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hengband: Commit

変愚蛮怒のメインリポジトリです


Commit MetaInfo

Revision15d3e52034e240cc87463ba1426e05106c1d9a5e (tree)
Time2018-12-06 23:55:48
AuthorDeskull <deskull@user...>
CommiterDeskull

Log Message

[Refactor] #37353 コメント整理 / Refactor comments.

Change Summary

Incremental Difference

--- a/src/bldg.c
+++ b/src/bldg.c
@@ -1911,8 +1911,6 @@ static bool kankin(void)
19111911
19121912 /* Auto-inscription */
19131913 autopick_alter_item(item_new, FALSE);
1914-
1915- /* Handle stuff */
19161914 handle_stuff();
19171915
19181916 change = TRUE;
@@ -4499,8 +4497,6 @@ void do_cmd_bldg(void)
44994497
45004498 /* Notice stuff */
45014499 notice_stuff();
4502-
4503- /* Handle stuff */
45044500 handle_stuff();
45054501 }
45064502
--- a/src/cmd-item.c
+++ b/src/cmd-item.c
@@ -1521,8 +1521,6 @@ void do_cmd_locate(void)
15211521 p_ptr->redraw |= (PR_MAP);
15221522
15231523 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
1524-
1525- /* Handle stuff */
15261524 handle_stuff();
15271525 }
15281526
--- a/src/cmd1.c
+++ b/src/cmd1.c
@@ -556,8 +556,6 @@ void carry(bool pickup)
556556 p_ptr->redraw |= (PR_MAP);
557557
558558 p_ptr->window |= (PW_OVERHEAD);
559-
560- /* Handle stuff */
561559 handle_stuff();
562560
563561 /* Automatically pickup/destroy/inscribe items */
@@ -895,8 +893,6 @@ bool move_player_effect(POSITION ny, POSITION nx, BIT_FLAGS mpe_mode)
895893
896894 /* For get everything when requested hehe I'm *NASTY* */
897895 if (dun_level && (d_info[dungeon_type].flags1 & DF1_FORGET)) wiz_dark();
898-
899- /* Handle stuff */
900896 if (mpe_mode & MPE_HANDLE_STUFF) handle_stuff();
901897
902898 if (p_ptr->pclass == CLASS_NINJA)
--- a/src/cmd2.c
+++ b/src/cmd2.c
@@ -2214,8 +2214,6 @@ void do_cmd_rest(void)
22142214
22152215 /* Redraw the state */
22162216 p_ptr->redraw |= (PR_STATE);
2217-
2218- /* Handle stuff */
22192217 handle_stuff();
22202218
22212219 /* Refresh */
--- a/src/effects.c
+++ b/src/effects.c
@@ -423,8 +423,6 @@ bool set_blind(TIME_EFFECT v)
423423 p_ptr->redraw |= (PR_MAP);
424424
425425 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
426-
427- /* Handle stuff */
428426 handle_stuff();
429427 return (TRUE);
430428 }
@@ -511,8 +509,6 @@ bool set_confused(TIME_EFFECT v)
511509 if (!notice) return (FALSE);
512510
513511 if (disturb_state) disturb(FALSE, FALSE);
514-
515- /* Handle stuff */
516512 handle_stuff();
517513 return (TRUE);
518514 }
@@ -562,8 +558,6 @@ bool set_poisoned(TIME_EFFECT v)
562558 if (!notice) return (FALSE);
563559
564560 if (disturb_state) disturb(FALSE, FALSE);
565-
566- /* Handle stuff */
567561 handle_stuff();
568562 return (TRUE);
569563 }
@@ -627,8 +621,6 @@ bool set_afraid(TIME_EFFECT v)
627621 if (!notice) return (FALSE);
628622
629623 if (disturb_state) disturb(FALSE, FALSE);
630-
631- /* Handle stuff */
632624 handle_stuff();
633625 return (TRUE);
634626 }
@@ -687,8 +679,6 @@ bool set_paralyzed(TIME_EFFECT v)
687679
688680 /* Redraw the state */
689681 p_ptr->redraw |= (PR_STATE);
690-
691- /* Handle stuff */
692682 handle_stuff();
693683 return (TRUE);
694684 }
@@ -755,8 +745,6 @@ bool set_image(TIME_EFFECT v)
755745 p_ptr->update |= (PU_MONSTERS);
