Ticket #43042

civ1: Increase unit hit points and firepowers

Open Date: 2021-10-14 03:34 Last Update: 2021-10-14 03:34

Reporter:
Owner:
(None)
Type:
Status:
Open
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
None
File:
None

Details

Nef reports in http://forum.freeciv.org/f/viewtopic.php?f=15&t=597&start=20#p100711 that AI handles units with just 1 hitpoint really badly. As a solution we should increase all hitpoints and firepowers (so that units would still get killed when ever hit).

Proper ruleset support for having increased firepower in *all* situations -> #43041 (making this S3_1+ only)

Ticket History (1/1 Histories)

2021-10-14 03:34 Updated by: cazfi
  • New Ticket "civ1: Increase unit hit points and firepowers" created

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