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Project Description

Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
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2012-03-17 06:38

This is a feature release extending the 1.0 API. It introduces major new features, most notably automatic configuration, the Sequel library, runtime reliability, and tile compounds.
Tags: Major feature enhancements

2011-12-31 06:27

Automatic local and remote configuration using the GPU-SD library, initial release of Sequel, a simplification and utility layer on top of Equalizer, runtime failure tolerance detecting hardware and software failures, tile compounds for fill-limited rendering such as direct volume rendering and interactive raytracing, distributed single-producer, multi-consumer queue, an RDMA-based connection class for InfiniBand (Linux only), and support for push-based object distribution.
Tags: Beta

2011-11-12 00:42

This is a patch release improving compatibility with external packages for Equalizer 1.0.1.
Tags: Bugfixes

2011-08-20 05:59

This is a patch release fixing eight bugs in Equalizer 1.0.
Tags: Bugfixes

2011-05-09 05:04

This release delivers a stable API, the collage network library, downloading and uploading plugins, and runtime stereo switching.
Tags: Stable

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