTA(val) ((val & 0xff) << 16) |
| 188 |
|
| 189 |
#define IP_GET_IMPULSE(port) (((port)->type >> 8) & 0xff) |
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#define IP_GET_SENSITIVITY(port) ((((port)+1)->type >> 8) & 0xff) |
| 191 |
#define IP_SET_SENSITIVITY(port,val) ((port)+1)->type = ((port+1)->type & 0xffff00ff)|((val&0xff)<<8) |
| 192 |
#define IP_GET_DELTA(port) ((((port)+1)->type >> 16) & 0xff) |
| 193 |
#define IP_SET_DELTA(port,val) ((port)+1)->type = ((port+1)->type & 0xff00ffff)|((val&0xff)<<16) |
| 194 |
#define IP_GET_MIN(port) (((port)+1)->mask) |
| 195 |
#define IP_GET_MAX(port) (((port)+1)->default_value) |
| 196 |
#define IP_GET_CODE_OR1(port) ((port)->mask) |
| 197 |
#define IP_GET_CODE_OR2(port) ((port)->default_value) |
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|
| 199 |
#define IP_NAME_DEFAULT ((const char *)-1) |
| 200 |
|
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/* Wrapper for compatibility */ |
| 202 |
#define IP_KEY_DEFAULT CODE_DEFAULT |
| 203 |
#define IP_JOY_DEFAULT CODE_DEFAULT |
| 204 |
#define IP_KEY_PREVIOUS CODE_PREVIOUS |
| 205 |
#define IP_JOY_PREVIOUS CODE_PREVIOUS |
| 206 |
#define IP_KEY_NONE CODE_NONE |
| 207 |
#define IP_JOY_NONE CODE_NONE |
| 208 |
|
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/* start of table */ |
| 210 |
#define INPUT_PORTS_START(name) \ |
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static const struct InputPortTiny input_ports_##name[] = { |
| 212 |
|
| 213 |
/* end of table */ |
| 214 |
#define INPUT_PORTS_END \ |
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{ 0, 0, IPT_END, 0 } \ |
| 216 |
}; |
| 217 |
/* start of a new input port */ |
| 218 |
#define PORT_START \ |
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{ 0, 0, IPT_PORT, 0 }, |
| 220 |
|
| 221 |
/* input bit definition */ |
| 222 |
#define PORT_BIT_NAME(mask,default,type,name) \ |
| 223 |
{ mask, default, type, name }, |
| 224 |
#define PORT_BIT(mask,default,type) \ |
| 225 |
PORT_BIT_NAME(mask, default, type, IP_NAME_DEFAULT) |
| 226 |
|
| 227 |
/* impulse input bit definition */ |
| 228 |
#define PORT_BIT_IMPULSE_NAME(mask,default,type,duration,name) \ |
| 229 |
PORT_BIT_NAME(mask, default, type | IPF_IMPULSE | ((duration & 0xff) << 8), name) |
| 230 |
#define PORT_BIT_IMPULSE(mask,default,type,duration) \ |
| 231 |
PORT_BIT_IMPULSE_NAME(mask, default, type, duration, IP_NAME_DEFAULT) |
| 232 |
|
| 233 |
/* key/joy code specification */ |
| 234 |
#define PORT_CODE(key,joy) \ |
| 235 |
{ key, joy, IPT_EXTENSION, 0 }, |
| 236 |
|
| 237 |
/* input bit definition with extended fields */ |
| 238 |
#define PORT_BITX(mask,default,type,name,key,joy) \ |
| 239 |
PORT_BIT_NAME(mask, default, type, name) \ |
| 240 |
PORT_CODE(key,joy) |
| 241 |
|
| 242 |
/* analog input */ |
| 243 |
#define PORT_ANALOG(mask,default,type,sensitivity,delta,min,max) \ |
| 244 |
PORT_BIT(mask, default, type) \ |
| 245 |
{ min, max, IPT_EXTENSION | IPF_SENSITIVITY(sensitivity) | IPF_DELTA(delta), IP_NAME_DEFAULT }, |
