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// |
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// HMXSPFTreeController.m |
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// HMXSPFComponent |
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// |
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// Created by Hori,Masaki on 11/01/11. |
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// |
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|
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/* |
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This source code is release under the New BSD License. |
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Copyright (c) 2011-2012, masakih |
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All rights reserved. |
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|
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ソースコード形式かバイナリ形式か、変更するかしないかを問わず、以下の条件を満たす場合に |
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限り、再頒布および使用が許可されます。 |
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|
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1, ソースコードを再頒布する場合、上記の著作権表示、本条件一覧、および下記免責条項を含 |
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めること。 |
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2, バイナリ形式で再頒布する場合、頒布物に付属のドキュメント等の資料に、上記の著作権表 |
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示、本条件一覧、および下記免責条項を含めること。 |
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3, 書面による特別の許可なしに、本ソフトウェアから派生した製品の宣伝または販売促進に、 |
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コントリビューターの名前を使用してはならない。 |
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本ソフトウェアは、著作権者およびコントリビューターによって「現状のまま」提供されており、 |
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明示黙示を問わず、商業的な使用可能性、および特定の目的に対する適合性に関する暗黙の保証 |
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も含め、またそれに限定されない、いかなる保証もありません。著作権者もコントリビューター |
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も、事由のいかんを問わず、 損害発生の原因いかんを問わず、かつ責任の根拠が契約であるか |
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厳格責任であるか(過失その他の)不法行為であるかを問わず、仮にそのような損害が発生する |
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可能性を知らされていたとしても、本ソフトウェアの使用によって発生した(代替品または代用 |
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サービスの調達、使用の喪失、データの喪失、利益の喪失、業務の中断も含め、またそれに限定 |
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されない)直接損害、間接損害、偶発的な損害、特別損害、懲罰的損害、または結果損害につい |
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て、一切責任を負わないものとします。 |
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------------------------------------------------------------------- |
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Copyright (c) 2011-2012, masakih |
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All rights reserved. |
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|
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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1, Redistributions of source code must retain the above copyright |
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notice, this list of conditions and the following disclaimer. |
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2, Redistributions in binary form must reproduce the above copyright |
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notice, this list of conditions and the following disclaimer in |
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the documentation and/or other materials provided with the |
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distribution. |
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3, The names of its contributors may be used to endorse or promote |
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products derived from this software without specific prior |
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written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
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FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
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COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
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INCIDENTAL, SPECIAL,EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
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BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
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LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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|
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|
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#import "HMXSPFTreeController.h" |
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|
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#import "HMXSPFComponent.h" |
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|
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@interface HMXSPFTreeController() |
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@property (assign) HMXSPFComponent *component; |
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@end |
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|
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@implementation HMXSPFTreeController |
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@synthesize playedIndexPath = _playedIndexPath; |
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@synthesize component = _component; |
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|
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- (void)setContent:(id)content |
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{ |
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if(content && ![content isKindOfClass:[HMXSPFComponent class]]) { |
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[NSException raise:NSInvalidArgumentException |
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format:@"%s argument Must be instance of HMXSPFComponent or subclass. but argument class is %@", |
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__PRETTY_FUNCTION__, [content class]]; |
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} |
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[super setContent:content]; |
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|
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self.component = content; |
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// set played indexPath to first playable component. |
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|
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id comp = [self arrangedObjects]; |
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id children = [comp childNodes]; |
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while([children count] != 0) { |
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comp = [children objectAtIndex:0]; |
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children = [comp childNodes]; |
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} |
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self.playedIndexPath = [comp indexPath]; |
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} |
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|
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- (HMXSPFComponent *)playedComponent |
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{ |
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return [[[self arrangedObjects] descendantNodeAtIndexPath:self.playedIndexPath] representedObject]; |
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} |
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|
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- (void)setPlayedIndexPath:(NSIndexPath *)indexPath |
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{ |
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NSUInteger *indexP = NULL; |
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id node = [[self arrangedObjects] descendantNodeAtIndexPath:indexPath]; |
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if(node) { |
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id hoge = _playedIndexPath; |
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_playedIndexPath = [indexPath retain]; |
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[hoge release]; |
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NSUInteger length = [indexPath length]; |
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@try { |
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NSIndexPath *deletedFirstIndex = nil; |
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indexP = calloc(sizeof(NSUInteger), length); |
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if(!indexP) { |
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[NSException raise:NSMallocException |
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format:@"Not enough memory"]; |
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} |
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[indexPath getIndexes:indexP]; |
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deletedFirstIndex = [NSIndexPath indexPathWithIndexes:indexP + 1 |
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length:length - 1]; |
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|
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[self.component setSelectionIndexPath:deletedFirstIndex]; |
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} |
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@catch (id ex) { |
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@throw; |
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} |
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@finally{ |
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free(indexP); |
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} |
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} |
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} |
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- (NSIndexPath *)playedIndexPath |
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{ |
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return _playedIndexPath; |
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} |
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|
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- (void)playNext |
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{ |
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NSUInteger index = [self.playedIndexPath indexAtPosition:[self.playedIndexPath length] - 1]; |
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NSIndexPath *indexPath = [self.playedIndexPath indexPathByRemovingLastIndex]; |
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self.playedIndexPath = [indexPath indexPathByAddingIndex:index + 1]; |
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} |
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- (void)playPrevious |
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{ |
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NSUInteger index = [self.playedIndexPath indexAtPosition:[self.playedIndexPath length] - 1]; |
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NSIndexPath *indexPath = [self.playedIndexPath indexPathByRemovingLastIndex]; |
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self.playedIndexPath = [indexPath indexPathByAddingIndex:index - 1]; |
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} |
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|
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|
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@end |