Cottage is a simple graphics and sound engine implemented on top of HTML 5's canvas and audio elements. It aims to be an easy to use library for Web-based game development.
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The support for classic Internet Explorer (IE 8/7/older) via ExplorerCanvas has been completely removed. The GameApplication class has been improved. Cottage Designer has been improved.
A new global variable and new global functions were added to the Cottage namespace. A new GameApplication class was added. The GRModifier, GRModifierList, GSPlayer, and GSEnemy classes were improved. A new test application, 'game-application-test.html', was added. There were also bugfixes and code cleanups.
The HttpRequest and Application classes were improved. You can now specify fluid parameters from within Cottage Designer's scene editor. Some other bugfixes, code cleanups, and documentation fixes have been added.
A new global function (newPPermTexture2DObject) was added in the Cottage.WGU namespace. The PatchRenderer/PatchRendererWGL and Application classes were improved. Simple shadow rendering for sprites and floor ornaments and fluid rendering have been added for browsers which support WebGL. Some other bugfixes, code cleanups, and documentation fixes are included.