| 246 |
|
| 247 |
#define PORT_ANALOGX(mask,default,type,sensitivity,delta,min,max,keydec,keyinc,joydec,joyinc) \ |
| 248 |
PORT_BIT(mask, default, type) \ |
| 249 |
{ min, max, IPT_EXTENSION | IPF_SENSITIVITY(sensitivity) | IPF_DELTA(delta), IP_NAME_DEFAULT }, \ |
| 250 |
PORT_CODE(keydec,joydec) \ |
| 251 |
PORT_CODE(keyinc,joyinc) |
| 252 |
|
| 253 |
/* dip switch definition */ |
| 254 |
#define PORT_DIPNAME(mask,default,name) \ |
| 255 |
PORT_BIT_NAME(mask, default, IPT_DIPSWITCH_NAME, name) |
| 256 |
|
| 257 |
#define PORT_DIPSETTING(default,name) \ |
| 258 |
PORT_BIT_NAME(0, default, IPT_DIPSWITCH_SETTING, name) |
| 259 |
|
| 260 |
|
| 261 |
#define PORT_SERVICE(mask,default) \ |
| 262 |
PORT_BITX( mask, mask & default, IPT_DIPSWITCH_NAME | IPF_TOGGLE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE ) \ |
| 263 |
PORT_DIPSETTING( mask & default, DEF_STR( Off ) ) \ |
| 264 |
PORT_DIPSETTING( mask &~default, DEF_STR( On ) ) |
| 265 |
|
| 266 |
#define PORT_SERVICE_NO_TOGGLE(mask,default) \ |
| 267 |
PORT_BITX( mask, mask & default, IPT_SERVICE, DEF_STR( Service_Mode ), KEYCODE_F2, IP_JOY_NONE ) |
| 268 |
|
| 269 |
#define MAX_DEFSTR_LEN 20 |
| 270 |
extern char ipdn_defaultstrings[][MAX_DEFSTR_LEN]; |
| 271 |
|
| 272 |
/* this must match the ipdn_defaultstrings list in inptport.c */ |
| 273 |
enum { |
| 274 |
STR_Off, |
| 275 |
STR_On, |
| 276 |
STR_No, |
| 277 |
STR_Yes, |
| 278 |
STR_Lives, |
| 279 |
STR_Bonus_Life, |
| 280 |
STR_Difficulty, |
| 281 |
STR_Demo_Sounds, |
| 282 |
STR_Coinage, |
| 283 |
STR_Coin_A, |
| 284 |
STR_Coin_B, |
| 285 |
STR_9C_1C, |
| 286 |
STR_8C_1C, |
| 287 |
STR_7C_1C, |
| 288 |
STR_6C_1C, |
| 289 |
STR_5C_1C, |
| 290 |
STR_4C_1C, |
| 291 |
STR_3C_1C, |
| 292 |
STR_8C_3C, |
| 293 |
STR_4C_2C, |
| 294 |
STR_2C_1C, |
| 295 |
STR_5C_3C, |
| 296 |
STR_3C_2C, |
| 297 |
STR_4C_3C, |
| 298 |
STR_4C_4C, |
| 299 |
STR_3C_3C, |
| 300 |
STR_2C_2C, |
| 301 |
STR_1C_1C, |
| 302 |
STR_4C_5C, |
| 303 |
STR_3C_4C, |
| 304 |
STR_2C_3C, |
| 305 |
STR_4C_7C, |
| 306 |
STR_2C_4C, |
| 307 |
STR_1C_2C, |
| 308 |
STR_2C_5C, |
| 309 |
STR_2C_6C, |
| 310 |
STR_1C_3C, |
| 311 |
STR_2C_7C, |
| 312 |
STR_2C_8C, |
| 313 |
STR_1C_4C, |
| 314 |
STR_1C_5C, |
| 315 |
STR_1C_6C, |
| 316 |
STR_1C_7C, |
| 317 |
STR_1C_8C, |
| 318 |
STR_1C_9C, |
| 319 |
STR_Free_Play, |
| 320 |
STR_Cabinet, |
| 321 |
STR_Upright, |
| 322 |
STR_Cocktail, |
| 323 |
STR_Flip_Screen, |
| 324 |
STR_Service_Mode, |
| 325 |
STR_Unused, |
| 326 |
STR_Unknown, |
| 327 |
STR_TOTAL |
| 328 |
}; |
| 329 |
|
| 330 |
enum { IKT_STD, IKT_IPT, IKT_IPT_EXT, IKT_OSD_KEY, IKT_OSD_JOY }; |
| 331 |
|
| 332 |
#define DEF_STR(str_num) (ipdn_defaultstrings[STR_##str_num]) |
| 333 |
|
| 334 |
#define MAX_INPUT_PORTS 20 |
| 335 |
|
| 336 |
|
| 337 |
int load_input_port_settings(void); |
| 338 |
void save_input_port_settings(void); |
| 339 |
|
| 340 |
const char *input_port_name(const struct InputPort *in); |
| 341 |
InputSeq* input_port_type_seq(int type); |
| 342 |
