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�}�j���A��--Blender2.5<br /> |
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<a id="Your_First_Animation_in_30_plus_30_Minutes_Part_I" name="Your_First_Animation_in_30_plus_30_Minutes_Part_I"></a> |
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<h1><span class="editsection">[ <a title="���W��: 30����30Minutes Part I����������First Animation" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=1">edit |
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</a>] </span><span class="mw-headline">Your |
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First Animation in 30 plus 30 Minutes Part I </span><br /> |
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30����30�������������������A�j���[�V���� Part 1<br /> |
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</h1> |
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<p>This chapter will guide you through the animation of a small |
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"Gingerbread Man" character.<br /> |
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�{�����������u�W���W���[�u���b�h�E�}���v�L�����N�^���A�j���[�V���������������������������������B<br /> |
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We will describe each step completely, but we will assume that you have |
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read the <a title="Doc: 2.5/�}�j���A��/�C���^�t�F�[�X" href="interface.html">interface </a>chapter, and that |
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you understand the conventions used throughout this book.<br /> |
| 157 |
���������e�X�e�b�v�����������S���������������A��������<a title="Doc: 2.5/�}�j���A��/�C���^�t�F�[�X" href="interface.html">�C���^�[�t�F�[�X</a>�������������A�����}�j���A���������g�p���� |
| 158 |
�����K���������������������O�����������B<br /> |
| 159 |
</p> |
| 160 |
<p>In Part I of this tutorial we'll build a <i>still </i>Gingerbread |
| 161 |
Man.<br /> |
| 162 |
�����`���[�g���A����Part I�����A����������������Gingerbread Man�����������B<br /> |
| 163 |
Then, in Part II, we will make him walk.<br /> |
| 164 |
�������APart II�����A�����������������������B<br /> |
| 165 |
</p> |
| 166 |
<div> |
| 167 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 168 |
<tbody> |
| 169 |
<tr> |
| 170 |
<td> |
| 171 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Note<br /> |
| 172 |
����<br /> |
| 173 |
</div> |
| 174 |
<div style="margin: 2px; padding: 2px;">For a much |
| 175 |
more in-depth introduction to Blender that focuses on character |
| 176 |
animation, check out the<br /> |
| 177 |
�L�����N�^�E�A�j���[�V���������_����������Blender�������������O���I���������������A�`�F�b�N�A�E�g�����B<br /> |
| 178 |
<p><a title="Doc: �`���[�g���A��/�A�j���[�V����/BSoD/�L�����N�^�[�A�j���[�V����" href="http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation"><b>Blender |
| 179 |
Summer of Documentation Introduction to Character Animation </b></a>tutorial |
| 180 |
(this is written for V2.4x but still can be very instructive).<br /> |
| 181 |
�����[���L�����N�^�[�A�j���[�V�������t�H�[�J�X����Blender������������<br /> |
| 182 |
<a title="Doc: �`���[�g���A��/�A�j���[�V����/BSoD/�L�����N�^�[�A�j���[�V����" href="http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation"><b>Blender |
| 183 |
Summer of Documentation Introduction to Character Animation </b></a>�� |
| 184 |
�`�F�b�N�������������B(�������o�[�W����2.4x�������������������������A���������������L�v����)<br /> |
| 185 |
</p> |
| 186 |
<div class="thumb tleft"> |
| 187 |
<div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA�f��02.jpg" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-demo-02.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-demo-02.jpg" border="0" height="55" width="75" /> </a> |
| 188 |
<div class="thumbcaption"> |
| 189 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-demo-02.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 190 |
</div> |
| 191 |
</div> |
| 192 |
</div> |
| 193 |
<div class="thumb tleft"> |
| 194 |
<div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA-weightPaint-29.jpg" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-weightPaint-29.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-weightpaint-29.jpg" border="0" height="56" width="75" /> </a> |
| 195 |
<div class="thumbcaption"> |
| 196 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-weightPaint-29.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 197 |
</div> |
| 198 |
</div> |
| 199 |
</div> |
| 200 |
<div class="thumb tleft"> |
| 201 |
<div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA���{�f�B�[25.jpg���������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-lower-body-25.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-lower-body-25.jpg" border="0" height="56" width="75" /> </a> |
| 202 |
<div class="thumbcaption"> |
| 203 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-lower-body-25.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 204 |
</div> |
| 205 |
</div> |
| 206 |
</div> |
| 207 |
<p><br style="clear: both;" /> |
| 208 |
Just like the "Gus the Gingerbread Man" tutorial you see here, the BSoD |
| 209 |
Intro to Character Animation tutorial assumes no prior knowledge.<br /> |
| 210 |
����������������������������"Gus the Gingerbread |
| 211 |
Man"�@�`���[�g���A�����������A����BSoD���L�����N�^�[�A�j���[�V�������`���[�g���A�����\���m�����S���O���������������B<br /> |
| 212 |
It guides you through the process of making a walking, talking |
| 213 |
character from scratch and covers many powerful features of Blender not |
| 214 |
found here.<br /> |
| 215 |
���������������A�������������������������L�����N�^�[�������v���Z�X���������������������A������������Blender���������������������J�o�[���� |
| 216 |
�������B<br /> |
| 217 |
</p> |
| 218 |
The BSoD Intro to Character Animation also has a downloadable <a class="internal" title="�L�����N�^�[�A�j���[�V����19 Sept 2006.pdf��������" href="http://wiki.blender.org/uploads/6/66/Introduction_to_Character_Animation_19_Sept_2006.pdf">PDF |
| 219 |
version ( <i>3.75 MB </i>) </a>for offline viewing.<br /> |
| 220 |
����BSoD���L�����N�^�[�A�j���[�V�������`���[�g���A�������_�E�����[�h���\���I�t���C�����{������������<a class="internal" title="�L�����N�^�[�A�j���[�V����19 Sept 2006.pdf��������" href="http://wiki.blender.org/uploads/6/66/Introduction_to_Character_Animation_19_Sept_2006.pdf">PDF |
| 221 |
�t�@�C��( <i>3.75 MB </i>) </a>�����������B</div> |
| 222 |
</td> |
| 223 |
</tr> |
| 224 |
</tbody> |
| 225 |
</table> |
| 226 |
</div> |
| 227 |
<p><br /> |
| 228 |
</p> |
| 229 |
<a id="Warming_up" name="Warming_up"></a> |
| 230 |
<h2><span class="editsection">[ <a title="���W��: �E�H�[�~���O�A�b�v" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=2">edit |
| 231 |
</a>] </span><span class="mw-headline">Warming |
| 232 |
up </span><br /> |
| 233 |
�E�H�[�~���O�A�b�v<br /> |
| 234 |
</h2> |
| 235 |
<p>Let's start Blender.<br /> |
| 236 |
Blender���N�������������B<br /> |
| 237 |
On the screen you should see the default set-up. A camera, a light, and |
| 238 |
a cube.<br /> |
| 239 |
�X�N���[�������������������f�t�H���g���J�����A���C�g�A���������������������������������B<br /> |
| 240 |
The cube should already be selected, as indicated by its orange outline.<br /> |
| 241 |
�������������I�����W�F���������������������A�������I���������������������B<br /> |
| 242 |
( <i>Default Blender screen as soon as you start it. </i>).<br /> |
| 243 |
(�f�t�H���g��Blender���X�N���[�������������N���������������\�����������B)<br /> |
| 244 |
</p> |
| 245 |
<div class="center"> |
| 246 |
<div class="thumb tnone"> |
| 247 |
<div style="width: 632px;" class="thumbinner"><a class="image" title="����(������)���n�������������ABlender�����f�����f�t�H���g�B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.001.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.001.jpg" border="0" height="387" width="630" /> </a> |
| 248 |
<div class="thumbcaption"> |
| 249 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.001.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 250 |
Default Blender screen as soon as you start it (small).<br /> |
| 251 |
�N���������������\��������Blender���f�t�H���g������(����������)<br /> |
| 252 |
(����:small�������w���������������������������������A�����T�C�Y�����������H)</div> |
| 253 |
</div> |
| 254 |
</div> |
| 255 |
</div> |
| 256 |
<p>We will organize our working area by placing objects on |
| 257 |
different layers where we can hide them;<br /> |
| 258 |
�������������������[�L���O�G���A��������(�I�u�W�F�N�g)���B�����������������������C���[���I�u�W�F�N�g���u���������\���������B<br /> |
| 259 |
we can also bring them back in the current scene whenever we need them.<br /> |
| 260 |
���������K�v�������������A���������������V�[���������������������o�������B<br /> |
| 261 |
Here is how layers work:<br /> |
| 262 |
���������������������C���[������������������������:<br /> |
| 263 |
</p> |
| 264 |
<div> |
| 265 |
<div class="thumb tright"> |
| 266 |
<div style="width: 151px;" class="thumbinner"><a class="image" title="�w�����������������������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.002.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.002.jpg" border="0" height="55" width="149" /> </a> |
| 267 |
<div class="thumbcaption">Layer visibility controls.<br /> |
| 268 |
���������C���[���R���g���[��<br /> |
| 269 |
</div> |
| 270 |
</div> |
| 271 |
</div> |
| 272 |
</div> |
| 273 |
<p>Blender provides you with twenty layers to help organize your |
| 274 |
work.<br /> |
| 275 |
Blender���A���������d�����\����������������������20�������C���[���p�������������B<br /> |
| 276 |
You can see which layers are currently visible from the group of twenty |
| 277 |
buttons in the 3D window header ( <i>Layer visibility controls </i>).<br /> |
| 278 |
��������3D�E�B���h�E�w�b�_�[������20�����{�^���O���[�v�����������C���[�����������������������������B<br /> |
| 279 |
You can change the visible layer with <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>and |
| 280 |
toggle visibility with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /></span></span>.<br /> |
| 281 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>�� |
| 282 |
�����������C���[���������������o�������A������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /></span></span>�� |
| 283 |
�����I�����������B<br /> |
| 284 |
The last layer that is turned on becomes the active layer.<br /> |
| 285 |
�������I�����������C���[���A�N�e�B�u���C���[�����������B<br /> |
| 286 |
The active layer is where all new objects that will be created are |
| 287 |
stored.<br /> |
| 288 |
�A�N�e�B�u���C���[�����V�������������S�����I�u�W�F�N�g���i�[���������B<br /> |
| 289 |
</p> |
| 290 |
<p><br /> |
| 291 |
So let's clean up the place.<br /> |
| 292 |
���������������������������������B</p> |
| 293 |
<div> |
| 294 |
<div class="thumb tright"> |
| 295 |
<div style="width: 313px;" class="thumbinner"><a class="image" title="Layer�|�b�v�A�b�v����Move�B" href="http://wiki.blender.org/index.php/File:Move_to_Layer_toolbox.png"><img class="thumbimage" alt="" src="../img/move_to_layer_toolbox.png" border="0" height="69" width="311" /> </a> |
| 296 |
<div class="thumbcaption">The Move to Layer popup.<br /> |
| 297 |
�|�b�v�A�b�v�����C���[���������B<br /> |
| 298 |
</div> |
| 299 |
</div> |
| 300 |
</div> |
| 301 |
</div> |
| 302 |
<div>Select the camera and the lamp with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>and |
| 303 |
press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">M </span></span>.<br /> |
| 304 |
<br /> |
| 305 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></a></span></span>�� |
| 306 |
�J���������C�g���I������ <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">M </span></span>��������������<br /> |
| 307 |
<br /> |
| 308 |
���B<br /> |
| 309 |
A small toolbox, like the one in ( <i>The Move to Layer popup </i>), |
| 310 |
will appear beneath your mouse, with the first button checked, which |
| 311 |
means that the selected objects are stored in Layer1.<br /> |
| 312 |
�������c�[���{�b�N�X(The Move to Layer |
| 313 |
popup����������������)���������{�^�����`�F�b�N������������(�������I�������������I�u�W�F�N�g�����C���[1���i�[��������������������������) |
| 314 |
���������}�E�X�����������������������B<br /> |
| 315 |
Check the rightmost button on the top row.<br /> |
| 316 |
�������������E�������{�^�����I���������������B<br /> |
| 317 |
This will move your camera and lamp to layer 10.<br /> |
| 318 |
</div> |
| 319 |
<p>���������������������J�����������v�����C���[10�������������B<br /> |
| 320 |
<br /> |
| 321 |
Now make sure that only Layer1 is visible, because we wouldn't want to |
| 322 |
erase the lamp or the camera ;<br /> |
| 323 |
�������A�����v���J�����������������������A���C���[1�����������������������������B<br /> |
| 324 |
select everything on that layer using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>and erase it |
| 325 |
with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>>> |
| 326 |
Delete Selected Object(s).<br /> |
| 327 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>�L�[���������C���[�������S�����I�� |
| 328 |
���� <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>�L�[�������������������B�������I�� |
