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Project Description

Mica (formerly known as Poe) is a system for building
network-accessible multiuser portable applications. It is a
programming language and execution environment designed
to be accessible by more than one programmer at a time. It
implements a pure Object-Oriented language, with an
instance-based inheritance model. Persistence and garbage
collection are both automatic and transparent to the
programmer. Mica is designed with programmable P2P
conferencing programs, multiplayer online games, and other
collaborative applications in mind.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2002-06-29 03:03
0.8

This release has the ability to open multiple persistent and non-persistent object pools, syntax and object model changes to differentiate public method slots and self-defined instance variable slots, cleanups of memory leaks and overflows, a major VM overhaul (the task scheduler and frame layout have been refactored), network daemon extensions and fix-ups, and a service providing SOAP over DIME over a persistent TCP connection, with an example client written in Python.
Tags: Development, Major feature enhancements

2002-05-22 10:00
0.7-alpha2

This release includes fixes for some reference count bugs that caused fatal crashes, the addition of some network related features (including proper disconnection handling and a "detach" primitive), and an extensible demonstration chat server core written entirely in Poe's scripting language.
Tags: Development, Minor feature enhancements

2002-05-07 05:06
0.7-alpha

Inclusion of a MOO-style telnet loop (bin/poedaemon) allowing use of a "core" image compiled by a build utility (bin/poemakedb).
Tags: Development, Initial freshmeat announcement

Project Resources