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hengband: Commit

変愚蛮怒のメインリポジトリです


Commit MetaInfo

Revision873e672498918458a261f3a81b3907127494e7d3 (tree)
Time2003-08-27 22:54:34
Authormogami <mogami@0568...>
Commitermogami

Log Message

維持コストの説明文修正。

Change Summary

Incremental Difference

--- a/lib/help/jmonster.txt
+++ b/lib/help/jmonster.txt
@@ -164,14 +164,13 @@
164164 コマンドで指示する事ができます。「プレイヤーを巻き込む範囲魔法を使う」
165165 を(ON)にすればいいのです。
166166
167-最後に、ペットの制御を維持するのには大きな精神力が必要となります。最初
168-やその後の数体は「フリー」ですが、その後はMPの回復率が下がります。ペッ
169-ト達のレベルの合計が大きければ大きいほど、MPの回復率は小さくなります。
170-そして、維持コストが100%を超えるとMPは回復せずに逆に下がり始めます。戦
171-士や騎兵等のMPを持たない職業の場合はペットの維持コストが100%MPを超えた
172-時点でそれ以上ペットを維持する事ができなくなります。何体かのペットを即
173-座に解放しなければならないでしょう。他の怪物を召喚するような怪物をペッ
174-トにするときはこのことを忘れないようにして下さい。
167+最後に、ペットの制御を維持するのには大きな精神力が必要となり、ペット達
168+のレベルの合計が大きければ大きいほど、MPの回復率は小さくなります。そし
169+て、維持コストが100%を超えるとMPは回復せずに逆に下がり始めます。戦士や
170+騎兵等のMPを持たない職業の場合はペットの維持コストが100%を超えた時点で
171+それ以上ペットを維持する事ができなくなります。何体かのペットを即座に解
172+放しなければならないでしょう。他の怪物を召喚するような怪物をペットにす
173+るときはこのことを忘れないようにして下さい。
175174
176175
177176 --- ペットの入手 ---
--- a/lib/help/monster.txt
+++ b/lib/help/monster.txt
@@ -181,32 +181,33 @@ an attack of amnesia.
181181 ***** <Pets>
182182 === Pets and Riding ===
183183
184-In Hengband, pets are very useful. In other variants (such as Zangband),
185-your pets are often so eager to destroy your opponents that they may
186-forget all about you, and you get trampled under their feet as they
187-charge at your foe. In Hengband, however, pets will never attack you
188-by mistake; you can walk around in safety even as your pet Great Hell
189-Wyrm breaths. Pets will also never be irritated with you; their will is
190-perfectly dominated by you, and all pets are permanently your pets.
191-
192-One might think that they can make the game much easier. It is of
193-course highly satisfying to send your pet Great Hell Wyrm into a Troll
184+In Hengband, pets are very useful. In other variants (such as
185+Zangband), your pets are often so eager to destroy your opponents that
186+they may forget all about you, and you get trampled under their feet
187+as they charge at your foe. In Hengband, however, pets will never
188+attack you by mistake; you can walk around in safety even as your pet
189+Great Hell Wyrm breaths. Pets will also never be irritated with you;
190+their will is perfectly dominated by you, and all pets are permanently
191+your pets.
192+
193+One might think that they can make the game much easier. It is of
194+course highly satisfying to send your pet Great Hell Wyrm into a Troll
194195 pit and wait outside listening for the howls of agony and terror, the
195-sounds of guts splattering, bones crunching and so on. But one should
196+sounds of guts splattering, bones crunching and so on. But one should
196197 not expect to gain any experience and item drops for such a combat:
197198 you will only gain experience and items for creatures to whom you
198199 deliver the death blow yourself.
199200
200-Monsters which get killed by a pet don't drop items. This feature of
201+Monsters which get killed by a pet don't drop items. This feature of
201202 Hengband is unique and severe, and you might complain about it because
202203 this feature is not very realistic, but this is a well-thought-out
203204 result of weighing game balance with reality.
204205
205206 Finally, it takes a lot of mental energy to maintain your control over
206-charmed monsters. The first monster or the first few are 'free',
207-but after that maintaining the control will start taxing your mana
208-regain rate. The higher the sum of the levels of your pets the less
209-mana you will be able to regain. Keep this in mind if you have a pet
207+charmed monsters, and start taxing your mana regain rate. The higher
208+the sum of the levels of your pets the less mana you will be able to
209+regain. And after the upkeep became more then 100% mana, you begin to
210+lose mana rather than regain. Keep this in mind if you have a pet
210211 which can summon or otherwise produce more pets...
211212
212213
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