| 1 |
/*************************************************************************** |
| 2 |
|
| 3 |
network.c |
| 4 |
|
| 5 |
***************************************************************************/ |
| 6 |
|
| 7 |
|
| 8 |
#include <stdio.h> |
| 9 |
#include <stdlib.h> |
| 10 |
|
| 11 |
#ifdef MAME_NET |
| 12 |
|
| 13 |
#include "network.h" |
| 14 |
#include "osdepend.h" |
| 15 |
#include "mame.h" |
| 16 |
#include "common.h" /* Machine struct */ |
| 17 |
#include "driver.h" /* GameDriver struct */ |
| 18 |
|
| 19 |
|
| 20 |
/* Uncomment to turn on printf code */ |
| 21 |
/* #define NET_DEBUG */ |
| 22 |
|
| 23 |
#ifdef NET_DEBUG |
| 24 |
#include <ctype.h> |
| 25 |
|
| 26 |
#define dprintf(x) printf x; |
| 27 |
#else |
| 28 |
#define dprintf(x) |
| 29 |
#endif |
| 30 |
|
| 31 |
/* private funcs */ |
| 32 |
static int _real_net_sync( int first, char type ); |
| 33 |
static void net_packet_type_to_string( char type, char packet_type_str[] ); |
| 34 |
|
| 35 |
static int vercmp(char *str_a, char *str_b); |
| 36 |
|
| 37 |
/* private vars */ |
| 38 |
static char netversion[] = "Rev7.3 ()"; /* RevX.Y X = Protocol version, Y = Tweak/Bug fix revision */ |
| 39 |
static char *mameversion = build_version; /* from mame.h and version.c */ |
| 40 |
static int is_active = 0; /* Set to true if the net has been initialized */ |
| 41 |
static int in_game = 0; /* Set to true if we are in a game */ |
| 42 |
static int is_client = 1; |
| 43 |
static int num_clients = 0; |
| 44 |
|
| 45 |
/******************************************************************* |
| 46 |
external functions |
| 47 |
*******************************************************************/ |
| 48 |
|
| 49 |
int net_init() |
| 50 |
{ |
| 51 |
dprintf(("net_init() called\n")) |
| 52 |
in_game = 0; |
| 53 |
/* TODO: move is_client setting into os-dependent settings? |
| 54 |
should os-independent stuff know about this at all? |
| 55 |
*/ |
| 56 |
if ( ( is_client = osd_net_init() ) == NET_ERROR ) |
| 57 |
{ |
| 58 |
dprintf(("osd_net_init() - FAILED\n")) |
| 59 |
return 1; |
| 60 |
} |
| 61 |
|
| 62 |
is_active = 1; /* we're using network */ |
| 63 |
|
| 64 |
/* if we're the client we can do the version checking now |
| 65 |
server checks in net_add_player |
| 66 |
*/ |
| 67 |
if ( is_client ) |
| 68 |
{ |
| 69 |
if ( net_vers_check( 0 ) ) |
| 70 |
{ |
| 71 |
dprintf(("net_version_check() - FAILED\n")) |
| 72 |
return 1; |
| 73 |
} |
| 74 |
} |
| 75 |
|
| 76 |
dprintf(("net_init() - SUCCESS\n")) |
| 77 |
/* made it this far, must be ok */ |
| 78 |
return 0; |
| 79 |
} |
| 80 |
|
| 81 |
|
| 82 |
int net_exit( char type ) |
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{ |
| 84 |
dprintf(("net_exit() called\n")) |
| 85 |
|
| 86 |
/* guard to make sure we're still active */ |
| 87 |
if (!is_active) |
| 88 |
return 0; |
| 89 |
|
| 90 |
/* what kind of exit are we experiencing */ |
| 91 |
switch ( type ) |
| 92 |
{ |
| 93 |
/* if we initiate we'll need to send */ |
| 94 |
case NET_QUIT_QUIT: |
| 95 |
case NET_QUIT_ABRT: |
| 96 |
net_sync( type ); |
| 97 |
break; |
| 98 |
|
| 99 |
/* if its peer initiated we just handle it w/o sending */ |
| 100 |
case NET_QUIT_OKAY: |
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break; |
| 102 |
} |
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|
| 104 |
is_active = 0; |
| 105 |
dprintf(("net_exit() returning osd_net_exit()\n")) |
| 106 |
return osd_net_exit(); |
| 107 |
} |
| 108 |
|
| 109 |
int net_game_init() |
| 110 |
{ |
| 111 |
dprintf(("net_game_init() called\n")) |
| 112 |
if (osd_net_game_init() != 0) |
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{ |
| 114 |
dprintf(("net_game_init - FAILED\n")) |
| 115 |
return 1; |
| 116 |
} |
| 117 |
