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Project Description

SDL is a library that allows you portable low-level access to a video framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to write portable games which run on many different platforms.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-01-30 15:13
1.0.6

This will hopefully be the last in the SDL 1.0 series. Changes include: Relative mouse motion works automatically in X11 fullscreen mode; DGA mouse support is now selectable via environment variable; SDL now opens /dev/dsp by default instead of ESD, unless you set the ESPEAKER environment variable; SDL now detects audio cards which are misconfigured on Linux and disables audio at runtime if it detects that audio isn't playing; Alt-Enter functionality has been disabled by default. It is still available programmatically - see the WhatsNew file for details; I now consider the MacOS support to be stable (tested with MacOS 9)

2001-01-30 15:13
1.0.4

SDL 1.0.4 fixes a crash on monochrome and pseudocolor video displays under Linux, and adds improved audio support - including initial audio support under MacOS, improved WaveOut audio under Win32, and optional DMA audio under Linux. SDL 1.0.4 also has initial support for OpenBSD.

2001-01-30 15:13
1.0.3

Improved framebuffer console support under Linux, use of mouse warping to provide relative mouse motion when input is grabbed and the cursor is hidden, and functionality under a fresh Win95 installation.

2001-01-30 15:13
1.0.2

Improved MacOS support, framebuffer console hardware acceleration on Linux, and a MUCH-improved fullscreen X11 video driver.

2001-01-30 15:13
1.0.1

Initial MacOS support.

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