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17:アンドゥ、リドゥまで翻訳しました。
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140 </a>- Blender <b>2.5 </b><br />
141 �}�j���A��--Blender2.5<br />
142 </div>
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144 <div id="PDF-start"></div>
145 <a id="Your_First_Animation_in_30_plus_30_Minutes_Part_I" name="Your_First_Animation_in_30_plus_30_Minutes_Part_I"></a>
146 <h1><span class="editsection">[ <a title="���W��: 30����30Minutes Part I����������First Animation" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=1">edit
147 </a>] </span><span class="mw-headline">Your
148 First Animation in 30 plus 30 Minutes Part I </span><br />
149 30����30�������������������A�j���[�V���� Part 1<br />
150 </h1>
151 <p>This chapter will guide you through the animation of a small
152 "Gingerbread Man" character.<br />
153 �{�����������u�W���W���[�u���b�h�E�}���v�L�����N�^���A�j���[�V���������������������������������B<br />
154 We will describe each step completely, but we will assume that you have
155 read the <a title="Doc: 2.5/�}�j���A��/�C���^�t�F�[�X" href="interface.html">interface </a>chapter, and that
156 you understand the conventions used throughout this book.<br />
157 ���������e�X�e�b�v�����������S���������������A��������<a title="Doc: 2.5/�}�j���A��/�C���^�t�F�[�X" href="interface.html">�C���^�[�t�F�[�X</a>�������������A�����}�j���A���������g�p����
158 �����K���������������������O�����������B<br />
159 </p>
160 <p>In Part I of this tutorial we'll build a <i>still </i>Gingerbread
161 Man.<br />
162 �����`���[�g���A����Part I�����A����������������Gingerbread Man�����������B<br />
163 Then, in Part II, we will make him walk.<br />
164 �������APart II�����A�����������������������B<br />
165 </p>
166 <div>
167 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
168 <tbody>
169 <tr>
170 <td>
171 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Note<br />
172 ����<br />
173 </div>
174 <div style="margin: 2px; padding: 2px;">For a much
175 more in-depth introduction to Blender that focuses on character
176 animation, check out the<br />
177 �L�����N�^�E�A�j���[�V���������_����������Blender�������������O���I���������������A�`�F�b�N�A�E�g�����B<br />
178 <p><a title="Doc: �`���[�g���A��/�A�j���[�V����/BSoD/�L�����N�^�[�A�j���[�V����" href="http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation"><b>Blender
179 Summer of Documentation Introduction to Character Animation </b></a>tutorial
180 (this is written for V2.4x but still can be very instructive).<br />
181 �����[���L�����N�^�[�A�j���[�V�������t�H�[�J�X����Blender������������<br />
182 <a title="Doc: �`���[�g���A��/�A�j���[�V����/BSoD/�L�����N�^�[�A�j���[�V����" href="http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation"><b>Blender
183 Summer of Documentation Introduction to Character Animation </b></a>��
184 �`�F�b�N�������������B(�������o�[�W����2.4x�������������������������A���������������L�v����)<br />
185 </p>
186 <div class="thumb tleft">
187 <div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA�f��02.jpg" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-demo-02.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-demo-02.jpg" border="0" height="55" width="75" /> </a>
188 <div class="thumbcaption">
189 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-demo-02.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
190 </div>
191 </div>
192 </div>
193 <div class="thumb tleft">
194 <div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA-weightPaint-29.jpg" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-weightPaint-29.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-weightpaint-29.jpg" border="0" height="56" width="75" /> </a>
195 <div class="thumbcaption">
196 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-weightPaint-29.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
197 </div>
198 </div>
199 </div>
200 <div class="thumb tleft">
201 <div style="width: 77px;" class="thumbinner"><a class="image" title="BSoD-ItCA���{�f�B�[25.jpg���������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-lower-body-25.jpg"><img class="thumbimage" alt="" src="../img/75px-bsod-itca-lower-body-25.jpg" border="0" height="56" width="75" /> </a>
202 <div class="thumbcaption">
203 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:BSoD-ItCA-lower-body-25.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
204 </div>
205 </div>
206 </div>
207 <p><br style="clear: both;" />
208 Just like the "Gus the Gingerbread Man" tutorial you see here, the BSoD
209 Intro to Character Animation tutorial assumes no prior knowledge.<br />
210 ����������������������������"Gus the Gingerbread
211 Man"�@�`���[�g���A�����������A����BSoD���L�����N�^�[�A�j���[�V�������`���[�g���A�����\���m�����S���O���������������B<br />
212 It guides you through the process of making a walking, talking
213 character from scratch and covers many powerful features of Blender not
214 found here.<br />
215 ���������������A�������������������������L�����N�^�[�������v���Z�X���������������������A������������Blender���������������������J�o�[����
216 �������B<br />
217 </p>
218 The BSoD Intro to Character Animation also has a downloadable <a class="internal" title="�L�����N�^�[�A�j���[�V����19 Sept 2006.pdf��������" href="http://wiki.blender.org/uploads/6/66/Introduction_to_Character_Animation_19_Sept_2006.pdf">PDF
219 version ( <i>3.75 MB </i>) </a>for offline viewing.<br />
220 ����BSoD���L�����N�^�[�A�j���[�V�������`���[�g���A�������_�E�����[�h���\���I�t���C�����{������������<a class="internal" title="�L�����N�^�[�A�j���[�V����19 Sept 2006.pdf��������" href="http://wiki.blender.org/uploads/6/66/Introduction_to_Character_Animation_19_Sept_2006.pdf">PDF
221 �t�@�C��( <i>3.75 MB </i>) </a>�����������B</div>
222 </td>
223 </tr>
224 </tbody>
225 </table>
226 </div>
227 <p><br />
228 </p>
229 <a id="Warming_up" name="Warming_up"></a>
230 <h2><span class="editsection">[ <a title="���W��: �E�H�[�~���O�A�b�v" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=2">edit
231 </a>] </span><span class="mw-headline">Warming
232 up </span><br />
233 �E�H�[�~���O�A�b�v<br />
234 </h2>
235 <p>Let's start Blender.<br />
236 Blender���N�������������B<br />
237 On the screen you should see the default set-up. A camera, a light, and
238 a cube.<br />