|
| 118 |
/* we can do the game checking now */ |
| 119 |
if ( is_client ) |
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{ |
| 121 |
if ( net_game_check( 0 ) ) |
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{ |
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dprintf(("net_game_check - FAILED\n")) |
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return 1; |
| 125 |
} |
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dprintf(("net_game_check - SUCCESS\n")) |
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} |
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else |
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{ |
| 130 |
int i; |
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|
| 132 |
for (i = 0; i < num_clients; i++) |
| 133 |
{ |
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if ( net_game_check( i ) ) |
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{ |
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dprintf(("net_game_init player (%d) - FAILED\n", i)) |
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return 1; |
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} |
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dprintf(("net_game_init player (%d) - SUCCESS\n", i)) |
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} |
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} |
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in_game = is_active = 1; |
| 143 |
dprintf(("net_game_init() return\n")) |
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return 0; |
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} |
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|
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int net_game_exit() |
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{ |
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in_game = 0; |
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dprintf(("net_game_exit called - returning osd_net_game_exit()\n")) |
| 151 |
return osd_net_game_exit(); |
| 152 |
} |
| 153 |
|
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/* |
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do consistency check of mame/netmame support and prompt user for input on failure |
| 156 |
*/ |
| 157 |
int net_vers_check( int player ) |
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{ |
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char szVerSelf[NET_MAX_DATA]; |
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char szVerPeer[NET_MAX_DATA]; |
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char cAck = 1; /* assuming false */ |
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|
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/* setup app and network support version info */ |
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memset( szVerSelf, 0, sizeof(szVerSelf) ); /* zero out array first */ |
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strcpy( szVerSelf, build_version ); |
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strcpy( (szVerSelf+25), netversion ); |
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|
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dprintf(("net_vers_check()\n")) |
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|
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/* do comparisons */ |
| 171 |
if ( is_client ) |
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{ |
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net_send( 0, NET_INIT_VERS, szVerSelf, NET_MAX_DATA ); |
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net_recv( 0, NET_INIT_VERS, &cAck, 1 ); |
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} |