756746
757747 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
758-
759- /* Handle stuff */
760748 handle_stuff();
761749 return (TRUE);
762750 }
@@ -812,8 +800,6 @@ bool set_fast(TIME_EFFECT v, bool do_dec)
812800
813801 /* Recalculate bonuses */
814802 p_ptr->update |= (PU_BONUS);
815-
816- /* Handle stuff */
817803 handle_stuff();
818804 return (TRUE);
819805 }
@@ -871,8 +857,6 @@ bool set_lightspeed(TIME_EFFECT v, bool do_dec)
871857
872858 /* Recalculate bonuses */
873859 p_ptr->update |= (PU_BONUS);
874-
875- /* Handle stuff */
876860 handle_stuff();
877861 return (TRUE);
878862 }
@@ -926,8 +910,6 @@ bool set_slow(TIME_EFFECT v, bool do_dec)
926910
927911 /* Recalculate bonuses */
928912 p_ptr->update |= (PU_BONUS);
929-
930- /* Handle stuff */
931913 handle_stuff();
932914 return (TRUE);
933915 }
@@ -985,8 +967,6 @@ bool set_shield(TIME_EFFECT v, bool do_dec)
985967
986968 /* Recalculate bonuses */
987969 p_ptr->update |= (PU_BONUS);
988-
989- /* Handle stuff */
990970 handle_stuff();
991971 return (TRUE);
992972 }
@@ -1044,8 +1024,6 @@ bool set_tsubureru(TIME_EFFECT v, bool do_dec)
10441024
10451025 /* Recalculate bonuses */
10461026 p_ptr->update |= (PU_BONUS);
1047-
1048- /* Handle stuff */
10491027 handle_stuff();
10501028 return (TRUE);
10511029 }
@@ -1103,8 +1081,6 @@ bool set_magicdef(TIME_EFFECT v, bool do_dec)
11031081
11041082 /* Recalculate bonuses */
11051083 p_ptr->update |= (PU_BONUS);
1106-
1107- /* Handle stuff */
11081084 handle_stuff();
11091085 return (TRUE);
11101086 }
@@ -1161,8 +1137,6 @@ bool set_blessed(TIME_EFFECT v, bool do_dec)
11611137
11621138 /* Recalculate bonuses */
11631139 p_ptr->update |= (PU_BONUS);
1164-
1165- /* Handle stuff */
11661140 handle_stuff();
11671141 return (TRUE);
11681142 }
@@ -1223,8 +1197,6 @@ bool set_hero(TIME_EFFECT v, bool do_dec)
12231197
12241198 /* Recalculate hitpoints */
12251199 p_ptr->update |= (PU_HP);
1226-
1227- /* Handle stuff */
12281200 handle_stuff();
12291201 return (TRUE);
12301202 }
@@ -1285,8 +1257,6 @@ bool set_shero(TIME_EFFECT v, bool do_dec)
12851257
12861258 /* Recalculate hitpoints */
12871259 p_ptr->update |= (PU_HP);
1288-
1289- /* Handle stuff */
12901260 handle_stuff();
12911261 return (TRUE);
12921262 }
@@ -1340,8 +1310,6 @@ bool set_protevil(TIME_EFFECT v, bool do_dec)
13401310 if (!notice) return (FALSE);
13411311
13421312 if (disturb_state) disturb(FALSE, FALSE);
1343-
1344- /* Handle stuff */
13451313 handle_stuff();
13461314 return (TRUE);
13471315 }
@@ -1416,8 +1384,6 @@ bool set_wraith_form(TIME_EFFECT v, bool do_dec)
14161384
14171385 /* Recalculate bonuses */
14181386 p_ptr->update |= (PU_BONUS);
1419-
1420- /* Handle stuff */
14211387 handle_stuff();
14221388 return (TRUE);
14231389
@@ -1496,8 +1462,6 @@ bool set_invuln(TIME_EFFECT v, bool do_dec)
14961462
14971463 /* Recalculate bonuses */
14981464 p_ptr->update |= (PU_BONUS);
1499-
1500- /* Handle stuff */
15011465 handle_stuff();
15021466 return (TRUE);
15031467 }
@@ -1555,8 +1519,6 @@ bool set_tim_esp(TIME_EFFECT v, bool do_dec)
15551519 /* Recalculate bonuses */
15561520 p_ptr->update |= (PU_BONUS);
15571521 p_ptr->update |= (PU_MONSTERS);
1558-
1559- /* Handle stuff */