239 �X�N���[�������������������f�t�H���g���J�����A���C�g�A���������������������������������B<br />
240 The cube should already be selected, as indicated by its orange outline.<br />
241 �������������I�����W�F���������������������A�������I���������������������B<br />
242 ( <i>Default Blender screen as soon as you start it. </i>).<br />
243 (�f�t�H���g��Blender���X�N���[�������������N���������������\�����������B)<br />
244 </p>
245 <div class="center">
246 <div class="thumb tnone">
247 <div style="width: 632px;" class="thumbinner"><a class="image" title="����(������)���n�������������ABlender�����f�����f�t�H���g�B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.001.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.001.jpg" border="0" height="387" width="630" /> </a>
248 <div class="thumbcaption">
249 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.001.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
250 Default Blender screen as soon as you start it (small).<br />
251 �N���������������\��������Blender���f�t�H���g������(����������)<br />
252 (����:small�������w���������������������������������A�����T�C�Y�����������H)</div>
253 </div>
254 </div>
255 </div>
256 <p>We will organize our working area by placing objects on
257 different layers where we can hide them;<br />
258 �������������������[�L���O�G���A��������(�I�u�W�F�N�g)���B�����������������������C���[���I�u�W�F�N�g���u���������\���������B<br />
259 we can also bring them back in the current scene whenever we need them.<br />
260 ���������K�v�������������A���������������V�[���������������������o�������B<br />
261 Here is how layers work:<br />
262 ���������������������C���[������������������������:<br />
263 </p>
264 <div>
265 <div class="thumb tright">
266 <div style="width: 151px;" class="thumbinner"><a class="image" title="�w�����������������������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.002.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.002.jpg" border="0" height="55" width="149" /> </a>
267 <div class="thumbcaption">Layer visibility controls.<br />
268 ���������C���[���R���g���[��<br />
269 </div>
270 </div>
271 </div>
272 </div>
273 <p>Blender provides you with twenty layers to help organize your
274 work.<br />
275 Blender���A���������d�����\����������������������20�������C���[���p�������������B<br />
276 You can see which layers are currently visible from the group of twenty
277 buttons in the 3D window header ( <i>Layer visibility controls </i>).<br />
278 ��������3D�E�B���h�E�w�b�_�[������20�����{�^���O���[�v�����������C���[�����������������������������B<br />
279 You can change the visible layer with <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" />&nbsp;</a></span></span>and
280 toggle visibility with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /></span></span>.<br />
281 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>��
282 �����������C���[���������������o�������A������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /></span></span>��
283 �����I�����������B<br />
284 The last layer that is turned on becomes the active layer.<br />
285 �������I�����������C���[���A�N�e�B�u���C���[�����������B<br />
286 The active layer is where all new objects that will be created are
287 stored.<br />
288 �A�N�e�B�u���C���[�����V�������������S�����I�u�W�F�N�g���i�[���������B<br />
289 </p>
290 <p><br />
291 So let's clean up the place.<br />
292 ���������������������������������B</p>
293 <div>
294 <div class="thumb tright">
295 <div style="width: 313px;" class="thumbinner"><a class="image" title="Layer�|�b�v�A�b�v����Move�B" href="http://wiki.blender.org/index.php/File:Move_to_Layer_toolbox.png"><img class="thumbimage" alt="" src="../img/move_to_layer_toolbox.png" border="0" height="69" width="311" /> </a>
296 <div class="thumbcaption">The Move to Layer popup.<br />
297 �|�b�v�A�b�v�����C���[���������B<br />
298 </div>
299 </div>
300 </div>
301 </div>
302 <div>Select the camera and the lamp with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>and
303 press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">M </span></span>.<br />
304 <br />
305 &nbsp;<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></a></span></span>��
306 �J���������C�g���I������ <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">M </span></span>��������������<br />
307 <br />
308 ���B<br />
309 A small toolbox, like the one in ( <i>The Move to Layer popup </i>),
310 will appear beneath your mouse, with the first button checked, which
311 means that the selected objects are stored in Layer1.<br />
312 �������c�[���{�b�N�X(The Move to Layer
313 popup����������������)���������{�^�����`�F�b�N������������(�������I�������������I�u�W�F�N�g�����C���[1���i�[��������������������������)
314 ���������}�E�X�����������������������B<br />
315 Check the rightmost button on the top row.<br />
316 �������������E�������{�^�����I���������������B<br />
317 This will move your camera and lamp to layer 10.<br />
318 </div>
319 <p>���������������������J�����������v�����C���[10�������������B<br />
320 <br />
321 Now make sure that only Layer1 is visible, because we wouldn't want to
322 erase the lamp or the camera&nbsp;;<br />
323 �������A�����v���J�����������������������A���C���[1�����������������������������B<br />
324 select everything on that layer using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>and erase it
325 with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>&gt;&gt;
326 Delete Selected Object(s).<br />
327 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>�L�[���������C���[�������S�����I��
328 ���� <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>�L�[�������������������B�������I��
329 �����I�u�W�F�N�g���������������B<br />
330 This leaves all the room we can wish for to begin our modeling job.<br />
331 �����������������f�����O�������������g���X�y�[�X���o���������B<br />
332 </p>
333 <p><br />
334 </p>
335 <a id="Building_the_body" name="Building_the_body"></a>
336 <h2><span class="editsection">[ <a title="���W��: �{�f�B�[���������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=3">edit
337 </a>] </span><span class="mw-headline">Building
338 the body </span><br />
339 ����������</h2>
340 <div>
341 <ul>
342 <li>Change to the front view with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num lock </span></span>activated!)