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else /* server */ |
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{ |
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/* Clients send to us and we check versions */ |
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net_recv( player, NET_INIT_VERS, szVerPeer, NET_MAX_DATA ); |
| 180 |
|
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/* Check the app version */ |
| 182 |
if ( vercmp( szVerSelf, szVerPeer ) != 0 ) |
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{ |
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printf("Client %d does not match MAME version" |
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"\nServer:%s" |
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"\nClient:%s\n" |
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, player, szVerSelf, szVerPeer ); |
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} |
| 189 |
|
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/* Check the network version */ |
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else if ( vercmp( (szVerSelf+25), (szVerPeer+25) ) != 0 ) |
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{ |
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printf("Client %d does not match network support version" |
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"\nServer:%s" |
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"\nClient:%s" |
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, player, (szVerSelf+25), (szVerPeer+25) ); |
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/* TODO:some sort of prompt for return value...??? */ |
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} |
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|
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/* else we are successful */ |
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else |
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cAck = 0; |
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|
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/* let client know results of version check */ |
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net_send( player, NET_INIT_VERS, &cAck, 1 ); |
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} |
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|
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dprintf(("net_vers_check() - %s\n", (cAck) ? "FAILED" : "SUCCESS")) |
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|
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return cAck; |
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} |
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|
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|
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/* |
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*** rjr *** Compare versions; ignore dates (in parentheses) |
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So recompiling doesn't bring the world to a screeching halt! |
| 217 |
*/ |
| 218 |
static int vercmp(char *str_a, char *str_b) |
| 219 |
{ |
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char string_a[NET_MAX_DATA]; |
| 221 |
char string_b[NET_MAX_DATA]; |
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|
| 223 |
char *p; |
| 224 |
|
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strcpy(string_a, str_a); |
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strcpy(string_b, str_b); |
| 227 |
|
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if (p = strchr(string_a, '(')) |
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*p = '\0'; |
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|