15601522 handle_stuff();
15611523 return (TRUE);
15621524 }
@@ -1616,8 +1578,6 @@ bool set_tim_invis(TIME_EFFECT v, bool do_dec)
16161578
16171579 /* Update the monsters */
16181580 p_ptr->update |= (PU_MONSTERS);
1619-
1620- /* Handle stuff */
16211581 handle_stuff();
16221582 return (TRUE);
16231583 }
@@ -1677,8 +1637,6 @@ bool set_tim_infra(TIME_EFFECT v, bool do_dec)
16771637
16781638 /* Update the monsters */
16791639 p_ptr->update |= (PU_MONSTERS);
1680-
1681- /* Handle stuff */
16821640 handle_stuff();
16831641 return (TRUE);
16841642 }
@@ -1735,8 +1693,6 @@ bool set_tim_regen(TIME_EFFECT v, bool do_dec)
17351693
17361694 /* Recalculate bonuses */
17371695 p_ptr->update |= (PU_BONUS);
1738-
1739- /* Handle stuff */
17401696 handle_stuff();
17411697 return (TRUE);
17421698 }
@@ -1793,8 +1749,6 @@ bool set_tim_stealth(TIME_EFFECT v, bool do_dec)
17931749
17941750 /* Recalculate bonuses */
17951751 p_ptr->update |= (PU_BONUS);
1796-
1797- /* Handle stuff */
17981752 handle_stuff();
17991753 return (TRUE);
18001754 }
@@ -1908,8 +1862,6 @@ bool set_tim_levitation(TIME_EFFECT v, bool do_dec)
19081862
19091863 /* Recalculate bonuses */
19101864 p_ptr->update |= (PU_BONUS);
1911-
1912- /* Handle stuff */
19131865 handle_stuff();
19141866 return (TRUE);
19151867 }
@@ -1963,8 +1915,6 @@ bool set_tim_sh_touki(TIME_EFFECT v, bool do_dec)
19631915 if (!notice) return (FALSE);
19641916
19651917 if (disturb_state) disturb(FALSE, FALSE);
1966-
1967- /* Handle stuff */
19681918 handle_stuff();
19691919 return (TRUE);
19701920 }
@@ -2021,8 +1971,6 @@ bool set_tim_sh_fire(TIME_EFFECT v, bool do_dec)
20211971
20221972 /* Recalculate bonuses */
20231973 p_ptr->update |= (PU_BONUS);
2024-
2025- /* Handle stuff */
20261974 handle_stuff();
20271975 return (TRUE);
20281976 }
@@ -2079,8 +2027,6 @@ bool set_tim_sh_holy(TIME_EFFECT v, bool do_dec)
20792027
20802028 /* Recalculate bonuses */
20812029 p_ptr->update |= (PU_BONUS);
2082-
2083- /* Handle stuff */
20842030 handle_stuff();
20852031 return (TRUE);
20862032 }
@@ -2137,8 +2083,6 @@ bool set_tim_eyeeye(TIME_EFFECT v, bool do_dec)
21372083
21382084 /* Recalculate bonuses */
21392085 p_ptr->update |= (PU_BONUS);
2140-
2141- /* Handle stuff */
21422086 handle_stuff();
21432087 return (TRUE);
21442088 }
@@ -2196,8 +2140,6 @@ bool set_resist_magic(TIME_EFFECT v, bool do_dec)
21962140
21972141 /* Recalculate bonuses */
21982142 p_ptr->update |= (PU_BONUS);
2199-
2200- /* Handle stuff */
22012143 handle_stuff();
22022144 return (TRUE);
22032145 }
@@ -2254,8 +2196,6 @@ bool set_tim_reflect(TIME_EFFECT v, bool do_dec)
22542196
22552197 /* Recalculate bonuses */
22562198 p_ptr->update |= (PU_BONUS);
2257-
2258- /* Handle stuff */
22592199 handle_stuff();
22602200 return (TRUE);
22612201 }
@@ -2310,8 +2250,6 @@ bool set_multishadow(TIME_EFFECT v, bool do_dec)
23102250
23112251 /* Recalculate bonuses */
23122252 p_ptr->update |= (PU_BONUS);
2313-
2314- /* Handle stuff */
23152253 handle_stuff();
23162254 return (TRUE);
23172255 }
@@ -2368,8 +2306,6 @@ bool set_dustrobe(TIME_EFFECT v, bool do_dec)
23682306
23692307 /* Recalculate bonuses */
23702308 p_ptr->update |= (PU_BONUS);
2371-
2372- /* Handle stuff */
