| 1 |
/**************************************************************************** |
| 2 |
* window.c |
| 3 |
* Text mode window engine |
| 4 |
* |
| 5 |
* Written by Neil Bradley (neil@synthcom.com) |
| 6 |
* Heavily modified by Juergen Buchmueller (pullmoll@t-online.de) |
| 7 |
* |
| 8 |
* Designed to fit the needs of the new MAME debugger (a bit more ;) |
| 9 |
* |
| 10 |
* Warning: This code is still buggy! |
| 11 |
* Some of the changes I made were contrary to the original design, |
| 12 |
* so expect 'assertions' for every non common case (ie. window too |
| 13 |
* big, hanging out of the screen etc.) |
| 14 |
****************************************************************************/ |
| 15 |
#include <stdio.h> |
| 16 |
|
| 17 |
#ifdef MAME_DEBUG |
| 18 |
|
| 19 |
#include <stdlib.h> |
| 20 |
#include <string.h> |
| 21 |
#include <stdarg.h> |
| 22 |
#include <assert.h> |
| 23 |
#include "window.h" |
| 24 |
|
| 25 |
/* |
| 26 |
* These standard definition functions are macro'd so they can easily be |
| 27 |
* redefined to other custom procedures. |
| 28 |
*/ |
| 29 |
|
| 30 |
#define ASSERT(expr) assert(expr) |
| 31 |
|
| 32 |
INLINE void *MyMalloc( UINT32 size, const char *function ) |
| 33 |
{ |
| 34 |
void *p = malloc( size ); |
| 35 |
ASSERT( p ); |
| 36 |
memset( p, 0, size ); |
| 37 |
return p; |
| 38 |
} |
| 39 |
|
| 40 |
INLINE void *MyReAlloc( void *p, UINT32 size, const char *function ) |
| 41 |
{ |
| 42 |
p = realloc( p, size ); |
| 43 |
ASSERT( p ); |
| 44 |
return p; |
| 45 |
} |
| 46 |
|
| 47 |
INLINE void MyFree( void **p, const char *function ) |
| 48 |
{ |
| 49 |
if( *p ) |
| 50 |
{ |
| 51 |
free(*p); |
| 52 |
*p = NULL; |
| 53 |
} |
| 54 |
} |
| 55 |
|
| 56 |
/* Forward references for circular function calls */ |
| 57 |
|
| 58 |
void win_set_cursor_char(UINT32 idx, UINT32 state, UINT32 state_old); |
| 59 |
|
| 60 |
/* Global windowing data we need */ |
| 61 |
|
| 62 |
UINT32 screen_w = 80; /* Our screen's size in characters X */ |
| 63 |
UINT32 screen_h = 50; /* Our screen's size in characters Y */ |
| 64 |
|
| 65 |
static struct sWindow *p_windows = NULL; |
| 66 |
static UINT8 *p_prio_map = NULL; |
| 67 |
static UINT8 *p_shadow_map = NULL; |
| 68 |
static UINT8 *p_text = NULL; |
| 69 |
static UINT8 *p_attr = NULL; |
| 70 |
|
| 71 |
/************************************************************************ |
| 72 |
* |
| 73 |
* Name : win_out |
| 74 |
* |
| 75 |
* Entry: Character, attribute and X/Y position of char to place |
| 76 |
* |
| 77 |
* Exit : None |
| 78 |
* |
| 79 |
* Description: |
| 80 |
* |
| 81 |
* This routine will place a character at a given video position. |
| 82 |
* |
| 83 |
************************************************************************/ |
| 84 |
|
| 85 |
INLINE void win_out(UINT8 bChar, UINT8 bAttr, UINT32 x, UINT32 y, UINT32 idx) |
| 86 |
{ |
| 87 |
UINT32 offs = (y * screen_w) + x; |
| 88 |
|
| 89 |
ASSERT(idx < MAX_WINDOWS); |
| 90 |
|
| 91 |
if( x >= screen_w || y >= screen_h ) |
| 92 |
return; |
| 93 |
|
| 94 |
idx = p_windows[idx].prio; |
| 95 |
|
| 96 |
/* If we're under the influence of a Window's shadow, change the attribute */ |
| 97 |
if( idx > p_shadow_map[offs] ) |
| 98 |
bAttr = ( bAttr & 0x08 ) ? bAttr & 0x07 : 0x08; |
| 99 |
|
| 100 |
/* If it's different */ |
| 101 |
if( bChar != p_text[offs] || bAttr != p_attr[offs] ) |
| 102 |
{ |
| 103 |
/* Put it in our video map */ |
| 104 |
p_text[offs] = bChar; |
| 105 |
p_attr[offs] = bAttr; |
| 106 |
|
| 107 |
/* Here's where we draw the character */ |
| 108 |
dbg_put_screen_char(bChar, bAttr, x, y); |
| 109 |
} |
| 110 |
} |
| 111 |
|
| 112 |
/************************************************************************ |
| 113 |
* |
| 114 |
* Name : win_update_map |
| 115 |
* |
| 116 |
* Entry: Nothing |
| 117 |
* |
| 118 |
* Exit : Nothing |
| 119 |
* |
| 120 |
* Description: |
| 121 |
* |
| 122 |
* This routine will update the window priority map and |
| 123 |
* will recompute all windows. |
| 124 |
* |
| 125 |
************************************************************************/ |
| 126 |
|
| 127 |
static void win_update_map(void) |
| 128 |
{ |
| 129 |
INT32 prio, i; |
| 130 |
UINT32 yadd, xadd, x, y; |
| 131 |
struct sWindow *pwin; |
| 132 |
|
| 133 |
ASSERT(p_prio_map); /* This had better not be null */ |
| 134 |
ASSERT(p_windows); /* This either */ |
| 135 |
|
| 136 |
memset(p_prio_map, 0xff, screen_w * screen_h); |
| 137 |
|
| 138 |
for( prio = 0xff; prio >= 0; prio-- ) |
| 139 |
{ |
| 140 |
for( i = 0, pwin = p_windows; i < MAX_WINDOWS; i++, pwin++ ) |
| 141 |
{ |
| 142 |
if ( pwin->prio == prio && pwin->text && !(pwin->flags & HIDDEN) ) |
| 143 |
break; |
| 144 |
} |
| 145 |
|
| 146 |
if( i != MAX_WINDOWS && pwin->x < screen_w ) |
| 147 |
{ |
| 148 |
UINT32 w; |
| 149 |
xadd = 0; |
| 150 |
yadd = 0; |
| 151 |
|
| 152 |
if( pwin->flags & BORDER_LEFT ) ++xadd; |
| 153 |
if( pwin->flags & BORDER_RIGHT ) ++xadd; |
| 154 |
if( pwin->flags & BORDER_TOP ) ++yadd; |
| 155 |
if( pwin->flags & BORDER_BOTTOM ) ++yadd; |
| 156 |
|
| 157 |
w = pwin->w + xadd; |
| 158 |
if( w > screen_w ) |
| 159 |
w = screen_w - pwin->x; |
| 160 |
|
| 161 |
for( y = pwin->y; y < screen_h && y < pwin->y + pwin->h + yadd; y++ ) |
| 162 |
memset(&p_prio_map[y * screen_w + pwin->x], prio, w); |
| 163 |
} |
| 164 |
} |
| 165 |
|
| 166 |
/* Now create a shadow region (if applicable) */ |
| 167 |
|
| 168 |
memset(p_shadow_map, 0xff, screen_w * screen_h); |
| 169 |
|
| 170 |
for( pwin = &p_windows[MAX_WINDOWS-1], i = MAX_WINDOWS-1; i >= 0; --i, --pwin ) |
| 171 |
{ |
| 172 |
/* Let's figure out if we should be doing a shadow */ |
| 173 |
|
| 174 |
if( pwin->text && (pwin->flags & SHADOW) && !(pwin->flags & HIDDEN) ) |
| 175 |
{ |
| 176 |
yadd = pwin->y + pwin->h; |
| 177 |
xadd = pwin->x + pwin->w; |
| 178 |
|
| 179 |
/* If we have additional borders, extend it! */ |
| 180 |
if( pwin->flags & BORDER_TOP ) ++yadd; |
| 181 |
if( pwin->flags & BORDER_BOTTOM ) ++yadd; |
| 182 |
if( pwin->flags & BORDER_LEFT ) ++xadd; |
| 183 |
if( pwin->flags & BORDER_RIGHT ) ++xadd; |
| 184 |
|
| 185 |
/* If the line is still within range, go figure it! */ |
| 186 |
|
| 187 |
if( (yadd + 1) < screen_h ) |
| 188 |
{ |
| 189 |
for( x = pwin->x + 1; x < screen_w && x < (xadd + 1); x++ ) |
| 190 |
{ |
| 191 |
if( pwin->prio < p_shadow_map[x + (yadd * screen_w)] ) |
| 192 |
p_shadow_map[x + (yadd * screen_w)] = pwin->prio; |
| 193 |
} |
| 194 |
} |
| 195 |
|
| 196 |
/* Now let's draw us a vertical shadow line */ |
| 197 |
if( (xadd + 1) < screen_w ) |
| 198 |
{ |
| 199 |
for( y = pwin->y + 1; y < yadd; y++ ) |
| 200 |
{ |
| 201 |
if( pwin->prio < p_shadow_map[xadd + (y * screen_w)] ) |
| 202 |
p_shadow_map[xadd + (y * screen_w)] = pwin->prio; |
| 203 |
} |
| 204 |
} |
| 205 |
} |
| 206 |
} |
| 207 |
} |
| 208 |
|
| 209 |
/************************************************************************ |
| 210 |
* |
| 211 |
* Name : win_update_shadow |
| 212 |
* |
| 213 |
* Entry: Window #, pointer to an array of bytes for affected windows |
| 214 |
* |
| 215 |
* Exit : Nothing |
| 216 |
* |
| 217 |
* Description: |
| 218 |
* |
| 219 |
* This routine will find all windows that are affected by a |
| 220 |
* shadow of a given window. Not actual updates are done. |
| 221 |
* |
| 222 |
************************************************************************/ |
| 223 |
|
| 224 |