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if (p = strchr(string_b, '(')) |
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*p = '\0'; |
| 233 |
|
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dprintf(("vercmp(%s,%s)\n", string_a, string_b)) |
| 235 |
|
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return strcmp(string_a, string_b); |
| 237 |
} |
| 238 |
|
| 239 |
|
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#ifdef NET_DEBUG |
| 241 |
/* Dump a packet in hex and ascii */ |
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char * array_to_string(int len, char *array) |
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{ |
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static char str[500] = ""; |
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char temp[50]; |
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char *ptr = array; |
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int i; |
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|
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for (i = 0; i < len; i++, ptr++) |
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{ |
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if (i) |
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strcat(str,","); |
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sprintf(temp,"%02x,'%c'", *ptr & 0xFF, (isalnum(*ptr)) ? *ptr : '.'); |
| 254 |
strcat(str, temp); |
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} |
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return str; |
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} |
| 258 |
|
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#endif |
| 260 |
/* |
| 261 |
do consistency check of game/roms and prompt user for input on failure |
| 262 |
*/ |
| 263 |
int net_game_check( int player ) |
| 264 |
{ |
| 265 |
char szVerSelf[NET_MAX_DATA]; |
| 266 |
char szVerPeer[NET_MAX_DATA]; |
| 267 |
char cAck = 1; /* assuming false */ |
| 268 |
|
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dprintf(("net_game_check (%d) as %s, Game('%s')\n", |
| 270 |
player, (is_client) ? "Client" : "Server", Machine->gamedrv->name)) |
| 271 |
/* Setup rom version info */ |
| 272 |
strcpy( szVerSelf, Machine->gamedrv->name ); |
| 273 |
/* TODO: strcpy checksum info? */ |
| 274 |
|
| 275 |
/* do comparisons */ |
| 276 |
if ( is_client ) |
| 277 |
{ |
| 278 |
net_send( 0, NET_INIT_GAME, szVerSelf, strlen(szVerSelf)); |
| 279 |
net_recv( 0, NET_INIT_GAME, &cAck, 1 ); |
| 280 |
} |
| 281 |
else /* server */ |
| 282 |
{ |
| 283 |
/* Clients send to us and we check versions */ |
| 284 |
memset(szVerPeer, '\0', sizeof(szVerPeer)); |
| 285 |
net_recv( player, NET_INIT_GAME, szVerPeer, NET_MAX_DATA); |
| 286 |
|
| 287 |
dprintf(("Server NET_INIT_GAME: %s\n", array_to_string(8, szVerPeer))) |
| 288 |
if ( strcmp( (szVerSelf), (szVerPeer)) != 0 ) |
| 289 |
{ |
| 290 |
printf("Client %d does not match rom name" |
| 291 |
"\nServer:%s" |
| 292 |
"\nClient:%s" |
| 293 |
, player, (szVerSelf), (szVerPeer) ); |
| 294 |
} |
| 295 |
|
| 296 |
/* else we are successful */ |
| 297 |
else |
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cAck = 0; |
| 299 |
|
| 300 |
/* let client know results of version check */ |
| 301 |
net_send( player, NET_INIT_GAME, &cAck, 1 ); |
| 302 |
} |
| 303 |
dprintf(("net_game_check (%d) - %s\n", player, (cAck) ? "FAILED" : "SUCCESS")) |
| 304 |
return cAck; |
| 305 |
} |
| 306 |
|
| 307 |
int net_sync( char type ) |
| 308 |
{ |
| 309 |
dprintf(("net_sync() called\n")) |
| 310 |
switch ( type ) |
| 311 |
{ |
| 312 |
case NET_SYNC_INIT: |
| 313 |
case NET_SYNC_REDO: |
| 314 |
return _real_net_sync( is_client, type ); |