| 329 |
�����I�u�W�F�N�g���������������B<br /> |
| 330 |
This leaves all the room we can wish for to begin our modeling job.<br /> |
| 331 |
�����������������f�����O�������������g���X�y�[�X���o���������B<br /> |
| 332 |
</p> |
| 333 |
<p><br /> |
| 334 |
</p> |
| 335 |
<a id="Building_the_body" name="Building_the_body"></a> |
| 336 |
<h2><span class="editsection">[ <a title="���W��: �{�f�B�[���������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=3">edit |
| 337 |
</a>] </span><span class="mw-headline">Building |
| 338 |
the body </span><br /> |
| 339 |
����������</h2> |
| 340 |
<div> |
| 341 |
<ul> |
| 342 |
<li>Change to the front view with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num lock </span></span>activated!) |
| 343 |
and to orthogonal view with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>if |
| 344 |
perspective view is still selected (look in the upper left corner of |
| 345 |
the 3D Window to be sure). and add a cube --if one is not present-- by |
| 346 |
(add=>mesh=>cube) pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>>> |
| 347 |
<span class="literal">Add </span>>> |
| 348 |
<span class="literal">Mesh </span>>> |
| 349 |
<span class="literal">Cube </span>.<br /> |
| 350 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num lock </span></span>���L����������!)�� |
| 351 |
�������A�t�����g�r���[�����A�������������}���I��������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>�����������s���_���� |
| 352 |
�X�������������B�������������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>>> |
| 353 |
<span class="literal">Add </span>>> |
| 354 |
<span class="literal">Mesh </span>>> |
| 355 |
<span class="literal">Cube </span>���������������������������� |
| 356 |
��<br /> |
| 357 |
A cube will appear.<br /> |
| 358 |
�������������������������B<br /> |
| 359 |
Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"><font size="2">⇆ Tab</font></span></span> and |
| 360 |
it will be in <span class="literal">Edit Mode </span>('the |
| 361 |
cube will be displayed in orange and all edges and vertices/points |
| 362 |
become highlighted too).<br /> |
| 363 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"><font size="2">⇆ Tab</font></span></span>& |
| 364 |
nbsp;�L�[���������������A�������G�f�B�b�g���[�h('���������I�����W�F���\�������A�S�����������_���n�C���C�g�������������������B)<br /> |
| 365 |
</li> |
| 366 |
</ul> |
| 367 |
</div> |
| 368 |
<div class="thumb tnone"> |
| 369 |
<div style="width: 416px;" class="thumbinner"><a class="image" title="���������������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.004.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.004.jpg" border="0" height="298" width="414" /> </a> |
| 370 |
<div class="thumbcaption">Add a cube to the scene.<br /> |
| 371 |
�V�[�������������������B</div> |
| 372 |
</div> |
| 373 |
</div> |
| 374 |
<p><br /> |
| 375 |
</p> |
| 376 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 377 |
<tbody> |
| 378 |
<tr> |
| 379 |
<td> |
| 380 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Edit |
| 381 |
Mode and Object Mode<br /> |
| 382 |
�G�f�B�b�g���[�h���I�u�W�F�N�g���[�h<br /> |
| 383 |
</div> |
| 384 |
<div style="margin: 2px; padding: 2px;"><span class="literal">Edit Mode </span>is a mode in which |
| 385 |
you can edit the vertices of the mesh.<br /> |
| 386 |
�G�f�B�b�g���[�h�����b�V�������_�����W���������[�h�����B<br /> |
| 387 |
By default, all vertices are selected for every new object created |
| 388 |
(selected vertices are highlighted in orange - unselected vertices are |
| 389 |
black).<br /> |
| 390 |
�f�t�H���g�����V�������������I�u�W�F�N�������_���S���I�����������������������B(�I�����������_���I�����W�F���A�I�����������������_�����F�������� |
| 391 |
�������B)<br /> |
| 392 |
In <span class="literal">Object Mode </span>, |
| 393 |
vertices cannot be selected or individually edited;<br /> |
| 394 |
�I�u�W�F�N�g���[�h�������_���I���o�����A���������W���������������������B<br /> |
| 395 |
the object can be changed only as a whole.<br /> |
| 396 |
�S�������������I�u�W�F�N�g�����X���������������o�������B<br /> |
| 397 |
You can press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Tab </span></span>to switch |
| 398 |
between these two modes, and the current mode is indicated in the |
| 399 |
header of the 3D window.<br /> |
| 400 |
������������2�������[�h��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Tab </span></span>�L�[������������������������ |
| 401 |
���B�������A���������[�h��3D�E�B���h�E���w�b�_�[�������m�F���������B<br /> |
| 402 |
</div> |
| 403 |
</td> |
| 404 |
</tr> |
| 405 |
</tbody> |
| 406 |
</table> |
| 407 |
<p><br /> |
| 408 |
</p> |
| 409 |
<div class="thumb tright"> |
| 410 |
<div style="width: 204px;" class="thumbinner"><a class="image" title="Edit Buttons Window�{�^���B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.006.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.006.jpg" border="0" height="264" width="202" /> </a> |
| 411 |
<div class="thumbcaption">The Edit Buttons Window button.<br /> |
| 412 |
���W�{�^���A�E�B���h�E�{�^���B<br /> |
| 413 |
</div> |
| 414 |
</div> |
| 415 |
</div> |
| 416 |
<p>We will call our Gingerbread man "Gus".<br /> |
| 417 |
������������Gingerbread man ��"Gus"�����������B<br /> |
| 418 |
Our first task is to build Gus's body by working on the vertices of our |
| 419 |
Cube.<br /> |
| 420 |
�����������������������������������������A�����������_�����W����������������Gus���������������������B<br /> |
| 421 |
Tools to do this can be found on the <span class="literal">Tool |
| 422 |
Shelf </span>, which is a part of the 3D Window (on its left |
| 423 |
side).<br /> |
| 424 |
���������������������c�[����3D�E�B���h�E������(���������B)�������c�[���V�F���t�����������B<br /> |
| 425 |
If you can't see the <span class="literal">Tool Shelf </span>, |
| 426 |
simply press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>.<br /> |
| 427 |
�����c�[���V�F���t�����������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>�L�[�����������������B<br /> |
| 428 |
</p> |
| 429 |
<p>Now locate the <span class="literal">Subdivide </span>button |
| 430 |
in the <span class="literal">Tool Shelf </span>(under |
| 431 |
<i>Add </i>) and press it once ( <i>Part of the |
| 432 |
Tool Shelf </i>).<br /> |
| 433 |
���ASubdivide(�T�u�f�B�o�C�h)�{�^�����c�[���V�F���t(��Add������)�����������A�����������������������B(�c�[���V�F���t�������� |
| 434 |
���B)<br /> |
| 435 |
This will split each side of the cube in two, creating new vertices and |
| 436 |
faces.<br /> |
| 437 |
�����������������������������A�V�������_���������������B<br /> |
| 438 |
<br style="clear: both;" /> |
| 439 |
</p> |
| 440 |
<div class="center"> |
| 441 |
<div class="floatnone"><a class="image" title="Gingerbreadman 25.007.jpg" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.007.jpg"><img alt="" src="../img/150px-gingerbreadman_25.007.jpg" border="0" height="147" width="150" /> </a></div> |
| 442 |
</div> |
| 443 |
<p>With your cursor hovering in the 3D window press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>to deselect all |
| 444 |
elements.<br /> |
| 445 |
���������J�[�\����3D�E�B���h�E����������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>���������A�S�����I���������������� |
| 446 |
�����B<br /> |
| 447 |
Vertices will turn black.<br /> |
| 448 |
���_�������������������B<br /> |
| 449 |
</p> |
| 450 |
<p><br /> |
| 451 |
</p> |
| 452 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 453 |
<tbody> |
| 454 |
<tr> |
| 455 |
<td> |
| 456 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Box |
| 457 |
Select<br /> |
| 458 |
�����I��</div> |
| 459 |
<div style="margin: 2px; padding: 2px;">Especially |
| 460 |
when in orthographic view (toggled via <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>) there |
| 461 |
may be vertices hidden behind other vertices.<br /> |
| 462 |
�����A�����e���_����(<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>������������������) |
| 463 |
�������_���������B�����������_�������������������B<br /> |
| 464 |
<p>Our subdivided cube has 26 vertices, yet in orthographic |
| 465 |
front view you can only see nine because the others are hidden.<br /> |
| 466 |
��������������������������26�������_���������������B�������A�����e���_���������A�t�����g�r���[�����������_���B��������������9�������_�������� |
| 467 |
�������B<br /> |
| 468 |
<br /> |
| 469 |
A <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>click |
| 470 |
selects only one of these stacked vertices, whereas a box select |
| 471 |
selects them all. this is true, as long as one of the display methods <span class="literal">Bounding Box </span>or <span class="literal">Wireframe </span>is active.<br /> |
| 472 |
�E�N���b�N���A(�I�u�W�F�N�g���[�h�����r����)�����I���������������S�����I�������������������A�I�u�W�F�N�g���S���_�������������I�������������o�� |
| 473 |
�����B�������\�����@���o�E���f�B���O�{�b�N�X�\���������A���C���[�t���[���\�������������������������\�����B(����:���������������r�������������� |
| 474 |
���������v���������Bstacked���������������B)<br /> |
| 475 |
If the chosen method is <span class="literal">Solid </span>or |
| 476 |
<span class="literal">Textured </span>, the�@<span class="literal">Limit Selection to Visible </span>button |
| 477 |
<img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />has to be deactivated or |
| 478 |
only visible vertices will be selected (that button can be found on the |
| 479 |
3D window header, only if one of the two methods <span class="literal">Solid </span>or <span class="literal">Textured </span>is active .<br /> |
| 480 |
�����\�����@���\���b�h���e�N�X�`���[�����A<span class="literal">Limit Selection |
| 481 |
to Visible </span>button <img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />���������������������������������B������������������������ |
| 482 |
���_�����I�������������B(�����{�^�����\���b�h�\�����e�N�X�`���[�\�������������A3D�E�B���h�E���w�b�_�[�����\�����������B</p> |
| 483 |
</div> |
| 484 |
</td> |
| 485 |
</tr> |
| 486 |
</tbody> |
| 487 |
</table> |
| 488 |
<p><br /> |
| 489 |
You must have the <b>Limit selection to visible button </b><i>unselected |
| 490 |
</i><img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />to continue this tutorial.<br /> |
| 491 |
�����`���[�g���A�����������������A<span class="literal">Limit Selection to |
| 492 |
Visible </span>button <img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />���������������������������������������B<br /> |
| 493 |
</p> |
| 494 |
<p>Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">B </span></span>, the cursor |
| 495 |
will change to a couple of orthogonal grey lines.<br /> |
| 496 |
���x��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">B </span></span>�����������������A�������J�[�\���� |
| 497 |
�Q�{�����s�����D�F���������������v�������B<br /> |
| 498 |
Move the cursor above the top left corner of the cube, press and hold <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a><br /> |
| 499 |
</span></span>���������A�J�[�\���������������������������� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>�� |
| 500 |
�������h���b�O�������B<br /> |
| 501 |
then drag the mouse down and to the right so that the grey box |
| 502 |
encompasses all the leftmost vertices.<br /> |
| 503 |
�������D�F���l�p���S�������������_�����������������E���������������������B<br /> |
| 504 |
Now release the <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>( |
| 505 |
<i>The sequence of Box selecting a group of vertices </i>).<br /> |
| 506 |
�������A<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>�� |
| 507 |
���������������B( <i>The sequence of Box selecting a group of vertices </i>)<br /> |
| 508 |
</p> |
| 509 |
<div class="thumb tright"> |
| 510 |
<div style="width: 622px;" class="thumbinner"><a class="image" title="�������O���[�v���I������Box���n���B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.008.jpg"><img class="thumbimage" alt="" src="../img/620px-gingerbreadman_25.008.jpg" border="0" height="212" width="620" /> </a> |
| 511 |
<div class="thumbcaption"> |
| 512 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.008.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 513 |
The sequence of Box selecting a group of vertices.<br /> |
| 514 |
���_�O���[�v���I����������</div> |
| 515 |
</div> |
| 516 |
</div> |
| 517 |
<p><br /> |
| 518 |
</p> |
| 519 |
<div class="thumb tright"> |
| 520 |
<div style="width: 145px;" class="thumbinner"><a class="image" title="Delete(X)�������|�b�v�A�b�v�E���j���[�B" href="http://wiki.blender.org/index.php/File:Tutorial_Popup_Delete_25.png"><img class="thumbimage" alt="" src="../img/tutorial_popup_delete_25.png" border="0" height="185" width="143" /> </a> |
| 521 |
<div class="thumbcaption">The pop-up menu of the Delete ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action.<br /> |
| 522 |
����(X)���������|�b�v�A�b�v�E���j���[�B<br /> |
| 523 |
</div> |
| 524 |
</div> |
| 525 |
</div> |
| 526 |
<p>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>and from the |
| 527 |
popup menu select <span class="literal">Vertices </span>to |
| 528 |
erase the selected vertices ( <i>The pop-up menu of the Delete ( |
| 529 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action </i>).<br /> |