InputSeq* input_port_seq(const struct InputPort *in); |
| 343 |
|
| 344 |
struct InputPort* input_port_allocate(const struct InputPortTiny *src); |
| 345 |
void input_port_free(struct InputPort* dst); |
| 346 |
|
| 347 |
#ifdef MAME_NET |
| 348 |
void set_default_player_controls(int player); |
| 349 |
#endif /* MAME_NET */ |
| 350 |
|
| 351 |
void update_analog_port(int port); |
| 352 |
void update_input_ports(void); /* called by cpuintrf.c - not for external use */ |
| 353 |
void inputport_vblank_end(void); /* called by cpuintrf.c - not for external use */ |
| 354 |
|
| 355 |
int readinputport(int port); |
| 356 |
READ_HANDLER( input_port_0_r ); |
| 357 |
READ_HANDLER( input_port_1_r ); |
| 358 |
READ_HANDLER( input_port_2_r ); |
| 359 |
READ_HANDLER( input_port_3_r ); |
| 360 |
READ_HANDLER( input_port_4_r ); |
| 361 |
READ_HANDLER( input_port_5_r ); |
| 362 |
READ_HANDLER( input_port_6_r ); |
| 363 |
READ_HANDLER( input_port_7_r ); |
| 364 |
READ_HANDLER( input_port_8_r ); |
| 365 |
READ_HANDLER( input_port_9_r ); |
| 366 |
READ_HANDLER( input_port_10_r ); |
| 367 |
READ_HANDLER( input_port_11_r ); |
| 368 |
READ_HANDLER( input_port_12_r ); |
| 369 |
READ_HANDLER( input_port_13_r ); |
| 370 |
READ_HANDLER( input_port_14_r ); |
| 371 |
READ_HANDLER( input_port_15_r ); |
| 372 |
READ_HANDLER( input_port_16_r ); |
| 373 |
READ_HANDLER( input_port_17_r ); |
| 374 |
READ_HANDLER( input_port_18_r ); |
| 375 |
READ_HANDLER( input_port_19_r ); |
| 376 |
|
| 377 |
READ16_HANDLER( input_port_0_word_r ); |
| 378 |
READ16_HANDLER( input_port_1_word_r ); |
| 379 |
READ16_HANDLER( input_port_2_word_r ); |
| 380 |
READ16_HANDLER( input_port_3_word_r ); |
| 381 |
READ16_HANDLER( input_port_4_word_r ); |
| 382 |
READ16_HANDLER( input_port_5_word_r ); |
| 383 |
READ16_HANDLER( input_port_6_word_r ); |
| 384 |
READ16_HANDLER( input_port_7_word_r ); |
| 385 |
READ16_HANDLER( input_port_8_word_r ); |
| 386 |
READ16_HANDLER( input_port_9_word_r ); |
| 387 |
READ16_HANDLER( input_port_10_word_r ); |
| 388 |
READ16_HANDLER( input_port_11_word_r ); |
| 389 |
READ16_HANDLER( input_port_12_word_r ); |
| 390 |
READ16_HANDLER( input_port_13_word_r ); |
| 391 |
READ16_HANDLER( input_port_14_word_r ); |
| 392 |
READ16_HANDLER( input_port_15_word_r ); |
| 393 |
READ16_HANDLER( input_port_16_word_r ); |
| 394 |
READ16_HANDLER( input_port_17_word_r ); |
| 395 |
READ16_HANDLER( input_port_18_word_r ); |
| 396 |
READ16_HANDLER( input_port_19_word_r ); |
| 397 |
|
| 398 |
struct ipd |
| 399 |
{ |
| 400 |
UINT32 type; |
| 401 |
const char *name; |
| 402 |
InputSeq seq; |
| 403 |
}; |
| 404 |
|
| 405 |
struct ik |
| 406 |
{ |
| 407 |
char *name; |
| 408 |
UINT32 type; |
| 409 |
UINT32 val; |
| 410 |
}; |
| 411 |
extern struct ik input_keywords[]; |
| 412 |
extern struct ik *osd_input_keywords; |
| 413 |
extern int num_ik; |
| 414 |
|
| 415 |
void seq_set_string(InputSeq* a, const char *buf); |
| 416 |
|
| 417 |
#ifdef __cplusplus |
| 418 |
} |
| 419 |
#endif |
| 420 |
|
| 421 |
|
| 422 |
#endif |