| 315 |
break; |
| 316 |
|
| 317 |
case NET_QUIT_QUIT: |
| 318 |
case NET_QUIT_ABRT: |
| 319 |
/* we still sync first if we've decided to exit */ |
| 320 |
return _real_net_sync( 1, type ); |
| 321 |
break; |
| 322 |
|
| 323 |
default: |
| 324 |
printf("net_sync: asked to sync a type we don't recognize at this point\n"); |
| 325 |
} |
| 326 |
return 1; /* error shouldn't reach this far */ |
| 327 |
} |
| 328 |
|
| 329 |
static int _real_net_sync( int first, char type ) |
| 330 |
{ |
| 331 |
static NET_BYTE szMsg[] = "PeterAndMichael"; |
| 332 |
static int size = 16; |
| 333 |
|
| 334 |
dprintf(("_real_net_sync() called as %d - first is %s\n", |
| 335 |
(is_client) ? "Client" : "Server", |
| 336 |
(first) ? "TRUE" : "FALSE")) |
| 337 |
|
| 338 |
if ( is_client ) |
| 339 |
{ |
| 340 |
if ( first ) |
| 341 |
{ |
| 342 |
net_send( 0, type, szMsg, size ); |
| 343 |
net_recv( 0, type, szMsg, NET_MAX_DATA ); |
| 344 |
} |
| 345 |
else |
| 346 |
{ |
| 347 |
net_recv( 0, type, szMsg, NET_MAX_DATA ); |
| 348 |
net_send( 0, type, szMsg, size ); |
| 349 |
} |
| 350 |
} |
| 351 |
|
| 352 |
else |
| 353 |
{ |
| 354 |
int i; |
| 355 |
if ( first ) |
| 356 |
{ |
| 357 |
for ( i=0; i < num_clients; i++) |
| 358 |
{ |
| 359 |
net_send( 0, type, szMsg, size ); |
| 360 |
net_recv( 0, type, szMsg, NET_MAX_DATA ); |
| 361 |
} |
| 362 |
} |
| 363 |
else |
| 364 |
{ |
| 365 |
for ( i=0; i < num_clients; i++) |
| 366 |
{ |
| 367 |
net_recv( 0, type, szMsg, NET_MAX_DATA ); |
| 368 |
net_send( 0, type, szMsg, size ); |
| 369 |
} |
| 370 |
} |
| 371 |
} |
| 372 |
|
| 373 |
/* error checking? */ |
| 374 |
dprintf(("_real_net_sync() called\n")) |
| 375 |
return 0; |
| 376 |
} |
| 377 |
|
| 378 |
int net_analog_sync(unsigned char input_port_value[], int port, |
| 379 |
int analog_player_port[], int default_player) |
| 380 |
{ |
| 381 |
unsigned char junk[MAX_INPUT_PORTS]; /* used just for synchronizing - values don't matter */ |
| 382 |
|
| 383 |
dprintf(("net_analog_sync() called\n")) |
| 384 |
if ( is_client ) |
| 385 |
{ |
| 386 |
if ( analog_player_port[port] == default_player ) /* we control this port */ |
| 387 |
{ |
| 388 |
/* we tell the server our input */ |
| 389 |
net_send( 0, NET_SYNC_ANLG, &input_port_value[port], 1 ); |
| 390 |
net_recv( 0, NET_SYNC_ANLG, &junk[port], 1 ); |
| 391 |
} |
| 392 |
else |
| 393 |
{ |
| 394 |
/* we receive the correct input from the server */ |
| 395 |
net_send( 0, NET_SYNC_ANLG, &junk[port], 1 ); |
| 396 |
net_recv( 0, NET_SYNC_ANLG, &input_port_value[port], 1 ); |
| 397 |
} |
| 398 |
} |
| 399 |
else |
| 400 |
{ |
| 401 |
if ( analog_player_port[port] == default_player ) /* we control this port */ |
| 402 |
{ |
| 403 |
/* we tell the client our input */ |
| 404 |
net_recv( 0, NET_SYNC_ANLG, &junk[port], 1 ); |
| 405 |
net_send( 0, NET_SYNC_ANLG, &input_port_value[port], 1 ); |
| 406 |
} |
| 407 |
else |
| 408 |
{ |
| 409 |
/* we receive the correct input from the client */ |
| 410 |
net_recv( 0, NET_SYNC_ANLG, &input_port_value[port], 1 ); |
| 411 |
net_send( 0, NET_SYNC_ANLG, &junk[port], 1 ); |
| 412 |
} |
| 413 |
} |
| 414 |
dprintf(("net_analog_sync() return\n")) |
| 415 |
|
| 416 |
return 0; |
| 417 |
} |
| 418 |
|
| 419 |
|
| 420 |
int net_input_sync( unsigned char input_port_value[], unsigned char input_port_default[], int num_ports ) |
| 421 |
{ |
| 422 |
int port; |
| 423 |
|
| 424 |
dprintf(("net_input_sync() called\n")) |
| 425 |
if ( is_client ) |
| 426 |
{ |
| 427 |
/* mark default bits */ |
| 428 |
for(port=0; port < num_ports; port++) |
| 429 |
input_port_value[port] ^= input_port_default[port]; |
| 430 |
|
| 431 |
/* send our changes to server for merging */ |
| 432 |
net_send( 0, NET_SYNC_INPT, input_port_value, num_ports ); |
