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Project Description

Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for several platforms, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2005-06-13 20:46
7.5.0-0pre.0.20050612

This release is mostly geared towards game designers, since a number of new features were added for game design. There are some bugfixes in this release. This is snapshot release, so some things may be broken. Bugfixes include a crash in Sdlconq, improper unit property assignments in the network receive code, and a crash in Skelconq's argument parsing. There are more materials consumption restrictions. Operational roles are starting to take over for plans. Much old cruft in the code has been removed.
Tags: Minor feature enhancements

2005-05-01 08:18
7.5.0-0pre.0.20050501

This is primarily a bugfix, minor feature, and game update
release. All sorts of little fixes, some new terrain and unit
graphics, and a couple of changes to some of the games (Opal
is quite pretty, now, using a new terrain set imported from a
set originally designed for FreeCiv).
Tags: Minor bugfixes

2005-04-16 14:30
7.5.0-0pre.0.20050416

This release fixes an economy bug, which caused AI-controlled fighters to crash frequently. It also improves the AI's use of transports, spreads around unit construction choices, speeds up AI performance, and fixes the problem with naval units being produced in land-locked cities.
Tags: Minor feature enhancements

2005-03-23 09:05
7.5.0-0pre.0.20050322

This release implements cell-unit, unit-cell, and cell-cell
transfers as part of the new backdrop economy model.
There were updates for some games, and some progress
regarding AI improvements. Various small UI bugs and
gameplay bugs have been squashed.
Tags: Minor feature enhancements

2005-02-26 07:49
7.5.0-0pre.0.20050225

Bugfixes were made for gameplay, AI, and display issues and new supply/economy code was introduced for designers and players.
Tags: Major bugfixes

Project Resources