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acerola3d: Commit


Commit MetaInfo

Revision1170 (tree)
Time2018-05-05 00:51:17
Authorksaito0717

Log Message

fix.

Change Summary

Incremental Difference

--- trunk/acerola3d/CHANGES.txt (revision 1169)
+++ trunk/acerola3d/CHANGES.txt (revision 1170)
@@ -1,5 +1,15 @@
11 title: Acerola3D ChangeLog
22
3+2018,05/05
4+========================================
5+
6+DummyCanvasというクラスを追加した.これは
7+まったく実装の無いA3CanvasInterfaceで,
8+例えば,実際に3DCGを表示するグラフィカルな
9+プログラムと,サーバサイドでグラフィカルな表示
10+がまったく必要無いプログラムを共存させる
11+ために使用することができる.
12+
313 2017,12/01
414 ========================================
515
--- trunk/acerola3d/src/jp/sourceforge/acerola3d/a3/DummyCanvas.java (nonexistent)
+++ trunk/acerola3d/src/jp/sourceforge/acerola3d/a3/DummyCanvas.java (revision 1170)
@@ -0,0 +1,391 @@
1+package jp.sourceforge.acerola3d.a3;
2+
3+import java.awt.*;
4+import java.awt.image.BufferedImage;
5+import java.awt.event.KeyListener;
6+import javax.vecmath.*;
7+import java.io.*;
8+import javax.media.j3d.*;
9+import java.util.ArrayList;
10+
11+/**
12+ * まったく実装を持たないA3CanvasInterfaceです.
13+ * 例えば,実際に3DCGを表示するプログラムと,
14+ * グラフィカルな表示を必要としない
15+ * サーバーサイドのプログラムを共存させる
16+ * ために使用することができます.
17+ */
18+public class DummyCanvas implements A3CanvasInterface {
19+ public void add(A3Object a) {;}
20+ public void del(A3Object a) {;}
21+ public void delAll() {;}
22+ public void delAll(int scene) {;}
23+ public void setBackground(A3Object a) {;}
24+ public void delBackground() {;}
25+ public void setAvatar(A3Object a) {;}
26+ public A3Object getAvatar() {return null;}
27+ public void addA3Listener(A3Listener l) {;}
28+ public void removeA3Listener(A3Listener l) {;}
29+ public void addKeyListener(KeyListener l) {;}
30+ public void removeKeyListener(KeyListener l) {;}
31+ public void setDefaultCameraLoc(double x,double y,double z) {;}
32+ public void setDefaultCameraLoc(Vector3d loc) {;}
33+ public void setDefaultCameraQuat(double x,double y,double z,double w) {;}
34+ public void setDefaultCameraQuat(Quat4d quat) {;}
35+ public void setDefaultCameraRot(double x,double y,double z) {;}
36+ public void setDefaultCameraRot(Vector3d rot) {;}
37+ public void setDefaultCameraRev(double x,double y,double z) {;}
38+ public void setDefaultCameraRev(Vector3d rev) {;}
39+ public void setDefaultCameraScale(double s) {;}
40+ public void resetCamera() {;}
41+ public void setCameraLoc(double x,double y,double z) {;}
42+ public void setCameraLoc(Vector3d loc) {;}
43+ public void setCameraLocImmediately(double x,double y,double z) {;}
44+ public void setCameraLocImmediately(Vector3d loc) {;}
45+ public void addCameraLoc(double x,double y,double z) {;}
46+ public void addCameraLoc(Vector3d loc) {;}
47+ public void addCameraLocImmediately(double x,double y,double z) {;}
48+ public void addCameraLocImmediately(Vector3d loc) {;}
49+ public void moveCameraForward(double l) {;}
50+ public void moveCameraForwardImmediately(double l) {;}
51+ public void moveCameraBackward(double l) {;}
52+ public void moveCameraBackwardImmediately(double l) {;}
53+ public void moveCameraRight(double l) {;}
54+ public void moveCameraRightImmediately(double l) {;}
55+ public void moveCameraLeft(double l) {;}
56+ public void moveCameraLeftImmediately(double l) {;}
57+ public void moveCameraUp(double l) {;}
58+ public void moveCameraUpImmediately(double l) {;}
59+ public void moveCameraDown(double l) {;}
60+ public void moveCameraDownImmediately(double l) {;}
