OpenGL Extensions Viewer
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Renderer: ATI Radeon HD 4870 OpenGL Engine
Vendor: ATI Technologies Inc.
Memory: 512 MB
Version: 2.1 ATI-1.6.6
Shading language version: 1.20
Max texture size: 4096 x 4096
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 4096 x 4096
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 4096
Max varying floats: 40
Max samples: 0
Max draw buffers: 8
OpenGL driver version check (Current: 2.1 ATI-1.6.6, Latest known: 2.1 ATI-1.6.0):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.
Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.
Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.
Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.
S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.
Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.
Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.
Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)
Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)
Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.
Occlusion test support
This feature provides hardware accelerated culling for objects.
Point sprite support
This feature improves performance in some particle systems.
OpenGL Shading Language support
This feature enables high level shading language for shaders.
Frame buffer object support
This feature enables render to texture functionality.