343 and to orthogonal view with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>if
344 perspective view is still selected (look in the upper left corner of
345 the 3D Window to be sure). and add a cube --if one is not present-- by
346 (add=&gt;mesh=&gt;cube) pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>&gt;&gt;
347 <span class="literal">Add </span>&gt;&gt;
348 <span class="literal">Mesh </span>&gt;&gt;
349 <span class="literal">Cube </span>.<br />
350 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num lock </span></span>���L����������!)��
351 �������A�t�����g�r���[�����A�������������}���I��������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>�����������s���_����
352 �X�������������B�������������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>&gt;&gt;
353 <span class="literal">Add </span>&gt;&gt;
354 <span class="literal">Mesh </span>&gt;&gt;
355 <span class="literal">Cube </span>����������������������������
356 ��<br />
357 A cube will appear.<br />
358 �������������������������B<br />
359 &nbsp;Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"><font size="2">&#8646; Tab</font></span></span>&nbsp;and
360 it will be in <span class="literal">Edit Mode </span>('the
361 cube will be displayed in orange and all edges and vertices/points
362 become highlighted too).<br />
363 &nbsp;<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"><font size="2">&#8646; Tab</font></span></span>&amp;
364 nbsp;�L�[���������������A�������G�f�B�b�g���[�h('���������I�����W�F���\�������A�S�����������_���n�C���C�g�������������������B)<br />
365 </li>
366 </ul>
367 </div>
368 <div class="thumb tnone">
369 <div style="width: 416px;" class="thumbinner"><a class="image" title="���������������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.004.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.004.jpg" border="0" height="298" width="414" /> </a>
370 <div class="thumbcaption">Add a cube to the scene.<br />
371 �V�[�������������������B</div>
372 </div>
373 </div>
374 <p><br />
375 </p>
376 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
377 <tbody>
378 <tr>
379 <td>
380 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Edit
381 Mode and Object Mode<br />
382 �G�f�B�b�g���[�h���I�u�W�F�N�g���[�h<br />
383 </div>
384 <div style="margin: 2px; padding: 2px;"><span class="literal">Edit Mode </span>is a mode in which
385 you can edit the vertices of the mesh.<br />
386 �G�f�B�b�g���[�h�����b�V�������_�����W���������[�h�����B<br />
387 By default, all vertices are selected for every new object created
388 (selected vertices are highlighted in orange - unselected vertices are
389 black).<br />
390 �f�t�H���g�����V�������������I�u�W�F�N�������_���S���I�����������������������B(�I�����������_���I�����W�F���A�I�����������������_�����F��������
391 �������B)<br />
392 In <span class="literal">Object Mode </span>,
393 vertices cannot be selected or individually edited;<br />
394 �I�u�W�F�N�g���[�h�������_���I���o�����A���������W���������������������B<br />
395 the object can be changed only as a whole.<br />
396 �S�������������I�u�W�F�N�g�����X���������������o�������B<br />
397 You can press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Tab </span></span>to switch
398 between these two modes, and the current mode is indicated in the
399 header of the 3D window.<br />
400 ������������2�������[�h��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Tab </span></span>�L�[������������������������
401 ���B�������A���������[�h��3D�E�B���h�E���w�b�_�[�������m�F���������B<br />
402 </div>
403 </td>
404 </tr>
405 </tbody>
406 </table>
407 <p><br />
408 </p>
409 <div class="thumb tright">
410 <div style="width: 204px;" class="thumbinner"><a class="image" title="Edit Buttons Window�{�^���B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.006.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.006.jpg" border="0" height="264" width="202" /> </a>
411 <div class="thumbcaption">The Edit Buttons Window button.<br />
412 ���W�{�^���A�E�B���h�E�{�^���B<br />
413 </div>
414 </div>
415 </div>
416 <p>We will call our Gingerbread man "Gus".<br />
417 ������������Gingerbread man ��"Gus"�����������B<br />
418 Our first task is to build Gus's body by working on the vertices of our
419 Cube.<br />
420 �����������������������������������������A�����������_�����W����������������Gus���������������������B<br />
421 Tools to do this can be found on the <span class="literal">Tool
422 Shelf </span>, which is a part of the 3D Window (on its left
423 side).<br />
424 ���������������������c�[����3D�E�B���h�E������(���������B)�������c�[���V�F���t�����������B<br />
425 If you can't see the <span class="literal">Tool Shelf </span>,
426 simply press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>.<br />
427 �����c�[���V�F���t�����������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>�L�[�����������������B<br />
428 </p>
429 <p>Now locate the <span class="literal">Subdivide </span>button
430 in the <span class="literal">Tool Shelf </span>(under
431 <i>Add </i>) and press it once ( <i>Part of the
432 Tool Shelf </i>).<br />
433 ���ASubdivide(�T�u�f�B�o�C�h)�{�^�����c�[���V�F���t(��Add������)�����������A�����������������������B(�c�[���V�F���t��������
434 ���B)<br />
435 This will split each side of the cube in two, creating new vertices and
436 faces.<br />
437 �����������������������������A�V�������_���������������B<br />
438 <br style="clear: both;" />
439 </p>
440 <div class="center">
441 <div class="floatnone"><a class="image" title="Gingerbreadman 25.007.jpg" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.007.jpg"><img alt="" src="../img/150px-gingerbreadman_25.007.jpg" border="0" height="147" width="150" /> </a></div>
442 </div>
443 <p>With your cursor hovering in the 3D window press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>to deselect all
444 elements.<br />
445 ���������J�[�\����3D�E�B���h�E����������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>���������A�S�����I����������������
446 �����B<br />
447 Vertices will turn black.<br />
448 ���_�������������������B<br />
449 </p>
450 <p><br />
451 </p>
452 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
453 <tbody>
454 <tr>
455 <td>
456 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Box
457 Select<br />
458 �����I��</div>
459 <div style="margin: 2px; padding: 2px;">Especially
460 when in orthographic view (toggled via <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>) there
461 may be vertices hidden behind other vertices.<br />
462 �����A�����e���_����(<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">5 NumPad </span></span>������������������)