61+ public void moveCameraTo(Vector3d v, double l) {;}
62+ public void moveCameraTo(double x, double y, double z, double l) {;}
63+ public void moveCameraTo(A3Object a, double l) {;}
64+ public void moveCameraToImmediately(Vector3d v, double l) {;}
65+ public void moveCameraToImmediately(double x, double y, double z, double l) {;}
66+ public void moveCameraToImmediately(A3Object a, double l) {;}
67+ public void moveCameraForward(double l,int scene) {;}
68+ public void moveCameraForwardImmediately(double l,int scene) {;}
69+ public void moveCameraBackward(double l,int scene) {;}
70+ public void moveCameraBackwardImmediately(double l,int scene) {;}
71+ public void moveCameraRight(double l,int scene) {;}
72+ public void moveCameraRightImmediately(double l,int scene) {;}
73+ public void moveCameraLeft(double l,int scene) {;}
74+ public void moveCameraLeftImmediately(double l,int scene) {;}
75+ public void moveCameraUp(double l,int scene) {;}
76+ public void moveCameraUpImmediately(double l,int scene) {;}
77+ public void moveCameraDown(double l,int scene) {;}
78+ public void moveCameraDownImmediately(double l,int scene) {;}
79+ public void moveCameraTo(Vector3d v, double l,int scene) {;}
80+ public void moveCameraTo(double x, double y, double z, double l,int scene) {;}
81+ public void moveCameraTo(A3Object a, double l,int scene) {;}
82+ public void moveCameraToImmediately(Vector3d v, double l,int scene) {;}
83+ public void moveCameraToImmediately(double x, double y, double z, double l,int scene) {;}
84+ public void moveCameraToImmediately(A3Object a, double l,int scene) {;}
85+ public void turnCameraUp(double deg) {;}
86+ public void turnCameraUpNow(double deg) {;}
87+ public void turnCameraUp(double deg,int scene) {;}
88+ public void turnCameraUpNow(double deg,int scene) {;}
89+ public void turnCameraDown(double deg) {;}
90+ public void turnCameraDownNow(double deg) {;}
91+ public void turnCameraDown(double deg,int scene) {;}
92+ public void turnCameraDownNow(double deg,int scene) {;}
93+ public void turnCameraRight(double deg) {;}
94+ public void turnCameraRightNow(double deg) {;}
95+ public void turnCameraRight(double deg,int scene) {;}
96+ public void turnCameraRightNow(double deg,int scene) {;}
97+ public void turnCameraLeft(double deg) {;}
98+ public void turnCameraLeftNow(double deg) {;}
99+ public void turnCameraLeft(double deg,int scene) {;}
100+ public void turnCameraLeftNow(double deg,int scene) {;}
101+ public void rollCameraRight(double deg) {;}
102+ public void rollCameraRightNow(double deg) {;}
103+ public void rollCameraRight(double deg,int scene) {;}
104+ public void rollCameraRightNow(double deg,int scene) {;}
105+ public void rollCameraLeft(double deg) {;}
106+ public void rollCameraLeftNow(double deg) {;}
107+ public void rollCameraLeft(double deg,int scene) {;}
108+ public void rollCameraLeftNow(double deg,int scene) {;}
109+ public void turnCameraTo(double dirX,double dirY,double dirZ) {;}
110+ public void turnCameraTo(Vector3d dir) {;}
111+ public void turnCameraToNow(double dirX,double dirY,double dirZ) {;}
112+ public void turnCameraToNow(Vector3d dir) {;}
113+ public void turnCameraTo(double dirX,double dirY,double dirZ,int scene) {;}
114+ public void turnCameraTo(Vector3d dir,int scene) {;}
115+ public void turnCameraToNow(double dirX,double dirY,double dirZ,int scene) {;}
116+ public void turnCameraToNow(Vector3d dir,int scene) {;}
117+ public Vector3d getCameraLoc() {return null;}
