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Project Description

Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2005-09-29 02:25
0.3.2

The mouse picking has been greatly improved through the use of the collision detection library OpCode. Improved terrain handling has been implemented through the switch to the OgrePaging Landscape Scene Manager. Adjustments and polish to the GUI and user experience have been made. WFUT is now used for automatic media downloading, allowing content to be added to the game after distribution. Many more console commands have been added, and the ability to change configuration settings in-game has been implemented. There have been various bugfixes.
Tags: Major feature enhancements

2005-06-16 02:53
0.3.1

Wielded entities are now shown in the hands of the
characters. Support has been added for areas, such as
ploughed fields or leaf covered ground. Many new models
have been added such as better trees, turnips, carrots, a
boat, a market stall etc. Many graphics systems
optimizations have been made, including removal of
inefficient terrain rendering code. Much better use is now
made of fragment and vertex shaders.
Tags: Major feature enhancements

2005-05-10 23:47
0.3.0

New widgets have been added for help and character creation. The layout of widgets has been imrpoved. Updates have been made to use Ogre 1.0.1 and CEGUI 0.2.0. Updates have been made to use Eris 1.3.5, Atlas 0.5.9, Varconf 0.6.2, and Mercator 0.2.2. A memory leak in the Model code has been fixed. Missing resources are now better handled. Preliminary sound support has been added. Vertex and fragment shaders for terrain have been imrpoved. Better foliage such as grass and flowers through the use of GPU shaders has been implemented.

2005-02-03 01:19
0.2.0

The client can model a full 3d world with dynamic terrain generation. It has an easy to use GUI system with widgets for server browsing, login, and character selection, and context menus for in game interaction. It has support for experimental graphical features such as dynamically generated trees, realistic water, and ground cover.
Tags: Initial freshmeat announcement

Project Resources