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Project Description

BZFlag is a 3D, multiplayer, tank battle zone, capture the flag game that pits players against each other in a networked environment. It runs on Windows 95/98/NT/2000, Linux, MacOS 10.x, Irix, Solaris, and others. An OpenGL accelerator is highly recommended, but it is playable with 3D in software.

System Requirements

System requirement is not defined
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2008-04-21 22:47

This release adds -tkannounce to announce tk on the admin channel. It adds plugins for serverControl, keepaway, koth, timedctf, teamflagreset, wwzones, and flagstay. It adds APIs for resetting bzdb, getting player pause state, reload bans and other files, shot ends, moving a flag, and exposing lag, jitter, and packet loss. There are many bugfixes and other enhancements.
Tags: Major feature enhancements

2005-01-18 09:10

The major new features in this release included support for vastly more complex worlds, physics drivers, graphics improvements, weather (rain, snow, frogs), tank treads and tracks, animations, record and playback, new flags, new commands, optimizations, and much more. Also added were a central registration system, global ban list support, network, new cheat preventions, and network optimizations.
Tags: Major feature enhancements

2004-05-29 07:06

Admin, bot, and DNS bugfixes.
Tags: Minor bugfixes

2004-01-26 08:47

Tags: Minor bugfixes

2003-12-10 16:00

This version breaks compatibility with all older
releases. Vote based kicking was added. Game
parameters like gravity and world size are now
tunable. Smarter bots were implemented. World
weapons, a bzadmin text client, autopilot, a
rabbit game style, single port networking, and new
flags were added.
Tags: Major feature enhancements

Project Resources