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hengband: Commit

変愚蛮怒のメインリポジトリです


Commit MetaInfo

Revisiond7ed12d23bef47c44b0a5b791fbadfc857f9375f (tree)
Time2018-03-15 21:24:45
AuthorDeskull <desull@user...>
CommiterDeskull

Log Message

hack_mind を is_loading_now に改名。未使用変数 inven_nxt を削除。 / Rename hack_mind to is_loading_now. Delete unused variable inven_nxt.

Change Summary

Incremental Difference

--- a/src/dungeon.c
+++ b/src/dungeon.c
@@ -5644,7 +5644,7 @@ static void dungeon(bool load_game)
56445644 base_level = dun_level;
56455645
56465646 /* Reset various flags */
5647- hack_mind = FALSE;
5647+ is_loading_now = FALSE;
56485648
56495649 /* Not leaving */
56505650 p_ptr->leaving = FALSE;
@@ -5812,7 +5812,7 @@ static void dungeon(bool load_game)
58125812 /* Reset the object generation level */
58135813 object_level = base_level;
58145814
5815- hack_mind = TRUE;
5815+ is_loading_now = TRUE;
58165816
58175817 if (p_ptr->energy_need > 0 && !p_ptr->inside_battle &&
58185818 (dun_level || p_ptr->leaving_dungeon || p_ptr->inside_arena))
--- a/src/externs.h
+++ b/src/externs.h
@@ -189,7 +189,6 @@ extern bool shimmer_monsters;
189189 extern bool shimmer_objects;
190190 extern bool repair_monsters;
191191 extern bool repair_objects;
192-extern s16b inven_nxt;
193192 extern s16b inven_cnt;
194193 extern s16b equip_cnt;
195194 extern s16b o_max;
@@ -204,7 +203,7 @@ extern int leaving_quest;
204203 extern bool reinit_wilderness;
205204 extern bool multi_rew;
206205 extern char summon_kin_type;
207-extern bool hack_mind;
206+extern bool is_loading_now;
208207 extern bool hack_mutation;
209208
210209
--- a/src/files.c
+++ b/src/files.c
@@ -6127,7 +6127,7 @@ void do_cmd_save_game(int is_autosave)
61276127 (void)strcpy(p_ptr->died_from, _("(元気に生きている)", "(alive and well)"));
61286128
61296129 /* HACK -- don't get sanity blast on updating view */
6130- hack_mind = FALSE;
6130+ is_loading_now = FALSE;
61316131
61326132 /* Update stuff */
61336133 update_stuff();
@@ -6136,7 +6136,7 @@ void do_cmd_save_game(int is_autosave)
61366136 mproc_init();
61376137
61386138 /* HACK -- reset the hackish flag */
6139- hack_mind = TRUE;
6139+ is_loading_now = TRUE;
61406140 }
61416141
61426142
--- a/src/monster2.c
+++ b/src/monster2.c
@@ -1978,7 +1978,7 @@ void sanity_blast(monster_type *m_ptr, bool necro)
19781978 }
19791979 else power *= 2;
19801980
1981- if (!hack_mind)
1981+ if (!is_loading_now)
19821982 return; /* No effect yet, just loaded... */
19831983
19841984 if (!m_ptr->ml)
--- a/src/variable.c
+++ b/src/variable.c
@@ -153,8 +153,7 @@ bool shimmer_objects; /* Hack -- optimize multi-hued objects */
153153 bool repair_monsters; /* Hack -- optimize detect monsters */
154154 bool repair_objects; /* Hack -- optimize detect objects */
155155
156-s16b inven_nxt; /* Hack -- unused */
157-bool hack_mind; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による以上抑止 */
156+bool is_loading_now; /*!< ロード直後にcalc_bonus()時の徳変化、及びsanity_blast()による異常を抑止する */
158157 bool hack_mutation;
159158
160159 s16b inven_cnt; /* Number of items in inventory */
--- a/src/xtra1.c
+++ b/src/xtra1.c
@@ -5697,7 +5697,7 @@ void calc_bonuses(void)
56975697 if (p_ptr->icky_wield[i])
56985698 {
56995699 msg_print(_("今の装備はどうも自分にふさわしくない気がする。", "You do not feel comfortable with your weapon."));
5700- if (hack_mind)
5700+ if (is_loading_now)
57015701 {
57025702 chg_virtue(V_FAITH, -1);
57035703 }
@@ -5744,7 +5744,7 @@ void calc_bonuses(void)
57445744 if (heavy_armor())
57455745 {
57465746 msg_print(_("装備が重くてバランスを取れない。", "The weight of your armor disrupts your balance."));
5747- if (hack_mind)
5747+ if (is_loading_now)
57485748 {
57495749 chg_virtue(V_HARMONY, -1);
57505750 }
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