Ticket #15689

Support Angband/64 style traps

Open Date: 2009-03-22 16:58 Last Update: 2009-05-17 17:46

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Owner:
(None)
Type:
Status:
Open
Component:
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MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

There are 47 types of trap in Angband/64. Traps can be placed on doors and multiple traps can be placed on the same object. Check how it's implemented and redo in Vanilla Angband style code.

TRAP_CHANCE_*** (defines.h) Need to implement code to work with the trap chance defines.

(defines.h) Add trap defines (starting TRAP_EXISTS).

Need to implement trap creation spells (See SPELL_CREATESIMPLETRAP, etc.)

Ticket History (3/5 Histories)

2009-03-22 16:58 Updated by: paulblay
  • New Ticket "Support Angband/64 style traps" created
2009-03-29 23:29 Updated by: paulblay
  • Details Updated
2009-03-29 23:35 Updated by: paulblay
Comment

* (defines.h) Add trap defines (starting TRAP_EXISTS).

2009-05-05 21:28 Updated by: paulblay
  • Details Updated
2009-05-17 17:46 Updated by: paulblay
  • Details Updated

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