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Project Description

OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable implementation of the game that will run on Linux, Windows, and Mac OS X. No game data is distributed with the code; the user must already own a copy of Morrowind to use the software.

System Requirements

System requirement is not defined
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2012-12-20 14:14

This release implemented all missing dialogue filters, mercantile skill, persuasion dialogue, and a 2nd layer for the global map. Animation now pauses while the game is paused. The player race now changes visually during character creation. An initial implementation of AI package classes was added. Various bugs were fixed. There were various engine code and scripting improvements.

2010-06-23 02:17

This version is a complete rewrite in C++. All D code has been culled, and all modules have been rewritten. The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.

2009-03-04 04:06

This release adds a GUI (based on MyGUI) that mimics the original Morrowind GUI. It also adds a scripting engine (Monster) and moves several internal functions over to the scripting system. The Windows DLL package also has some updates, including a newer openal32.dll that fixes sound issues.
Tags: Major feature enhancements

2008-11-06 23:18

This version adds support for collision detection
and simple physics through the Bullet physics

2008-08-31 18:00

The sound library was switched from Audiere to
OpenAL and FFmpeg. Various other updates were
Tags: Minor feature enhancements

Project Resources