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Project Description

PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2005-07-01 09:03
1.8.4

SSG intersection tests now work with backfacing
polygons. Export to OpenInventor has been added.
Inport/export support for ASC files has been
added. Various code optimizations and improvements
were made. ssgAnimTransforms were implemented.
Improvements were made to AC loader. The joystick
code was updated for changes in Linux. Fixes were
made for FreeBSD.
Tags: Major feature enhancements

2004-11-01 10:44
1.8.3

This version adds support for both OS X and MSVC. It fixes
keyboard bugs under Windows and some sound bugs. There
were various code cleanups.
Tags: Minor bugfixes

2002-09-03 04:39
1.6.0

Some fancy new rendering features (water, fire, particles, etc.), many more UI widgets, better portability, and much more.
Tags: Major bugfixes

2001-07-29 01:16
1.4.2

Some casts to NET to allow it to compile under Red Hat 7.1, a fix for a small bug in puFilePicker, and a fix for a divide by zero error in ssgaSphere for spheres with very low requested polygon counts.
Tags: Minor feature enhancements

2001-01-30 15:13
1.1.11

Initial freshmeat announcement; bugfixes necessary for Pretty-Poly Editor official releases, Tux_AQFH versions 1.0.9+, and the latest FlightGear CVS.

Project Resources