23732309 handle_stuff();
23742310 return (TRUE);
23752311 }
@@ -2426,8 +2362,6 @@ bool set_kabenuke(TIME_EFFECT v, bool do_dec)
24262362
24272363 /* Recalculate bonuses */
24282364 p_ptr->update |= (PU_BONUS);
2429-
2430- /* Handle stuff */
24312365 handle_stuff();
24322366 return (TRUE);
24332367 }
@@ -2493,8 +2427,6 @@ bool set_tsuyoshi(TIME_EFFECT v, bool do_dec)
24932427
24942428 /* Recalculate hitpoints */
24952429 p_ptr->update |= (PU_HP);
2496-
2497- /* Handle stuff */
24982430 handle_stuff();
24992431 return (TRUE);
25002432 }
@@ -2571,8 +2503,6 @@ bool set_ele_attack(u32b attack_type, TIME_EFFECT v)
25712503 p_ptr->redraw |= (PR_STATUS);
25722504
25732505 p_ptr->update |= (PU_BONUS);
2574-
2575- /* Handle stuff */
25762506 handle_stuff();
25772507
25782508 return (TRUE);
@@ -2650,8 +2580,6 @@ bool set_ele_immune(u32b immune_type, TIME_EFFECT v)
26502580 p_ptr->redraw |= (PR_STATUS);
26512581
26522582 p_ptr->update |= (PU_BONUS);
2653-
2654- /* Handle stuff */
26552583 handle_stuff();
26562584
26572585 return (TRUE);
@@ -2706,8 +2634,6 @@ bool set_oppose_acid(TIME_EFFECT v, bool do_dec)
27062634 p_ptr->redraw |= (PR_STATUS);
27072635
27082636 if (disturb_state) disturb(FALSE, FALSE);
2709-
2710- /* Handle stuff */
27112637 handle_stuff();
27122638 return (TRUE);
27132639 }
@@ -2761,8 +2687,6 @@ bool set_oppose_elec(TIME_EFFECT v, bool do_dec)
27612687 p_ptr->redraw |= (PR_STATUS);
27622688
27632689 if (disturb_state) disturb(FALSE, FALSE);
2764-
2765- /* Handle stuff */
27662690 handle_stuff();
27672691 return (TRUE);
27682692 }
@@ -2817,8 +2741,6 @@ bool set_oppose_fire(TIME_EFFECT v, bool do_dec)
28172741 p_ptr->redraw |= (PR_STATUS);
28182742
28192743 if (disturb_state) disturb(FALSE, FALSE);
2820-
2821- /* Handle stuff */
28222744 handle_stuff();
28232745 return (TRUE);
28242746 }
@@ -2872,8 +2794,6 @@ bool set_oppose_cold(TIME_EFFECT v, bool do_dec)
28722794 p_ptr->redraw |= (PR_STATUS);
28732795
28742796 if (disturb_state) disturb(FALSE, FALSE);
2875-
2876- /* Handle stuff */
28772797 handle_stuff();
28782798 return (TRUE);
28792799 }
@@ -2928,8 +2848,6 @@ bool set_oppose_pois(TIME_EFFECT v, bool do_dec)
29282848 p_ptr->redraw |= (PR_STATUS);
29292849
29302850 if (disturb_state) disturb(FALSE, FALSE);
2931-
2932- /* Handle stuff */
29332851 handle_stuff();
29342852 return (TRUE);
29352853 }
@@ -3086,8 +3004,6 @@ bool set_stun(TIME_EFFECT v)
30863004
30873005 /* Redraw the "stun" */
30883006 p_ptr->redraw |= (PR_STUN);
3089-
3090- /* Handle stuff */
30913007 handle_stuff();
30923008 return (TRUE);
30933009 }
@@ -3283,8 +3199,6 @@ bool set_cut(TIME_EFFECT v)
32833199
32843200 /* Redraw the "cut" */
32853201 p_ptr->redraw |= (PR_CUT);
3286-
3287- /* Handle stuff */
32883202 handle_stuff();
32893203 return (TRUE);
32903204 }
@@ -3481,8 +3395,6 @@ bool set_food(TIME_EFFECT v)
34813395
34823396 /* Redraw hunger */
34833397 p_ptr->redraw |= (PR_HUNGER);
3484-
3485- /* Handle stuff */
34863398 handle_stuff();
34873399 return (TRUE);
34883400 }
@@ -4787,8 +4699,6 @@ bool set_ultimate_res(TIME_EFFECT v, bool do_dec)
47874699
47884700 /* Recalculate bonuses */
47894701 p_ptr->update |= (PU_BONUS);
4790-
4791- /* Handle stuff */