463 �������_���������B�����������_�������������������B<br />
464 <p>Our subdivided cube has 26 vertices, yet in orthographic
465 front view you can only see nine because the others are hidden.<br />
466 ��������������������������26�������_���������������B�������A�����e���_���������A�t�����g�r���[�����������_���B��������������9�������_��������
467 �������B<br />
468 <br />
469 A <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>click
470 selects only one of these stacked vertices, whereas a box select
471 selects them all. this is true, as long as one of the display methods <span class="literal">Bounding Box </span>or <span class="literal">Wireframe </span>is active.<br />
472 �E�N���b�N���A(�I�u�W�F�N�g���[�h�����r����)�����I���������������S�����I�������������������A�I�u�W�F�N�g���S���_�������������I�������������o��
473 �����B�������\�����@���o�E���f�B���O�{�b�N�X�\���������A���C���[�t���[���\�������������������������\�����B(����:���������������r��������������
474 ���������v���������Bstacked���������������B)<br />
475 If the chosen method is <span class="literal">Solid </span>or
476 <span class="literal">Textured </span>, the�@<span class="literal">Limit Selection to Visible </span>button
477 <img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />has to be deactivated or
478 only visible vertices will be selected (that button can be found on the
479 3D window header, only if one of the two methods <span class="literal">Solid </span>or <span class="literal">Textured </span>is active .<br />
480 �����\�����@���\���b�h���e�N�X�`���[�����A<span class="literal">Limit Selection
481 to Visible </span>button <img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />���������������������������������B������������������������
482 ���_�����I�������������B(�����{�^�����\���b�h�\�����e�N�X�`���[�\�������������A3D�E�B���h�E���w�b�_�[�����\�����������B</p>
483 </div>
484 </td>
485 </tr>
486 </tbody>
487 </table>
488 <p><br />
489 You must have the <b>Limit selection to visible button </b><i>unselected
490 </i><img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />to continue this tutorial.<br />
491 �����`���[�g���A�����������������A<span class="literal">Limit Selection to
492 Visible </span>button <img alt="�C���[�W: __�I��_�{�^�����I������������_25.png�����������B" src="../img/limit_selection_button_unselected_25.png" border="0" height="26" width="26" />���������������������������������������B<br />
493 </p>
494 <p>Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">B </span></span>, the cursor
495 will change to a couple of orthogonal grey lines.<br />
496 ���x��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">B </span></span>�����������������A�������J�[�\����
497 �Q�{�����s�����D�F���������������v�������B<br />
498 Move the cursor above the top left corner of the cube, press and hold <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" />&nbsp;</a><br />
499 </span></span>���������A�J�[�\���������������������������� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>��
500 �������h���b�O�������B<br />
501 then drag the mouse down and to the right so that the grey box
502 encompasses all the leftmost vertices.<br />
503 �������D�F���l�p���S�������������_�����������������E���������������������B<br />
504 Now release the <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>(
505 <i>The sequence of Box selecting a group of vertices </i>).<br />
506 �������A<span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>��
507 ���������������B( <i>The sequence of Box selecting a group of vertices </i>)<br />
508 </p>
509 <div class="thumb tright">
510 <div style="width: 622px;" class="thumbinner"><a class="image" title="�������O���[�v���I������Box���n���B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.008.jpg"><img class="thumbimage" alt="" src="../img/620px-gingerbreadman_25.008.jpg" border="0" height="212" width="620" /> </a>
511 <div class="thumbcaption">
512 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.008.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
513 The sequence of Box selecting a group of vertices.<br />
514 ���_�O���[�v���I����������</div>
515 </div>
516 </div>
517 <p><br />
518 </p>
519 <div class="thumb tright">
520 <div style="width: 145px;" class="thumbinner"><a class="image" title="Delete(X)�������|�b�v�A�b�v�E���j���[�B" href="http://wiki.blender.org/index.php/File:Tutorial_Popup_Delete_25.png"><img class="thumbimage" alt="" src="../img/tutorial_popup_delete_25.png" border="0" height="185" width="143" /> </a>
521 <div class="thumbcaption">The pop-up menu of the Delete ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action.<br />
522 ����(X)���������|�b�v�A�b�v�E���j���[�B<br />
523 </div>
524 </div>
525 </div>
526 <p>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>and from the
527 popup menu select <span class="literal">Vertices </span>to
528 erase the selected vertices ( <i>The pop-up menu of the Delete (
529 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action </i>).<br />
530 �I���������_����������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>���������|�b�v�A�b�v���j���[����<span class="literal">Vertices(���_)</span>���I���������������B( <em>The
531 pop-up menu of the Delete ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">X </span></span>) action </em>�E
532 �����Q��).<br />
533 <br />
534 Another possibility to select or deselect vertices is using the <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">C </span></span>key.<br />
535 ���_���I���������I�����������������������@��<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">C </span></span>�L�[���g�p�������������B<br />
536 Either <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>click
537 or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>dragging
538 the circle selects vertices.<br />
539 ���N���b�N���A���{�^�����h���b�O���������~�������������_���I�����������B<br />
540 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /></span></span>deselects vertices.<br />
541 ���N���b�N�����_���I���������������B<br />
542 Using the mouse-wheel changes the size of the circle.<br />
543 �}�E�X�E�z�C�[�����g�p�������A�~���T�C�Y���������������B<br />
544 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></span></span>finishes this way of
545 selection.<br />
546 �E�N���b�N���������@���������o�������B<br />
547 <br style="clear: both;" />
548 </p>
