変愚蛮怒のメインリポジトリです
Revision | d7ed12d23bef47c44b0a5b791fbadfc857f9375f (tree) |
---|---|
Time | 2018-03-15 21:24:45 |
Author | Deskull <desull@user...> |
Commiter | Deskull |
hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除。 / Rename hack_mind to is_loading_now. Delete unused variable inven_nxt.
@@ -5644,7 +5644,7 @@ static void dungeon(bool load_game) | ||
5644 | 5644 | base_level = dun_level; |
5645 | 5645 | |
5646 | 5646 | /* Reset various flags */ |
5647 | - hack_mind = FALSE; | |
5647 | + is_loading_now = FALSE; | |
5648 | 5648 | |
5649 | 5649 | /* Not leaving */ |
5650 | 5650 | p_ptr->leaving = FALSE; |
@@ -5812,7 +5812,7 @@ static void dungeon(bool load_game) | ||
5812 | 5812 | /* Reset the object generation level */ |
5813 | 5813 | object_level = base_level; |
5814 | 5814 | |
5815 | - hack_mind = TRUE; | |
5815 | + is_loading_now = TRUE; | |
5816 | 5816 | |
5817 | 5817 | if (p_ptr->energy_need > 0 && !p_ptr->inside_battle && |
5818 | 5818 | (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena)) |
@@ -189,7 +189,6 @@ extern bool shimmer_monsters; | ||
189 | 189 | extern bool shimmer_objects; |
190 | 190 | extern bool repair_monsters; |
191 | 191 | extern bool repair_objects; |
192 | -extern s16b inven_nxt; | |
193 | 192 | extern s16b inven_cnt; |
194 | 193 | extern s16b equip_cnt; |
195 | 194 | extern s16b o_max; |
@@ -204,7 +203,7 @@ extern int leaving_quest; | ||
204 | 203 | extern bool reinit_wilderness; |
205 | 204 | extern bool multi_rew; |
206 | 205 | extern char summon_kin_type; |
207 | -extern bool hack_mind; | |
206 | +extern bool is_loading_now; | |
208 | 207 | extern bool hack_mutation; |
209 | 208 | |
210 | 209 |
@@ -6127,7 +6127,7 @@ void do_cmd_save_game(int is_autosave) | ||
6127 | 6127 | (void)strcpy(p_ptr->died_from, _("(元気に生きている)", "(alive and well)")); |
6128 | 6128 | |
6129 | 6129 | /* HACK -- don't get sanity blast on updating view */ |
6130 | - hack_mind = FALSE; | |
6130 | + is_loading_now = FALSE; | |
6131 | 6131 | |
6132 | 6132 | /* Update stuff */ |
6133 | 6133 | update_stuff(); |
@@ -6136,7 +6136,7 @@ void do_cmd_save_game(int is_autosave) | ||
6136 | 6136 | mproc_init(); |
6137 | 6137 | |
6138 | 6138 | /* HACK -- reset the hackish flag */ |
6139 | - hack_mind = TRUE; | |
6139 | + is_loading_now = TRUE; | |
6140 | 6140 | } |
6141 | 6141 | |
6142 | 6142 |
@@ -1978,7 +1978,7 @@ void sanity_blast(monster_type *m_ptr, bool necro) | ||
1978 | 1978 | } |
1979 | 1979 | else power *= 2; |
1980 | 1980 | |
1981 | - if (!hack_mind) | |
1981 | + if (!is_loading_now) | |
1982 | 1982 | return; /* No effect yet, just loaded... */ |
1983 | 1983 | |
1984 | 1984 | if (!m_ptr->ml) |
@@ -153,8 +153,7 @@ bool shimmer_objects; /* Hack -- optimize multi-hued objects */ | ||
153 | 153 | bool repair_monsters; /* Hack -- optimize detect monsters */ |
154 | 154 | bool repair_objects; /* Hack -- optimize detect objects */ |
155 | 155 | |
156 | -s16b inven_nxt; /* Hack -- unused */ | |
157 | -bool hack_mind; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による以上抑止 */ | |
156 | +bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */ | |
158 | 157 | bool hack_mutation; |
159 | 158 | |
160 | 159 | s16b inven_cnt; /* Number of items in inventory */ |
@@ -5697,7 +5697,7 @@ void calc_bonuses(void) | ||
5697 | 5697 | if (p_ptr->icky_wield[i]) |
5698 | 5698 | { |
5699 | 5699 | msg_print(_("今の装備はどうも自分にふさわしくない気がする。", "You do not feel comfortable with your weapon.")); |
5700 | - if (hack_mind) | |
5700 | + if (is_loading_now) | |
5701 | 5701 | { |
5702 | 5702 | chg_virtue(V_FAITH, -1); |
5703 | 5703 | } |
@@ -5744,7 +5744,7 @@ void calc_bonuses(void) | ||
5744 | 5744 | if (heavy_armor()) |
5745 | 5745 | { |
5746 | 5746 | msg_print(_("装備が重くてバランスを取れない。", "The weight of your armor disrupts your balance.")); |
5747 | - if (hack_mind) | |
5747 | + if (is_loading_now) | |
5748 | 5748 | { |
5749 | 5749 | chg_virtue(V_HARMONY, -1); |
5750 | 5750 | } |