118+ public Vector3d getCameraTargetLoc() {return null;}
119+ public void setCameraQuat(double x,double y,double z,double w) {;}
120+ public void setCameraQuat(Quat4d quat) {;}
121+ public void setCameraQuatImmediately(double x,double y,double z,double w) {;}
122+ public void setCameraQuatImmediately(Quat4d quat) {;}
123+ public void mulCameraQuat(double x,double y,double z,double w) {;}
124+ public void mulCameraQuat(Quat4d quat) {;}
125+ public void mulCameraQuatImmediately(double x,double y,double z,double w) {;}
126+ public void mulCameraQuatImmediately(Quat4d quat) {;}
127+ public Quat4d getCameraQuat() {return null;}
128+ public Quat4d getCameraTargetQuat() {return null;}
129+ public void setCameraRot(double x,double y,double z) {;}
130+ public void setCameraRot(Vector3d rot) {;}
131+ public void setCameraRotImmediately(double x,double y,double z) {;}
132+ public void setCameraRotImmediately(Vector3d rot) {;}
133+ public void mulCameraRot(double x,double y,double z) {;}
134+ public void mulCameraRot(Vector3d rot) {;}
135+ public void mulCameraRotImmediately(double x,double y,double z) {;}
136+ public void mulCameraRotImmediately(Vector3d rot) {;}
137+ public Vector3d getCameraRot() {return null;}
138+ public Vector3d getCameraTargetRot() {return null;}
139+ public void setCameraRev(double x,double y,double z) {;}
140+ public void setCameraRev(Vector3d rev) {;}
141+ public void setCameraRevImmediately(double x,double y,double z) {;}
142+ public void setCameraRevImmediately(Vector3d rev) {;}
143+ public void mulCameraRev(double x,double y,double z) {;}
144+ public void mulCameraRev(Vector3d rev) {;}
145+ public void mulCameraRevImmediately(double x,double y,double z) {;}
146+ public void mulCameraRevImmediately(Vector3d rev) {;}
147+ public Vector3d getCameraRev() {return null;}
148+ public Vector3d getCameraTargetRev() {return null;}
149+ public void setCameraScale(double s) {;}
150+ public void setCameraScaleImmediately(double s) {;}
151+ public void mulCameraScale(double s) {;}
152+ public void mulCameraScaleImmediately(double s) {;}
153+ public double getCameraScale() {return 0.0;}
154+ public double getCameraTargetScale() {return 0.0;}
155+ public void setCameraLookAtPoint(Vector3d lookAt) {;}
156+ public void setCameraLookAtPointImmediately(Vector3d lookAt) {;}
157+ public void setCameraLookAtPoint(double x,double y,double z) {;}
158+ public void setCameraLookAtPointImmediately(double x,double y,double z) {;}
159+ public void setCameraLookAtPoint(Vector3d lookAt,Vector3d up) {;}
160+ public void setCameraLookAtPointImmediately(Vector3d lookAt,Vector3d up) {;}
161+ public void setCameraLookAtPoint(double x,double y,double z,Vector3d up) {;}
162+ public void setCameraLookAtPointImmediately(double x,double y,double z,Vector3d up) {;}
163+ public void setCameraLookAtPoint(A3Object a) {;}
164+ public void setCameraLookAtPoint(A3Object a,Vector3d up) {;}
165+ public void setHeadLightEnable(boolean b) {;}
166+ public void setNavigationMode(NaviMode m,Object...params) {;}
167+ public void setNavigationSpeed(double s) {;}
168+ public double getNavigationSpeed() {return 0.0;}
169+ public void setA3Controller(A3Controller c) {;}
170+ public Point3d canvasToVirtualCS(int x,int y) {return null;}
171+ public Point3d canvasToVirtualCS(int x,int y,double dis) {return null;}
172+ public Point3d canvasToPhysicalCS(int x,int y) {return null;}
173+ public Point3d canvasToPhysicalCS(int x,int y,double dis) {return null;}
