Adjusting JudgeLine makes beat lines/chips (dis-)appear at wrong times
When adjusting the JudgeLine up or down, the beat lines/measure lines and chips appear or disappear too early or too late.
For example, when moving the Drums JudgeLine upwards to "600" (default is "942"), the beat lines disappear before they reach the bottom of the screen.
I think they should run completely to the bottom to make it look natural.
The chips fade out after passing the JudgeLine and I think that's perfect. (No change needed)
When setting the Drums JudgeLine downwards to "1080", the chips and beat lines seem to appear correctly (unlike Guitar/Bass). (I don't know why)
For Guitar/Bass, moving the JudgeLine upwards to "0" (default is "138"), the chips and beat lines appear too late.
When moving the JudgeLine downwards to "500", the beat lines disappear before they reach the top of the screen. (The chips fade out after passing the JudgeLine, no change needed)
The Wailing image always appears and disappears at the same position, no matter where the JudgeLine is.
Because Wailing can be hit late, I think it is okay if they run through the complete lane (only disappear when hitting the Wailing?).
(Actually, like mentioned in #36695, the Wailing always appears too late (also it disappears too early, I forgot to mention that in the other ticket))
I forgot to mention one thing that is not directly related:
When changing the Guitar JudgeLine downwards (for example to "500"), the lane flash image (which lights up the lane in their color when pressing the button) stays at the top.
This is not a bug, but it looks a bit strange.
I guess extreme values like "500" are unusual, but I just wanted to mention it.