| 530 |
�I���������_����������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>���������|�b�v�A�b�v���j���[����<span class="literal">Vertices(���_)</span>���I���������������B( <em>The |
| 531 |
pop-up menu of the Delete ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action </em>�E |
| 532 |
�����Q��).<br /> |
| 533 |
<br /> |
| 534 |
Another possibility to select or deselect vertices is using the <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">C </span></span>key.<br /> |
| 535 |
���_���I���������I�����������������������@��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">C </span></span>�L�[���g�p�������������B<br /> |
| 536 |
Either <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>click |
| 537 |
or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>dragging |
| 538 |
the circle selects vertices.<br /> |
| 539 |
���N���b�N���A���{�^�����h���b�O���������~�������������_���I�����������B<br /> |
| 540 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /></span></span>deselects vertices.<br /> |
| 541 |
���N���b�N�����_���I���������������B<br /> |
| 542 |
Using the mouse-wheel changes the size of the circle.<br /> |
| 543 |
�}�E�X�E�z�C�[�����g�p�������A�~���T�C�Y���������������B<br /> |
| 544 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></span></span>finishes this way of |
| 545 |
selection.<br /> |
| 546 |
�E�N���b�N���������@���������o�������B<br /> |
| 547 |
<br style="clear: both;" /> |
| 548 |
</p> |
| 549 |
<div class="floatnone"><a class="image" title="�������O���[�v���I������Circle���n��" href="http://wiki.blender.org/index.php/File:SelectWithCircle.jpg"><img alt="�������O���[�v���I������Circle���n��" src="../img/selectwithcircle.jpg" border="0" height="205" width="594" /> </a></div> |
| 550 |
<p><br /> |
| 551 |
<br /> |
| 552 |
</p> |
| 553 |
<a id="Mirror_modelling" name="Mirror_modelling"></a> |
| 554 |
<h3><span class="editsection">[ <a title="���W��: �������f����" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=4">edit |
| 555 |
</a>] </span><span class="mw-headline">Mirror |
| 556 |
modelling </span><br /> |
| 557 |
�~���[���f�����O<br /> |
| 558 |
</h3> |
| 559 |
<p>To model symmetrical Objects we can use the Mirror modifier.<br /> |
| 560 |
���f�������E�������I�u�W�F�N�g�����������������A��������Mirror modifier(�~���[���f�B�t�@�C�A)���g�������B<br /> |
| 561 |
It allows us to model only one side of Gus while Blender creates the |
| 562 |
other in real time.<br /> |
| 563 |
���������������A��������Gus�������������f�����O�����������ABlender���������������������������������B<br /> |
| 564 |
Go to the Properties editor and find the Modifiers panel, ( <i>The |
| 565 |
modifiers panel </i>).<br /> |
| 566 |
�v���p�e�B�G�f�B�^(����:�E�����v���p�e�B�E�B���h�E�����������B)�������f�B�t�@�C�A�p�l���������������������B( <i>The |
| 567 |
modifiers panel </i>�Q��)<br /> |
| 568 |
</p> |
| 569 |
<div class="center"> |
| 570 |
<div class="thumb tnone"> |
| 571 |
<div style="width: 487px;" class="thumbinner"><a class="image" title="Modifier(���f�B�t�@�C�A)�p�l��" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.010.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.010.jpg" border="0" height="419" width="485" /> </a> |
| 572 |
<div class="thumbcaption">The modifiers panel<br /> |
| 573 |
Modifier(���f�B�t�@�C�A)�p�l��<br /> |
| 574 |
</div> |
| 575 |
</div> |
| 576 |
</div> |
| 577 |
</div> |
| 578 |
<p>It is pretty empty for the moment.<br /> |
| 579 |
�������������������A�S�����������������������B<br /> |
| 580 |
Clicking the button marked <i>Add Modifier </i>opens a |
| 581 |
list from which you'll choose Mirror( <i>The modifiers panel </i>).<br /> |
| 582 |
<i>Add Modifier </i>�{�^�����N���b�N�����A�J���������X�g��������Mirror���I���������������B |
| 583 |
( <i>The modifiers panel </i>�Q��)<br /> |
| 584 |
</p> |
| 585 |
<div class="thumb tright"> |
| 586 |
<div style="width: 326px;" class="thumbinner"><a class="image" title="�P�C�WMode�{�^���B" href="http://wiki.blender.org/index.php/File:Miror-mod-25.jpg"><img class="thumbimage" alt="" src="../img/miror-mod-25.jpg" border="0" height="236" width="324" /> </a> |
| 587 |
<div class="thumbcaption">Cage Mode button.<br /> |
| 588 |
�P�[�W���[�h�{�^���B<br /> |
| 589 |
</div> |
| 590 |
</div> |
| 591 |
</div> |
| 592 |
|
| 593 |
<p>Nothing much seems to happen;<br /> |
| 594 |
that is because the modifiers offer quite a bit of control over what's |
| 595 |
displayed and what's not.<br />���f�B�t�@�C�A���\�����������������������������������������A���������������������������������������A�����N���������������������������B<br /><br /> |
| 596 |
In our case we will check the <i>Cage Mode </i>button so |
| 597 |
we can see the transparent mirrored faces in Edit Mode, ( <i>Cage |
| 598 |
Mode button </i>).<br />�������������A����(������)���~���[�����������G�f�B�b�g���[�h����������������<i>Cage Mode </i>button��On�������������������B ( <i>Cage |
| 599 |
Mode button </i>�Q��)<br />We choose the axis that will run from the modelled side of our |
| 600 |
character to the side Blender is completing by checking either the X, Y |
| 601 |
or Z button;<br />��������Blender�������������������f�����������~���[�����O�����������������AX�AY������Z�{�^�����`�F�b�N�������������������I�������B<br /><br /> |
| 602 |
the mirror plane is perpendicular to that axis.<br /> |
| 603 |
�����������������������������B<br /> |
| 604 |
In our case it is the X-axis.<br /> |
| 605 |
���������������A������X-�����I�����������B<br /> |
| 606 |
</p> |
| 607 |
<p>The Merge Limits button (see <i>Cage Mode buttons </i>) |
| 608 |
acts as a safety net.<br />Merger Limits�{�^�����Z�[�t�e�B�l�b�g�������������������B( <i>Cage Mode buttons</i>���������������B)<br /> |
| 609 |
Any vertex closer to the mirror plane, than the limit we set, will be |
| 610 |
placed exactly on the mirror plane.<br />�����������������_�����E�_���������������A�S�����������������u�����������������B<br /><br /> |
| 611 |
The limit can be set from <b>0.000 </b>to <b>1.000 |
| 612 |
</b>units and how big it should be depends on the nature and the |
| 613 |
scale of the current job.<br />�������E�l��<b>0.000 </b>���� <b>1.000</b>���j�b�g(����:1���j�b�g����������Blender���i�q��1�}�X�������������������B)�������������A�������������������������������������������������������f���������������������������B<br />For modeling Gus, a vertex that would be more than <b>0.1 |
| 614 |
</b>units away from the mirror plane would be noticeable but |
| 615 |
anything closer might not.<br />Gus �����f�����O�����������A <b>0.1 </b>���j�b�g�����������������������u���������������������������A���������������������������u�������������������������������B(����:noticeable�������������������������������B)<br />Our mesh could end up ripped in the middle if vertices that should be |
| 616 |
on the mirror plane aren't.<br />�����������������������_�����������������A��������mesh(���b�V��)���T�����������������o�����������������������B</p><p>To avoid inadvertently neglecting a wandering vertex, we should set the |
| 617 |
Merge Limits to <b>0.1 </b>.<br />�C���������������_���o�������������������������AMerge Limits��<b>0.1</b>�����������������������B(����:�����������������M�������������B) |
| 618 |
</p><div class="thumb tright"> |
| 619 |
<div style="width: 111px;" class="thumbinner"><a class="image" title="�{�^�������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.012.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.012.jpg" border="0" height="44" width="109" /> </a> |
| 620 |
<div class="thumbcaption">Clipping button.<br /><br /> |
| 621 |
�N���b�s���O�{�^���B</div> |
| 622 |
</div> |
| 623 |
</div> |
| 624 |
<p>Finally, with the <i>Clipping </i>button checked |
| 625 |
( <i>Clipping button </i>), our mirror becomes a frontier |
| 626 |
that no vertex can cross.<br />�������A���������_���s�������h�����E�������������A<i>Clipping</i> �{�^�����`�F�b�N�����������������������������B |
| 627 |
( <i>Clipping button </i>�Q��)<br /> |
| 628 |
If this were to happen it would cause quite a mess.<br />��������(���_���s����)���N���������A���������������������B<br /> |
| 629 |
Also, when <i>Do Clipping </i>is active, every vertex |
| 630 |
that is <b>on </b>the mirror sticks to it.<br />�������A<i>Clipping </i>�{�^�����`�F�b�N�������������A�S�������������������_���������������������B</p><p>As you can see, the <span class="literal">Mirror |
| 631 |
</span>modifier gives us a lot of features to make our lives |
| 632 |
easier.<br />�����������������AMirrorModifier(���f�B�t�@�C�A)�����������l�����������P�������������������������������B<br /> |
| 633 |
</p> |
| 634 |
<p><br /> |
| 635 |
</p> |
| 636 |
<a id="Arms_and_Legs" name="Arms_and_Legs"></a> |
| 637 |
<h3><span class="editsection">[ <a title="���W��: �r���r" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=5">edit |
| 638 |
</a>] </span><span class="mw-headline">Arms |
| 639 |
and Legs </span><br /> |
| 640 |
�r���r<br /> |
| 641 |
</h3> |
| 642 |
Let's create Gus's arms and legs.<br />Gus���r�������������������B<br /> |
| 643 |
Using the sequence you just learned, <span class="literal">Box |
| 644 |
Select </span>the two top-right-most vertices ( <i>Extruding |
| 645 |
the arm in two steps </i>), which will actually select the other |
| 646 |
four behind them, for a total of six vertices.<br />���������������w�����������������p�����ABox�I���������������������E���������Q�������_���I��������������(2�H�����r�������o�������B)�����}���Q���������������B<br />�������������������_�������������S�������_���I�������A���v�U�����I�����������������������B<br /> |
| 647 |
Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>to extrude them |
| 648 |
(or use the <span class="literal">Extrude Region </span>button |
| 649 |
in the <span class="literal">Tool Shelf </span>).<br /><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>�L�[���������A�������������o�������������B�i������<span class="literal">Tool Shelf</span>�@����������<span class="literal"> </span><span class="literal">Extrude Region</span> �{�^�����g�p������������)<br /> |
| 650 |
This will create new movable vertices and faces which you can move with |
| 651 |
the mouse.<br />�������������V�����A�}�E�X�������������_�����������o�������B<br /> |
| 652 |
Move them one and a half squares to the right, then click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"></span></span>to |
| 653 |
fix their position.<br />1.5���j�b�g���������������������������B���������u���������������� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>���N���b�N�������������B<br /> |
| 654 |
<span class="literal">Extrude </span>again with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>then move the |
| 655 |
new vertices another half a square to the right.<br />�������x<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>���������A���x��0.5���j�b�g�������o�������������B<br /> |
| 656 |
( <i>Extruding the arm in two steps </i>)<br /> |
| 657 |
(2�X�e�b�v���A�[�������o��)<br /> |
| 658 |
shows this sequence.<br />�����V�[�N�G���X�����������B<br /> |
| 659 |
<div class="center"> |
| 660 |
<div class="thumb tnone"> |
| 661 |
<div style="width: 632px;" class="thumbinner"><a class="image" title="2���A�[�������o���������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.013.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.013.jpg" border="0" height="235" width="630" /> </a> |
| 662 |
<div class="thumbcaption"> |
| 663 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.013.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 664 |
Extruding the arm in two steps.<br />2�X�e�b�v���A�[�������o���B<br /> |
| 665 |
</div> |
| 666 |
</div> |
| 667 |
</div> |
| 668 |
</div> |
| 669 |
<p><br /> |
| 670 |
</p> |
| 671 |
<a id="Undo.2FRedo" name="Undo.2FRedo"></a> |
| 672 |
<h4><span class="editsection">[ <a title="���W��: �����������A���������������������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=6">edit |
| 673 |
</a>] </span><span class="mw-headline">Undo/Redo |
| 674 |
</span><br />�u���������v���u���������v<br /> |
| 675 |
</h4> |
| 676 |
<p>Blender has two Undo features, one for <span class="literal">Edit Mode </span>and the other for <span class="literal">Object Mode </span>.<br />Blender���Q�����A���h�D�@�\�������������A�������G�f�B�b�g���[�h���A�������������I�u�W�F�N�g���[�h���������������B</p> |
| 677 |
<p>In <span class="literal">Edit Mode </span>press |
| 678 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to Undo and keep |
| 679 |
pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to roll back |
| 680 |
changes as long as the Undo buffer will allow;<br />�G�f�B�b�g���[�h���A���h�D���������� |
| 681 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>�����������������B�A���h�D�o�b�t�@�[������������������������ |
| 682 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>��������������������;</p><p><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>re-does changes.</p> |
| 683 |
<p><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>���������i�������B</p><p>(On Macs use<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Cmd </span></span>instead of <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>.)<br /> |
| 684 |
(Macs����<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>����������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Cmd </span></span>���g�������������B�B)<br /> |