174+ public Vector3d physicalCSToVirtualCS(Vector3d v) {return null;}
175+ public Point physicalCSToCanvas(Point3d p) {return null;}
176+ public Point virtualCSToCanvas(Point3d p) {return null;}
177+ public Vector3d virtualCSToPhysicalCS(Vector3d v) {return null;}
178+ public Vector3d getCameraUnitVecX() {return null;}
179+ public Vector3d getCameraUnitVecY() {return null;}
180+ public Vector3d getCameraUnitVecZ() {return null;}
181+ public A3Object pickA3(int x,int y) {return null;}
182+ public A3Object pick(Vector3d origin,Vector3d dir) {return null;}
183+ public void add(Component2D c) {;}
184+ public void del(Component2D c) {;}
185+ public void add(Component2D c,int scene) {;}
186+ public void del(Component2D c,int scene) {;}
187+ public void saveImage(File file) throws IOException {;}
188+ public BufferedImage snapshot() {return null;}
189+ public void prepareScene(int s) {;}
190+ public void changeActiveScene(int s) {;}
191+ public void add(A3Object a,int s) {;}
192+ public void del(A3Object a,int s) {;}
193+ public void setDefaultCameraLoc(double x,double y,double z,int scene) {;}
194+ public void setDefaultCameraLoc(Vector3d loc,int scene) {;}
195+ public void setDefaultCameraQuat(double x,double y,double z,double w,int scene) {;}
196+ public void setDefaultCameraQuat(Quat4d quat,int scene) {;}
197+ public void setDefaultCameraRot(double x,double y,double z,int scene) {;}
198+ public void setDefaultCameraRot(Vector3d rot,int scene) {;}
199+ public void setDefaultCameraRev(double x,double y,double z,int scene) {;}
200+ public void setDefaultCameraRev(Vector3d rev,int scene) {;}
201+ public void setDefaultCameraScale(double s,int scene) {;}
202+ public void resetCamera(int scene) {;}
203+ public void setCameraLoc(double x,double y,double z,int scene) {;}
204+ public void setCameraLoc(Vector3d loc,int scene) {;}
205+ public void setCameraLocImmediately(double x,double y,double z,int scene) {;}
206+ public void setCameraLocImmediately(Vector3d loc,int scene) {;}
207+ public void addCameraLoc(double x,double y,double z,int scene) {;}
208+ public void addCameraLoc(Vector3d loc,int scene) {;}
209+ public void addCameraLocImmediately(double x,double y,double z,int scene) {;}
210+ public void addCameraLocImmediately(Vector3d loc,int scene) {;}
211+ public Vector3d getCameraLoc(int scene) {return null;}
212+ public Vector3d getCameraTargetLoc(int scene) {return null;}
213+ public void setCameraQuat(double x,double y,double z,double w,int scene) {;}
214+ public void setCameraQuat(Quat4d quat,int scene) {;}
215+ public void setCameraQuatImmediately(double x,double y,double z,double w,int scene) {;}
216+ public void setCameraQuatImmediately(Quat4d quat,int scene) {;}
217+ public void mulCameraQuat(double x,double y,double z,double w,int scene) {;}
218+ public void mulCameraQuat(Quat4d quat,int scene) {;}
219+ public void mulCameraQuatImmediately(double x,double y,double z,double w,int scene) {;}
220+ public void mulCameraQuatImmediately(Quat4d quat,int scene) {;}
221+ public Quat4d getCameraQuat(int scene) {return null;}
222+ public Quat4d getCameraTargetQuat(int scene) {return null;}
223+ public void setCameraRot(double x,double y,double z,int scene) {;}
224+ public void setCameraRot(Vector3d rot,int scene) {;}
225+ public void setCameraRotImmediately(double x,double y,double z,int scene) {;}
226+ public void setCameraRotImmediately(Vector3d rot,int scene) {;}