static void win_update_shadow(UINT32 idx, UINT8 *affected) |
| 225 |
{ |
| 226 |
struct sWindow *pwin = &p_windows[idx]; |
| 227 |
UINT32 x, y, xadd, yadd; |
| 228 |
UINT8 bMap = 0; |
| 229 |
|
| 230 |
xadd = pwin->w; |
| 231 |
yadd = pwin->h; |
| 232 |
|
| 233 |
if( pwin->flags & BORDER_LEFT ) ++xadd; |
| 234 |
if( pwin->flags & BORDER_RIGHT ) ++xadd; |
| 235 |
if( pwin->flags & BORDER_TOP ) ++yadd; |
| 236 |
if( pwin->flags & BORDER_BOTTOM ) ++yadd; |
| 237 |
|
| 238 |
/* Now check to see if we need to update anything because of the shadow */ |
| 239 |
|
| 240 |
if( pwin->flags & SHADOW ) |
| 241 |
{ |
| 242 |
/* Check out the shadow on the bottom and see if we need */ |
| 243 |
/* to update a window below. */ |
| 244 |
y = yadd + pwin->y; |
| 245 |
if( y < screen_h ) |
| 246 |
{ |
| 247 |
for( x = pwin->x + 2; x < (pwin->x + xadd + 2); x++ ) |
| 248 |
{ |
| 249 |
if( x < screen_w ) |
| 250 |
{ |
| 251 |
bMap = p_prio_map[(y * screen_w) + x]; |
| 252 |
if( 0xff != bMap ) |
| 253 |
affected[bMap] = 1; |
| 254 |
} |
| 255 |
} |
| 256 |
} |
| 257 |
|
| 258 |
/* And now down the right side */ |
| 259 |
for( y = pwin->y + 1; y < screen_h && y < pwin->y + yadd + 1; y++ ) |
| 260 |
{ |
| 261 |
for( x = xadd + pwin->x; x < (xadd + pwin->x + 2); x++ ) |
| 262 |
{ |
| 263 |
if( x < screen_w ) |
| 264 |
{ |
| 265 |
bMap = p_prio_map[(y * screen_w) + x]; |
| 266 |
if( 0xff != bMap ) |
| 267 |
affected[bMap] = 1; |
| 268 |
} |
| 269 |
} |
| 270 |
} |
| 271 |
} |
| 272 |
} |
| 273 |
|
| 274 |
/************************************************************************ |
| 275 |
* |
| 276 |
* Name : win_update |
| 277 |
* |
| 278 |
* Entry: Window # to update |
| 279 |
* |
| 280 |
* Exit : Nothing |
| 281 |
* |
| 282 |
* Description: |
| 283 |
* |
| 284 |
* This routine will update a given window on the screen. |
| 285 |
* |
| 286 |
************************************************************************/ |
| 287 |
|
| 288 |
void win_update(UINT32 idx) |
| 289 |
{ |
| 290 |
struct sWindow *pwin = &p_windows[idx]; |
| 291 |
UINT8 affected[MAX_WINDOWS]; |
| 292 |
UINT32 x0, y0, x, y, win_offs, scr_offs; |
| 293 |
UINT8 ch, color; |
| 294 |
|
| 295 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 296 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 297 |
|
| 298 |
memset( affected, 0, sizeof(affected) ); |
| 299 |
|
| 300 |
/* If this isn't a valid window or it's hidden, just bail out */ |
| 301 |
|
| 302 |
if( NULL == pwin->text || (pwin->flags & HIDDEN) ) |
| 303 |
return; |
| 304 |
|
| 305 |
/* Let's whip through and draw the whole stinking window, shall we? */ |
| 306 |
|
| 307 |
x0 = pwin->x; |
| 308 |
y0 = pwin->y; |
| 309 |
|
| 310 |
if( pwin->flags & BORDER_LEFT ) ++x0; |
| 311 |
if( pwin->flags & BORDER_TOP ) ++y0; |
| 312 |
|
| 313 |
color = pwin->co_frame; |
| 314 |
|
| 315 |
/* See if we need a character in the upper left hand corner of our window */ |
| 316 |
if( (pwin->flags & BORDER_TOP) && (pwin->flags & BORDER_LEFT) ) |
| 317 |
{ |
| 318 |
if( pwin->x < screen_w && pwin->y < screen_h ) |
| 319 |
if( p_prio_map[pwin->x + (pwin->y * screen_w)] >= pwin->prio ) |
| 320 |
win_out(FRAME_TL, color, pwin->x, pwin->y, idx); |
| 321 |
} |
| 322 |
|
| 323 |
/* See if we need a character in the lower left hand corner of our window */ |
| 324 |
if( (pwin->flags & BORDER_BOTTOM) && (pwin->flags & BORDER_LEFT) ) |
| 325 |
{ |
| 326 |
if( pwin->x < screen_w && pwin->y + y0 < screen_h ) |
| 327 |
if( p_prio_map[pwin->x + ((y0 + pwin->h) * screen_w)] >= pwin->prio ) |
| 328 |
win_out(FRAME_BL, color, pwin->x, pwin->h + y0, idx); |
| 329 |
} |
| 330 |
|
| 331 |
/* See if we need a character in the upper right hand corner of our window */ |
| 332 |
if( (pwin->flags & BORDER_TOP) && (pwin->flags & BORDER_RIGHT) ) |
| 333 |
{ |
| 334 |
if( pwin->x + x0 < screen_w && pwin->y < screen_h ) |
| 335 |
if( p_prio_map[pwin->w + x0 + (pwin->y * screen_w)] >= pwin->prio ) |
| 336 |
win_out(FRAME_TR, color, pwin->w + x0, pwin->y, idx); |
| 337 |
} |
| 338 |
|
| 339 |
/* See if we need a character in the lower right hand corner of our window */ |
| 340 |
if( (pwin->flags & BORDER_BOTTOM) && (pwin->flags & BORDER_RIGHT) ) |
| 341 |
{ |
| 342 |
if( pwin->x + x0 < screen_w && pwin->y + y0 < screen_h ) |
| 343 |
if( p_prio_map[pwin->w + x0 + ((pwin->h + y0) * screen_w)] >= pwin->prio ) |
| 344 |
win_out(FRAME_BR, color, pwin->w + x0, pwin->h + y0, idx); |
| 345 |
} |
| 346 |
|
| 347 |
/* Let's go through and draw the frame for the window (if any) */ |
| 348 |
if( pwin->flags & BORDER_LEFT ) /* Here we have a left border */ |
| 349 |
{ |
| 350 |
for( y = y0; y < (y0 + pwin->h); y++ ) |
| 351 |
{ |
| 352 |
if( p_prio_map[pwin->x + (y * screen_w)] >= pwin->prio ) |
| 353 |
win_out(FRAME_V, color, pwin->x, y, idx); |
| 354 |
} |
| 355 |
} |
| 356 |
|
| 357 |
/* Let's draw the right side of the window (if any) */ |
| 358 |
if( pwin->flags & BORDER_RIGHT ) /* Here we have a right border */ |
| 359 |
{ |
| 360 |
if( pwin->w + x0 < screen_w ) |
| 361 |
for( y = y0; y < screen_h && y < (y0 + pwin->h); y++ ) |
| 362 |
{ |
| 363 |
if( p_prio_map[pwin->w + x0 + (y * screen_w)] >= pwin->prio ) |
| 364 |
win_out(FRAME_V, color, x0 + pwin->w, y, idx); |
| 365 |
} |
| 366 |
} |
| 367 |
|
| 368 |
/* Let's draw the bottom side of the window (if any) */ |
| 369 |
if( pwin->flags & BORDER_BOTTOM ) |
| 370 |
{ |
| 371 |
if( pwin->h + y0 < screen_h ) |
| 372 |
for( x = x0; x < (x0 + pwin->w); x++ ) |
| 373 |
{ |
| 374 |
if( p_prio_map[((y0 + pwin->h) * screen_w) + x] >= pwin->prio ) |
| 375 |
win_out(FRAME_H, color, x, y0 + pwin->h, idx); |
| 376 |
} |
| 377 |
} |
| 378 |
|
| 379 |
/* And now the top! */ |
| 380 |
if( pwin->flags & BORDER_TOP ) |
| 381 |
{ |
| 382 |
/* If we've got a title, let's put that in, too... */ |
| 383 |
if( pwin->title ) |
| 384 |
{ |
| 385 |
UINT32 i, j, length1, length2; |
| 386 |
char *p = strchr(pwin->title, '\t'); |
| 387 |
|
| 388 |
/* If the title contains a tab, split it into two parts */ |
| 389 |
if( p ) |
| 390 |
{ |
| 391 |
i = 0; |
| 392 |
j = 1; |
| 393 |
length1 = (UINT32)(p - pwin->title); |
| 394 |
length2 = strlen(p + j); |
| 395 |
|
| 396 |
for( x = x0; x < screen_w && x < (x0 + pwin->w); x++ ) |
| 397 |
{ |
| 398 |
if( p_prio_map[x + (pwin->y * screen_w)] < pwin->prio ) |
| 399 |
continue; |
| 400 |
color = pwin->co_frame; |
| 401 |
if( x < (x0 + 1) ) |
| 402 |
{ |
| 403 |
ch = FRAME_H; |
| 404 |
} |
| 405 |
else |
| 406 |
if( x > (x0 + 1 + length1 + 1) ) |
| 407 |
{ |
| 408 |
if( x < (x0 + pwin->w - 1 - length2 - 1) ) |
| 409 |
{ |
| 410 |
ch = FRAME_H; |
| 411 |
} |
| 412 |
else |
| 413 |
{ |
| 414 |
if( x == (x0 + pwin->w - 1) ) |
| 415 |
ch = CAPTION_R; |
| 416 |
else |
| 417 |
if( x == (x0 + pwin->w - 1 - length2 - 1) ) |
| 418 |
ch = CAPTION_L; |
| 419 |
else |
| 420 |
{ |
| 421 |
color = pwin->co_title; |
| 422 |
ch = p[j++]; |
| 423 |
} |
| 424 |
} |
| 425 |
} |
| 426 |
else |
| 427 |
{ |
| 428 |
if( x == (x0 + 1) ) |
| 429 |
ch = CAPTION_L; |
| 430 |
else |
| 431 |
if( x == (x0 + 1 + length1 + 1) ) |
| 432 |
ch = CAPTION_R; |
| 433 |
else |
| 434 |
{ |
| 435 |
color = pwin->co_title; |
| 436 |
ch = pwin->title[i++]; |
| 437 |
} |
| 438 |
} |
| 439 |
win_out(ch, color, x, pwin->y, idx); |
| 440 |
} |
| 441 |
} |
| 442 |
else |
| 443 |
{ |
| 444 |
/* Draw a top border with a title in the left part */ |
| 445 |
length1 = strlen(pwin->title); |
