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Project Description

Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for several platforms, multiple AIs, networking for multi-player games, and an extensive game library. The games in the library range from ancient civilizations to the far future, from simple to very complicated. Xconq's forte is turn-based strategy with overhead map views, using a hexagonally-tiled world. It includes a game design language GDL, which is a declarative language that lets you define the units, terrain, etc, then fill in tables defining their interaction. Literally hundreds of different properties and tables are available to the game designer.

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Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-11-16 20:29
7.5pre

This release adds a number of new games, as well as new features,
including improved support for unit experience, increased numbers of
unit graphics, and, in general, a host of new tables in GDL that improve
gameplay and appearance.
Tags: Major feature enhancements

2001-01-30 15:14
7.4.1

This release features a new Tolkien-inspired game "Lord of the Rings", a "Carrier Battles" game and "Coral Sea" scenario, ability to see all units in a stack, more flexibility when starting up network games, better feedback when units can't do things, isometric map display (Unix only), and many Mac interface improvements. There are also a number of smaller changes.

2001-01-30 15:14
7.3.2

A new improved Unix/X11 GUI written in TCL/Tk, a Windows port, better graphics, a technology tree, variable-size cities, Civ-type games, active independent units, many other smaller additions, and hordes of bugfixes.

2001-01-30 15:14
7.22

Project Resources