| 433 |
|
| 434 |
/* receive final merged input from server */ |
| 435 |
net_recv( 0, NET_SYNC_INPT, input_port_value, num_ports ); |
| 436 |
} |
| 437 |
|
| 438 |
else /* server */ |
| 439 |
{ |
| 440 |
int client; |
| 441 |
static unsigned char changed_input_port_value[MAX_INPUT_PORTS]; |
| 442 |
static unsigned char old_input_port_value[MAX_INPUT_PORTS]; /* used by server in case network dies */ |
| 443 |
|
| 444 |
/* save values incase network dies */ |
| 445 |
memcpy(old_input_port_value, input_port_value, num_ports); |
| 446 |
|
| 447 |
/* receive input from client and merge */ |
| 448 |
for (client=0; client < num_clients; client++) |
| 449 |
{ |
| 450 |
/* mark default bits */ |
| 451 |
for(port=0; port < num_ports; port++) |
| 452 |
input_port_value[port] ^= input_port_default[port]; |
| 453 |
|
| 454 |
net_recv( client, NET_SYNC_INPT, changed_input_port_value, num_ports ); |
| 455 |
|
| 456 |
for( port=0; port < num_ports; port++ ) |
| 457 |
{ |
| 458 |
/* merge this clients changes */ |
| 459 |
input_port_value[port] |= changed_input_port_value[port]; /* or local and remote changes */ |
| 460 |
input_port_value[port] ^= input_port_default[port]; /* toggle changed bits */ |
| 461 |
} |
| 462 |
} |
| 463 |
|
| 464 |
/* now check if clients still exist */ |
| 465 |
if ( is_active ) |
| 466 |
{ |
| 467 |
for (client=0; client < num_clients; client++) /* send final input to client */ |
| 468 |
net_send( client, NET_SYNC_INPT, input_port_value, num_ports ); |
| 469 |
} |
| 470 |
else /* net connection is now down, restore our values */ |
| 471 |
{ |
| 472 |
memcpy(input_port_value, old_input_port_value, num_ports); |
| 473 |
} |
| 474 |
} |
| 475 |
dprintf(("net_input_sync() return\n")) |
| 476 |
|
| 477 |
/* TODO: error checking */ |
| 478 |
return 0; |
| 479 |
} |
| 480 |
|
| 481 |
/* format packet and pass to os-specific sender */ |
| 482 |
int net_send( int player, char type, unsigned char *msg, int size ) |
| 483 |
{ |
| 484 |
/* format packet */ |
| 485 |
static unsigned char buf[NET_MAX_PACKET]; |
| 486 |
int new_size = size + NET_MAX_HEADER; |
| 487 |
int error = 0; |
| 488 |
#ifdef NET_DEBUG |
| 489 |
char packet_str[14]; |
| 490 |
net_packet_type_to_string( type, packet_str ); |
| 491 |
if (type == NET_INIT_GAME && size > 1) |
| 492 |
{ |
| 493 |
dprintf(("net_send: %s data(%s), len(%d)\n", packet_str, msg, size)) |
| 494 |
} |
| 495 |
else |
| 496 |
dprintf(("net_send: %s, size(%d)\n", packet_str, size )) |
| 497 |
#endif |
| 498 |
memset( buf, '\0', NET_MAX_PACKET ); /* clear full buffer */ |
| 499 |
memcpy( buf, &type, NET_MAX_HEAD_TYPE ); |
| 500 |
memcpy( (buf + NET_MAX_HEAD_TYPE), &size, NET_MAX_HEAD_SIZE ); |
| 501 |
memcpy( (buf + NET_MAX_HEADER), msg, size ); |
| 502 |
|
| 503 |
error = osd_net_send( player, buf, &new_size ); |
| 504 |
|
| 505 |
if ( new_size != size + (int)NET_MAX_HEADER ) |
| 506 |
{ |
| 507 |
printf( "net_send: detected error while attempting to send\n" ); |
| 508 |
printf( "net_send: newsize:%d size+header:%d\n",new_size,size+NET_MAX_HEADER ); |
| 509 |
error = 1; |
| 510 |
} |
| 511 |
|
| 512 |
return error; |
| 513 |
} |
| 514 |
|
| 515 |
/* receive from os-specific sender and check packet format */ |
| 516 |
int net_recv( int player, char type, unsigned char *msg, int size ) |
| 517 |
{ |
| 518 |
/* decode packet and check against expected*/ |
| 519 |
static unsigned char buf[NET_MAX_PACKET]; |
| 520 |
int error; |
| 521 |
char new_type; |
| 522 |
int new_size; |
| 523 |
|
| 524 |
/* clear buffer before receiving */ |
| 525 |
net_recv_again: |
| 526 |
error = 0; |
| 527 |
new_type = 0; |
| 528 |
new_size = size + NET_MAX_HEADER; |
| 529 |
memset( buf, 0, NET_MAX_PACKET ); |
| 530 |