| 685 |
</p> |
| 686 |
<p>Two things to remember:<br />�o���������~�����Q��������:<br /> |
| 687 |
</p> |
| 688 |
<ul> |
| 689 |
<li>Undo in <span class="literal">Edit Mode </span>works |
| 690 |
only for the Object currently in that mode.<br />�A���h�D���G�f�B�b�g���[�h�������������W���������I�u�W�F�N�g�������������������B<br /> |
| 691 |
</li> |
| 692 |
<li>Undo data is not lost when you switch out of <span class="literal">Edit Mode </span>, but it is as soon |
| 693 |
as you start editing a <i>different </i>Object in <span class="literal">Edit Mode </span>.<br />�A���h�D�f�[�^�����������G�f�B�b�g���[�h�����������������������������A�G�f�B�b�g���[�h���������I�u�W�F�N�g�����W�����������A�����������f�[�^���������������B<br /> |
| 694 |
</li> |
| 695 |
</ul> |
| 696 |
<p>In <span class="literal">Object Mode </span>the |
| 697 |
same shortcuts apply.<br />�I�u�W�F�N�g���[�h���������V���[�g�J�b�g���K�p���������B<br /> |
| 698 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to undo, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to redo.<br /><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>���A���h�D���A <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"> Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>�����h�D���������B<br /> |
| 699 |
If you made changes in <span class="literal">Edit Mode </span>that |
| 700 |
are not lost for that Object, they will all be undone in one single |
| 701 |
shot with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>when this step |
| 702 |
has its turn.<br />�������������G�f�B�b�g���[�h�����X���������A�����I�u�W�F�N�g���������������������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>�������V���[�g�J�b�g���S���������������������������B</p><p>(����:�����������B��������lost for �������������������������������A�������K���������������������v�������B���������B<br />Edit |
| 703 |
Mode�������������������������������X��Object�����������A�����X�e�b�v���������������A��������CtrlZ����1���������������V���b�g���� |
| 704 |
�����������������B)<br /> |
| 705 |
</p> |
| 706 |
<p>If you change your mind in the middle of an action, you can |
| 707 |
cancel it immediately in many cases and revert to the previous state by |
| 708 |
pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span><br />���������������W���r��(��:�����I�����A���_�������r������)���C�������������A������������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>�� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>�������L�����Z�������A�����������������������������B<br /> |
| 709 |
</p> |
| 710 |
<p><br /> |
| 711 |
</p> |
| 712 |
<a id="Coincident_vertices" name="Coincident_vertices"></a> |
| 713 |
<h4><span class="editsection">[ <a title="���W��: �R�C���V�f���X����" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=7">edit |
| 714 |
</a>] </span><span class="mw-headline">Coincident |
| 715 |
vertices </span><br />�d�������������_<br /> |
| 716 |
</h4> |
| 717 |
<p>Extruding works by first creating new vertices and then moving |
| 718 |
them.<br />���o�����������V�������_�������A�������������������s�����������B<br />If in the process of moving you change your mind and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span> to |
| 719 |
cancel, the new vertices will still be there, on top of the original |
| 720 |
ones!<br />�������������������r�����C�������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>�� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></a></span></span>���������L�����Z���������������B(������)�V�������������_���A�����������������_���d�����������c�������������������B<br /> |
| 721 |
The simplest way to go back to the state before you started extruding |
| 722 |
is to Undo ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>).<br />���������P�������o���O�������������������@���A���h�D( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>)�������������B<br /><br /> |
| 723 |
It is sometimes useful to intentionally create new vertices this way |
| 724 |
and then move, scale or rotate them by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>or <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">R </span></span>.<br />�������������@���A���������V�������_��������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>������ <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">R </span></span>�������������A�����������A�g���k���������A���]�����������������������i�����B</p> |
| 725 |
<div class="thumb tright"> |
| 726 |
<div style="width: 277px;" class="thumbinner"><a class="image" title="�{�f�B�[�B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick11v241-1.png"><img class="thumbimage" alt="" src="../img/275px-manual-part-i-quick11v241-1.png" border="0" height="286" width="275" /> </a> |
| 727 |
<div class="thumbcaption"> |
| 728 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick11v241-1.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 729 |
Body.<br /><br /> |
| 730 |
|
| 731 |
�{�f�B�[�B</div> |
| 732 |
</div> |
| 733 |
</div> |
| 734 |
Gus should now have a left arm that you modeled (he's facing us) and a |
| 735 |
right arm that Blender added.<br />Gus�����������������f�����O�������r���������������B(������������������������)�������ABlender���������E�r�������������������B<br />We will build the left leg the same way by extruding the lower vertices |
| 736 |
three times.<br /> |
| 737 |
��������3�����������������o���������������A�����������������������B<br /> |
| 738 |
Try to produce something like in ( <i>Body </i>).<br /> |
| 739 |
(�{�f�B�[)���������������Y���������������B<br /> |
| 740 |
If you are using <i>Extrude - Region </i>, you will have |
| 741 |
to temporarily turn off the <span class="literal">Mirroring |
| 742 |
</span>modifier by unchecking the <span class="literal">x |
| 743 |
</span>option under <span class="literal">Axis </span>, |
| 744 |
and rechecking it after extruding (otherwise Gus will end up with a |
| 745 |
skirt rather than pants).<br /> |
| 746 |
Extrude���g�p������������--�����A����������x�I�v�V�������`�F�b�N���O�����A���LExocet |
| 747 |
missile���������������m�F�����������������A����MirroringModifier(���f�B�t�@�C�A)���d������������������������(�������� |
| 748 |
�����A�K�X���Y�{�������������X�J�[�g���I����)�B<br /> |
| 749 |
<p>You can free the movement of the extruding vertices by |
| 750 |
clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 751 |
MMB���N���b�N�����������������A���LExocet missile�����������������������B<br /> |
| 752 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>after |
| 753 |
you have pushed <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>but before you |
| 754 |
click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 755 |
E�����������A���OLMB���N���b�N��������<br /> |
| 756 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>.<br /> |
| 757 |
If you do not do this your legs will end up going straight down, rather |
| 758 |
than down and to the side as in ( <i>Body </i>).<br /> |
| 759 |
(�{�f�B�[)�������������������������������������������������������������r���I�������������������������B<br /> |
| 760 |
</p> |
| 761 |
<p>We're done with mirror modeling.<br /> |
| 762 |
�����������f���������������I���������B<br /> |
| 763 |
In the next steps we will experiment with other techniques.<br /> |
| 764 |
�����X�e�b�v�����A�������������e�N�j�b�N�����������B<br /> |
| 765 |
We need to make the right part of our model <i>real </i>since |
| 766 |
nothing done with modifiers is permanent unless we <i>apply </i>the |
| 767 |
changes.<br /> |
| 768 |
���������A���������������K�p����������Modifier(���f�B�t�@�C�A)�����������s�������i�v�I�����������A�����������f�����E�����{���������K�v |
| 769 |
�������B<br /> |
| 770 |
With Gus being in <span class="literal">Object Mode </span>(press |
| 771 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>if he's |
| 772 |
still in <span class="literal">Edit Mode </span>), |
| 773 |
click on the <i>Apply </i>button of the <span class="literal">Mirror </span>modifier.<br /> |
| 774 |
Object Mode(����--Tab����������������Edit |
| 775 |
Mode������)�������K�X������MirrorModifier(���f�B�t�@�C�A)��Apply�{�^�����N���b�N�����B<br /> |
| 776 |
</p> |
| 777 |
<p><br /> |
| 778 |
</p> |
| 779 |
<a id="The_Head" name="The_Head"></a> |
| 780 |
<h3><span class="editsection">[ <a title="���W��: �w�b�h" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=8">edit |
| 781 |
</a>] </span><span class="mw-headline">The |
| 782 |
Head </span><br /> |
| 783 |
�w�b�h<br /> |
| 784 |
</h3> |
| 785 |
<p>Gus needs a head.<br /> |
| 786 |
�K�X���w�b�h���K�v�������B<br /> |
| 787 |
</p> |
| 788 |
<p>Change back to <span class="literal">Edit Mode </span><br /> |
| 789 |
Edit Mode���������������B<br /> |
| 790 |
(press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>)<br /> |
| 791 |
(�������A �^�u)<br /> |
| 792 |
</p> |
| 793 |
<p>Move the cursor to exactly one square above Gus's body.<br /> |
| 794 |
�J�[�\�����������K�X���g��������1���������`���������B<br /> |
| 795 |
To place the cursor at a specific grid point, position it next to where |
| 796 |
you want it and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? </span></span><br /> |
| 797 |
�������i�q�_���J�[�\�����������������A�������������~�������A�������A�v���X�������������u����?<br /> |
| 798 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>to bring up the |
| 799 |
Snap Menu.<br /> |
| 800 |
Snap Menu������������ShiftS�B<br /> |
| 801 |
<b>Cursor to Grid </b>places the cursor exactly on a grid |
| 802 |
point.<br /> |
| 803 |
Grid�����J�[�\�������������i�q�_���J�[�\�����u���B<br /> |
| 804 |
That's what we want right now.<br /> |
| 805 |
�������A�����������������~���������������B<br /> |
| 806 |
<b>Cursor to Selection </b>places it exactly on the |
| 807 |
selected object, which is sometimes handy.<br /> |
| 808 |
Selection�����J�[�\�������������I�������������������u���B(�������A���X����������)�B<br /> |
| 809 |
</p> |
| 810 |
<p>Add a new cube for Gus' head ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>>ADD>Cube) |
| 811 |
(leftmost image of <i>Adding the head </i>).<br /> |
| 812 |
�K�X����(ShiftA>ADD>Cube)(�w�b�h��Adding���������C���[�W)���������V�������������������B<br /> |
| 813 |
</p> |
| 814 |
<p><br /> |
| 815 |
</p> |
| 816 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 817 |
<tbody> |
| 818 |
<tr> |
| 819 |
<td> |
| 820 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Object |
| 821 |
Creation<br /> |
| 822 |
�����n��<br /> |
| 823 |
</div> |
| 824 |
<div style="margin: 2px; padding: 2px;">When you add |
| 825 |
an object while in edit mode for another object, the new object becomes |
| 826 |
part of the existing object.<br /> |
| 827 |
�����������������W���[�h���A���������������A�V�����������������������������B<br /> |
| 828 |
So by adding this cube while we have Gus' body in edit mode, it's |
| 829 |
automatically part of him.<br /> |
| 830 |
�������A�����������K�X���g�������W���[�h���������A�������������������������������A�����������I�����������������B<br /> |
| 831 |
</div> |
| 832 |
</td> |
| 833 |
</tr> |
| 834 |
</tbody> |
| 835 |
</table> |
| 836 |
<p><br /> |
| 837 |
Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>to switch to |
| 838 |
Grab Mode and move the newly created cube down.<br /> |
| 839 |
���x���AGrab Mode������������������G�����v�����A�������A�V�����������������������������B<br /> |
| 840 |
You can constrain the movement to a straight line by moving the head |
| 841 |
down a bit and then clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 842 |
�w�b�h�������������A�����AMMB���N���b�N�����������������A���������������}���������B<br /> |
| 843 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>.<br /> |
| 844 |
Move Gus' new head down about one third of a grid unit then press <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 845 |
�i�q���j�b�g����1/3���K�X���V�����������������A�����ALMB�������B<br /> |
| 846 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>to |
| 847 |
fix its position (rightmost image of <i>Adding the head. </i>).<br /> |
| 848 |
���u(�w�b�h��Adding�������E���C���[�W)���C�������������B<br /> |
| 849 |
</p> |
| 850 |
<div class="center"> |
| 851 |
<div class="thumb tnone"> |
| 852 |
<div style="width: 632px;" class="thumbinner"><a class="image" title="�w�b�h���������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.014.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.014.jpg" border="0" height="302" width="630" /> </a> |
| 853 |
<div class="thumbcaption"> |
| 854 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.014.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 855 |
Adding the head.<br /> |
| 856 |
�w�b�h���������B<br /> |
| 857 |
</div> |
| 858 |
</div> |
| 859 |
</div> |
| 860 |
</div> |
| 861 |
<p><br /> |
| 862 |
</p> |
| 863 |
<a id="SubSurfaces_.28subsurf.29" name="SubSurfaces_.28subsurf.29"></a> |
| 864 |
<h3><span class="editsection">[ <a title="���W��: SubSurfaces(�u��-�T�[�t�v)" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=9">edit |
| 865 |
</a>] </span><span class="mw-headline">SubSurfaces |
| 866 |
</span><br /> |
| 867 |
<i>SubSurfaces </i><br /> |
| 868 |
<span class="mw-headline"><i>(subsurf)<br /> |
| 869 |
(�u��-�T�[�t�v)<br /> |
| 870 |
</i></span></h3> |
| 871 |