47924702 handle_stuff();
47934703 return (TRUE);
47944704 }
@@ -4839,8 +4749,6 @@ bool set_tim_res_nether(TIME_EFFECT v, bool do_dec)
48394749
48404750 /* Recalculate bonuses */
48414751 p_ptr->update |= (PU_BONUS);
4842-
4843- /* Handle stuff */
48444752 handle_stuff();
48454753 return (TRUE);
48464754 }
@@ -4891,8 +4799,6 @@ bool set_tim_res_time(TIME_EFFECT v, bool do_dec)
48914799
48924800 /* Recalculate bonuses */
48934801 p_ptr->update |= (PU_BONUS);
4894-
4895- /* Handle stuff */
48964802 handle_stuff();
48974803 return (TRUE);
48984804 }
--- a/src/files.c
+++ b/src/files.c
@@ -6100,8 +6100,6 @@ void do_cmd_save_game(int is_autosave)
61006100
61016101 /* Clear messages */
61026102 msg_print(NULL);
6103-
6104- /* Handle stuff */
61056103 handle_stuff();
61066104
61076105 prt(_("ゲームをセーブしています...", "Saving game..."), 0, 0);
@@ -6584,8 +6582,6 @@ static void show_info(void)
65846582
65856583 /* Hack -- Recalculate bonuses */
65866584 p_ptr->update |= (PU_BONUS);
6587-
6588- /* Handle stuff */
65896585 handle_stuff();
65906586
65916587 /* Flush all input keys */
@@ -6781,8 +6777,6 @@ void close_game(void)
67816777 bool do_send = TRUE;
67826778
67836779 /* cptr p = "[i:キャラクタの情報, f:ファイル書き出し, t:スコア, x:*鑑定*, ESC:ゲーム終了]"; */
6784-
6785- /* Handle stuff */
67866780 handle_stuff();
67876781
67886782 /* Flush the messages */
--- a/src/spells3.c
+++ b/src/spells3.c
@@ -2620,8 +2620,6 @@ bool identify_fully(bool only_equip)
26202620
26212621 /* Mark the item as fully known */
26222622 o_ptr->ident |= (IDENT_MENTAL);
2623-
2624- /* Handle stuff */
26252623 handle_stuff();
26262624
26272625 object_desc(o_name, o_ptr, 0);
--- a/src/store.c
+++ b/src/store.c
@@ -3668,8 +3668,6 @@ msg_format("%sを $%ldで購入しました。", o_name, (long)price);
36683668 {
36693669 o_ptr->pval -= j_ptr->pval;
36703670 }
3671-
3672- /* Handle stuff */
36733671 handle_stuff();
36743672
36753673 /* Note how many slots the store used to have */
@@ -3782,8 +3780,6 @@ msg_format("%sを $%ldで購入しました。", o_name, (long)price);
37823780 msg_format("You have %s (%c).",
37833781 #endif
37843782 o_name, index_to_label(item_new));
3785-
3786- /* Handle stuff */
37873783 handle_stuff();
37883784
37893785 /* Take note if we take the last one */
@@ -4104,8 +4100,6 @@ msg_format("%sを $%ldで売却しました。", o_name, (long)price);
41044100 autopick_alter_item(item, FALSE);
41054101
41064102 inven_item_optimize(item);
4107-
4108- /* Handle stuff */
41094103 handle_stuff();
41104104
41114105 /* The store gets that (known) item */
@@ -4166,8 +4160,6 @@ msg_format("%sを $%ldで売却しました。", o_name, (long)price);
41664160 inven_item_increase(item, -amt);
41674161 inven_item_describe(item);
41684162 inven_item_optimize(item);
4169-
4170- /* Handle stuff */
41714163 handle_stuff();
41724164
41734165 /* Let the home carry it */
@@ -4197,8 +4189,6 @@ msg_format("%sを $%ldで売却しました。", o_name, (long)price);
41974189 inven_item_increase(item, -amt);
41984190 inven_item_describe(item);
41994191 inven_item_optimize(item);
4200-
4201- /* Handle stuff */
42024192 handle_stuff();
42034193
42044194 /* Let the home carry it */
@@ -4959,8 +4949,6 @@ void do_cmd_store(void)
49594949
49604950 /* Notice stuff */
49614951 notice_stuff();