| 446 |
i = 0; |
| 447 |
for( x = x0; x < screen_w && x < (x0 + pwin->w); x++ ) |
| 448 |
{ |
| 449 |
if( p_prio_map[x + (pwin->y * screen_w)] < pwin->prio ) |
| 450 |
continue; |
| 451 |
color = pwin->co_frame; |
| 452 |
if( x < (x0 + 1) || x > (x0 + 1 + length1 + 1) ) |
| 453 |
{ |
| 454 |
ch = FRAME_H; |
| 455 |
} |
| 456 |
else |
| 457 |
{ |
| 458 |
if( x == (x0 + 1) ) |
| 459 |
ch = CAPTION_L; |
| 460 |
else |
| 461 |
if( x == (x0 + 1 + length1 + 1) ) |
| 462 |
ch = CAPTION_R; |
| 463 |
else |
| 464 |
{ |
| 465 |
color = pwin->co_title; |
| 466 |
ch = pwin->title[i++]; |
| 467 |
} |
| 468 |
} |
| 469 |
win_out(ch, color, x, pwin->y, idx); |
| 470 |
} |
| 471 |
} |
| 472 |
} |
| 473 |
else |
| 474 |
{ |
| 475 |
for( x = x0; x < screen_w && x < (x0 + pwin->w); x++ ) |
| 476 |
{ |
| 477 |
if( p_prio_map[(pwin->y * screen_w) + x] >= pwin->prio ) |
| 478 |
win_out(FRAME_H, color, x, pwin->y, idx); |
| 479 |
} |
| 480 |
} |
| 481 |
|
| 482 |
} |
| 483 |
|
| 484 |
/* Loop through our existing window and update it on the screen */ |
| 485 |
for( y = 0; y < pwin->h; y++ ) |
| 486 |
{ |
| 487 |
win_offs = y * screen_w; |
| 488 |
scr_offs = (y0 + y) * screen_w + x0; |
| 489 |
for( x = 0; x < pwin->w; x++ ) |
| 490 |
{ |
| 491 |
if( p_prio_map[scr_offs] >= pwin->prio ) |
| 492 |
{ |
| 493 |
ch = pwin->text[win_offs]; |
| 494 |
color = pwin->attr[win_offs]; |
| 495 |
win_out(ch, color, x0 + x, y0 + y, idx); |
| 496 |
} |
| 497 |
win_offs++; |
| 498 |
scr_offs++; |
| 499 |
} |
| 500 |
} |
| 501 |
} |
| 502 |
|
| 503 |
/************************************************************************ |
| 504 |
* |
| 505 |
* Name : win_erase |
| 506 |
* |
| 507 |
* Entry: Window index # to erase |
| 508 |
* |
| 509 |
* Exit : Nothing |
| 510 |
* |
| 511 |
* Description: |
| 512 |
* |
| 513 |
* This routine will erase a window from the physical display (including |
| 514 |
* borders if applicable) |
| 515 |
* |
| 516 |
************************************************************************/ |
| 517 |
|
| 518 |
void win_erase(UINT32 idx) |
| 519 |
{ |
| 520 |
struct sWindow *pwin = &p_windows[idx]; |
| 521 |
UINT8 affected[MAX_WINDOWS]; |
| 522 |
UINT32 i = 0; |
| 523 |
UINT32 flags_old; |
| 524 |
UINT8 bMap = 0; |
| 525 |
UINT32 x, y; |
| 526 |
UINT32 xadd = 0; |
| 527 |
UINT32 yadd = 0; |
| 528 |
|
| 529 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 530 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 531 |
|
| 532 |
if( NULL == pwin->text ) |
| 533 |
return; |
| 534 |
|
| 535 |
memset( affected, 0, sizeof(affected) ); |
| 536 |
|
| 537 |
/* Let's fake like the window is gone */ |
| 538 |
|
| 539 |
flags_old = pwin->flags; |
| 540 |
pwin->flags |= HIDDEN; |
| 541 |
|
| 542 |
/* Recompute the display matrix */ |
| 543 |
|
| 544 |
win_update_map(); |
| 545 |
|
| 546 |
xadd = pwin->w; |
| 547 |
yadd = pwin->h; |
| 548 |
|
| 549 |
if( pwin->flags & BORDER_LEFT ) ++xadd; |
| 550 |
if( pwin->flags & BORDER_RIGHT ) ++xadd; |
| 551 |
if( pwin->flags & BORDER_TOP ) ++yadd; |
| 552 |
if( pwin->flags & BORDER_BOTTOM ) ++yadd; |
| 553 |
|
| 554 |
win_set_cursor_char(idx, 0, pwin->flags & CURSOR_ON); |
| 555 |
|
| 556 |
/* Go see if we need to do anything about our shadows */ |
| 557 |
for( y = pwin->y; y < screen_h && y < (pwin->y + yadd); y++ ) |
| 558 |
{ |
| 559 |
for( x = pwin->x; x < screen_w && x < (pwin->x + xadd); x++ ) |
| 560 |
{ |
| 561 |
bMap = p_prio_map[(y * screen_w) + x]; |
| 562 |
if( 0xff == bMap ) |
| 563 |
win_out(WIN_EMPTY, WIN_WHITE, x, y, idx); |
| 564 |
else |
| 565 |
affected[bMap] = 1; |
| 566 |
} |
| 567 |
} |
| 568 |
|
| 569 |
win_update_shadow(idx, affected); |
| 570 |
|
| 571 |
/* Now that we've erased the residuals, let's go update */ |
| 572 |
/* the windows that need it */ |
| 573 |
|
| 574 |
for( i = 0; i < MAX_WINDOWS; i++ ) |
| 575 |
{ |
| 576 |
if( affected[i] || (i != idx) ) |
| 577 |
{ |
| 578 |
win_update(i); |
| 579 |
win_set_cursor_char(i, p_windows[i].flags & CURSOR_ON, 0); |
| 580 |
} |
| 581 |
} |
| 582 |
|
| 583 |
pwin->flags = flags_old; |
| 584 |
} |
| 585 |
|
| 586 |
/************************************************************************ |
| 587 |
* |
| 588 |
* Name : win_set_cursor_char |
| 589 |
* |
| 590 |
* Entry: Window # to set cursor state, and state of cursor |
| 591 |
* |
| 592 |
* Exit : Nothing |
| 593 |
* |
| 594 |
* Description: |
| 595 |
* |
| 596 |
* This routine will either turn on/off the cursor in a given window. |
| 597 |
* |
| 598 |
************************************************************************/ |
| 599 |
|
| 600 |
void win_set_cursor_char(UINT32 idx, UINT32 state, UINT32 state_old) |
| 601 |
{ |
| 602 |
struct sWindow *pwin = &p_windows[idx]; |
| 603 |
UINT32 x0, y0, win_offs; |
| 604 |
|
| 605 |
if( INVALID == idx ) |
| 606 |
return; |
| 607 |
|
| 608 |
if( NULL == pwin->text ) |
| 609 |
return; |
| 610 |
|
| 611 |
if( pwin->flags & HIDDEN ) |
| 612 |
return; |
| 613 |
|
| 614 |
if( pwin->flags & NO_WRAP ) |
| 615 |
{ |
| 616 |
if( pwin->x >= pwin->w ) |
| 617 |
return; |
| 618 |
if( pwin->y >= pwin->h ) |
| 619 |
return; |
| 620 |
} |
| 621 |
|
| 622 |
x0 = pwin->x + pwin->cx; |
| 623 |
y0 = pwin->y + pwin->cy; |
| 624 |
|
| 625 |
if( pwin->flags & BORDER_LEFT ) ++x0; |
| 626 |
if( pwin->flags & BORDER_TOP ) ++y0; |
| 627 |
|
| 628 |
/* If we are outside of the physical screen, just exit */ |
| 629 |
if( x0 >= screen_w || y0 >= screen_h ) |
| 630 |
return; |
| 631 |
|
| 632 |
win_offs = y0 * screen_w + x0; |
| 633 |
|
| 634 |
if( p_prio_map[win_offs] < pwin->prio ) |
| 635 |
return; |
| 636 |
|
| 637 |
if( state ) |
| 638 |
{ |
| 639 |
pwin->saved_text = p_text[win_offs]; |
| 640 |
pwin->saved_attr = p_attr[win_offs]; |
| 641 |
win_out(CHAR_CURSORON, WIN_BRIGHT_WHITE, x0, y0, idx); |
| 642 |
} |
| 643 |
else |
| 644 |
{ |
| 645 |
if( 0 != state_old ) |
| 646 |
win_out(pwin->saved_text, pwin->saved_attr, x0, y0, idx); |
| 647 |
} |
| 648 |
} |
| 649 |
|
| 650 |
/************************************************************************ |
| 651 |
* |
| 652 |
* Name : win_is_initalized() |
| 653 |
* |
| 654 |
* Entry: Nothing |
| 655 |
* |
| 656 |
* Exit : TRUE if a window is already initialized |
| 657 |
* |
| 658 |
* Description: |
| 659 |
* |
| 660 |
* This routine returns the initialization status of a window |
| 661 |
* |
| 662 |
************************************************************************/ |
| 663 |
|
| 664 |
UINT32 win_is_initalized(UINT32 idx) |
| 665 |
{ |
| 666 |
struct sWindow *pwin = &p_windows[idx]; |
| 667 |
|
| 668 |
if( !p_windows ) |
| 669 |
return FALSE; |
| 670 |
|
| 671 |
if( idx >= MAX_WINDOWS ) |
| 672 |
return FALSE; |
| 673 |
if( pwin->text == NULL ) |
| 674 |
return FALSE; |
| 675 |
if( pwin->attr == NULL ) |
| 676 |
return FALSE; |
| 677 |
|
| 678 |
return TRUE; |
| 679 |
} |
| 680 |
|
| 681 |
/************************************************************************ |
| 682 |
* |
| 683 |
* Name : win_init_engine() |
| 684 |
* |
| 685 |
* Entry: Nothing |
| 686 |
* |
| 687 |
* Exit : Nothing |
| 688 |
* |
| 689 |
* Description: |
| 690 |
* |
| 691 |
* This routine will initialize all variables needed for the windowing |
| 692 |
* engine to start. |
| 693 |
* |
| 694 |
************************************************************************/ |
| 695 |
|
| 696 |
UINT32 win_init_engine(UINT32 w, UINT32 h) |
| 697 |
{ |
| 698 |
UINT32 x, y; |