549 <div class="floatnone"><a class="image" title="�������O���[�v���I������Circle���n��" href="http://wiki.blender.org/index.php/File:SelectWithCircle.jpg"><img alt="�������O���[�v���I������Circle���n��" src="../img/selectwithcircle.jpg" border="0" height="205" width="594" /> </a></div>
550 <p><br />
551 <br />
552 </p>
553 <a id="Mirror_modelling" name="Mirror_modelling"></a>
554 <h3><span class="editsection">[ <a title="���W��: �������f����" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=4">edit
555 </a>] </span><span class="mw-headline">Mirror
556 modelling </span><br />
557 �~���[���f�����O<br />
558 </h3>
559 <p>To model symmetrical Objects we can use the Mirror modifier.<br />
560 ���f�������E�������I�u�W�F�N�g�����������������A��������Mirror modifier(�~���[���f�B�t�@�C�A)���g�������B<br />
561 It allows us to model only one side of Gus while Blender creates the
562 other in real time.<br />
563 ���������������A��������Gus�������������f�����O�����������ABlender���������������������������������B<br />
564 Go to the Properties editor and find the Modifiers panel, ( <i>The
565 modifiers panel </i>).<br />
566 �v���p�e�B�G�f�B�^(����:�E�����v���p�e�B�E�B���h�E�����������B)�������f�B�t�@�C�A�p�l���������������������B( <i>The
567 modifiers panel </i>�Q��)<br />
568 </p>
569 <div class="center">
570 <div class="thumb tnone">
571 <div style="width: 487px;" class="thumbinner"><a class="image" title="Modifier(���f�B�t�@�C�A)�p�l��" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.010.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.010.jpg" border="0" height="419" width="485" /> </a>
572 <div class="thumbcaption">The modifiers panel<br />
573 Modifier(���f�B�t�@�C�A)�p�l��<br />
574 </div>
575 </div>
576 </div>
577 </div>
578 <p>It is pretty empty for the moment.<br />
579 �������������������A�S�����������������������B<br />
580 Clicking the button marked <i>Add Modifier </i>opens a
581 list from which you'll choose Mirror( <i>The modifiers panel </i>).<br />
582 <i>Add Modifier </i>�{�^�����N���b�N�����A�J���������X�g��������Mirror���I���������������B
583 ( <i>The modifiers panel </i>�Q��)<br />
584 </p>
585 <div class="thumb tright">
586 <div style="width: 326px;" class="thumbinner"><a class="image" title="�P�C�WMode�{�^���B" href="http://wiki.blender.org/index.php/File:Miror-mod-25.jpg"><img class="thumbimage" alt="" src="../img/miror-mod-25.jpg" border="0" height="236" width="324" /> </a>
587 <div class="thumbcaption">Cage Mode button.<br />
588 �P�[�W���[�h�{�^���B<br />
589 </div>
590 </div>
591 </div>
592
593 <p>Nothing much seems to happen;<br />
594 that is because the modifiers offer quite a bit of control over what's
595 displayed and what's not.<br />���f�B�t�@�C�A���\�����������������������������������������A���������������������������������������A�����N���������������������������B<br /><br />
596 In our case we will check the <i>Cage Mode </i>button so
597 we can see the transparent mirrored faces in Edit Mode, ( <i>Cage
598 Mode button </i>).<br />�������������A����(������)���~���[�����������G�f�B�b�g���[�h����������������<i>Cage Mode </i>button��On�������������������B ( <i>Cage
599 Mode button </i>�Q��)<br />We choose the axis that will run from the modelled side of our
600 character to the side Blender is completing by checking either the X, Y
601 or Z button;<br />��������Blender�������������������f�����������~���[�����O�����������������AX�AY������Z�{�^�����`�F�b�N�������������������I�������B<br /><br />
602 the mirror plane is perpendicular to that axis.<br />
603 �����������������������������B<br />
604 In our case it is the X-axis.<br />
605 ���������������A������X-�����I�����������B<br />
606 </p>
607 <p>The Merge Limits button (see <i>Cage Mode buttons </i>)
608 acts as a safety net.<br />Merger Limits�{�^�����Z�[�t�e�B�l�b�g�������������������B( <i>Cage Mode buttons</i>���������������B)<br />
609 Any vertex closer to the mirror plane, than the limit we set, will be
610 placed exactly on the mirror plane.<br />�����������������_�����E�_���������������A�S�����������������u�����������������B<br /><br />
611 The limit can be set from <b>0.000 </b>to <b>1.000
612 </b>units and how big it should be depends on the nature and the
613 scale of the current job.<br />�������E�l��<b>0.000 </b>���� <b>1.000</b>���j�b�g(����:1���j�b�g����������Blender���i�q��1�}�X�������������������B)�������������A�������������������������������������������������������f���������������������������B<br />For modeling Gus, a vertex that would be more than <b>0.1
614 </b>units away from the mirror plane would be noticeable but
615 anything closer might not.<br />Gus �����f�����O�����������A <b>0.1 </b>���j�b�g�����������������������u���������������������������A���������������������������u�������������������������������B(����:noticeable�������������������������������B)<br />Our mesh could end up ripped in the middle if vertices that should be
616 on the mirror plane aren't.<br />�����������������������_�����������������A��������mesh(���b�V��)���T�����������������o�����������������������B</p><p>To avoid inadvertently neglecting a wandering vertex, we should set the
617 Merge Limits to <b>0.1 </b>.<br />�C���������������_���o�������������������������AMerge Limits��<b>0.1</b>�����������������������B(����:�����������������M�������������B)
618 </p><div class="thumb tright">
619 <div style="width: 111px;" class="thumbinner"><a class="image" title="�{�^�������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.012.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.012.jpg" border="0" height="44" width="109" /> </a>
620 <div class="thumbcaption">Clipping button.<br /><br />
621 �N���b�s���O�{�^���B</div>
622 </div>
623 </div>
624 <p>Finally, with the <i>Clipping </i>button checked
625 ( <i>Clipping button </i>), our mirror becomes a frontier
626 that no vertex can cross.<br />�������A���������_���s�������h�����E�������������A<i>Clipping</i> �{�^�����`�F�b�N�����������������������������B
627 ( <i>Clipping button </i>�Q��)<br />
628 If this were to happen it would cause quite a mess.<br />��������(���_���s����)���N���������A���������������������B<br />
629 Also, when <i>Do Clipping </i>is active, every vertex
630 that is <b>on </b>the mirror sticks to it.<br />�������A<i>Clipping&nbsp;</i>�{�^�����`�F�b�N�������������A�S�������������������_���������������������B</p><p>As you can see, the <span class="literal">Mirror
631 </span>modifier gives us a lot of features to make our lives
632 easier.<br />�����������������AMirrorModifier(���f�B�t�@�C�A)�����������l�����������P�������������������������������B<br />
633 </p>
634 <p><br />
635 </p>
636 <a id="Arms_and_Legs" name="Arms_and_Legs"></a>
