Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted:
* In CivII, shields waste works this way (distance-related);
* can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)
Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)