Ticket #42683

Lua: basic player editing API

Open Date: 2021-07-31 02:20 Last Update: 2024-08-26 07:25

Reporter:
Owner:
(None)
Status:
Open
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

Sub-ticket of #42501. Sciencebox editing is handled separately in #42502. Player server API should be extended with:

  • bool :rename(string new_plr_name)
  • bool :set_nation(Nation_Type nation)
  • bool :gov_change(Gov_Type government, int revolen = -1) -- edithand.c behaviour: normal govs are set immediately, gov during revolution starts untargeted revolution to anarchy with the default turns, if it is not allowed, it sends a notice to the player
  • bool :forget_tech(Tech_Type tech = NULL || int tech_id) -- edithand.c: reduces player.techs_researched
  • bool .scenario_reserved -- player flag
  • void :set_scenario_reserved(bool flag)

Server Gov_Type API must have int .changed_to property to control revolution length properly. Probably it should have also :revolution_length(Player revolter) method to get the default length (uses RNG in certain modes).

Common API should include Gov_Type game.government_during_revolution ruleset constant. Maybe we also need a constant enum for pretty checking of revolen mode option. Also, let's add here int (Player).age since it is shown in the form.

Ticket History (3/4 Histories)

2021-07-31 02:20 Updated by: ihnatus
  • New Ticket "Lua: basic player editing API" created
2021-07-31 02:58 Updated by: ihnatus
  • Details Updated
2022-04-09 07:13 Updated by: cazfi
2024-08-26 07:25 Updated by: cazfi

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