Cottage is a simple graphics and sound engine implemented on top of HTML 5's canvas and audio elements. It aims to be an easy to use library for Web-based game development.
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A new global function (newPPermTexture2DObject) was added in the Cottage.WGU namespace. The PatchRenderer/PatchRendererWGL and Application classes were improved. Simple shadow rendering for sprites and floor ornaments and fluid rendering have been added for browsers which support WebGL. Some other bugfixes, code cleanups, and documentation fixes are included.