Ticket #42381

Research splash

Open Date: 2021-05-24 19:16 Last Update: 2022-01-12 15:48

Reporter:
Owner:
(None)
Status:
Open
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

A feature peeked at Ways of History: in games with independent bulbs accumulation per tech, let it be possible that certain percentage of bulbs committed to the current research target (25% in that game) is distributed among other currently researchable techs. I.e., if in the start of the game you can research one of 8 techs and produce 4 bulbs towards Pottery, some other tech (priority is either random or some function from tech and turn number), e.g. Masonry, gets 1 bulb. That can make technology progress more predictable and some holes in it less exploitable.

Ticket History (2/2 Histories)

2021-05-24 19:16 Updated by: ihnatus
  • New Ticket "Research splash" created
2022-01-12 15:48 Updated by: cazfi

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