4962-
4963- /* Handle stuff */
49644952 handle_stuff();
49654953
49664954 /* Pack Overflow */
@@ -5041,8 +5029,6 @@ void do_cmd_store(void)
50415029 inven_item_increase(item, -255);
50425030 inven_item_describe(item);
50435031 inven_item_optimize(item);
5044-
5045- /* Handle stuff */
50465032 handle_stuff();
50475033
50485034 /* Let the home carry it */
--- a/src/wizard2.c
+++ b/src/wizard2.c
@@ -74,8 +74,6 @@ void do_cmd_rerate(bool display)
7474 p_ptr->redraw |= (PR_HP);
7575
7676 p_ptr->window |= (PW_PLAYER);
77-
78- /* Handle stuff */
7977 handle_stuff();
8078
8179 if (display)
--- a/src/xtra2.c
+++ b/src/xtra2.c
@@ -49,8 +49,6 @@ void check_experience(void)
4949
5050 /* Redraw experience */
5151 p_ptr->redraw |= (PR_EXP);
52-
53- /* Handle stuff */
5452 handle_stuff();
5553
5654
@@ -68,8 +66,6 @@ void check_experience(void)
6866 p_ptr->redraw |= (PR_LEV | PR_TITLE);
6967
7068 p_ptr->window |= (PW_PLAYER);
71-
72- /* Handle stuff */
7369 handle_stuff();
7470 }
7571
@@ -114,8 +110,6 @@ void check_experience(void)
114110
115111 /* HPとMPの上昇量を表示 */
116112 level_up = 1;
117-
118- /* Handle stuff */
119113 handle_stuff();
120114
121115 level_up = 0;
@@ -203,8 +197,6 @@ void check_experience(void)
203197 p_ptr->redraw |= (PR_LEV | PR_TITLE);
204198
205199 p_ptr->window |= (PW_PLAYER | PW_SPELL);
206-
207- /* Handle stuff */
208200 handle_stuff();
209201 }
210202
@@ -2088,8 +2080,6 @@ bool change_panel(POSITION dy, POSITION dx)
20882080 p_ptr->update |= (PU_MONSTERS);
20892081
20902082 p_ptr->redraw |= (PR_MAP);
2091-
2092- /* Handle stuff */
20932083 handle_stuff();
20942084
20952085 /* Success */
@@ -3600,8 +3590,6 @@ bool target_set(BIT_FLAGS mode)
36003590 p_ptr->redraw |= (PR_MAP);
36013591
36023592 p_ptr->window |= (PW_OVERHEAD);
3603-
3604- /* Handle stuff */
36053593 handle_stuff();
36063594
36073595 /* Recalculate interesting grids */
@@ -3690,8 +3678,6 @@ bool target_set(BIT_FLAGS mode)
36903678 p_ptr->redraw |= (PR_MAP);
36913679
36923680 p_ptr->window |= (PW_OVERHEAD);
3693-
3694- /* Handle stuff */
36953681 handle_stuff();
36963682
36973683 /* Recalculate interesting grids */
@@ -3808,8 +3794,6 @@ bool target_set(BIT_FLAGS mode)
38083794 p_ptr->redraw |= (PR_MAP);
38093795
38103796 p_ptr->window |= (PW_OVERHEAD);
3811-
3812- /* Handle stuff */
38133797 handle_stuff();
38143798
38153799 /* Recalculate interesting grids */
@@ -3932,8 +3916,6 @@ bool target_set(BIT_FLAGS mode)
39323916 p_ptr->redraw |= (PR_MAP);
39333917
39343918 p_ptr->window |= (PW_OVERHEAD);
3935-
3936- /* Handle stuff */
39373919 handle_stuff();
39383920
39393921 /* Failure to set target */
@@ -5084,8 +5066,6 @@ bool tgt_pt(POSITION *x_ptr, POSITION *y_ptr)
50845066 p_ptr->redraw |= (PR_MAP);
50855067
50865068 p_ptr->window |= (PW_OVERHEAD);
5087-
5088- /* Handle stuff */
50895069 handle_stuff();
50905070 }
50915071 else /* move cursor to next stair and change panel */
@@ -5172,8 +5152,6 @@ bool tgt_pt(POSITION *x_ptr, POSITION *y_ptr)
51725152 p_ptr->redraw |= (PR_MAP);
51735153
51745154 p_ptr->window |= (PW_OVERHEAD);
5175-
5176- /* Handle stuff */
51775155 handle_stuff();
51785156
51795157 *x_ptr = x;
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