227+ public void mulCameraRot(double x,double y,double z,int scene) {;}
228+ public void mulCameraRot(Vector3d rot,int scene) {;}
229+ public void mulCameraRotImmediately(double x,double y,double z,int scene) {;}
230+ public void mulCameraRotImmediately(Vector3d rot,int scene) {;}
231+ public Vector3d getCameraRot(int scene) {return null;}
232+ public Vector3d getCameraTargetRot(int scene) {return null;}
233+ public void setCameraRev(double x,double y,double z,int scene) {;}
234+ public void setCameraRev(Vector3d rev,int scene) {;}
235+ public void setCameraRevImmediately(double x,double y,double z,int scene) {;}
236+ public void setCameraRevImmediately(Vector3d rev,int scene) {;}
237+ public void mulCameraRev(double x,double y,double z,int scene) {;}
238+ public void mulCameraRev(Vector3d rev,int scene) {;}
239+ public void mulCameraRevImmediately(double x,double y,double z,int scene) {;}
240+ public void mulCameraRevImmediately(Vector3d rev,int scene) {;}
241+ public Vector3d getCameraRev(int scene) {return null;}
242+ public Vector3d getCameraTargetRev(int scene) {return null;}
243+ public void setCameraScale(double s,int scene) {;}
244+ public void setCameraScaleImmediately(double s,int scene) {;}
245+ public void mulCameraScale(double s,int scene) {;}
246+ public void mulCameraScaleImmediately(double s,int scene) {;}
247+ public double getCameraScale(int scene) {return 0.0;}
248+ public double getCameraTargetScale(int scene) {return 0.0;}
249+ public void setCameraLookAtPoint(Vector3d lookAt,int scene) {;}
250+ public void setCameraLookAtPointImmediately(Vector3d lookAt,int scene) {;}
251+ public void setCameraLookAtPoint(double x,double y,double z,int scene) {;}
252+ public void setCameraLookAtPointImmediately(double x,double y,double z,int scene) {;}
253+ public void setCameraLookAtPoint(Vector3d lookAt,Vector3d up,int scene) {;}
254+ public void setCameraLookAtPointImmediately(Vector3d lookAt,Vector3d up,int scene) {;}
255+ public void setCameraLookAtPoint(double x,double y,double z,Vector3d up,int scene) {;}
256+ public void setCameraLookAtPointImmediately(double x,double y,double z,Vector3d up,int scene) {;}
257+ public void setCameraLookAtPoint(A3Object a,int scene) {;}
258+ public void setCameraLookAtPoint(A3Object a,Vector3d up,int scene) {;}
259+ public void setNavigationMode(int scene,NaviMode m,Object...params) {;}
260+ public void setNavigationSpeed(double s,int scene) {;}
261+ public double getNavigationSpeed(int scene) {return 0.0;}
262+ public void setA3Controller(A3Controller c,int scene) {;}
263+ public void setBackground(A3Object a,int scene) {;}
264+ public void delBackground(int scene) {;}
265+ public void setAvatar(A3Object a,int scene) {;}
266+ public A3Object getAvatar(int scene) {return null;}
267+ public void addLockedA3(A3Object a) {;}
268+ public void delLockedA3(A3Object a) {;}
269+ public void delAllLockedA3() {;}
270+ public void addLockedA3(A3Object a,int scene) {;}
271+ public void delLockedA3(A3Object a,int scene) {;}
272+ public void delAllLockedA3(int scene) {;}
273+ public void setUpperDirection(A3Object.UpperDirection d) {;}
274+ public void setUpperDirection(A3Object.UpperDirection d,int scene) {;}
275+ public A3Object.UpperDirection getUpperDirection() {return null;}
276+ public A3Object.UpperDirection getUpperDirection(int scene) {return null;}
277+ public Dimension getCanvasSize() {return null;}
278+ public void cleanUp() {;}
279+ public void addA3SubCanvas(A3CanvasInterface sc) {;}
