Ticket #42073

The Republic has Redundant Dependency on Code of Laws (S3_0, civ2civ3)

Open Date: 2021-04-26 05:00 Last Update: 2021-05-21 06:19

Reporter:
Owner:
(None)
Type:
Status:
Open
Component:
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MileStone:
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Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
1

Details

The research page shows The Republic to have a direct and an indirect (via Literacy) dependency on Code of Laws. This might be the qt gui only. I don't presently have the others to test with.

Ticket History (3/7 Histories)

2021-04-26 05:00 Updated by: chippo
  • New Ticket "The Republic has Redundant Dependency on Code of Laws (S3_0, civ2civ3)" created
2021-04-26 09:22 Updated by: cazfi
Comment

It makes a difference when tech tree holes are allowed, i.e., when one can get Literacy without knowing Code of Laws by stealing or by diplomatic treaty.

2021-04-26 16:59 Updated by: chippo
Comment

Makes sense. Close the ticket.

2021-04-26 21:07 Updated by: bard
Comment

I also noticed it. It is the same in classic ruleset. Since civ2civ3 does not allow tech holes, it could be removed. I'll do it when/if I continue working on the ruleset again. There are some other patches in my ToDo list too.

chippo, your feedback about this ruleset is very useful. Please, post here (or in the forums) if you have other suggestions.

2021-04-26 22:06 Updated by: chippo
Comment

@bard: Ja, I have a lot of little "this would be fun, that would make more sense", which I'll write up and post in the forums - after your encouragement. I have one big gripe with the ruleset as it stands right now, which I'll raise as a ticket shortly and if folx disagree, we just close it.

2021-05-21 06:19 Updated by: bard
Comment

Uploaded patch for civ2civ3 and sandbox rules where science holes are not allowed (by default).

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