637 <h3><span class="editsection">[ <a title="���W��: �r���r" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=5">edit
638 </a>] </span><span class="mw-headline">Arms
639 and Legs </span><br />
640 �r���r<br />
641 </h3>
642 Let's create Gus's arms and legs.<br />Gus���r�������������������B<br />
643 Using the sequence you just learned, <span class="literal">Box
644 Select </span>the two top-right-most vertices ( <i>Extruding
645 the arm in two steps </i>), which will actually select the other
646 four behind them, for a total of six vertices.<br />���������������w�����������������p�����ABox�I���������������������E���������Q�������_���I��������������(2�H�����r�������o�������B)�����}���Q���������������B<br />�������������������_�������������S�������_���I�������A���v�U�����I�����������������������B<br />
647 Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>to extrude them
648 (or use the <span class="literal">Extrude Region </span>button
649 in the <span class="literal">Tool Shelf </span>).<br /><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>�L�[���������A�������������o�������������B�i������<span class="literal">Tool Shelf</span>�@����������<span class="literal"> </span><span class="literal">Extrude Region</span>&nbsp;�{�^�����g�p������������)<br />
650 This will create new movable vertices and faces which you can move with
651 the mouse.<br />�������������V�����A�}�E�X�������������_�����������o�������B<br />
652 Move them one and a half squares to the right, then click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"></span></span>to
653 fix their position.<br />1.5���j�b�g���������������������������B���������u���������������� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>���N���b�N�������������B<br />
654 <span class="literal">Extrude </span>again with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>then move the
655 new vertices another half a square to the right.<br />�������x<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E&nbsp;</span></span>���������A���x��0.5���j�b�g�������o�������������B<br />
656 ( <i>Extruding the arm in two steps </i>)<br />
657 (2�X�e�b�v���A�[�������o��)<br />
658 shows this sequence.<br />�����V�[�N�G���X�����������B<br />
659 <div class="center">
660 <div class="thumb tnone">
661 <div style="width: 632px;" class="thumbinner"><a class="image" title="2���A�[�������o���������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.013.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.013.jpg" border="0" height="235" width="630" /> </a>
662 <div class="thumbcaption">
663 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.013.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
664 Extruding the arm in two steps.<br />2�X�e�b�v���A�[�������o���B<br />
665 </div>
666 </div>
667 </div>
668 </div>
669 <p><br />
670 </p>
671 <a id="Undo.2FRedo" name="Undo.2FRedo"></a>
672 <h4><span class="editsection">[ <a title="���W��: �����������A���������������������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=6">edit
673 </a>] </span><span class="mw-headline">Undo/Redo
674 </span><br />�u���������v���u���������v<br />
675 </h4>
676 <p>Blender has two Undo features, one for <span class="literal">Edit Mode </span>and the other for <span class="literal">Object Mode </span>.<br />Blender���Q�����A���h�D�@�\�������������A�������G�f�B�b�g���[�h���A�������������I�u�W�F�N�g���[�h���������������B</p>
677 <p>In <span class="literal">Edit Mode </span>press
678 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to Undo and keep
679 pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to roll back
680 changes as long as the Undo buffer will allow;<br />�G�f�B�b�g���[�h���A���h�D����������
681 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z&nbsp;</span></span>�����������������B�A���h�D�o�b�t�@�[������������������������
682 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z&nbsp;</span></span>��������������������;</p><p><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>re-does changes.</p>
683 <p><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z&nbsp;</span></span>���������i�������B</p><p>(On Macs use<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Cmd </span></span>instead of <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>.)<br />
684 (Macs����<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>����������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Cmd </span></span>���g�������������B�B)<br />
685 </p>
686 <p>Two things to remember:<br />�o���������~�����Q��������:<br />
687 </p>
688 <ul>
689 <li>Undo in <span class="literal">Edit Mode </span>works
690 only for the Object currently in that mode.<br />�A���h�D���G�f�B�b�g���[�h�������������W���������I�u�W�F�N�g�������������������B<br />
691 </li>
692 <li>Undo data is not lost when you switch out of <span class="literal">Edit Mode </span>, but it is as soon
693 as you start editing a <i>different </i>Object in <span class="literal">Edit Mode </span>.<br />�A���h�D�f�[�^�����������G�f�B�b�g���[�h�����������������������������A�G�f�B�b�g���[�h���������I�u�W�F�N�g�����W�����������A�����������f�[�^���������������B<br />
694 </li>
695 </ul>
696 <p>In <span class="literal">Object Mode </span>the
697 same shortcuts apply.<br />�I�u�W�F�N�g���[�h���������V���[�g�J�b�g���K�p���������B<br />
698 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to undo, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>to redo.<br /><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>���A���h�D���A&nbsp;<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey"> Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>�����h�D���������B<br />
699 If you made changes in <span class="literal">Edit Mode </span>that
700 are not lost for that Object, they will all be undone in one single
701 shot with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>when this step
702 has its turn.<br />�������������G�f�B�b�g���[�h�����X���������A�����I�u�W�F�N�g���������������������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>�������V���[�g�J�b�g���S���������������������������B</p><p>(����:�����������B��������lost for �������������������������������A�������K���������������������v�������B���������B<br />Edit
703 Mode�������������������������������X��Object�����������A�����X�e�b�v���������������A��������CtrlZ����1���������������V���b�g����
704 �����������������B)<br />
705 </p>
706 <p>If you change your mind in the middle of an action, you can
707 cancel it immediately in many cases and revert to the previous state by
