Ticket #42246

Surplus waste effects

Open Date: 2021-05-12 08:32 Last Update: 2022-05-04 11:28

Reporter:
Owner:
(None)
Status:
Open
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

Ticket History (2/2 Histories)

2021-05-12 08:32 Updated by: ihnatus
  • New Ticket "Surplus waste effects" created
2022-05-04 11:28 Updated by: cazfi
Comment

d3f stuff -> next chance to get this in S3_2-d3f

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