civ2civ3: adjust script that adds labels to the map
civ2civ3: minor changes to the script that adds labels to the map.
- Prevent "Great Barrier Reef" and "Great Blue Hole" from appearing near Glaciers:
Now "Glacier Bay" is Ocean adjacent to Glacier
while "Ice Shelf" is Glacier adjacent to Ocean
- Swap "Mud Volcanoes" (now on Hills) with "Valley of Geysers" (now on Plains), that makes more sense visually.
- Reduce a bit the randomness, making labels more dependant on the actual landscape:
Deep Ocean can be "Deep Trench" if fully surrounded by Deep Oceans, else "Thermal Vent"
Forest can be "Sequoia Forest" if fully surrounded by Forests, else "Millenary Trees"
- Add some more comments.
The idea of these labels was to add an extra to the tile, named "natural wonder", with some luxury bonus, but it'd require a new graphical fx. I rather leave such changes for future patches.
I think this patch is ready to be included in 3.0.0-beta3, that is why I selected it as MileStone, but feel free to change it.
No need to do changes in this ticket (I already did in my local branch), but please include ticket number (like "See osdn #42708") in the commit message. Also, the first line of the commit message should be in imperative mood ("civ2civ3: Adjust the script...")
Ok, thank you.