<div class="thumb tright"> |
| 872 |
<div style="width: 277px;" class="thumbinner"><a class="image" title="SubsurfModifier(���f�B�t�@�C�A)" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.015.jpg"><img class="thumbimage" alt="" src="../img/275px-gingerbreadman_25.015.jpg" border="0" height="141" width="275" /> </a> |
| 873 |
<div class="thumbcaption"> |
| 874 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.015.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 875 |
The Subsurf modifier<br /> |
| 876 |
SubsurfModifier(���f�B�t�@�C�A)<br /> |
| 877 |
</div> |
| 878 |
</div> |
| 879 |
</div> |
| 880 |
<p>For the next step we'll need to select all of Gus, and not |
| 881 |
just his head (use <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>- maybe twice).<br /> |
| 882 |
�����X�e�b�v���A���������A�������������������A�K�X���F�A�I�������K�v������(���������xA���g�p����)�B<br /> |
| 883 |
</p> |
| 884 |
<p>So far what we have produced is a rough figure at best.<br /> |
| 885 |
���������������A�����������Y�����������A���������T���������B<br /> |
| 886 |
To make it smoother, locate the <span class="literal">Modifier |
| 887 |
panel </span>in the <i>Editing </i>context and add |
| 888 |
a <span class="literal">Subdivision Surface </span>modifier, |
| 889 |
( <i>The Subsurf modifier </i>).<br /> |
| 890 |
�����������������������������AEditingContext(�R���e�L�X�g)��Modifier�p�l�������������������A�������A |
| 891 |
Subdivision SurfaceModifier(���f�B�t�@�C�A)(SubsurfModifier(���f�B�t�@�C�A))���������B<br /> |
| 892 |
Be sure to set both <i>Levels </i>NumButtons below or at |
| 893 |
2.<br /> |
| 894 |
2��2����������Levels NumButtons���K�����������B<br /> |
| 895 |
The first <span class="literal">Level </span>is |
| 896 |
for what you'll see in the 3D Window area, the second for the renderer.<br /> |
| 897 |
������Level��3D Window�����A�����_���[��������2���������������������������������B<br /> |
| 898 |
</p> |
| 899 |
<p><br /> |
| 900 |
</p> |
| 901 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 902 |
<tbody> |
| 903 |
<tr> |
| 904 |
<td> |
| 905 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">SubSurfaces<br /> |
| 906 |
</div> |
| 907 |
<div style="margin: 2px; padding: 2px;">SubSurfacing |
| 908 |
is an advanced modelling tool, it dynamically refines a given coarse |
| 909 |
mesh creating a much denser mesh and locating the vertices of the finer |
| 910 |
mesh so that they smoothly follow the original coarse mesh.<br /> |
| 911 |
SubSurfacing�����x�����f�����c�[���������A�������_�C�i�~�b�N���X���[�Y���I���W�i�����e�����������������������Z�����b�V�������������A |
| 912 |
�����������������b�V�������������������������������e�������������B<br /> |
| 913 |
The shape of the Object is still controlled by the location of the |
| 914 |
coarse mesh vertices, but the rendered shape is a finely smooth mesh.<br /> |
| 915 |
Object���`���e�����������u�����������������������������A�����_�����O�������`�����������������������b�V���������B<br /> |
| 916 |
</div> |
| 917 |
</td> |
| 918 |
</tr> |
| 919 |
</tbody> |
| 920 |
</table> |
| 921 |
<p><br /> |
| 922 |
To have a look at Gus, switch out of Edit Mode ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>) and to |
| 923 |
Solid mode using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>(in the case ist |
| 924 |
isn't active).<br /> |
| 925 |
�K�X�������������AEdit Mode(Tab)���O�����A�������AZ���g�p����Solid���[�h������������(���������Aist���A�N�e�B�u������)�B<br /> |
| 926 |
He should look like ( <i>Setting Gus to smooth </i>).<br /> |
| 927 |
������������������(�K�X����������������)�B<br /> |
| 928 |
</p> |
| 929 |
<div class="center"> |
| 930 |
<div class="thumb tnone"> |
| 931 |
<div style="width: 632px;" class="thumbinner"><a class="image" title="�K�X���������������������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick17.png"><img class="thumbimage" alt="" src="../img/630px-manual-part-i-quick17.png" border="0" height="278" width="630" /> </a> |
| 932 |
<div class="thumbcaption"> |
| 933 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick17.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 934 |
Setting Gus to smooth<br /> |
| 935 |
�K�X���������������������B<br /> |
| 936 |
</div> |
| 937 |
</div> |
| 938 |
</div> |
| 939 |
</div> |
| 940 |
<div class="thumb tright"> |
| 941 |
<div style="width: 141px;" class="thumbinner"><a class="image" title="�����c�[���B" href="http://wiki.blender.org/index.php/File:Object_Tools_Smooth.png"><img class="thumbimage" alt="" src="../img/object_tools_smooth.png" border="0" height="290" width="139" /> </a> |
| 942 |
<div class="thumbcaption"> |
| 943 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Object_Tools_Smooth.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 944 |
Object Tools.<br /> |
| 945 |
�����c�[���B<br /> |
| 946 |
</div> |
| 947 |
</div> |
| 948 |
</div> |
| 949 |
<p>To make Gus look smooth even smoother, press the <span class="literal">Smooth </span>button found under <span class="literal">Shading </span>in the <span class="literal">Tool Shelf </span>of the 3D Window ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>).<br /> |
| 950 |
���������K�X���������������������������������A3D Window(T)��Tool |
| 951 |
Shelf��Shading������������������Smooth�{�^���������B<br /> |
| 952 |
Gus will now appear smooth although he may wear some funny black lines |
| 953 |
in his middle.<br /> |
| 954 |
���������������������������������������������������������A�K�X���A���A���������������B<br /> |
| 955 |
This is usually avoided if you used the <span class="literal">Mirror |
| 956 |
</span>Modifier but it might happen when extruding and flipping, |
| 957 |
as it was done before the modifier was introduced ( <i>Setting |
| 958 |
Gus to smooth. </i>, middle).<br /> |
| 959 |
Mirror |
| 960 |
Modifier���g�p�������A���o�����A���������������A�N���������������������A�����A�����������������AModifier(���f�B�t�@�C�A)������ |
| 961 |
�����O���A�����������������B(�K�X�����������������������A����)<br /> |
| 962 |
These lines appear because the SubSurf's finer mesh is computed using |
| 963 |
information about the coarse mesh normal directions (the direction |
| 964 |
perpendicular to a face), which may not all point in the right |
| 965 |
direction, that is, some face normals might point outward and some |
| 966 |
inward.<br /> |
| 967 |
SubSurf���A�����������������b�V�����e���m�[�}������(�\�������w������)���������A�������g�p�����������v�Z�����������A�������������������B |
| 968 |
�m�[�}�����������������������������������A�������A�A�W�����O�����w�����������������������\���������������w�������������������B<br /> |
| 969 |
To reset the normals, switch back to <span class="literal">Edit |
| 970 |
Mode </span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>), select |
| 971 |
all vertices ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>), and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">N </span></span>.<br /> |
| 972 |
�W�������Z�b�g�����������AEdit Mode(Tab)�����������A�������A������������(A)���I�������A�������ACtrlN�������������B<br /> |
| 973 |
Now Gus should be nice and smooth ( <i>Setting Gus to smooth </i>, |
| 974 |
right).<br /> |
| 975 |
�����A�K�X���A�e�����������A����������������������(�K�X������������������������)�B<br /> |
| 976 |
</p> |
| 977 |
<p>Press <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 978 |
MMB�������B<br /> |
| 979 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>and |
| 980 |
drag the mouse around to view Gus from all angles.<br /> |
| 981 |
�������A�������}�E�X���h���b�O�����A�����������������K�X�������B<br /> |
| 982 |
Oops, he is too thick!<br /> |
| 983 |
�������A������������!<br /> |
| 984 |
<br style="clear: both;" /> |
| 985 |
</p> |
| 986 |
<p><br /> |
| 987 |
<br /> |
| 988 |
</p> |
| 989 |
<a id="Constrained_Scaling" name="Constrained_Scaling"></a> |
| 990 |
<h3><span class="editsection">[ <a title="���W��: ���������X�P�[�����O" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=10">edit |
| 991 |
</a>] </span><span class="mw-headline">Constrained |
| 992 |
Scaling </span><br /> |
| 993 |
���������X�P�[�����O<br /> |
| 994 |
</h3> |
| 995 |
<p><br /> |
| 996 |
</p> |
| 997 |
<div class="center"> |
| 998 |
<div class="thumb tnone"> |
| 999 |
<div style="width: 497px;" class="thumbinner"><a class="image" title="�K�X�����������X�P�[�����O���g�p�������������d�������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.017.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.017.jpg" border="0" height="351" width="495" /> </a> |
| 1000 |
<div class="thumbcaption"> |
| 1001 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.017.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1002 |
Slimming Gus using constrained scaling<br /> |
| 1003 |
�K�X�����������X�P�[�����O���g�p�������������d�������������B<br /> |
| 1004 |
</div> |
| 1005 |
</div> |
| 1006 |
</div> |
| 1007 |
</div> |
| 1008 |
<p>Let's make Gus thinner:<br /> |
| 1009 |
�K�X����������������:<br /> |
| 1010 |
</p> |
| 1011 |
<div class="thumb tright"> |
| 1012 |
<div style="width: 163px;" class="thumbinner"><a class="image" title="Tool Shelf���������������p�����^" href="http://wiki.blender.org/index.php/File:Manual-Your-First-Animation-1AstaticGingerbreadMan-LastTransform.png"><img class="thumbimage" alt="" src="../img/manual-your-first-animation-1astaticgingerbreadman-lasttransform.png" border="0" height="430" width="161" /> </a> |
| 1013 |
<div class="thumbcaption">Parameters of the last action in |
| 1014 |
the <span class="literal">Tool Shelf </span><br /> |
| 1015 |
Tool Shelf���������������p�����^<br /> |
| 1016 |
</div> |
| 1017 |
</div> |
| 1018 |
</div> |
| 1019 |
<ul> |
| 1020 |
<li>Switch to <span class="literal">Edit Mode </span>if |
| 1021 |
you are not there already ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>), then back |
| 1022 |
to Wireframe mode.<br /> |
| 1023 |
�������AWireframe���[�h������������(Tab)�����������AEdit Mode�������������B<br /> |
| 1024 |
( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>)<br /> |
| 1025 |
,<br /> |
| 1026 |
Switch to side view using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num3 </span></span>and select |
| 1027 |
all vertices with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>.<br /> |
| 1028 |
Num3���g�p�����A�����}�������������A�������AA���������������������I�������B<br /> |
| 1029 |
You can do the following steps just as well in <span class="literal">Object |
| 1030 |
Mode </span>, if you like.<br /> |
| 1031 |
��������Object Mode�������v���������X�e�b�v���������B<br /> |
| 1032 |
</li> |
| 1033 |
</ul> |
| 1034 |
<ul> |
| 1035 |
<li>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>and start to |
| 1036 |
move the mouse horizontally.<br /> |
| 1037 |
S�������A�������A�������}�E�X���������n�����B<br /> |
| 1038 |
(Click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1039 |
(MMB���N���b�N�����B<br /> |
| 1040 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>to |
| 1041 |
constrain scaling to just one axis or press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Y </span></span>to obtain the |
| 1042 |
same result).<br /> |
| 1043 |
��������1�{�������v���XY���������������������������������}�������A)<br /> |
| 1044 |
If you now move the mouse toward Gus he should become thinner but |
| 1045 |
remain the same height.<br /> |
| 1046 |
���}�E�X���K�X���������������������A�����A���������������A�����������������c�������������B<br /> |
| 1047 |
</li> |
| 1048 |
</ul> |
| 1049 |
<ul> |
| 1050 |
<li>The header of the 3DWindow toolbar shows the scaling factor.<br /> |
| 1051 |
3DWindow�c�[���o�[���w�b�_�[�����������q�������������B<br /> |
| 1052 |
Press and hold <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>:<br /> |
| 1053 |
Ctrl���������A��������:<br /> |
| 1054 |
the scale factor will now change in discrete steps of 0.1.<br /> |
| 1055 |
�����������������A0.1�����U�I���X�e�b�v�����������B<br /> |
| 1056 |
Scale Gus down so that the factor is 0.2, then set this dimension by |
| 1057 |
clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1058 |
�v�f��0.2�������������A�K�X���k���������ALMB���������A�N���b�N�����������������A�������@���Z�b�g�����B<br /> |
| 1059 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>.<br /> |
| 1060 |
If that last transformation went wrong you can still change it's |
| 1061 |
parameters.<br /> |
| 1062 |
�����������������x�����������������A�����������p�����^���������������������B<br /> |
| 1063 |
They are shown at the bottom of the <span class="literal">Tool |
| 1064 |
Shelf </span>(see <i>Parameters of the last action in the |
| 1065 |
<span class="literal">Tool Shelf </span></i>).<br /> |
| 1066 |
��������Tool Shelf������������������(Tool Shelf��������������������Parameters������)�B<br /> |
| 1067 |
</li> |
| 1068 |
</ul> |
| 1069 |
<ul> |
| 1070 |
<li>Return to Front view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num1 </span></span>) and to |
| 1071 |
Solid mode ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>), then rotate |
| 1072 |
your view via <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1073 |
Front���_(Num1)���A�������ASolid���[�h(Z)���������A�����AMMB�������������������_�����]�������B<br /> |
| 1074 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>.<br /> |
