| 1 |
unit Unit1; |
| 2 |
|
| 3 |
interface |
| 4 |
|
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uses |
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System.SysUtils, System.Types, System.UITypes, System.Classes, |
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System.Variants, |
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FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.StdCtrls; |
| 9 |
|
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const |
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WidCount = 10; |
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HeiCount = 10; |
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|
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var |
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Size :integer = 64; |
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|
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type |
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TItemState = (Flag, Down, Normal); |
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|
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TItem = class |
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State: TItemState; |
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Number: integer; |
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end; |
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|
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TForm1 = class(TForm) |
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Panel1: TPanel; |
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Panel2: TPanel; |
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ImageControl1: TImageControl; |
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SpeedButton1: TSpeedButton; |
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SpeedButton2: TSpeedButton; |
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Panel3: TPanel; |
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Button1: TButton; |
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Button2: TButton; |
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Label1: TLabel; |
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Label2: TLabel; |
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procedure FormCreate(Sender: TObject); |
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procedure Panel3Paint(Sender: TObject; Canvas: TCanvas; |
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const ARect: TRectF); |
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procedure Panel3MouseDown(Sender: TObject; Button: TMouseButton; |
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Shift: TShiftState; X, Y: Single); |
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procedure FormDestroy(Sender: TObject); |
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procedure Button2Click(Sender: TObject); |
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procedure Button1Click(Sender: TObject); |
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private |
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{ private ���� } |
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FItem: array [0 .. WidCount - 1, 0 .. HeiCount - 1] of TItem; |
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Dummy: TItem; |
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function GetItem(X, Y: integer): TItem; |
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procedure SeTItem(X, Y: integer; const Value: TItem); |
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public |
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{ public ���� } |
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GameOver: Boolean; |
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Count: integer; |
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procedure CalNumber; |
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procedure OpenAround(X, Y: integer); |
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function CheckGame: Boolean; |
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property Items[X, Y: integer]: TItem read GetItem write SeTItem; |
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end; |
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|
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var |
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Form1: TForm1; |
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|
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implementation |
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|
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{$R *.fmx} |
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|
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procedure TForm1.Button1Click(Sender: TObject); |
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var |
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i: integer; |
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j: integer; |
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s: TItem; |
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begin |
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GameOver := false; |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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begin |
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s := Items[i, j]; |
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s.State := TItemState.Normal; |
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s.Number := 0; |
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end; |
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Randomize; |
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for i := 0 to Random(20) do |
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Items[Random(WidCount - 1), Random(HeiCount - 1)].Number := -1; |
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CalNumber; |
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Label1.Text := IntToStr(Count); |
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Panel3.Repaint; |
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end; |
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|
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procedure TForm1.Button2Click(Sender: TObject); |
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begin |
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Close; |
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end; |
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|
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procedure TForm1.CalNumber; |
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var |
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i: integer; |
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j: integer; |
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X: integer; |
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Y: integer; |
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k: integer; |
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begin |
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Count := 0; |
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for X := 0 to WidCount - 1 do |
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for Y := 0 to HeiCount - 1 do |
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if Items[X, Y].Number <> -1 then |
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begin |
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k := 0; |
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for i := -1 to 1 do |
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for j := -1 to 1 do |
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if Items[X + i, Y + j].Number = -1 then |
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inc(k); |
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Items[X, Y].Number := k; |
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end |
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else |
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begin |
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inc(Count); |
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end; |
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end; |
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|
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function TForm1.CheckGame: Boolean; |
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var |
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i, j: integer; |
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begin |
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result := true; |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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if (Items[i, j].Number = -1) and (Items[i, j].State <> TItemState.Flag) |
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then |
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begin |
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result := false; |
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Exit; |
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end; |
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end; |
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|
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procedure TForm1.FormCreate(Sender: TObject); |
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var |
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i: integer; |
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j: integer; |
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begin |
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{$IFDEF MSWINDOWS} |
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Size := 32; |
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{$ENDIF} |
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Panel3.Height := Size * HeiCount; |
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Panel3.Width := Panel3.Height; |
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Dummy := TItem.Create; |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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Items[i, j] := TItem.Create; |
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Button1Click(Sender); |
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end; |
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|
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procedure TForm1.FormDestroy(Sender: TObject); |
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var |
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i: integer; |
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j: integer; |
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begin |
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Dummy.Free; |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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Items[i, j].Free; |
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end; |
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|
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function TForm1.GetItem(X, Y: integer): TItem; |
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begin |
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if (X >= 0) and (X <= WidCount - 1) and (Y >= 0) and (Y <= HeiCount - 1) then |
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begin |
