Ticket #43392

AI: AI can't change government when revolentype "Quickening" in use

Open Date: 2021-12-12 11:23 Last Update: 2021-12-16 19:13

Reporter:
Owner:
Type:
Status:
Closed
Component:
MileStone:
Priority:
5 - Medium
Severity:
5 - Medium
Resolution:
Fixed
File:
2

Details

In handle_player_change_government() anarchy is usually true for all players, and turns is zero for AI players. Turns is zero also for human players when anarchy has just ended the same turn. The check against multiple government changes at the same turn in case of "Quickening" (and also "RandQuick" once #43334 lands) assumes that turns value zero means that revolution has just ended. So any government change attempt from AI player is taken as an attempt of multiple changes, and prevented.

Ticket History (3/6 Histories)

2021-12-12 11:23 Updated by: cazfi
  • New Ticket "AI: AI can't change government when revolentype "Quickening" in use" created
2021-12-12 11:34 Updated by: cazfi
  • Resolution Update from None to Accepted
2021-12-12 12:23 Updated by: cazfi
Comment

Also S2_6 version attached. I plan to push it despite there being no plans to make further 2.6 releases.

2021-12-16 19:13 Updated by: cazfi
  • Status Update from Open to Closed
  • Owner Update from (None) to cazfi
  • Resolution Update from Accepted to Fixed

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