| 699 |
|
| 700 |
/* Uninitialize if we are currently initialized */ |
| 701 |
|
| 702 |
win_exit_engine(); /* Just in case! */ |
| 703 |
|
| 704 |
screen_w = w; |
| 705 |
screen_h = h; |
| 706 |
|
| 707 |
/* Allocate memory for some things */ |
| 708 |
|
| 709 |
p_text = MyMalloc(screen_w * screen_h, "win_init_engine()"); |
| 710 |
p_attr = MyMalloc(screen_w * screen_h, "win_init_engine()"); |
| 711 |
p_windows = MyMalloc(sizeof(struct sWindow) * MAX_WINDOWS, "win_init_engine()"); |
| 712 |
p_prio_map = MyMalloc(screen_w * screen_h, "win_init_engine()"); |
| 713 |
p_shadow_map = MyMalloc(screen_w * screen_h, "win_init_engine()"); |
| 714 |
|
| 715 |
win_update_map(); |
| 716 |
|
| 717 |
for (y = 0; y < screen_h; y++) |
| 718 |
for (x = 0; x < screen_w; x++) |
| 719 |
win_out(WIN_EMPTY, WIN_WHITE, x, y, 0); |
| 720 |
|
| 721 |
return(TRUE); |
| 722 |
} |
| 723 |
|
| 724 |
/************************************************************************ |
| 725 |
* |
| 726 |
* Name : win_exit_engine |
| 727 |
* |
| 728 |
* Entry: Nothing |
| 729 |
* |
| 730 |
* Exit : Nothing |
| 731 |
* |
| 732 |
* Description: |
| 733 |
* |
| 734 |
* This routine will shut down the windowing engine |
| 735 |
* |
| 736 |
************************************************************************/ |
| 737 |
|
| 738 |
void win_exit_engine(void) |
| 739 |
{ |
| 740 |
UINT32 x, y, i; |
| 741 |
|
| 742 |
/* Clear the screen. This *MUST* be before the shadow map is freed! */ |
| 743 |
|
| 744 |
if( p_windows ) |
| 745 |
{ |
| 746 |
if( p_text ) |
| 747 |
{ |
| 748 |
for (y = 0; y < screen_h; y++) |
| 749 |
for (x = 0; x < screen_w; x++) |
| 750 |
win_out(' ', WIN_WHITE, x, y, 0); |
| 751 |
} |
| 752 |
|
| 753 |
for (i = 0; i < MAX_WINDOWS; i++) |
| 754 |
{ |
| 755 |
if( p_windows[i].text ) |
| 756 |
MyFree((void **) &p_windows[i].text, "win_exit_engine()"); |
| 757 |
if( p_windows[i].attr ) |
| 758 |
MyFree((void **) &p_windows[i].attr, "win_exit_engine()"); |
| 759 |
} |
| 760 |
} |
| 761 |
|
| 762 |
if( p_windows ) |
| 763 |
MyFree((void **) &p_windows, "InitWindowEngine()"); |
| 764 |
if( p_prio_map ) |
| 765 |
MyFree((void **) &p_prio_map, "InitWindowEngine()"); |
| 766 |
if( p_shadow_map ) |
| 767 |
MyFree((void **) &p_shadow_map, "InitWindowEngine()"); |
| 768 |
if( p_text ) |
| 769 |
MyFree((void **) &p_text, "InitWindowEngine()"); |
| 770 |
if( p_attr ) |
| 771 |
MyFree((void **) &p_attr, "InitWindowEngine()"); |
| 772 |
} |
| 773 |
|
| 774 |
/************************************************************************ |
| 775 |
* |
| 776 |
* Name : win_open |
| 777 |
* |
| 778 |
* Entry: Window structure, and priority desired |
| 779 |
* |
| 780 |
* Exit : FALSE If couldn't be opened, or TRUE if successful |
| 781 |
* |
| 782 |
* Description: |
| 783 |
* |
| 784 |
* This routine will allow one to open a window. |
| 785 |
* |
| 786 |
************************************************************************/ |
| 787 |
|
| 788 |
UINT32 win_open(UINT32 idx, struct sWindow *psWin) |
| 789 |
{ |
| 790 |
struct sWindow *pwin = &p_windows[idx]; |
| 791 |
UINT8 affected[MAX_WINDOWS]; |
| 792 |
UINT32 xadd, yadd, i; |
| 793 |
UINT8 ch = 0, color = 0; |
| 794 |
|
| 795 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 796 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 797 |
ASSERT(psWin); /* This, too. */ |
| 798 |
|
| 799 |
memset( affected, 0, sizeof(affected) ); |
| 800 |
|
| 801 |
/* Is the window already open? Return FALSE if so */ |
| 802 |
|
| 803 |
if( pwin->text ) |
| 804 |
return(FALSE); |
| 805 |
|
| 806 |
xadd = 0; |
| 807 |
yadd = 0; |
| 808 |
|
| 809 |
if( psWin->flags & BORDER_LEFT ) |
| 810 |
++xadd; |
| 811 |
if( psWin->flags & BORDER_RIGHT ) |
| 812 |
++xadd; |
| 813 |
if( psWin->flags & BORDER_TOP ) |
| 814 |
++yadd; |
| 815 |
if( psWin->flags & BORDER_BOTTOM ) |
| 816 |
++yadd; |
| 817 |
|
| 818 |
// ASSERT((psWin->x + psWin->w + xadd) <= screen_w); |
| 819 |
// ASSERT((psWin->y + psWin->h + yadd) <= screen_h); |
| 820 |
|
| 821 |
psWin->text = MyMalloc( screen_w * (yadd + psWin->h), "win_open()" ); |
| 822 |
psWin->attr = MyMalloc( screen_w * (yadd + psWin->h), "win_open()" ); |
| 823 |
psWin->title = MyMalloc( screen_w + 1, "win_open()" ); |
| 824 |
|
| 825 |
/* This is our fill character */ |
| 826 |
ch = psWin->filler; |
| 827 |
color = psWin->co_text; |
| 828 |
|
| 829 |
for (i = 0; i < screen_w * (yadd + psWin->h); i++) |
| 830 |
{ |
| 831 |
psWin->text[i] = ch; |
| 832 |
psWin->attr[i] = color; |
| 833 |
} |
| 834 |
|
| 835 |
psWin->cx = 0; |
| 836 |
psWin->cy = 0; |
| 837 |
|
| 838 |
/* Copy it into the regular structure, update the window map and show */ |
| 839 |
/* the window (if it's not hidden) */ |
| 840 |
|
| 841 |
memcpy(pwin, psWin, sizeof(struct sWindow)); |
| 842 |
|
| 843 |
win_update_map(); |
| 844 |
win_update_shadow(idx, affected); |
| 845 |
|
| 846 |
/* Now that we've erased the residuals, let's go update the windows */ |
| 847 |
/* that need it */ |
| 848 |
|
| 849 |
for (i = 0; i < MAX_WINDOWS; i++) |
| 850 |
{ |
| 851 |
if( affected[i] || (i == idx) ) |
| 852 |
{ |
| 853 |
win_update(i); |
| 854 |
win_set_cursor_char(i, p_windows[i].flags & CURSOR_ON, 0); |
| 855 |
} |
| 856 |
} |
| 857 |
|
| 858 |
pwin->saved_text = ch; |
| 859 |
pwin->saved_attr = color; |
| 860 |
win_set_cursor_char(idx, pwin->flags & CURSOR_ON, 0); |
| 861 |
|
| 862 |
/* Now that the window is opened, if there's a resize handler available, */ |
| 863 |
/* call it! */ |
| 864 |
|
| 865 |
if( pwin->Resize ) |
| 866 |
pwin->Resize(idx, pwin); |
| 867 |
|
| 868 |
return(TRUE); |
| 869 |
} |
| 870 |
|
| 871 |
/************************************************************************ |
| 872 |
* |
| 873 |
* Name : win_close |
| 874 |
* |
| 875 |
* Entry: Window # |
| 876 |
* |
| 877 |
* Exit : Nothing |
| 878 |
* |
| 879 |
* Description: |
| 880 |
* |
| 881 |
* This routine will close down a currently opened window and erase it from |
| 882 |
* the visual screen. |
| 883 |
* |
| 884 |
************************************************************************/ |
| 885 |
|
| 886 |
void win_close(UINT32 idx) |
| 887 |
{ |
| 888 |
struct sWindow *pwin = &p_windows[idx]; |
| 889 |
|
| 890 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 891 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 892 |
|
| 893 |
if( NULL == pwin->text ) |
| 894 |
return; |
| 895 |
|
| 896 |
/* Call the shutdown client if applicable */ |
| 897 |
|
| 898 |
if( pwin->Close ) |
| 899 |
{ |
| 900 |
if( FALSE == pwin->Close(idx, pwin) ) |
| 901 |
return; |
| 902 |
} |
| 903 |
|
| 904 |
/* Erase the window from the screen */ |
| 905 |
|
| 906 |
win_erase(idx); |
| 907 |
|
| 908 |
/* Delete all we've allocated */ |
| 909 |
|
| 910 |
MyFree((void **) &pwin->text, "win_close()"); /* Free our video data */ |
| 911 |
MyFree((void **) &pwin->attr, "win_close()"); /* Free our video data */ |
| 912 |
MyFree((void **) &pwin->title, "win_close()"); /* Free our video data */ |
| 913 |
} |
| 914 |
|
| 915 |
/************************************************************************ |
| 916 |
* |
| 917 |
* Name : win_scroll |
| 918 |
* |
| 919 |
* Entry: Window # to scroll |
| 920 |
* |
| 921 |
* Exit : Window is scrolled and updated (if currently visible) |
| 922 |
* |
| 923 |
* Description: |
| 924 |
* |
| 925 |
* This routine will scroll a window |
| 926 |
* |
| 927 |
