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Project Description

TripleA is a clone of the popular board game "Axis & Allies", which is a turn based strategy wargame. TripleA also acts as a game engine allowing creation of custom games with similar mechanics to Axis and Allies. It supports online play, network play, play-by-email, and single player vs AI or hot-seat. It comes with 11 different maps and the option to download more from online repositories. Most games take place during World War II, though there are mods to play other conflicts like the Napoleonic wars, or Lord of the Rings.

System Requirements

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-08-28 04:10
0.4.9

AI for 2nd edition rules is added (experimental) A bug has been fixed where defending subs got first strike fire, even if an enemy destroyer was present. Changes in Battle Panel relating to SWING event thread to stop game from freezing in battle mode (need testing). A bug is fixed for units crossing water. Now crossesWater only returns true if the route starts and ends on land and also contains a water territory. Clean up of neutrality violation messages (4th ed). Now defending planes can land in any adjacent territory if their carrier is lost in combat (4th ed).
Tags: Major bugfixes

2004-06-06 00:37
0.4.8

Phantom unit fixes were made. Automatic casualty
selection was added. Some history fixes were done.
Tags: Minor bugfixes

2004-05-17 11:05
0.4.5

Fixed a bug that could cause the server to crash in long games, added a node in the history to summarize the units lost in a battle, added scrolling to the chat window, and fixed a bug that prevented tanks from moving through captured territories in a non-combat move.
Tags: Major bugfixes

2004-05-11 18:08
0.4.4

The map problem where Mexico was touching the East
US was fixed. Several bugfixes were made. Showing
random stats in the client is now working. An
error that the history writer could throw due to
messages arriving out of order was fixed. A
non-harmful stack trace that could be produced by
typing large numbers during production was fixed.
Air units are now allowed to retreat from
amphibious battles in the 4th edition. The
reorganization of the map image files was
finished.
Tags: Minor bugfixes

2004-05-03 11:04
0.4.3

This release fixed all of the map/connection issues. The sz
14,15,16 boundaries were changed, and East US now touches
Mexico. The US capital was moved to East US, and the
German sub in the Atlantic was moved to the correct sea zone.
Users can now view dice stats (menu game->show dice stats).
The game now loads faster with thousands of units in the
game XML file, and the PBEM dice roll window no longer
pushes the battle window behind the main window. The user
docs were improved.
Tags: Minor bugfixes

Project Resources