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result := FItem[X, Y]; |
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end |
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else |
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begin |
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result := Dummy; |
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end; |
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end; |
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|
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procedure TForm1.OpenAround(X, Y: integer); |
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var |
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i: integer; |
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j: integer; |
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s: TItem; |
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begin |
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s := Items[X, Y]; |
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if (s <> Dummy) and (s.State = TItemState.Normal) and (s.Number = 0) then |
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begin |
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s.State := TItemState.Down; |
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for i := -1 to 1 do |
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for j := -1 to 1 do |
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begin |
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s := Items[X + i, Y + j]; |
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if (s.State = TItemState.Normal) and (s.Number = 0) then |
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begin |
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OpenAround(X + i, Y + j); |
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end |
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else |
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begin |
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s.State := TItemState.Down; |
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end; |
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end; |
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end; |
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end; |
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|
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procedure TForm1.Panel3MouseDown(Sender: TObject; Button: TMouseButton; |
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Shift: TShiftState; X, Y: Single); |
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var |
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i, j, k: integer; |
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s: TItem; |
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begin |
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if GameOver = true then |
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Exit; |
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i:=Trunc(X / Size); |
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j:=Trunc(Y / Size); |
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s := Items[i, j]; |
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if SpeedButton1.IsPressed = true then |
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begin |
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if s.State = TItemState.Normal then |
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begin |
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case s.Number of |
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- 1: |
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begin |
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s.State := TItemState.Down; |
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GameOver := true; |
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end; |
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0: |
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OpenAround(i, j); |
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else |
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s.State := TItemState.Down; |
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end; |
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end; |
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end |
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else |
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begin |
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case s.State of |
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TItemState.Normal: |
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begin |
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k := 0; |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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if Items[i, j].State = TItemState.Flag then |
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inc(k); |
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if k >= Count then |
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Exit; |
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s.State := TItemState.Flag; |
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end; |
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TItemState.Flag: |
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s.State := TItemState.Normal; |
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end; |
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end; |
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if GameOver = false then |
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GameOver := CheckGame; |
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Panel3.Repaint; |
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end; |
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|
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procedure TForm1.Panel3Paint(Sender: TObject; Canvas: TCanvas; |
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const ARect: TRectF); |
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var |
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i: integer; |
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j: integer; |
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k: integer; |
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s: TRectF; |
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t: TAlphaColor; |
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begin |
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Canvas.Fill.Color := TAlphaColorRec.Gray; |
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Canvas.FillRect(RectF(0, 0, Panel3.Width, Panel3.Height), 0, 0, [], 1); |
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for i := 0 to WidCount - 1 do |
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for j := 0 to HeiCount - 1 do |
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begin |
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s := RectF(i * Size, j * Size, (i + 1) * Size, (j + 1) * Size); |
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k := Items[i, j].Number; |
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case Items[i, j].State of |
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TItemState.Flag: |
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Canvas.DrawBitmap(ImageControl1.Bitmap, RectF(16, 0, 32, 16), s, 1); |
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TItemState.Down: |
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begin |
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if k = -1 then |
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begin |
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Canvas.Fill.Color := TAlphaColorRec.Red; |
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end |
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else |
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begin |
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Canvas.Fill.Color := TAlphaColorRec.White; |
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end; |
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Canvas.FillRect(s, 0, 0, [], 1); |
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case k of |
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1: |
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t := TAlphaColorRec.Blue; |
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2: |
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t := TAlphaColorRec.Green; |
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3: |
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t := TAlphaColorRec.Red; |
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4: |
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t := TAlphaColorRec.Darkblue; |
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5: |
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t := TAlphaColorRec.Brown; |
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6: |
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t := TAlphaColorRec.Black; |
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7: |
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t := TAlphaColorRec.Darkviolet; |
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8: |
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t := TAlphaColorRec.Aqua; |
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end; |
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if k > 0 then |
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begin |
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Canvas.Fill.Color := t; |
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Canvas.FillText(s, IntToStr(k), false, 1, [], TTextAlign.Center); |
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end; |
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end; |
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end; |
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if (GameOver = true) and (k = -1) then |
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Canvas.DrawBitmap(ImageControl1.Bitmap, RectF(32, 0, 48, 16), s, 0.5); |
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end; |
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Canvas.Stroke.Color := TAlphaColorRec.White; |
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for i := 0 to WidCount - 1 do |
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Canvas.DrawLine(PointF(i * Size, 0), PointF(i * Size, Panel3.Height), 1); |
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for j := 0 to HeiCount - 1 do |
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Canvas.DrawLine(PointF(0, j * Size), PointF(Panel3.Width, j * Size), 1); |
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end; |
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|
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procedure TForm1.SeTItem(X, Y: integer; const Value: TItem); |
| 318 |
begin |
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if (X >= 0) and (X <= WidCount - 1) and (Y >= 0) and (Y <= HeiCount - 1) then |
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FItem[X, Y] := Value; |
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end; |
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|
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end. |