************************************************************************/ |
| 928 |
|
| 929 |
UINT32 win_scroll(UINT32 idx) |
| 930 |
{ |
| 931 |
struct sWindow *pwin = &p_windows[idx]; |
| 932 |
UINT32 i; |
| 933 |
UINT8 *ptext, *pattr, color; |
| 934 |
|
| 935 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 936 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 937 |
|
| 938 |
/* Is the window already open? Return FALSE if so */ |
| 939 |
|
| 940 |
if( NULL == pwin->text ) |
| 941 |
return(FALSE); |
| 942 |
|
| 943 |
/* If we don't scroll it, don't scroll it! */ |
| 944 |
|
| 945 |
if( pwin->flags & NO_SCROLL ) |
| 946 |
return(FALSE); |
| 947 |
|
| 948 |
/* Let's do the scroll */ |
| 949 |
|
| 950 |
ptext = pwin->text; |
| 951 |
pattr = pwin->attr; |
| 952 |
|
| 953 |
if( pwin->h != 1 ) |
| 954 |
{ |
| 955 |
memcpy( ptext, ptext + screen_w, screen_w * (pwin->h - 1) ); |
| 956 |
memcpy( pattr, pattr + screen_w, screen_w * (pwin->h - 1) ); |
| 957 |
} |
| 958 |
|
| 959 |
/* Now that we've done the scroll, let's clear out the bottom line */ |
| 960 |
|
| 961 |
color = pwin->co_text; |
| 962 |
for (i = 0; i < pwin->w; i++) |
| 963 |
{ |
| 964 |
*ptext++ = ' '; |
| 965 |
*pattr++ = color; |
| 966 |
} |
| 967 |
|
| 968 |
win_update(idx); |
| 969 |
return(TRUE); |
| 970 |
} |
| 971 |
|
| 972 |
/************************************************************************ |
| 973 |
* |
| 974 |
* Name : win_internal_putchar |
| 975 |
* |
| 976 |
* Entry: Character to display |
| 977 |
* |
| 978 |
* Exit : relative offset of the cursor after the output |
| 979 |
* |
| 980 |
* Description: |
| 981 |
* |
| 982 |
* This routine will put a character to the currently active window. This |
| 983 |
* routine does not take into account the cursor! Use win_putc or win_printf |
| 984 |
* instead! |
| 985 |
* |
| 986 |
************************************************************************/ |
| 987 |
|
| 988 |
INT32 win_internal_putchar(UINT32 idx, UINT8 ch) |
| 989 |
{ |
| 990 |
struct sWindow *pwin = &p_windows[idx]; |
| 991 |
INT32 rel = 0; |
| 992 |
UINT32 x0, y0; |
| 993 |
UINT8 color; |
| 994 |
|
| 995 |
if( NULL == pwin->text ) |
| 996 |
return 0; |
| 997 |
|
| 998 |
color = pwin->co_text; |
| 999 |
|
| 1000 |
switch( ch ) |
| 1001 |
{ |
| 1002 |
case '\b': /* Backspace? */ |
| 1003 |
if( pwin->cx ) |
| 1004 |
{ |
| 1005 |
pwin->cx--; |
| 1006 |
rel--; |
| 1007 |
} |
| 1008 |
break; |
| 1009 |
|
| 1010 |
case '\r': /* Carriage return */ |
| 1011 |
rel = - pwin->cx; |
| 1012 |
pwin->cx = 0; |
| 1013 |
break; |
| 1014 |
|
| 1015 |
case '\n': /* Newline or linefeed? */ |
| 1016 |
#if NEWLINE_ERASE_EOL |
| 1017 |
win_erase_eol( idx, ' ' ); |
| 1018 |
#endif |
| 1019 |
rel = - pwin->cx; |
| 1020 |
pwin->cx = 0; |
| 1021 |
pwin->cy++; |
| 1022 |
if( pwin->cy >= pwin->h ) |
| 1023 |
{ |
| 1024 |
pwin->cy--; |
| 1025 |
win_scroll(idx); |
| 1026 |
} |
| 1027 |
break; |
| 1028 |
|
| 1029 |
case '\t': /* Tab? */ |
| 1030 |
do |
| 1031 |
{ |
| 1032 |
rel += win_internal_putchar( idx, ' '); |
| 1033 |
} while( pwin->cx % TAB_STOP ); |
| 1034 |
break; |
| 1035 |
|
| 1036 |
default: |
| 1037 |
x0 = pwin->x + pwin->cx; |
| 1038 |
y0 = pwin->y + pwin->cy; |
| 1039 |
|
| 1040 |
if( pwin->flags & BORDER_LEFT ) |
| 1041 |
++x0; |
| 1042 |
if( pwin->flags & BORDER_TOP ) |
| 1043 |
++y0; |
| 1044 |
|
| 1045 |
/* Sanity check */ |
| 1046 |
if( x0 < screen_w && y0 < screen_h ) |
| 1047 |
{ |
| 1048 |
pwin->text[pwin->cy * screen_w + pwin->cx] = ch; |
| 1049 |
pwin->attr[pwin->cy * screen_w + pwin->cx] = color; |
| 1050 |
if( pwin->cx < pwin->w ) |
| 1051 |
{ |
| 1052 |
if( p_prio_map[y0 * screen_w + x0] >= pwin->prio && !(pwin->flags & HIDDEN) ) |
| 1053 |
win_out(ch, color, x0, y0, idx); |
| 1054 |
} |
| 1055 |
} |
| 1056 |
|
| 1057 |
rel++; |
| 1058 |
pwin->cx++; |
| 1059 |
if( pwin->cx >= pwin->w ) |
| 1060 |
{ |
| 1061 |
/* If we do not wrap at the right side, just exit */ |
| 1062 |
if( pwin->flags & NO_WRAP ) |
| 1063 |
return rel; |
| 1064 |
pwin->cx = 0; |
| 1065 |
pwin->cy++; |
| 1066 |
if( pwin->cy >= pwin->h ) |
| 1067 |
{ |
| 1068 |
win_scroll(idx); |
| 1069 |
pwin->cy--; |
| 1070 |
} |
| 1071 |
} |
| 1072 |
} |
| 1073 |
return rel; |
| 1074 |
} |
| 1075 |
|
| 1076 |
/************************************************************************ |
| 1077 |
* |
| 1078 |
* Name : win_putc |
| 1079 |
* |
| 1080 |
* Entry: Character to print |
| 1081 |
* |
| 1082 |
* Exit : relative offset of the cursor after the output |
| 1083 |
* |
| 1084 |
* Description: |
| 1085 |
* |
| 1086 |
* This routine will put a character to the currently defined window. |
| 1087 |
* |
| 1088 |
************************************************************************/ |
| 1089 |
|
| 1090 |
INT32 win_putc(UINT32 idx, UINT8 bChar) |
| 1091 |
{ |
| 1092 |
struct sWindow *pwin = &p_windows[idx]; |
| 1093 |
INT32 rel; |
| 1094 |
|
| 1095 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1096 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1097 |
|
| 1098 |
if( NULL == pwin->text ) |
| 1099 |
return 0; |
| 1100 |
|
| 1101 |
if( pwin->flags & CURSOR_ON ) |
| 1102 |
win_set_cursor_char(idx, 0, pwin->flags); |
| 1103 |
|
| 1104 |
rel = win_internal_putchar(idx, bChar); |
| 1105 |
|
| 1106 |
if( pwin->flags & CURSOR_ON ) |
| 1107 |
win_set_cursor_char(idx, 1, 0); |
| 1108 |
|
| 1109 |
return rel; |
| 1110 |
} |
| 1111 |
|
| 1112 |
/************************************************************************ |
| 1113 |
* |
| 1114 |
* Name : win_erase_eol |
| 1115 |
* |
| 1116 |
* Entry: Window # and character to fill with |
| 1117 |
* |
| 1118 |
* Exit : None |
| 1119 |
* |
| 1120 |
* Description: |
| 1121 |
* |
| 1122 |
* This routine will fill a character to the end of the line |
| 1123 |
* |
| 1124 |
************************************************************************/ |
| 1125 |
|
| 1126 |
void win_erase_eol(UINT32 idx, UINT8 ch) |
| 1127 |
{ |
| 1128 |
struct sWindow *pwin = &p_windows[idx]; |
| 1129 |
UINT32 i, x, y; |
| 1130 |
UINT32 flags_old; |
| 1131 |
|
| 1132 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1133 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1134 |
|
| 1135 |
if( NULL == pwin->text ) |
| 1136 |
return; |
| 1137 |
|
| 1138 |
flags_old = pwin->flags; |
| 1139 |
pwin->flags |= NO_SCROLL; |
| 1140 |
|
| 1141 |
if( pwin->flags & CURSOR_ON ) |
| 1142 |
win_set_cursor_char(idx, 0, pwin->flags); |
| 1143 |
|
| 1144 |
/* Do the fill! */ |
| 1145 |
|
| 1146 |
x = pwin->cx; |
| 1147 |
y = pwin->cy; |
| 1148 |
for( i = x; i < pwin->w ; i++ ) |
| 1149 |
win_internal_putchar(idx, ch); |
| 1150 |
|
| 1151 |
pwin->cx = x; |
| 1152 |
pwin->cy = y; |
| 1153 |
pwin->flags = flags_old; |
| 1154 |
|
| 1155 |
if( pwin->flags & CURSOR_ON ) |
| 1156 |
win_set_cursor_char(idx, 1, 0); |
| 1157 |
} |
| 1158 |
|
| 1159 |
/************************************************************************ |
| 1160 |
* |
| 1161 |
* Name : win_set_curpos |
| 1162 |
* |
| 1163 |
* Entry: Window # and x/y coordinates within the window |
| 1164 |
* |
| 1165 |
* Exit : Nothing |
| 1166 |
* |
| 1167 |
* Description: |
| 1168 |
* |
| 1169 |
* This routine will position the cursor within the Window. |
| 1170 |
* |
| 1171 |
************************************************************************/ |
| 1172 |
|
| 1173 |
void win_set_curpos(UINT32 idx, UINT32 x, UINT32 y) |
| 1174 |
{ |
| 1175 |
struct sWindow *pwin = &p_windows[idx]; |