708 pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span><br />���������������W���r��(��:�����I�����A���_�������r������)���C�������������A������������������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc&nbsp;</span></span>�� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>�������L�����Z�������A�����������������������������B<br />
709 </p>
710 <p><br />
711 </p>
712 <a id="Coincident_vertices" name="Coincident_vertices"></a>
713 <h4><span class="editsection">[ <a title="���W��: �R�C���V�f���X����" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=7">edit
714 </a>] </span><span class="mw-headline">Coincident
715 vertices </span><br />�d�������������_<br />
716 </h4>
717 <p>Extruding works by first creating new vertices and then moving
718 them.<br />���o�����������V�������_�������A�������������������s�����������B<br />If in the process of moving you change your mind and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc </span></span>or <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" />&nbsp;</a></span></span> to
719 cancel, the new vertices will still be there, on top of the original
720 ones!<br />�������������������r�����C�������������A<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Esc&nbsp;</span></span>�� <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /></a></span></span>���������L�����Z���������������B(������)�V�������������_���A�����������������_���d�����������c�������������������B<br />
721 The simplest way to go back to the state before you started extruding
722 is to Undo ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>).<br />���������P�������o���O�������������������@���A���h�D( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>)�������������B<br /><br />
723 It is sometimes useful to intentionally create new vertices this way
724 and then move, scale or rotate them by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>or <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">R </span></span>.<br />�������������@���A���������V�������_��������<span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>������ <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">R </span></span>�������������A�����������A�g���k���������A���]�����������������������i�����B</p>
725 <div class="thumb tright">
726 <div style="width: 277px;" class="thumbinner"><a class="image" title="�{�f�B�[�B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick11v241-1.png"><img class="thumbimage" alt="" src="../img/275px-manual-part-i-quick11v241-1.png" border="0" height="286" width="275" /> </a>
727 <div class="thumbcaption">
728 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick11v241-1.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
729 Body.<br /><br />
730
731 �{�f�B�[�B</div>
732 </div>
733 </div>
734 Gus should now have a left arm that you modeled (he's facing us) and a
735 right arm that Blender added.<br />Gus�����������������f�����O�������r���������������B(������������������������)�������ABlender���������E�r�������������������B<br />We will build the left leg the same way by extruding the lower vertices
736 three times.<br />
737 ��������3�����������������o���������������A�����������������������B<br />
738 Try to produce something like in ( <i>Body </i>).<br />
739 (�{�f�B�[)���������������Y���������������B<br />
740 If you are using <i>Extrude - Region </i>, you will have
741 to temporarily turn off the <span class="literal">Mirroring
742 </span>modifier by unchecking the <span class="literal">x
743 </span>option under <span class="literal">Axis </span>,
744 and rechecking it after extruding (otherwise Gus will end up with a
745 skirt rather than pants).<br />
746 Extrude���g�p������������--�����A����������x�I�v�V�������`�F�b�N���O�����A���LExocet
747 missile���������������m�F�����������������A����MirroringModifier(���f�B�t�@�C�A)���d������������������������(��������
748 �����A�K�X���Y�{�������������X�J�[�g���I����)�B<br />
749 <p>You can free the movement of the extruding vertices by
750 clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br />
751 MMB���N���b�N�����������������A���LExocet missile�����������������������B<br />
752 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>after
753 you have pushed <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">E </span></span>but before you
754 click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
755 E�����������A���OLMB���N���b�N��������<br />
756 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>.<br />
757 If you do not do this your legs will end up going straight down, rather
758 than down and to the side as in ( <i>Body </i>).<br />
759 (�{�f�B�[)�������������������������������������������������������������r���I�������������������������B<br />
760 </p>
761 <p>We're done with mirror modeling.<br />
762 �����������f���������������I���������B<br />
763 In the next steps we will experiment with other techniques.<br />
764 �����X�e�b�v�����A�������������e�N�j�b�N�����������B<br />
765 We need to make the right part of our model <i>real </i>since
766 nothing done with modifiers is permanent unless we <i>apply </i>the
767 changes.<br />
768 ���������A���������������K�p����������Modifier(���f�B�t�@�C�A)�����������s�������i�v�I�����������A�����������f�����E�����{���������K�v
769 �������B<br />
770 With Gus being in <span class="literal">Object Mode </span>(press
771 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>if he's
772 still in <span class="literal">Edit Mode </span>),
773 click on the <i>Apply </i>button of the <span class="literal">Mirror </span>modifier.<br />
774 Object Mode(����--Tab����������������Edit
775 Mode������)�������K�X������MirrorModifier(���f�B�t�@�C�A)��Apply�{�^�����N���b�N�����B<br />
776 </p>
777 <p><br />
778 </p>
779 <a id="The_Head" name="The_Head"></a>
780 <h3><span class="editsection">[ <a title="���W��: �w�b�h" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=8">edit
781 </a>] </span><span class="mw-headline">The
782 Head </span><br />
783 �w�b�h<br />
784 </h3>
785 <p>Gus needs a head.<br />
786 �K�X���w�b�h���K�v�������B<br />
787 </p>
788 <p>Change back to <span class="literal">Edit Mode </span><br />
789 Edit Mode���������������B<br />
790 (press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>)<br />
791 (�������A �^�u)<br />
792 </p>
793 <p>Move the cursor to exactly one square above Gus's body.<br />
794 �J�[�\�����������K�X���g��������1���������`���������B<br />
795 To place the cursor at a specific grid point, position it next to where
796 you want it and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? </span></span><br />
797 �������i�q�_���J�[�\�����������������A�������������~�������A�������A�v���X�������������u����?<br />