error = osd_net_recv( player, buf, &new_size ); |
| 531 |
|
| 532 |
#ifdef NET_DEBUG |
| 533 |
{ |
| 534 |
char packet_str[14]; |
| 535 |
net_packet_type_to_string( type, packet_str ); |
| 536 |
dprintf(("net_recv: %s, size(%d)\n", packet_str, new_size )) |
| 537 |
} |
| 538 |
#endif |
| 539 |
|
| 540 |
memcpy( &new_type, buf, NET_MAX_HEAD_TYPE ); |
| 541 |
|
| 542 |
/* also check packet type to see that we got what we wanted*/ |
| 543 |
if ( new_type != type ) |
| 544 |
{ |
| 545 |
/* if we initiated a quit, we don't care about what we received */ |
| 546 |
/* TODO: check type against a mask to see if we care instead of long if block... */ |
| 547 |
if ( ( type == NET_QUIT_QUIT ) || ( type == NET_QUIT_ABRT ) || ( type == NET_QUIT_OKAY ) ) |
| 548 |
{ |
| 549 |
return 0; /* leave buffer alone */ |
| 550 |
} |
| 551 |
|
| 552 |
/* error condition, see if we can handle new_type and recover */ |
| 553 |
error = 1; |
| 554 |
switch ( new_type ) |
| 555 |
{ |
| 556 |
/* check for reset */ |
| 557 |
case NET_SYNC_INIT: |
| 558 |
case NET_SYNC_REDO: |
| 559 |
/* TODO: reset */ |
| 560 |
return 0; |
| 561 |
|
| 562 |
/* check for pause */ |
| 563 |
case NET_SYNC_PAWS: |
| 564 |
/* TODO: wait for another paws */ |
| 565 |
goto net_recv_again; |
| 566 |
|
| 567 |
/* quit conditions */ |
| 568 |
case NET_QUIT_QUIT: |
| 569 |
case NET_QUIT_ABRT: |
| 570 |
case NET_QUIT_OKAY: |
| 571 |
printf( "we've detected a quit or abort\n" ); |
| 572 |
/* leave buffer alone - do not use merged buffer*/ |
| 573 |
return net_remove_player( player ); |
| 574 |
|
| 575 |
/* this should never happen - but does */ |
| 576 |
/*TODO: handle this instead of dropping player */ |
| 577 |
case NET_0NOT_USED: |
| 578 |
printf( "bad data received - aborting player\n" ); |
| 579 |
{ |
| 580 |
char expected_packet_str[14]; |
| 581 |
char received_packet_str[14]; |
| 582 |
net_packet_type_to_string( type, expected_packet_str ); |
| 583 |
net_packet_type_to_string( new_type, received_packet_str ); |
| 584 |
dprintf(("net_recv: received packet:%s not expected:%s\n", received_packet_str, expected_packet_str )) |
| 585 |
} |
| 586 |
/* leave buffer alone - do not use merged buffer*/ |
| 587 |
return net_remove_player( player ); |
| 588 |
|
| 589 |
default: |
| 590 |
{ |
| 591 |
char expected_packet_str[14]; |
| 592 |
char received_packet_str[14]; |
| 593 |
net_packet_type_to_string( type, expected_packet_str ); |
| 594 |
net_packet_type_to_string( new_type, received_packet_str ); |
| 595 |
printf( "net_recv: received packet:%s not expected:%s\n", received_packet_str, expected_packet_str ); |
| 596 |
/* leave buffer alone - do not use merged buffer*/ |
| 597 |
return error; |
| 598 |
} |
| 599 |
} |
| 600 |
} |
| 601 |
|
| 602 |
/* copy received buffer back into expected location */ |
| 603 |
memcpy( msg, (buf+NET_MAX_HEADER), (new_size-NET_MAX_HEADER) ); |
| 604 |
|
| 605 |
return error; |
| 606 |
|
| 607 |
} |
| 608 |
|
| 609 |
int net_add_player() |
| 610 |
{ |
| 611 |
dprintf(("net_add_player()\n")) |
| 612 |
/* TODO: make this also work for client for consistency */ |
| 613 |
|
| 614 |
/* check if osd adding a client failed */ |
| 615 |
if ( ( num_clients = osd_net_add_player() ) < 0 ) |
| 616 |
{ |
| 617 |
dprintf(("osd_net_add_player() - FAILED\n")) |
| 618 |
return -1; |
| 619 |
} |
| 620 |
|
| 621 |
/* if it succeeded then we check the version */ |
| 622 |
if ( net_vers_check( num_clients-1 ) ) |
| 623 |
{ |
| 624 |
dprintf(("net_vers_check() - FAILED\n")) |
| 625 |
return -1; |
| 626 |
} |
| 627 |
|
| 628 |
/* TODO: need to shift player info around (currently just sockets - eventually input assignments too ) */ |
| 629 |
/* TODO: setup player names and such */ |
| 630 |
dprintf(("net_add_player() num_clients = %d\n", num_clients)) |