| 1176 |
|
| 1177 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1178 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1179 |
|
| 1180 |
if( NULL == pwin->text ) |
| 1181 |
return; |
| 1182 |
|
| 1183 |
/* Make sure we're in range */ |
| 1184 |
|
| 1185 |
/* If we do not wrap at the right side, just exit */ |
| 1186 |
if( !(pwin->flags & NO_WRAP) ) |
| 1187 |
{ |
| 1188 |
if( x >= pwin->w ) |
| 1189 |
return; |
| 1190 |
if( y >= pwin->h ) |
| 1191 |
return; |
| 1192 |
} |
| 1193 |
|
| 1194 |
win_set_cursor_char(idx, 0, pwin->flags & CURSOR_ON); |
| 1195 |
|
| 1196 |
/* Now put the cursor there */ |
| 1197 |
|
| 1198 |
pwin->cx = x; |
| 1199 |
pwin->cy = y; |
| 1200 |
win_set_cursor_char(idx, pwin->flags & CURSOR_ON, 0); |
| 1201 |
} |
| 1202 |
|
| 1203 |
static char tmp_text[450]; |
| 1204 |
|
| 1205 |
/************************************************************************ |
| 1206 |
* |
| 1207 |
* Name : win_vprintf |
| 1208 |
* |
| 1209 |
* Entry: window # to and format (with optional arguments) to print |
| 1210 |
* |
| 1211 |
* Exit : Nothing |
| 1212 |
* |
| 1213 |
* Description: |
| 1214 |
* |
| 1215 |
* This routine will send a null terminated string to a window |
| 1216 |
* |
| 1217 |
************************************************************************/ |
| 1218 |
|
| 1219 |
INT32 win_vprintf(UINT32 idx, const char *fmt, va_list arg) |
| 1220 |
{ |
| 1221 |
struct sWindow *pwin = &p_windows[idx]; |
| 1222 |
char *src = tmp_text; |
| 1223 |
int length = 0; |
| 1224 |
|
| 1225 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1226 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1227 |
|
| 1228 |
if( NULL == pwin->text ) |
| 1229 |
return length; |
| 1230 |
|
| 1231 |
if( pwin->flags & CURSOR_ON ) |
| 1232 |
win_set_cursor_char(idx, 0, pwin->flags & CURSOR_ON); |
| 1233 |
|
| 1234 |
length = vsprintf(tmp_text, fmt, arg); |
| 1235 |
|
| 1236 |
while( *src ) |
| 1237 |
win_internal_putchar( idx, *src++ ); |
| 1238 |
|
| 1239 |
if( pwin->flags & CURSOR_ON ) |
| 1240 |
win_set_cursor_char(idx, 1, 0); |
| 1241 |
|
| 1242 |
return length; |
| 1243 |
} |
| 1244 |
|
| 1245 |
|
| 1246 |
/************************************************************************ |
| 1247 |
* |
| 1248 |
* Name : win_printf |
| 1249 |
* |
| 1250 |
* Entry: window # to and format (with optional arguments) to print |
| 1251 |
* |
| 1252 |
* Exit : Nothing |
| 1253 |
* |
| 1254 |
* Description: |
| 1255 |
* |
| 1256 |
* This routine will send a null terminated string to a window |
| 1257 |
* |
| 1258 |
************************************************************************/ |
| 1259 |
|
| 1260 |
INT32 DECL_SPEC win_printf(UINT32 idx, const char *fmt, ...) |
| 1261 |
{ |
| 1262 |
struct sWindow *pwin = &p_windows[idx]; |
| 1263 |
char *src = tmp_text; |
| 1264 |
int length = 0; |
| 1265 |
va_list arg; |
| 1266 |
|
| 1267 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1268 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1269 |
|
| 1270 |
if( NULL == pwin->text ) |
| 1271 |
return length; |
| 1272 |
|
| 1273 |
if( pwin->flags & CURSOR_ON ) |
| 1274 |
win_set_cursor_char(idx, 0, pwin->flags & CURSOR_ON); |
| 1275 |
|
| 1276 |
va_start(arg, fmt); |
| 1277 |
length = vsprintf(tmp_text, fmt, arg); |
| 1278 |
va_end(arg); |
| 1279 |
|
| 1280 |
while( *src ) |
| 1281 |
win_internal_putchar( idx, *src++ ); |
| 1282 |
|
| 1283 |
if( pwin->flags & CURSOR_ON ) |
| 1284 |
win_set_cursor_char(idx, 1, 0); |
| 1285 |
|
| 1286 |
return length; |
| 1287 |
} |
| 1288 |
|
| 1289 |
/************************************************************************ |
| 1290 |
* |
| 1291 |
* Name : win_set_color |
| 1292 |
* |
| 1293 |
* Entry: Window # and color |
| 1294 |
* |
| 1295 |
* Exit : Nothing |
| 1296 |
* |
| 1297 |
* Description: |
| 1298 |
* |
| 1299 |
* This routine sets the fore- and background colors for |
| 1300 |
* subsequent text outputs (win_putc and win_printf) |
| 1301 |
* |
| 1302 |
************************************************************************/ |
| 1303 |
|
| 1304 |
void win_set_color(UINT32 idx, UINT32 color) |
| 1305 |
{ |
| 1306 |
struct sWindow *pwin = &p_windows[idx]; |
| 1307 |
|
| 1308 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1309 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1310 |
|
| 1311 |
if( NULL == pwin->text ) |
| 1312 |
return; |
| 1313 |
|
| 1314 |
pwin->co_text = color; |
| 1315 |
} |
| 1316 |
|
| 1317 |
/************************************************************************ |
| 1318 |
* |
| 1319 |
* Name : win_set_title_color |
| 1320 |
* |
| 1321 |
* Entry: Window # and new title color |
| 1322 |
* |
| 1323 |
* Exit : Nothing |
| 1324 |
* |
| 1325 |
* Description: |
| 1326 |
* |
| 1327 |
* This routine sets the color for title of a window |
| 1328 |
* |
| 1329 |
************************************************************************/ |
| 1330 |
|
| 1331 |
void win_set_title_color(UINT32 idx, UINT32 color) |
| 1332 |
{ |
| 1333 |
struct sWindow *pwin = &p_windows[idx]; |
| 1334 |
|
| 1335 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1336 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1337 |
|
| 1338 |
if( NULL == pwin->text ) |
| 1339 |
return; |
| 1340 |
|
| 1341 |
pwin->co_title = color; |
| 1342 |
win_update( idx ); |
| 1343 |
} |
| 1344 |
|
| 1345 |
/************************************************************************ |
| 1346 |
* |
| 1347 |
* Name : win_set_frame_color |
| 1348 |
* |
| 1349 |
* Entry: Window # and new frame color |
| 1350 |
* |
| 1351 |
* Exit : Nothing |
| 1352 |
* |
| 1353 |
* Description: |
| 1354 |
* |
| 1355 |
* This routine sets the color for title of a window |
| 1356 |
* |
| 1357 |
************************************************************************/ |
| 1358 |
|
| 1359 |
void win_set_frame_color(UINT32 idx, UINT32 color) |
| 1360 |
{ |
| 1361 |
struct sWindow *pwin = &p_windows[idx]; |
| 1362 |
|
| 1363 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1364 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1365 |
|
| 1366 |
if( NULL == pwin->text ) |
| 1367 |
return; |
| 1368 |
|
| 1369 |
pwin->co_frame = color; |
| 1370 |
win_update( idx ); |
| 1371 |
} |
| 1372 |
|
| 1373 |
/************************************************************************ |
| 1374 |
* |
| 1375 |
* Name : win_set_cursor |
| 1376 |
* |
| 1377 |
* Entry: Window # and cursor state |
| 1378 |
* |
| 1379 |
* Exit : Nothing |
| 1380 |
* |
| 1381 |
* Description: |
| 1382 |
* |
| 1383 |
* This routine sets the cursor state to on (non zero) or off (zero) |
| 1384 |
* |
| 1385 |
************************************************************************/ |
| 1386 |
|
| 1387 |
void win_set_cursor(UINT32 idx, UINT32 state) |
| 1388 |
{ |
| 1389 |
struct sWindow *pwin = &p_windows[idx]; |
| 1390 |
UINT32 cursor; |
| 1391 |
|
| 1392 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1393 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1394 |
|
| 1395 |
if( NULL == pwin->text ) |
| 1396 |
return; |
| 1397 |
|
| 1398 |
if( state ) |
| 1399 |
cursor = pwin->flags |= CURSOR_ON; |
| 1400 |
else |
| 1401 |
cursor = pwin->flags &= ~CURSOR_ON; |
| 1402 |
|
| 1403 |
win_set_cursor_char(idx, state, pwin->flags & CURSOR_ON); |
| 1404 |
|
| 1405 |
pwin->flags = cursor; |
| 1406 |
} |
| 1407 |
|
| 1408 |
/************************************************************************ |