280+ public void setProjectionMode(ProjectionMode m) {;}
281+ public void setCanvasWidthInPWorld(double s) {;}
282+ public void setFieldOfView(double f) {;}
283+ public void setSoundGain(double g) {;}
284+ public double getSoundGain() {return 0.0;}
285+ public int getFPS() {return 0;}
286+ public void setUpdateInterval(long l) {;}
287+ public long getUpdateInterval() {return 0l;}
288+ public void waitForUpdate(long timeout) {;}
289+ public void insertTaskIntoRenderingLoop(Runnable task) {;}
290+ public void removeTaskFromRenderingLoop(Runnable task) {;}
291+ public void insertTaskIntoTimerLoop(Runnable task) {;}
292+ public void removeTaskFromTimerLoop(Runnable task) {;}
293+ public void setCameraInterpolateRatio(double ir) {;}
294+ public void setDepthBufferFreezeTransparent(boolean b) {;}
295+ public TransformGroup getTransformGroupForViewPlatform() {return null;}
296+ public Canvas3D getCanvas3D() {return null;}
297+ public BranchGroup getBranchGroupForViewPlatform() {return null;}
298+ public void setPickingBehavior(PickingBehavior pb) {;}
299+ public void setVirtualUniverse(A3VirtualUniverse vu) {;}
300+ public A3VirtualUniverse getVirtualUniverse() {return null;}
301+ public void setCameraLocNow(double x,double y,double z) {;}
302+ public void setCameraLocNow(Vector3d loc) {;}
303+ public void addCameraLocNow(double x,double y,double z) {;}
304+ public void addCameraLocNow(Vector3d loc) {;}
305+ public void moveCameraForwardNow(double l) {;}
306+ public void moveCameraBackwardNow(double l) {;}
307+ public void moveCameraRightNow(double l) {;}
308+ public void moveCameraLeftNow(double l) {;}
309+ public void moveCameraUpNow(double l) {;}
310+ public void moveCameraDownNow(double l) {;}
311+ public void moveCameraToNow(Vector3d v, double l) {;}
312+ public void moveCameraToNow(double x, double y, double z, double l) {;}
313+ public void moveCameraToNow(A3Object a, double l) {;}
314+ public void moveCameraForwardNow(double l,int scene) {;}
315+ public void moveCameraBackwardNow(double l,int scene) {;}
316+ public void moveCameraRightNow(double l,int scene) {;}
317+ public void moveCameraLeftNow(double l,int scene) {;}
318+ public void moveCameraUpNow(double l,int scene) {;}
319+ public void moveCameraDownNow(double l,int scene) {;}
320+ public void moveCameraToNow(Vector3d v, double l,int scene) {;}
321+ public void moveCameraToNow(double x, double y, double z, double l,int scene) {;}
322+ public void moveCameraToNow(A3Object a, double l,int scene) {;}
323+ public void setCameraQuatNow(double x,double y,double z,double w) {;}
324+ public void setCameraQuatNow(Quat4d quat) {;}
325+ public void mulCameraQuatNow(double x,double y,double z,double w) {;}
326+ public void mulCameraQuatNow(Quat4d quat) {;}
327+ public void setCameraRotNow(double x,double y,double z) {;}
328+ public void setCameraRotNow(Vector3d rot) {;}
329+ public void mulCameraRotNow(double x,double y,double z) {;}
330+ public void mulCameraRotNow(Vector3d rot) {;}
331+ public void setCameraRevNow(double x,double y,double z) {;}
332+ public void setCameraRevNow(Vector3d rev) {;}
333+ public void mulCameraRevNow(double x,double y,double z) {;}
334+ public void mulCameraRevNow(Vector3d rev) {;}
335+ public void setCameraScaleNow(double s) {;}
336+ public void mulCameraScaleNow(double s) {;}
337+ public void setCameraLookAtPointNow(Vector3d lookAt) {;}
338+ public void setCameraLookAtPointNow(double x,double y,double z) {;}