| 1075 |
Gus is much better now!<br /> |
| 1076 |
�K�X�������A������������!<br /> |
| 1077 |
</li> |
| 1078 |
</ul> |
| 1079 |
<p><br style="clear: both;" /> |
| 1080 |
</p> |
| 1081 |
<p><br /> |
| 1082 |
<br /> |
| 1083 |
</p> |
| 1084 |
<a id="Let.27s_see_what_Gus_looks_like" name="Let.27s_see_what_Gus_looks_like"></a> |
| 1085 |
<h2><span class="editsection">[ <a title="���W��: �K�X�����������������������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=11">edit |
| 1086 |
</a>] </span><span class="mw-headline">Let's |
| 1087 |
see what Gus looks like </span><br /> |
| 1088 |
�K�X�����������������������B<br /> |
| 1089 |
</h2> |
| 1090 |
<p>We're just about ready to see our first rendering, but first, |
| 1091 |
we have some work to do.<br /> |
| 1092 |
���������������\�����������������������������������A�����������A�������A�����������������������������d���������B<br /> |
| 1093 |
</p> |
| 1094 |
<ul> |
| 1095 |
<li>Switch to <span class="literal">Object Mode </span>if |
| 1096 |
not already there ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>).<br /> |
| 1097 |
���������������A����(Tab)������Object Mode�������������B<br /> |
| 1098 |
</li> |
| 1099 |
</ul> |
| 1100 |
<div class="thumb tright"> |
| 1101 |
<div style="width: 123px;" class="thumbinner"><a class="image" title="�w1��10�����������������������������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick19.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick19.png" border="0" height="33" width="121" /> </a> |
| 1102 |
<div class="thumbcaption">Making both layer 1 and 10 |
| 1103 |
visible.<br /> |
| 1104 |
�w1��10�����������������������������B<br /> |
| 1105 |
</div> |
| 1106 |
</div> |
| 1107 |
</div> |
| 1108 |
<ul> |
| 1109 |
<li><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><br /> |
| 1110 |
<img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on |
| 1111 |
the top right small button of the layer visibility buttons in the |
| 1112 |
3DWindow toolbar ( <i>Making both layer 1 and 10 visible. </i>) |
| 1113 |
to make both Layer 1 (Gus's layer) and Layer 10 (the layer with the |
| 1114 |
camera and the lamp) visible.<br /> |
| 1115 |
Layer1(�K�X���w)��Layer10(�J�����������v�������w)����������������������������3DWindow�c�[���o�[(�w1��10������������ |
| 1116 |
�����������������B)���������w�����������������{�^�����E���g�b�v�������{�^�����������B<br /> |
| 1117 |
</li> |
| 1118 |
</ul> |
| 1119 |
<p><br /> |
| 1120 |
</p> |
| 1121 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 1122 |
<tbody> |
| 1123 |
<tr> |
| 1124 |
<td> |
| 1125 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">A |
| 1126 |
Tip<br /> |
| 1127 |
�`�b�v<br /> |
| 1128 |
</div> |
| 1129 |
<div style="margin: 2px; padding: 2px;">Remember |
| 1130 |
that the last layer selected is the active layer, so all subsequent |
| 1131 |
additions will automatically be on layer 10.<br /> |
| 1132 |
�����������������������w10�������I�������������I���������������w���A�����w�������������o���������B<br /> |
| 1133 |
</div> |
| 1134 |
</td> |
| 1135 |
</tr> |
| 1136 |
</tbody> |
| 1137 |
</table> |
| 1138 |
<p><br /> |
| 1139 |
</p> |
| 1140 |
<div class="thumb tright"> |
| 1141 |
<div style="width: 189px;" class="thumbinner"><a class="image" title="�����p�l��" href="http://wiki.blender.org/index.php/File:Reference-Panels-Editing-Curves-TransformProperties-ObjectMode_25.png"><img class="thumbimage" alt="" src="../img/reference-panels-editing-curves-transformproperties-objectmode_25.png" border="0" height="397" width="187" /> </a> |
| 1142 |
<div class="thumbcaption">The Transform Panel<br /> |
| 1143 |
�����p�l��<br /> |
| 1144 |
</div> |
| 1145 |
</div> |
| 1146 |
</div> |
| 1147 |
<ul> |
| 1148 |
<li>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">N </span></span>to bring up the <span class="literal">Properties Shelf </span>and find the <span class="literal">Transform </span>panel there ( <i>The |
| 1149 |
Transform Panel </i>).<br /> |
| 1150 |
����(Transform Panel)��Properties Shelf�������������ATransform�p�l������������������N�����v�����B<br /> |
| 1151 |
The location is specified by the X,Y,Z values.<br /> |
| 1152 |
Z���AY�A���u��X���������w�������������]�������B<br /> |
| 1153 |
</li> |
| 1154 |
</ul> |
| 1155 |
<ul> |
| 1156 |
<li>Select the camera ( <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1157 |
�J�������I�������A(RMB<br /> |
| 1158 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>) |
| 1159 |
and move it to a location like (x=7, y=-10, z=7).<br /> |
| 1160 |
)�A�������A������(x=7�Ay=-10�Az=7)�����������u���������B<br /> |
| 1161 |
Do this by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>and dragging the |
| 1162 |
camera.<br /> |
| 1163 |
G���������A�J�������h���b�O�����������������A�����������B<br /> |
| 1164 |
You may need to change views and move the camera a second time to |
| 1165 |
adjust all three coordinates.<br /> |
| 1166 |
��������3�������W�����������������������������A�������x�J�������������K�v�������������������B<br /> |
| 1167 |
If you prefer to enter numerical values for an object's location you |
| 1168 |
can do so by clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1169 |
�������u�����l�������������D�������ALMB���N���b�N�����������������A���������������������B<br /> |
| 1170 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on |
| 1171 |
a Value and then entering the desired value.<br /> |
| 1172 |
Value�������A���W�l���������������������B<br /> |
| 1173 |
</li> |
| 1174 |
</ul> |
| 1175 |
<p><br style="clear: both;" /> |
| 1176 |
</p> |
| 1177 |
<p><br /> |
| 1178 |
<br /> |
| 1179 |
</p> |
| 1180 |
<a id="Camera_setup" name="Camera_setup"></a> |
| 1181 |
<h3><span class="editsection">[ <a title="���W��: �J�����E�Z�b�g�A�b�v" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=12">edit |
| 1182 |
</a>] </span><span class="mw-headline">Camera |
| 1183 |
setup </span><br /> |
| 1184 |
�J�����E�Z�b�g�A�b�v<br /> |
| 1185 |
</h3> |
| 1186 |
<p>To make the camera point at Gus, keep your camera selected |
| 1187 |
then select Gus via <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? </span></span><br /> |
| 1188 |
�K�X���J�����E�|�C���g���w�E�����������A�J�������I���������������A�����A�K�X���I���������������A--<br /> |
| 1189 |
<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><br /> |
| 1190 |
<img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>.<br /> |
| 1191 |
The camera should be dark orange (selected) and Gus light light orange |
| 1192 |
(selected and active).<br /> |
| 1193 |
�J�����������I�����W���y���y��(�I��������)���K�X���I�����W����������������(�I���������A�N�e�B�u��)�B<br /> |
| 1194 |
Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>and select the <span class="literal">TrackTo Constraint </span>entry in |
| 1195 |
the pop up.<br /> |
| 1196 |
���x���ACtrlT�������A�������A����������TrackTo Constraint�G���g���[���I�������B<br /> |
| 1197 |
This will force the camera to track Gus and always point at him.<br /> |
| 1198 |
�������������A�J���������������������K�X���������|�C���g�����������B<br /> |
| 1199 |
This means that you can move the camera wherever you want and be sure |
| 1200 |
that Gus will always be in the center of the camera's view.<br /> |
| 1201 |
�������A�J���������������J���������_���~�����A���������A�K�X���Z���^�[�����������������m�M�������������������������������������������������B<br /> |
| 1202 |
</p> |
| 1203 |
<p><br /> |
| 1204 |
</p> |
| 1205 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 1206 |
<tbody> |
| 1207 |
<tr> |
| 1208 |
<td> |
| 1209 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Tracking<br /> |
| 1210 |
����<br /> |
| 1211 |
</div> |
| 1212 |
<div style="margin: 2px; padding: 2px;">If you |
| 1213 |
choose the option <b>Old Track </b>and the camera has a |
| 1214 |
rotation of its own, as is often the case, it could point in an |
| 1215 |
unexpected direction.<br /> |
| 1216 |
�I�v�V����Old Track���I�����A�J�������������g�����]�����������A���������������A�������\�����������������������w���������������B<br /> |
| 1217 |
In that case select the tracking object (in our example the camera), |
| 1218 |
and press <b>ALT-R </b>to remove the object's rotation.<br /> |
| 1219 |
���������������I(�������������J����)���I�������A�������A�������]����������������ALT-R�����v�����B<br /> |
| 1220 |
Once you do this the camera will really track Gus.<br /> |
| 1221 |
���������������������A�J�������{�����K�X�����������B<br /> |
| 1222 |
</div> |
| 1223 |
</td> |
| 1224 |
</tr> |
| 1225 |
</tbody> |
| 1226 |
</table> |
| 1227 |
<p><br /> |
| 1228 |
<br /> |
| 1229 |
</p> |
| 1230 |
<div class="thumb tright"> |
| 1231 |
<div style="width: 302px;" class="thumbinner"><a class="image" title="�K�X���������J�������u�B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-QuadView.png"><img class="thumbimage" alt="" src="../img/300px-manual-yourfirst-animation-1astaticgingerbreadman-quadview.png" border="0" height="271" width="300" /> </a> |
| 1232 |
<div class="thumbcaption"> |
| 1233 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-QuadView.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1234 |
Camera position with respect to Gus.<br /> |
| 1235 |
�K�X���������J�������u�B<br /> |
| 1236 |
</div> |
| 1237 |
</div> |
| 1238 |
</div> |
| 1239 |
<p>( <i>Camera position with respect to Gus </i>) |
| 1240 |
shows top, front, side and camera view of Gus.<br /> |
| 1241 |
(�K�X���������J�������u)���K�X���������A�O�������J���������������������B<br /> |
| 1242 |
To obtain a camera view press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">0 NumPad </span></span>or select |
| 1243 |
View>>Camera.<br /> |
| 1244 |
�J���������������������A0NumPad���������A������View>>Camera���I�������B<br /> |
| 1245 |
To get a <span class="literal">Quad View </span>as |
| 1246 |
shown in the picture, press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Alt </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Q </span></span>or select |
| 1247 |
View>>Quad View.<br /> |
| 1248 |
�G���������������������AQuad View�������������������ACtrlAltQ���������A������View>>Quad |
| 1249 |
View���I�������B<br /> |
| 1250 |
<br style="clear: both;" /> |
| 1251 |
</p> |
| 1252 |
<p><br /> |
| 1253 |
</p> |
| 1254 |
<a id="The_Ground" name="The_Ground"></a> |
| 1255 |
<h3><span class="editsection">[ <a title="���W��: �n��" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=13">edit |
| 1256 |
</a>] </span><span class="mw-headline">The |
| 1257 |
Ground </span><br /> |
| 1258 |
�n��<br /> |
| 1259 |
</h3> |
| 1260 |
<p>Now we need to create the ground for Gus to stand on.<br /> |
| 1261 |
���A���������A�K�X�������n�������������K�v�������B<br /> |
| 1262 |
</p> |
| 1263 |
<ul> |
| 1264 |
<li>In top view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">7 NumPad </span></span>or |
| 1265 |
View>>Top), and in Object Mode, add a plane<br /> |
| 1266 |
�����}(7NumPad��View>>Top)�A������Object Mode�����A���s�@���������B<br /> |
| 1267 |
</li> |
| 1268 |
<li>Ad a plane ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>or |
| 1269 |
>>Add>>Mesh>>Plane).<br /> |
| 1270 |
�L���A���s�@(ShiftA��>>Add>>Mesh>> |
| 1271 |
Plane)�B<br /> |
| 1272 |
</li> |
| 1273 |
</ul> |
| 1274 |
<div class="center"> |
| 1275 |
<div class="floatnone"><a class="image" title="Gingerbreadman 25.018.jpg" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.018.jpg"><img alt="" src="../img/gingerbreadman_25.018.jpg" border="0" height="364" width="527" /> </a></div> |
| 1276 |
</div> |
| 1277 |
<p><br /> |
| 1278 |
</p> |
| 1279 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 1280 |
<tbody> |
| 1281 |
<tr> |
| 1282 |
<td> |
| 1283 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Note<br /> |
| 1284 |
����<br /> |
| 1285 |
</div> |
| 1286 |
<div style="margin: 2px; padding: 2px;">It is |
| 1287 |
important to be out of Edit Mode, otherwise the newly added object |
| 1288 |
would be part of the object currently in Edit Mode, as when we added |
| 1289 |
Gus' head.<br /> |
| 1290 |
Edit Mode���g�����������������A�d�v�������A�������������A�����V������������������Edit |
| 1291 |
Mode�����������������������A���������K�X���������������������B<br /> |
| 1292 |
</div> |
| 1293 |
</td> |
| 1294 |
</tr> |
| 1295 |
</tbody> |
| 1296 |
</table> |
| 1297 |
<p><br /> |
| 1298 |
</p> |
| 1299 |
<ul> |
| 1300 |
<li>Switch to Front view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>or |
| 1301 |
View>>Front) and move ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>) the plane down |
| 1302 |
to Gus's feet, using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>to keep it |
| 1303 |
aligned with Gus.<br /> |
| 1304 |
Front����(1NumPad��View>>Front)������(G)�����s�@���K�X�������������������A�������K�X���� |
| 1305 |
������������Ctrl���g�p�����B<br /> |
| 1306 |
</li> |
| 1307 |
</ul> |
| 1308 |
<ul> |
| 1309 |
<li>Go to Camera view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">0 NumPad </span></span>or |
| 1310 |
View>>Camera) and, with the plane still selected, press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>to start scaling.<br /> |
| 1311 |
Camera����(0NumPad��View>>Camera)���s���A�������A���s�@�������I�������������������A������ |
| 1312 |
�n����������S�������B<br /> |
| 1313 |
</li> |
| 1314 |
</ul> |
| 1315 |
<ul> |
| 1316 |