| 1409 |
* |
| 1410 |
* Name : win_hide |
| 1411 |
* |
| 1412 |
* Entry: Window # to hide |
| 1413 |
* |
| 1414 |
* Exit : Nothing |
| 1415 |
* |
| 1416 |
* Description: |
| 1417 |
* |
| 1418 |
* This routine will hide a window. |
| 1419 |
* |
| 1420 |
************************************************************************/ |
| 1421 |
|
| 1422 |
void win_hide(UINT32 idx) |
| 1423 |
{ |
| 1424 |
struct sWindow *pwin = &p_windows[idx]; |
| 1425 |
|
| 1426 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1427 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1428 |
|
| 1429 |
/* If it's already hidden, don't hide it again! */ |
| 1430 |
|
| 1431 |
if( pwin->flags & HIDDEN ) |
| 1432 |
return; |
| 1433 |
|
| 1434 |
/* Otherwise, hide it */ |
| 1435 |
|
| 1436 |
win_erase(idx); |
| 1437 |
pwin->flags |= HIDDEN; |
| 1438 |
} |
| 1439 |
|
| 1440 |
/************************************************************************ |
| 1441 |
* |
| 1442 |
* Name : win_show |
| 1443 |
* |
| 1444 |
* Entry: Window # to show |
| 1445 |
* |
| 1446 |
* Exit : Nothing |
| 1447 |
* |
| 1448 |
* Description: |
| 1449 |
* |
| 1450 |
* This routine will show a window. |
| 1451 |
* |
| 1452 |
************************************************************************/ |
| 1453 |
|
| 1454 |
void win_show(UINT32 idx) |
| 1455 |
{ |
| 1456 |
struct sWindow *pwin = &p_windows[idx]; |
| 1457 |
|
| 1458 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1459 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1460 |
|
| 1461 |
/* Don't redraw the window if it's already shown */ |
| 1462 |
|
| 1463 |
if( pwin->flags & HIDDEN ) |
| 1464 |
{ |
| 1465 |
pwin->flags &= ~HIDDEN; |
| 1466 |
win_update_map(); |
| 1467 |
} |
| 1468 |
|
| 1469 |
/* But update them */ |
| 1470 |
win_update(idx); |
| 1471 |
} |
| 1472 |
|
| 1473 |
/************************************************************************ |
| 1474 |
* |
| 1475 |
* Name : win_set_title |
| 1476 |
* |
| 1477 |
* Entry: Window # and new title |
| 1478 |
* |
| 1479 |
* Exit : |
| 1480 |
* |
| 1481 |
* Description: |
| 1482 |
* |
| 1483 |
* Changes the title of a window and updates the screen |
| 1484 |
* |
| 1485 |
************************************************************************/ |
| 1486 |
|
| 1487 |
UINT32 DECL_SPEC win_set_title(UINT32 idx, const char *fmt, ... ) |
| 1488 |
{ |
| 1489 |
struct sWindow *pwin = &p_windows[idx]; |
| 1490 |
va_list arg; |
| 1491 |
|
| 1492 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1493 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1494 |
|
| 1495 |
/* If BORDER_TOP is not set, changing a title makes no sense */ |
| 1496 |
if( (pwin->flags & BORDER_TOP) == 0 ) |
| 1497 |
return FALSE; |
| 1498 |
|
| 1499 |
va_start(arg, fmt); |
| 1500 |
vsprintf(tmp_text, fmt, arg); |
| 1501 |
va_end(arg); |
| 1502 |
|
| 1503 |
/* If a title is there and did not change, just exit */ |
| 1504 |
if( pwin->title && !strcmp(pwin->title, tmp_text) ) |
| 1505 |
return TRUE; |
| 1506 |
|
| 1507 |
strncpy( pwin->title, tmp_text, screen_w ); |
| 1508 |
|
| 1509 |
win_update(idx); |
| 1510 |
return TRUE; |
| 1511 |
} |
| 1512 |
|
| 1513 |
/************************************************************************ |
| 1514 |
* |
| 1515 |
* Name : win_get_cx |
| 1516 |
* |
| 1517 |
* Entry: Window # |
| 1518 |
* |
| 1519 |
* Exit : Cursor X |
| 1520 |
* |
| 1521 |
* Description: |
| 1522 |
* |
| 1523 |
* Returns the cursor X coordinate for a window |
| 1524 |
* |
| 1525 |
************************************************************************/ |
| 1526 |
|
| 1527 |
UINT32 win_get_cx(UINT32 idx) |
| 1528 |
{ |
| 1529 |
struct sWindow *pwin = &p_windows[idx]; |
| 1530 |
|
| 1531 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1532 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1533 |
|
| 1534 |
return pwin->cx; |
| 1535 |
} |
| 1536 |
|
| 1537 |
/************************************************************************ |
| 1538 |
* |
| 1539 |
* Name : win_get_cy |
| 1540 |
* |
| 1541 |
* Entry: Window # |
| 1542 |
* |
| 1543 |
* Exit : Cursor Y |
| 1544 |
* |
| 1545 |
* Description: |
| 1546 |
* |
| 1547 |
* Returns the cursor Y coordinate for a window |
| 1548 |
* |
| 1549 |
************************************************************************/ |
| 1550 |
|
| 1551 |
UINT32 win_get_cy(UINT32 idx) |
| 1552 |
{ |
| 1553 |
struct sWindow *pwin = &p_windows[idx]; |
| 1554 |
|
| 1555 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1556 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1557 |
|
| 1558 |
return pwin->cy; |
| 1559 |
} |
| 1560 |
|
| 1561 |
/************************************************************************ |
| 1562 |
* |
| 1563 |
* Name : win_get_cx_abs |
| 1564 |
* |
| 1565 |
* Entry: Window # |
| 1566 |
* |
| 1567 |
* Exit : Cursor X |
| 1568 |
* |
| 1569 |
* Description: |
| 1570 |
* |
| 1571 |
* Returns the screen (absolute) Cursor X coordinate for a window |
| 1572 |
* |
| 1573 |
************************************************************************/ |
| 1574 |
|
| 1575 |
UINT32 win_get_cx_abs(UINT32 idx) |
| 1576 |
{ |
| 1577 |
struct sWindow *pwin = &p_windows[idx]; |
| 1578 |
UINT32 x; |
| 1579 |
|
| 1580 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1581 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1582 |
|
| 1583 |
x = pwin->x + pwin->cx; |
| 1584 |
if( pwin->flags & BORDER_LEFT ) |
| 1585 |
x++; |
| 1586 |
|
| 1587 |
return x; |
| 1588 |
} |
| 1589 |
|
| 1590 |
/************************************************************************ |
| 1591 |
* |
| 1592 |
* Name : win_get_cy_abs |
| 1593 |
* |
| 1594 |
* Entry: Window # |
| 1595 |
* |
| 1596 |
* Exit : Cursor Y |
| 1597 |
* |
| 1598 |
* Description: |
| 1599 |
* |
| 1600 |
* Returns the screen (absolute) Cursor Y coordinate for a window |
| 1601 |
* |
| 1602 |
************************************************************************/ |
| 1603 |
|
| 1604 |
UINT32 win_get_cy_abs(UINT32 idx) |
| 1605 |
{ |
| 1606 |
struct sWindow *pwin = &p_windows[idx]; |
| 1607 |
UINT32 y; |
| 1608 |
|
| 1609 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1610 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1611 |
|
| 1612 |
y = pwin->y + pwin->cy; |
| 1613 |
if( pwin->flags & BORDER_TOP ) |
| 1614 |
y++; |
| 1615 |
|
| 1616 |
return y; |
| 1617 |
} |
| 1618 |
|
| 1619 |
/************************************************************************ |
| 1620 |
* |
| 1621 |
* Name : win_get_x_abs |
| 1622 |
* |
| 1623 |
* Entry: Window # |
| 1624 |
* |
| 1625 |
* Exit : AbsX |
| 1626 |
* |
| 1627 |
* Description: |
| 1628 |
* |
| 1629 |
* Returns the screen (absolute) X coordinate for a window |
| 1630 |
* |
| 1631 |
************************************************************************/ |
| 1632 |
|
| 1633 |
UINT32 win_get_x_abs(UINT32 idx) |
| 1634 |
{ |
| 1635 |
struct sWindow *pwin = &p_windows[idx]; |
| 1636 |
UINT32 x; |
| 1637 |
|
| 1638 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1639 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1640 |
|
| 1641 |
x = pwin->x; |
| 1642 |
if( pwin->flags & BORDER_LEFT ) |
| 1643 |
x++; |
| 1644 |
|
| 1645 |
return x; |
| 1646 |
} |
| 1647 |
|
| 1648 |
/************************************************************************ |
| 1649 |
* |
| 1650 |
* Name : win_get_y_abs |
| 1651 |
* |
| 1652 |
* Entry: Window # |
| 1653 |
* |
| 1654 |