339+ public void setCameraLookAtPointNow(Vector3d lookAt,Vector3d up) {;}
340+ public void setCameraLookAtPointNow(double x,double y,double z,Vector3d up) {;}
341+ public void setCameraLookAtPointNow(A3Object a) {;}
342+ public void setCameraLookAtPointNow(A3Object a,Vector3d up) {;}
343+ public void setCameraLocNow(double x,double y,double z,int scene) {;}
344+ public void setCameraLocNow(Vector3d loc,int scene) {;}
345+ public void addCameraLocNow(double x,double y,double z,int scene) {;}
346+ public void addCameraLocNow(Vector3d loc,int scene) {;}
347+ public void setCameraQuatNow(double x,double y,double z,double w,int scene) {;}
348+ public void setCameraQuatNow(Quat4d quat,int scene) {;}
349+ public void mulCameraQuatNow(double x,double y,double z,double w,int scene) {;}
350+ public void mulCameraQuatNow(Quat4d quat,int scene) {;}
351+ public void setCameraRotNow(double x,double y,double z,int scene) {;}
352+ public void setCameraRotNow(Vector3d rot,int scene) {;}
353+ public void mulCameraRotNow(double x,double y,double z,int scene) {;}
354+ public void mulCameraRotNow(Vector3d rot,int scene) {;}
355+ public void setCameraRevNow(double x,double y,double z,int scene) {;}
356+ public void setCameraRevNow(Vector3d rev,int scene) {;}
357+ public void mulCameraRevNow(double x,double y,double z,int scene) {;}
358+ public void mulCameraRevNow(Vector3d rev,int scene) {;}
359+ public void setCameraScaleNow(double s,int scene) {;}
360+ public void mulCameraScaleNow(double s,int scene) {;}
361+ public void setCameraLookAtPointNow(Vector3d lookAt,int scene) {;}
362+ public void setCameraLookAtPointNow(double x,double y,double z,int scene) {;}
363+ public void setCameraLookAtPointNow(Vector3d lookAt,Vector3d up,int scene) {;}
364+ public void setCameraLookAtPointNow(double x,double y,double z,Vector3d up,int scene) {;}
365+ public void setCameraLookAtPointNow(A3Object a,int scene) {;}
366+ public void setCameraLookAtPointNow(A3Object a,Vector3d up,int scene) {;}
367+ public ArrayList<A3Object> getAll() {return null;}
368+ public ArrayList<A3Object> getAll(Class<? extends A3Object> c) {return null;}
369+ public ArrayList<A3Object> getAll(int scene) {return null;}
370+ public ArrayList<A3Object> getAll(Class<? extends A3Object> c,int scene) {return null;}
371+ public void setCameraLoc(A3Object a) {;}
372+ public void setCameraQuat(A3Object a) {;}
373+ public void setCameraRev(A3Object a) {;}
374+ public void setCameraScale(A3Object a) {;}
375+ public void setCameraLocRevScale(A3Object a) {;}
376+ public void setCameraLocNow(A3Object a) {;}
377+ public void setCameraQuatNow(A3Object a) {;}
378+ public void setCameraRevNow(A3Object a) {;}
379+ public void setCameraScaleNow(A3Object a) {;}
380+ public void setCameraLocRevScaleNow(A3Object a) {;}
381+ public void setCameraLoc(A3Object a,int scene) {;}
382+ public void setCameraQuat(A3Object a,int scene) {;}
383+ public void setCameraRev(A3Object a,int scene) {;}
384+ public void setCameraScale(A3Object a,int scene) {;}
385+ public void setCameraLocRevScale(A3Object a,int scene) {;}
386+ public void setCameraLocNow(A3Object a,int scene) {;}
387+ public void setCameraQuatNow(A3Object a,int scene) {;}
388+ public void setCameraRevNow(A3Object a,int scene) {;}
389+ public void setCameraScaleNow(A3Object a,int scene) {;}
390+ public void setCameraLocRevScaleNow(A3Object a,int scene) {;}
391+}
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