<li>Enlarge the plane so that its edges extend beyond the |
| 1317 |
camera viewing area, as indicated by the lighter area in the camera |
| 1318 |
view.<br /> |
| 1319 |
�����J�����\���������������L�����������A���s�@���g�������A�J�������_���������A�����y�����������������������������B<br /> |
| 1320 |
</li> |
| 1321 |
</ul> |
| 1322 |
<p><br /> |
| 1323 |
<br /> |
| 1324 |
</p> |
| 1325 |
<a id="Lights" name="Lights"></a> |
| 1326 |
<h3><span class="editsection">[ <a title="���W��: ���C�g" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=14">edit |
| 1327 |
</a>] </span><span class="mw-headline">Lights |
| 1328 |
</span><br /> |
| 1329 |
���C�g<br /> |
| 1330 |
</h3> |
| 1331 |
<p>Now, lets add some light!<br /> |
| 1332 |
�����A������������������������!<br /> |
| 1333 |
</p> |
| 1334 |
<div class="thumb tright"> |
| 1335 |
<div style="width: 302px;" class="thumbinner"><a class="image" title="�����v���}�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-AddingLamp.png"><img class="thumbimage" alt="" src="../img/300px-manual-yourfirst-animation-1astaticgingerbreadman-addinglamp.png" border="0" height="234" width="300" /> </a> |
| 1336 |
<div class="thumbcaption"> |
| 1337 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-AddingLamp.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1338 |
Inserting a Lamp<br /> |
| 1339 |
�����v���}�������B<br /> |
| 1340 |
</div> |
| 1341 |
</div> |
| 1342 |
</div> |
| 1343 |
<ul> |
| 1344 |
<li>In Top view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">7 NumPad </span></span>), move |
| 1345 |
the existing Lamp light (if you do not have a Lamp light in your scene |
| 1346 |
you can add one with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>>>Add>>Lamp>>Lamp) |
| 1347 |
in front of Gus, but on the other side of the camera;<br /> |
| 1348 |
Top�����A(7NumPad)�������A������Lamp��(��������������Lamp���������������������AShiftA>> |
| 1349 |
Add>>Lamp>>Lamp������1����������������������)���K�X�����������������A�J |
| 1350 |
���������������������B<br /> |
| 1351 |
for example to (x= -9, y= -10, z=7) ( <i>Inserting a Lamp. </i>).<br /> |
| 1352 |
�������A(x= -9�Ay= -10�Az=7)(Lamp���}�������B)���B<br /> |
| 1353 |
</li> |
| 1354 |
</ul> |
| 1355 |
<p><br style="clear: both;" /> |
| 1356 |
</p> |
| 1357 |
<div class="thumb tright"> |
| 1358 |
<div style="width: 274px;" class="thumbinner"><a class="image" title="�����v�������f�[�^�E�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick24_25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick24_25.png" border="0" height="31" width="272" /> </a> |
| 1359 |
<div class="thumbcaption">The <span class="literal">object |
| 1360 |
data </span>button of a lamp<br /> |
| 1361 |
�����v�������f�[�^�E�{�^��<br /> |
| 1362 |
</div> |
| 1363 |
</div> |
| 1364 |
</div> |
| 1365 |
<ul> |
| 1366 |
<li>When the lamp is selected in Object Mode, select the Object |
| 1367 |
Data icon in the properties window (looking like a small sun).<br /> |
| 1368 |
�����v��Object Mode���I�������������A�������E�B���h�E��Object Data�A�C�R�����I������(���������z����������)�B<br /> |
| 1369 |
You will see a Lamp submenu, with Point, Sun, Spot, Hemi, and Area |
| 1370 |
choices.<br /> |
| 1371 |
Point�ASun�ASpot�AHemi�A������Area�I����Lamp�T�u���j���[�������B<br /> |
| 1372 |
( <i>The <span class="literal">object data </span>button |
| 1373 |
of a lamp </i>).<br /> |
| 1374 |
(�����v�������f�[�^�E�{�^���B)<br /> |
| 1375 |
</li> |
| 1376 |
</ul> |
| 1377 |
<p><br style="clear: both;" /> |
| 1378 |
</p> |
| 1379 |
<div class="thumb tright"> |
| 1380 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="Spot���y������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick25v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick25v25.png" border="0" height="561" width="200" /> </a> |
| 1381 |
<div class="thumbcaption"> |
| 1382 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick25v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1383 |
The Spot light settings<br /> |
| 1384 |
Spot���y������<br /> |
| 1385 |
</div> |
| 1386 |
</div> |
| 1387 |
</div> |
| 1388 |
<ul> |
| 1389 |
<li>In the Properties Window <span class="literal">Lamp |
| 1390 |
</span>Panel, press the <span class="literal">Spot |
| 1391 |
</span>toggle button to make the lamp a Spotlight ( <i>The |
| 1392 |
Spot light settings. </i>) of pale yellow (R=1, G=1, B=0.9) by |
| 1393 |
clicking on the white button, which is actually a color picker.<br /> |
| 1394 |
Properties Window Lamp |
| 1395 |
Panel�����A�����v���������J���[�X�������������{�^�����N���b�N�����������������F(R=1�AG=1�AB=0.9)��Spotlight(Spot |
| 1396 |
���y�������B)������������Spot�g�O���E�{�^���������B<br /> |
| 1397 |
Adjust <span class="literal">Size </span>under <span class="literal">Spot Shape </span>to about 40 and <span class="literal">Blend: </span><br /> |
| 1398 |
�X�|�b�g�`��������40���������T�C�Y����������:<br /> |
| 1399 |
<span class="literal"></span>to 1.0.<br /> |
| 1400 |
1.0���B<br /> |
| 1401 |
</li> |
| 1402 |
</ul> |
| 1403 |
<ul> |
| 1404 |
<li>Make this spotlight track Gus just as you did for the |
| 1405 |
camera by selecting Spot, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span></span>, then |
| 1406 |
Gus, then by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>>>TrackTo |
| 1407 |
Constraint.<br /> |
| 1408 |
�����������������������K�X���J������������Spot���I���������������������������X�|�b�g���C�g��������--Shift�A�������������A |
| 1409 |
CtrlT>>TrackTo Constraint���������������K�X�B<br /> |
| 1410 |
</li> |
| 1411 |
</ul> |
| 1412 |
<ul> |
| 1413 |
<li>Add a second lamp that provides more uniform fill light ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>>>Add>>Lamp>>Hemi).<br /> |
| 1414 |
����������������(ShiftA>>Add>>Lamp>> |
| 1415 |
Hemi)����������2�����������v���������B<br /> |
| 1416 |
Set its Energy to 0.2 ( <i>Hemi lamp settings </i>).<br /> |
| 1417 |
0.2(�������v����)��Energy�����������B<br /> |
| 1418 |
Move it a little above the camera (x= 7, y= -10, z=9) and set it to |
| 1419 |
track Gus as before.<br /> |
| 1420 |
�������J����(x��7�Ay= -10�Az=9��������)�����������������A�������A�������]�������l�K�X�������������������������B<br /> |
| 1421 |
</li> |
| 1422 |
</ul> |
| 1423 |
<p><br style="clear: both;" /> |
| 1424 |
</p> |
| 1425 |
<p><br /> |
| 1426 |
</p> |
| 1427 |
<table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;"> |
| 1428 |
<tbody> |
| 1429 |
<tr> |
| 1430 |
<td> |
| 1431 |
<div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Two |
| 1432 |
lamps?<br /> |
| 1433 |
2���������v?<br /> |
| 1434 |
</div> |
| 1435 |
<div style="margin: 2px; padding: 2px;">Use two or |
| 1436 |
more lamps to help produce soft, realistic lighting, because in reality |
| 1437 |
natural light never comes from a single point.<br /> |
| 1438 |
2�������������v���g�p�����A�_���������A�����I�����������������������������A���R����1�|�C���g�������������������������������B<br /> |
| 1439 |
</div> |
| 1440 |
</td> |
| 1441 |
</tr> |
| 1442 |
</tbody> |
| 1443 |
</table> |
| 1444 |
<p><br /> |
| 1445 |
</p> |
| 1446 |
<p><br /> |
| 1447 |
</p> |
| 1448 |
<a id="Rendering" name="Rendering"></a> |
| 1449 |
<h3><span class="editsection">[ <a title="���W��: �\��" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=15">edit |
| 1450 |
</a>] </span><span class="mw-headline">Rendering |
| 1451 |
</span><br /> |
| 1452 |
�\��<br /> |
| 1453 |
</h3> |
| 1454 |
<div class="thumb tright"> |
| 1455 |
<div style="width: 325px;" class="thumbinner"><a class="image" title="RenderContext(�R���e�L�X�g)�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick27_25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick27_25.png" border="0" height="39" width="323" /> </a> |
| 1456 |
<div class="thumbcaption">The Render context button<br /> |
| 1457 |
RenderContext(�R���e�L�X�g)�{�^��<br /> |
| 1458 |
</div> |
| 1459 |
</div> |
| 1460 |
</div> |
| 1461 |
<p>We're almost ready to render.<br /> |
| 1462 |
���������������������_�����O���������������������B<br /> |
| 1463 |
As a first step, press the Render context button in the <span class="literal">Properties </span>window header ( <i>The |
| 1464 |
Render context button </i>).<br /> |
| 1465 |
�������������AProperties����(RenderContext(�R���e�L�X�g)�{�^��)��RenderContext(�R���e�L�X�g)�{�^������ |
| 1466 |
���B<br /> |
| 1467 |
</p> |
| 1468 |
<div class="thumb tright"> |
| 1469 |
<div style="width: 152px;" class="thumbinner"><a class="image" title="RenderContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick28v25.png"><img class="thumbimage" alt="" src="../img/150px-manual-part-i-quick28v25.png" border="0" height="349" width="150" /> </a> |
| 1470 |
<div class="thumbcaption"> |
| 1471 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick28v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1472 |
The Render context<br /> |
| 1473 |
RenderContext(�R���e�L�X�g)<br /> |
| 1474 |
</div> |
| 1475 |
</div> |
| 1476 |
</div> |
| 1477 |
<p>We will use the default rendering settings, as shown in ( <i>The |
| 1478 |
Render context </i>).<br /> |
| 1479 |
���������A(RenderContext(�R���e�L�X�g))���������������������A�f�t�H���g�\���������g�p�����B<br /> |
| 1480 |
</p> |
| 1481 |
<p>Now press the <span class="literal">RENDER </span>button |
| 1482 |
or <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">F12 </span></span>.<br /> |
| 1483 |
���x���ARENDER�{�^����F12�������B<br /> |
| 1484 |
The result, shown in<br /> |
| 1485 |
�������������A<br /> |
| 1486 |
(<br /> |
| 1487 |
<i>Your first rendering.<br /> |
| 1488 |
���������������\���B<br /> |
| 1489 |
Congratulations! </i><br /> |
| 1490 |
��������������������!<br /> |
| 1491 |
)<br /> |
| 1492 |
,<br /> |
| 1493 |
is actually quite poor.<br /> |
| 1494 |
�������S���n�R�l��������������?<br /> |
| 1495 |
We still need materials, and lots of details, such as eyes, and so on.<br /> |
| 1496 |
�����A�����A�������������������������������K�v�������B<br /> |
| 1497 |
<br style="clear: both;" /> |
| 1498 |
</p> |
| 1499 |
<div class="center"> |
| 1500 |
<div class="thumb tnone"> |
| 1501 |
<div style="width: 622px;" class="thumbinner"><a class="image" title="���������������\���B ��������������������!" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick29.png"><img class="thumbimage" alt="" src="../img/620px-manual-part-i-quick29.png" border="0" height="465" width="620" /> </a> |
| 1502 |
<div class="thumbcaption"> |
| 1503 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick29.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1504 |
Your first rendering.<br /> |
| 1505 |
���������������\���B<br /> |
| 1506 |
Congratulations!<br /> |
| 1507 |
��������������������!<br /> |
| 1508 |
</div> |
| 1509 |
</div> |
| 1510 |
</div> |
| 1511 |
</div> |
| 1512 |
<p><br /> |
| 1513 |
<br /> |
| 1514 |
</p> |
| 1515 |
<a id="Saving_our_work" name="Saving_our_work"></a> |
| 1516 |
<h3><span class="editsection">[ <a title="���W��: ���������d�����~���B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=16">edit |
| 1517 |
</a>] </span><span class="mw-headline">Saving |
| 1518 |
our work </span><br /> |
| 1519 |
���������d�����~�������B<br /> |
| 1520 |
</h3> |
| 1521 |
<div class="thumb tright"> |
| 1522 |
<div style="width: 408px;" class="thumbinner"><a class="image" title="Save���j���[" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick30V25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick30v25.png" border="0" height="371" width="406" /> </a> |
| 1523 |
<div class="thumbcaption">The Save menu<br /> |
| 1524 |
Save���j���[<br /> |
| 1525 |
</div> |
| 1526 |
</div> |
| 1527 |
</div> |
| 1528 |
<p>If you have not done so already, now would be a good time to |
| 1529 |
save your work, via the <span class="literal">File </span>>> |
| 1530 |
<span class="literal">Save </span>menu shown in <i>The |
| 1531 |
Save menu.'. </i><br /> |
| 1532 |
'�����������������������A���������������d�����~�����������������������ASave���j���[��������������File>> |
| 1533 |
Save���j���[��'�B<br /> |
| 1534 |
<i>Blender will warn you if you try to overwrite an existing file.<br /> |
| 1535 |
Blender���A�����t�@�C�����������������������������������������x�������B<br /> |
| 1536 |
</i></p> |
| 1537 |
<p>Blender does automatic saves into your system's temporary |
| 1538 |
directory.<br /> |
| 1539 |
Blender�����������V�X�e���������f�B���N�g���������Z�[�u���|�������B<br /> |
| 1540 |
By default, this happens every five minutes and the file name is a |
| 1541 |
number.<br /> |
| 1542 |
�f�t�H���g���A������5�������N�����A�������A�t�@�C���������������B<br /> |
| 1543 |
Loading these saves is another way to undo unwanted changes.<br /> |
| 1544 |
���������Z�[�u�����[�h���������A�������������������������������������@�������B<br /> |
| 1545 |
<br style="clear: both;" /> |
| 1546 |
</p> |
| 1547 |
<p><br /> |
| 1548 |
<br /> |
| 1549 |
</p> |
| 1550 |
<a id="Materials_and_Textures" name="Materials_and_Textures"></a> |
| 1551 |
<h2><span class="editsection">[ <a title="���W��: �������D�n" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=17">edit |
| 1552 |
</a>] </span><span class="mw-headline">Materials |
| 1553 |
and Textures </span><br /> |
| 1554 |
�������D�n<br /> |
| 1555 |
</h2> |
| 1556 |
<p>It's time to give Gus some nice cookie-like material.<br /> |
| 1557 |