* Exit : AbsY |
| 1655 |
* |
| 1656 |
* Description: |
| 1657 |
* |
| 1658 |
* Returns the screen (absolute) Y coordinate for a window |
| 1659 |
* |
| 1660 |
************************************************************************/ |
| 1661 |
|
| 1662 |
UINT32 win_get_y_abs(UINT32 idx) |
| 1663 |
{ |
| 1664 |
struct sWindow *pwin = &p_windows[idx]; |
| 1665 |
UINT32 y; |
| 1666 |
|
| 1667 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1668 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1669 |
|
| 1670 |
y = pwin->y; |
| 1671 |
if( pwin->flags & BORDER_TOP ) |
| 1672 |
y++; |
| 1673 |
|
| 1674 |
return y; |
| 1675 |
} |
| 1676 |
|
| 1677 |
/************************************************************************ |
| 1678 |
* |
| 1679 |
* Name : win_get_w |
| 1680 |
* |
| 1681 |
* Entry: Window # |
| 1682 |
* |
| 1683 |
* Exit : Width |
| 1684 |
* |
| 1685 |
* Description: |
| 1686 |
* |
| 1687 |
* Returns the width of a window |
| 1688 |
* |
| 1689 |
************************************************************************/ |
| 1690 |
|
| 1691 |
UINT32 win_get_w(UINT32 idx) |
| 1692 |
{ |
| 1693 |
struct sWindow *pwin = &p_windows[idx]; |
| 1694 |
|
| 1695 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1696 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1697 |
|
| 1698 |
return pwin->w; |
| 1699 |
} |
| 1700 |
|
| 1701 |
/************************************************************************ |
| 1702 |
* |
| 1703 |
* Name : win_get_h |
| 1704 |
* |
| 1705 |
* Entry: Window # |
| 1706 |
* |
| 1707 |
* Exit : Height |
| 1708 |
* |
| 1709 |
* Description: |
| 1710 |
* |
| 1711 |
* Returns the height of a window |
| 1712 |
* |
| 1713 |
************************************************************************/ |
| 1714 |
|
| 1715 |
UINT32 win_get_h(UINT32 idx) |
| 1716 |
{ |
| 1717 |
struct sWindow *pwin = &p_windows[idx]; |
| 1718 |
|
| 1719 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1720 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1721 |
|
| 1722 |
return pwin->h; |
| 1723 |
} |
| 1724 |
|
| 1725 |
/************************************************************************ |
| 1726 |
* |
| 1727 |
* Name : win_set_w |
| 1728 |
* |
| 1729 |
* Entry: Window # and new width |
| 1730 |
* |
| 1731 |
* Exit : Nothing |
| 1732 |
* |
| 1733 |
* Description: |
| 1734 |
* |
| 1735 |
* Changes the width of a window |
| 1736 |
* |
| 1737 |
************************************************************************/ |
| 1738 |
|
| 1739 |
void win_set_w(UINT32 idx, UINT32 w) |
| 1740 |
{ |
| 1741 |
struct sWindow *pwin = &p_windows[idx]; |
| 1742 |
|
| 1743 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1744 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1745 |
|
| 1746 |
win_erase(idx); |
| 1747 |
pwin->w = w; |
| 1748 |
win_update_map(); |
| 1749 |
win_update(idx); |
| 1750 |
} |
| 1751 |
|
| 1752 |
/************************************************************************ |
| 1753 |
* |
| 1754 |
* Name : win_set_h |
| 1755 |
* |
| 1756 |
* Entry: Window # and new height |
| 1757 |
* |
| 1758 |
* Exit : Nothing |
| 1759 |
* |
| 1760 |
* Description: |
| 1761 |
* |
| 1762 |
* Changes the height of a window |
| 1763 |
* |
| 1764 |
************************************************************************/ |
| 1765 |
|
| 1766 |
void win_set_h(UINT32 idx, UINT32 h) |
| 1767 |
{ |
| 1768 |
struct sWindow *pwin = &p_windows[idx]; |
| 1769 |
UINT32 yadd; |
| 1770 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1771 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1772 |
|
| 1773 |
yadd = 0; |
| 1774 |
|
| 1775 |
if( pwin->flags & BORDER_TOP ) |
| 1776 |
++yadd; |
| 1777 |
if( pwin->flags & BORDER_BOTTOM ) |
| 1778 |
++yadd; |
| 1779 |
|
| 1780 |
win_erase(idx); |
| 1781 |
pwin->text = MyReAlloc(pwin->text, screen_w * (h + yadd), "win_set_h()"); |
| 1782 |
pwin->attr = MyReAlloc(pwin->attr, screen_w * (h + yadd), "win_set_h()"); |
| 1783 |
pwin->h = h; |
| 1784 |
if( pwin->cy >= pwin->h ) |
| 1785 |
pwin->cy = pwin->h - 1; |
| 1786 |
win_update_map(); |
| 1787 |
win_update(idx); |
| 1788 |
} |
| 1789 |
|
| 1790 |
/************************************************************************ |
| 1791 |
* |
| 1792 |
* Name : win_get_prio |
| 1793 |
* |
| 1794 |
* Entry: Window # |
| 1795 |
* |
| 1796 |
* Exit : Priority of window |
| 1797 |
* |
| 1798 |
* Description: |
| 1799 |
* |
| 1800 |
* Returns the current priority of a window |
| 1801 |
* |
| 1802 |
************************************************************************/ |
| 1803 |
|
| 1804 |
UINT8 win_get_prio(UINT32 idx) |
| 1805 |
{ |
| 1806 |
struct sWindow *pwin = &p_windows[idx]; |
| 1807 |
|
| 1808 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1809 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1810 |
|
| 1811 |
return pwin->prio; |
| 1812 |
} |
| 1813 |
|
| 1814 |
/************************************************************************ |
| 1815 |
* |
| 1816 |
* Name : win_set_prio |
| 1817 |
* |
| 1818 |
* Entry: Window # and new priority |
| 1819 |
* |
| 1820 |
* Exit : Nothing |
| 1821 |
* |
| 1822 |
* Description: |
| 1823 |
* |
| 1824 |
* Changes the priority of a window |
| 1825 |
* |
| 1826 |
************************************************************************/ |
| 1827 |
|
| 1828 |
void win_set_prio(UINT32 idx, UINT8 prio) |
| 1829 |
{ |
| 1830 |
struct sWindow *pwin = &p_windows[idx]; |
| 1831 |
|
| 1832 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1833 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1834 |
|
| 1835 |
if( pwin->prio == prio ) |
| 1836 |
return; |
| 1837 |
|
| 1838 |
win_erase(idx); |
| 1839 |
pwin->prio = prio; |
| 1840 |
win_update_map(); |
| 1841 |
win_update(idx); |
| 1842 |
} |
| 1843 |
|
| 1844 |
/************************************************************************ |
| 1845 |
* |
| 1846 |
* Name : win_move |
| 1847 |
* |
| 1848 |
* Entry: Window #, new x and y coordinates |
| 1849 |
* |
| 1850 |
* Exit : |
| 1851 |
* |
| 1852 |
* Description: |
| 1853 |
* |
| 1854 |
* Moves a window to a new position |
| 1855 |
* |
| 1856 |
************************************************************************/ |
| 1857 |
|
| 1858 |
void win_move(UINT32 idx, UINT32 x, UINT32 y) |
| 1859 |
{ |
| 1860 |
struct sWindow *pwin = &p_windows[idx]; |
| 1861 |
|
| 1862 |
ASSERT(idx < MAX_WINDOWS); /* This had better be in range */ |
| 1863 |
ASSERT(p_windows); /* And this had better be initialized */ |
| 1864 |
win_erase(idx); |
| 1865 |
pwin->x = x; |
| 1866 |
pwin->y = y; |
| 1867 |
win_update_map(); |
| 1868 |
win_update(idx); |
| 1869 |
} |
| 1870 |
|
| 1871 |
/************************************************************************ |
| 1872 |
* |
| 1873 |
* Name : win_invalidate_video |
| 1874 |
* |
| 1875 |
* Entry: Nothing |
| 1876 |
* |
| 1877 |
* Exit : Nothing |
| 1878 |
* |
| 1879 |
* Description: |
| 1880 |
* |
| 1881 |
* Invalidates the video memory (eg. after a switch to graphics mode) |
| 1882 |
* |
| 1883 |
************************************************************************/ |
| 1884 |
|
| 1885 |
void win_invalidate_video(void) |
| 1886 |
{ |
| 1887 |
|
| 1888 |
if( p_text == NULL || p_attr == NULL ) |
| 1889 |
return; |
| 1890 |
|
| 1891 |
memset( p_text, 0xff, screen_w * screen_h ); |
| 1892 |
memset( p_attr, 0xff, screen_w * screen_h ); |
| 1893 |
} |
| 1894 |
|
| 1895 |
#endif |