| 631 |
return num_clients; /* we return the new total number of clients */ |
| 632 |
} |
| 633 |
|
| 634 |
int net_remove_player( int player ) |
| 635 |
{ |
| 636 |
dprintf(("net_remove_player(%d)\n", player )) |
| 637 |
|
| 638 |
/* TODO: need to shift player info around (currently just sockets - eventually input assignments too ) */ |
| 639 |
if ( is_client ) |
| 640 |
{ |
| 641 |
net_exit( NET_QUIT_OKAY ); |
| 642 |
return 0; |
| 643 |
} |
| 644 |
else |
| 645 |
{ |
| 646 |
int new_players = osd_net_remove_player( player ); |
| 647 |
/* TODO: need to allow server to remain active */ |
| 648 |
if ( new_players == 0 ) |
| 649 |
net_exit( NET_QUIT_OKAY ); |
| 650 |
|
| 651 |
return new_players; |
| 652 |
} |
| 653 |
} |
| 654 |
|
| 655 |
/* Only returns true if the net is initialized and we are playing a game */ |
| 656 |
int net_active() |
| 657 |
{ |
| 658 |
#ifdef NET_DEBUG |
| 659 |
static int last = 0; |
| 660 |
static int iactive = 0; |
| 661 |
static int igame = 0; |
| 662 |
|
| 663 |
if (iactive != is_active || igame != in_game) |
| 664 |
{ |
| 665 |
iactive = is_active; |
| 666 |
igame = in_game; |
| 667 |
last = (iactive && igame); |
| 668 |
dprintf(("net_active() = %s is_active = %s, in_game = %s\n", |
| 669 |
(last) ? "TRUE" : "FALSE", |
| 670 |
(iactive) ? "TRUE" : "FALSE", |
| 671 |
(igame) ? "TRUE" : "FALSE")) |
| 672 |
} |
| 673 |
#endif |
| 674 |
return (is_active && in_game); |
| 675 |
} |
| 676 |
|
| 677 |
static void net_packet_type_to_string( char type, char packet_type_str[] ) |
| 678 |
{ |
| 679 |
switch ( type ) |
| 680 |
{ |
| 681 |
case NET_INIT_INIT: |
| 682 |
strcpy( packet_type_str, "NET_INIT_INIT" ); |
| 683 |
break; |
| 684 |
case NET_INIT_VERS: |
| 685 |
strcpy( packet_type_str, "NET_INIT_VERS" ); |
| 686 |
break; |
| 687 |
case NET_INIT_GAME: |
| 688 |
strcpy( packet_type_str, "NET_INIT_GAME" ); |
| 689 |
break; |
| 690 |
case NET_SYNC_INIT: |
| 691 |
strcpy( packet_type_str, "NET_SYNC_INIT" ); |
| 692 |
break; |
| 693 |
case NET_SYNC_INPT: |
| 694 |
strcpy( packet_type_str, "NET_SYNC_INPT" ); |
| 695 |
break; |
| 696 |
case NET_SYNC_ANLG: |
| 697 |
strcpy( packet_type_str, "NET_SYNC_ANLG" ); |
| 698 |
break; |
| 699 |
case NET_SYNC_USER: |
| 700 |
strcpy( packet_type_str, "NET_SYNC_USER" ); |
| 701 |
break; |
| 702 |
case NET_SYNC_BOOM: |
| 703 |
strcpy( packet_type_str, "NET_SYNC_BOOM" ); |
| 704 |
break; |
| 705 |
case NET_SYNC_REDO: |
| 706 |
strcpy( packet_type_str, "NET_SYNC_REDO" ); |
| 707 |
break; |
| 708 |
case NET_QUIT_QUIT: |
| 709 |
strcpy( packet_type_str, "NET_QUIT_QUIT" ); |
| 710 |
break; |
| 711 |
case NET_QUIT_ABRT: |
| 712 |
strcpy( packet_type_str, "NET_QUIT_ABRT" ); |
| 713 |
break; |
| 714 |
case NET_QUIT_OKAY: |
| 715 |
strcpy( packet_type_str, "NET_QUIT_OKAY" ); |
| 716 |
break; |
| 717 |
case NET_CHAT_INIT: |
| 718 |
strcpy( packet_type_str, "NET_CHAT_INIT" ); |
| 719 |
break; |
| 720 |
case NET_CHAT_CHAT: |
| 721 |
strcpy( packet_type_str, "NET_CHAT_CHAT" ); |
| 722 |
break; |
| 723 |
case NET_CHAT_QUIT: |
| 724 |
strcpy( packet_type_str, "NET_CHAT_QUIT" ); |
| 725 |
break; |
| 726 |
case NET_0NOT_USED: |
| 727 |
strcpy( packet_type_str, "NET_0NOT_USED" ); |
| 728 |
break; |
| 729 |
default: |
| 730 |
strcpy( packet_type_str, "UNRECOGNIZED!" ); |
| 731 |
break; |
| 732 |
} |
| 733 |
} |
| 734 |
|
| 735 |
int net_chat_send( unsigned char *msg, int *size ) |
| 736 |
{ |
| 737 |
net_send( 0, NET_CHAT_CHAT, msg, *size ); |
| 738 |
return 0; |
| 739 |
} |
| 740 |
|
| 741 |
int net_chat_recv(int player, unsigned char *msg, int *size ) |
| 742 |
{ |
| 743 |
net_recv( player, NET_CHAT_CHAT, msg, *size ); |
| 744 |
return 0; |
| 745 |
} |
| 746 |
|
| 747 |
#endif /* MAME_NET */ |