�����������������N�b�L�[���������������K�X���^�������������������B<br /> |
| 1558 |
</p> |
| 1559 |
<div class="thumb tright"> |
| 1560 |
<div style="width: 271px;" class="thumbinner"><a class="image" title="MaterialContext(�R���e�L�X�g)Button�B" href="http://wiki.blender.org/index.php/File:Materials_Button.png"><img class="thumbimage" alt="" src="../img/materials_button.png" border="0" height="29" width="269" /> </a> |
| 1561 |
<div class="thumbcaption">The Material context Button.<br /> |
| 1562 |
MaterialContext(�R���e�L�X�g)Button�B<br /> |
| 1563 |
</div> |
| 1564 |
</div> |
| 1565 |
</div> |
| 1566 |
<ul> |
| 1567 |
<li>Select Gus.<br /> |
| 1568 |
�K�X���I���B<br /> |
| 1569 |
Then, in the Properties Window header, select the Materials button ( <i>The |
| 1570 |
Material context Button. </i>) to access the Material panels.<br /> |
| 1571 |
�������AProperties |
| 1572 |
Window�w�b�_�[�����AMaterial�p�l�����A�N�Z�X�����������AMaterials�{�^��(MaterialContext(�R���e�L�X�g) |
| 1573 |
Button�B)���I�������B<br /> |
| 1574 |
</li> |
| 1575 |
</ul> |
| 1576 |
<p><br style="clear: both;" /> |
| 1577 |
</p> |
| 1578 |
<div class="thumb tright"> |
| 1579 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="(��������)����MaterialContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32-25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick32-25.png" border="0" height="79" width="200" /> </a> |
| 1580 |
<div class="thumbcaption"> |
| 1581 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32-25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1582 |
The (almost) empty Material context<br /> |
| 1583 |
(��������)����MaterialContext(�R���e�L�X�g)<br /> |
| 1584 |
</div> |
| 1585 |
</div> |
| 1586 |
</div> |
| 1587 |
<ul> |
| 1588 |
<li>The Properties window will be almost empty because Gus has |
| 1589 |
no materials yet.<br /> |
| 1590 |
�K�X�����������S���������������AProperties�E�B���h�E�������������������B<br /> |
| 1591 |
To add a material, click on the New button in the <span class="literal">Material </span>Panel ( <i>The |
| 1592 |
(almost) empty Material context </i>).<br /> |
| 1593 |
�������������������AMaterial Panel((��������)����MaterialContext(�R���e�L�X�g))��New�{�^�����N���b�N�����B<br /> |
| 1594 |
</li> |
| 1595 |
</ul> |
| 1596 |
<p><br style="clear: both;" /> |
| 1597 |
</p> |
| 1598 |
<div class="thumb tright"> |
| 1599 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="�[��������Context(�R���e�L�X�g)�����[" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32b-25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick32b-25.png" border="0" height="95" width="200" /> </a> |
| 1600 |
<div class="thumbcaption"> |
| 1601 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32b-25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1602 |
Top of the filled material context<br /> |
| 1603 |
�[��������Context(�R���e�L�X�g)�����[<br /> |
| 1604 |
</div> |
| 1605 |
</div> |
| 1606 |
</div> |
| 1607 |
<ul> |
| 1608 |
<li>The Properties window will then be populated by Panels and |
| 1609 |
Buttons.<br /> |
| 1610 |
�������AProperties�E�B���h�E��Panels��Buttons�����������Z�������B<br /> |
| 1611 |
A string holding the Material name, generally "Material.001", will |
| 1612 |
appear in the list box as well as in the Unique Datablock ID box.<br /> |
| 1613 |
�������AMaterial�����������������A�u�����I��.001�C���`�A���X�g���������A�������AUnique Datablock |
| 1614 |
ID���������������B<br /> |
| 1615 |
Click the name in the latter (in the lower part of <span class="literal">Top of the filled material context </span>and |
| 1616 |
change it to something meaningful, like "GingerBread" (don't type the |
| 1617 |
quotes).<br /> |
| 1618 |
���������������O���N���b�N�����B(�[����������Top�����������Acontextand�������������d�v���������������A�u�V���E�K�������q�p���v���� |
| 1619 |
�����A����������(���p�����^�C�v������)�B<br /> |
| 1620 |
</li> |
| 1621 |
</ul> |
| 1622 |
<p><br style="clear: both;" /> |
| 1623 |
</p> |
| 1624 |
<div class="thumb tright"> |
| 1625 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="�������V���E�K�������q�p���������I�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick33v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick33v25.png" border="0" height="597" width="200" /> </a> |
| 1626 |
<div class="thumbcaption"> |
| 1627 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick33v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1628 |
A first gingerbread material.<br /> |
| 1629 |
�������V���E�K�������q�p���������I�������B<br /> |
| 1630 |
</div> |
| 1631 |
</div> |
| 1632 |
</div> |
| 1633 |
<ul> |
| 1634 |
<li>Modify the default values as per ( <i>A first |
| 1635 |
gingerbread material </i>) to obtain a first rough material.<br /> |
| 1636 |
(�������V���E�K�������q�p��������)���]�����������r�������������������f�t�H���g�l�����X�����B<br /> |
| 1637 |
Note that you may have to expand some panels by clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1638 |
LMB���N���b�N���������������������������p�l�����L���������������������������������������������B<br /> |
| 1639 |
<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on |
| 1640 |
the small triangle besides their header.<br /> |
| 1641 |
�������w�b�_�[���O���������O�p�`���������B<br /> |
| 1642 |
</li> |
| 1643 |
</ul> |
| 1644 |
<p><br style="clear: both;" /> |
| 1645 |
</p> |
| 1646 |
<div class="thumb tright"> |
| 1647 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="TextureContext(�R���e�L�X�g)�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick34v25-3.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick34v25-3.png" border="0" height="138" width="200" /> </a> |
| 1648 |
<div class="thumbcaption"> |
| 1649 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick34v25-3.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1650 |
The Texture context button<br /> |
| 1651 |
TextureContext(�R���e�L�X�g)�{�^��<br /> |
| 1652 |
</div> |
| 1653 |
</div> |
| 1654 |
</div> |
| 1655 |
<ul> |
| 1656 |
<li>Press the <span class="literal">Texture |
| 1657 |
context </span>Button in the <span class="literal">Properties |
| 1658 |
</span>window header ( <i>The Texture context button </i>) |
| 1659 |
and select <span class="literal">Add new </span>.<br /> |
| 1660 |
Properties����(TextureContext(�R���e�L�X�g)�{�^��)��TextureContext(�R���e�L�X�g)Button�������A |
| 1661 |
�������A�V����������Add���I�������B<br /> |
| 1662 |
We're adding a texture in the first channel.<br /> |
| 1663 |
����������1���`�����l�����D�n�������������B<br /> |
| 1664 |
Call it "GingerTex."<br /> |
| 1665 |
������"GingerTex"�������B<br /> |
| 1666 |
</li> |
| 1667 |
</ul> |
| 1668 |
<p><br style="clear: both;" /> |
| 1669 |
</p> |
| 1670 |
<div class="thumb tright"> |
| 1671 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="TextureContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick36v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick36v25.png" border="0" height="265" width="200" /> </a> |
| 1672 |
<div class="thumbcaption"> |
| 1673 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick36v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1674 |
The Texture context<br /> |
| 1675 |
TextureContext(�R���e�L�X�g)<br /> |
| 1676 |
</div> |
| 1677 |
</div> |
| 1678 |
</div> |
| 1679 |
<ul> |
| 1680 |
<li>Change the <span class="literal">Type </span>from |
| 1681 |
<span class="literal">Clouds </span>to <span class="literal">Stucci </span>and set all parameters |
| 1682 |
as in ( <i>The Texture context </i>).<br /> |
| 1683 |
Type��Clouds����Stucci���������A�������A(TextureContext(�R���e�L�X�g))�����������������p�����^�����������B<br /> |
| 1684 |
</li> |
| 1685 |
</ul> |
| 1686 |
<p><br style="clear: both;" /> |
| 1687 |
</p> |
| 1688 |
<div class="thumb tright"> |
| 1689 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="Stucci�D�n������������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick37v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick37v25.png" border="0" height="356" width="200" /> </a> |
| 1690 |
<div class="thumbcaption"> |
| 1691 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick37v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1692 |
Settings for the Stucci texture<br /> |
| 1693 |
Stucci�D�n������������<br /> |
| 1694 |
</div> |
| 1695 |
</div> |
| 1696 |
</div> |
| 1697 |
<ul> |
| 1698 |
<li>Set the <span class="literal">Mapping </span>and |
| 1699 |
<span class="literal">Influence </span>panel of |
| 1700 |
the <span class="literal">Texture </span>context |
| 1701 |
as in ( <i>Settings for the Stucci texture </i>):<br /> |
| 1702 |
(Stucci�D�n������������)��������TextureContext(�R���e�L�X�g)��Mapping��Influence�p�l������������:<br /> |
| 1703 |
Deselect the <span class="literal">Color </span>Checkbox |
| 1704 |
and set the <span class="literal">Normal </span>Checkbox, |
| 1705 |
then change the <span class="literal">Normal </span>slider |
| 1706 |
to <b>0.75 </b>.<br /> |
| 1707 |
Color Checkbox�����������A�������ANormal |
| 1708 |
Checkbox�����������A�������A�����ANormal�X���C�_�[��0.75���������B<br /> |
| 1709 |
These changes will make our Stucci texture act as a "bumpmap" and make |
| 1710 |
Gus look more biscuit-like.<br /> |
| 1711 |
���������������A"bumpmap"��������������Stucci�D�n�������������A�K�X�������r�X�P�b�g���������������B<br /> |
| 1712 |
</li> |
| 1713 |
</ul> |
| 1714 |
<p><br style="clear: both;" /> |
| 1715 |
</p> |
| 1716 |
<div class="thumb tright"> |
| 1717 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="����Noise�D�n������������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick38v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick38v25.png" border="0" height="523" width="200" /> </a> |
| 1718 |
<div class="thumbcaption"> |
| 1719 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick38v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1720 |
Settings for an additional Noise texture<br /> |
| 1721 |
����Noise�D�n������������<br /> |
| 1722 |
</div> |
| 1723 |
</div> |
| 1724 |
</div> |
| 1725 |
<ul> |
| 1726 |
<li>Now select the second line in the Texture list of the <span class="literal">Texture </span>context and add a |
| 1727 |
second texture.<br /> |
| 1728 |
���x���ATextureContext(�R���e�L�X�g)��Texture���X�g���Z�J���h���C�����I�������A�������A2�������D�n���������B<br /> |
| 1729 |
Name it "Grain", and adjust the settings to match ( <i>Settings |
| 1730 |
for an additional Noise texture </i>).<br /> |
| 1731 |
�������u���v�����������A�������A����(����Noise�D�n������������)�������A�����l�����������B<br /> |
| 1732 |
The texture itself is a plain <span class="literal">Noise |
| 1733 |
</span>texture.<br /> |
| 1734 |
�D�n������������Noise�D�n�������B<br /> |
| 1735 |
</li> |
| 1736 |
</ul> |
| 1737 |
<p><br style="clear: both;" /> |
| 1738 |
</p> |
| 1739 |
<div class="thumb tright"> |
| 1740 |
<div style="width: 202px;" class="thumbinner"><a class="image" title="���������P���n��������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick39v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick39v25.png" border="0" height="324" width="200" /> </a> |
| 1741 |
<div class="thumbcaption"> |
| 1742 |
<div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick39v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div> |
| 1743 |
A very simple ground material<br /> |
| 1744 |
���������P���n��������<br /> |
| 1745 |
</div> |
| 1746 |
</div> |
| 1747 |
</div> |
| 1748 |
<ul> |
| 1749 |
<li>Give the ground an appropriate material, such as the dark |
| 1750 |
blue one shown in ( <i>A very simple ground material </i>).<br /> |
| 1751 |
(���������P���n��������)���������������Z���������������K�����������n�����^�����B<br /> |
| 1752 |
Feel free to choose your favorite shade of blue.<br /> |
| 1753 |
���������A�������������D�����F�������I���B<br /> |
| 1754 |
</li> |
| 1755 |
</ul> |
| 1756 |
<p><br style="clear: both;" /> |
| 1757 |
</p> |
| 1758 |
<p><br /> |
| 1759 |
<br /> |
| 1760 |
</p> |
| 1761 |
<a id="Eyes_and_detail" name="Eyes_and_detail"></a> |
| 1762 |
<h3><span class="editsection">[ <a title="���W��: ��������" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&action=edit&section=18">edit |
| 1763 |
</a>] </span><span class="mw-headline">Eyes |
| 1764 |
and detail </span><br /> |
| 1765 |
��������<br /> |
| 1766 |
</h3> |
| 1767 |
<p>To give some finishing touches we'll add eyes and some other |
| 1768 |
details.<br /> |
| 1769 |
�����������d�������M�v���^�����������A���������������������������������B<br /> |
| 1770 |
</p> |
| 1771 |
<div class="thumb tright"> |
| 1772 |
<div style="width: 151px;" class="thumbinner"><a class="image" title="�w����������������" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.002.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.002.jpg" border="0" height="55" width="149" /> </a> |
| 1773 |
<div class="thumbcaption">Layer visibility<br /> |
| 1774 |
�w����������������<br /> |
| 1775 |
</div> |
| 1776 |
</div> |
| 1777 |
</div> |
| 1778 |
<ul> |
| 1779 |
<li>First make Layer 1 the only one visible by clicking with <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br /> |
| 1780 |
�����������ALMB�����������������������ALayer1���B�����������������������������B<br /> |
| 1781 |
<span class="hotkeybg"><span style="padding-left: 3px;" class= |
|