798 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>to bring up the
799 Snap Menu.<br />
800 Snap Menu������������ShiftS�B<br />
801 <b>Cursor to Grid </b>places the cursor exactly on a grid
802 point.<br />
803 Grid�����J�[�\�������������i�q�_���J�[�\�����u���B<br />
804 That's what we want right now.<br />
805 �������A�����������������~���������������B<br />
806 <b>Cursor to Selection </b>places it exactly on the
807 selected object, which is sometimes handy.<br />
808 Selection�����J�[�\�������������I�������������������u���B(�������A���X����������)�B<br />
809 </p>
810 <p>Add a new cube for Gus' head ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>&gt;ADD&gt;Cube)
811 (leftmost image of <i>Adding the head </i>).<br />
812 �K�X����(ShiftA&gt;ADD&gt;Cube)(�w�b�h��Adding���������C���[�W)���������V�������������������B<br />
813 </p>
814 <p><br />
815 </p>
816 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
817 <tbody>
818 <tr>
819 <td>
820 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Object
821 Creation<br />
822 �����n��<br />
823 </div>
824 <div style="margin: 2px; padding: 2px;">When you add
825 an object while in edit mode for another object, the new object becomes
826 part of the existing object.<br />
827 �����������������W���[�h���A���������������A�V�����������������������������B<br />
828 So by adding this cube while we have Gus' body in edit mode, it's
829 automatically part of him.<br />
830 �������A�����������K�X���g�������W���[�h���������A�������������������������������A�����������I�����������������B<br />
831 </div>
832 </td>
833 </tr>
834 </tbody>
835 </table>
836 <p><br />
837 Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>to switch to
838 Grab Mode and move the newly created cube down.<br />
839 ���x���AGrab Mode������������������G�����v�����A�������A�V�����������������������������B<br />
840 You can constrain the movement to a straight line by moving the head
841 down a bit and then clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br />
842 �w�b�h�������������A�����AMMB���N���b�N�����������������A���������������}���������B<br />
843 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>.<br />
844 Move Gus' new head down about one third of a grid unit then press <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
845 �i�q���j�b�g����1/3���K�X���V�����������������A�����ALMB�������B<br />
846 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>to
847 fix its position (rightmost image of <i>Adding the head. </i>).<br />
848 ���u(�w�b�h��Adding�������E���C���[�W)���C�������������B<br />
849 </p>
850 <div class="center">
851 <div class="thumb tnone">
852 <div style="width: 632px;" class="thumbinner"><a class="image" title="�w�b�h���������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.014.jpg"><img class="thumbimage" alt="" src="../img/630px-gingerbreadman_25.014.jpg" border="0" height="302" width="630" /> </a>
853 <div class="thumbcaption">
854 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.014.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
855 Adding the head.<br />
856 �w�b�h���������B<br />
857 </div>
858 </div>
859 </div>
860 </div>
861 <p><br />
862 </p>
863 <a id="SubSurfaces_.28subsurf.29" name="SubSurfaces_.28subsurf.29"></a>
864 <h3><span class="editsection">[ <a title="���W��: SubSurfaces(�u��-�T�[�t�v)" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=9">edit
865 </a>] </span><span class="mw-headline">SubSurfaces
866 </span><br />
867 <i>SubSurfaces </i><br />
868 <span class="mw-headline"><i>(subsurf)<br />
869 (�u��-�T�[�t�v)<br />
870 </i></span></h3>
871 <div class="thumb tright">
872 <div style="width: 277px;" class="thumbinner"><a class="image" title="SubsurfModifier(���f�B�t�@�C�A)" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.015.jpg"><img class="thumbimage" alt="" src="../img/275px-gingerbreadman_25.015.jpg" border="0" height="141" width="275" /> </a>
873 <div class="thumbcaption">
874 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.015.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
875 The Subsurf modifier<br />
876 SubsurfModifier(���f�B�t�@�C�A)<br />
877 </div>
878 </div>
879 </div>
880 <p>For the next step we'll need to select all of Gus, and not
881 just his head (use <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>- maybe twice).<br />
882 �����X�e�b�v���A���������A�������������������A�K�X���F�A�I�������K�v������(���������xA���g�p����)�B<br />
883 </p>
884 <p>So far what we have produced is a rough figure at best.<br />
885 ���������������A�����������Y�����������A���������T���������B<br />
886 To make it smoother, locate the <span class="literal">Modifier
887 panel </span>in the <i>Editing </i>context and add
888 a <span class="literal">Subdivision Surface </span>modifier,
889 ( <i>The Subsurf modifier </i>).<br />
890 �����������������������������AEditingContext(�R���e�L�X�g)��Modifier�p�l�������������������A�������A
891 Subdivision SurfaceModifier(���f�B�t�@�C�A)(SubsurfModifier(���f�B�t�@�C�A))���������B<br />
892 Be sure to set both <i>Levels </i>NumButtons below or at
893 2.<br />
894 2��2����������Levels NumButtons���K�����������B<br />
895 The first <span class="literal">Level </span>is
896 for what you'll see in the 3D Window area, the second for the renderer.<br />
897 ������Level��3D Window�����A�����_���[��������2���������������������������������B<br />
898 </p>
899 <p><br />
900 </p>
901 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
902 <tbody>
903 <tr>
904 <td>
905 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">SubSurfaces<br />
906 </div>
907 <div style="margin: 2px; padding: 2px;">SubSurfacing
908 is an advanced modelling tool, it dynamically refines a given coarse
909 mesh creating a much denser mesh and locating the vertices of the finer
910 mesh so that they smoothly follow the original coarse mesh.<br />
911 SubSurfacing�����x�����f�����c�[���������A�������_�C�i�~�b�N���X���[�Y���I���W�i�����e�����������������������Z�����b�V�������������A
912 �����������������b�V�������������������������������e�������������B<br />
913 The shape of the Object is still controlled by the location of the
914 coarse mesh vertices, but the rendered shape is a finely smooth mesh.<br />
915 Object���`���e�����������u�����������������������������A�����_�����O�������`�����������������������b�V���������B<br />
916 </div>
917 </td>
918 </tr>
919 </tbody>
920 </table>
921 <p><br />
922 To have a look at Gus, switch out of Edit Mode ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>) and to
923 Solid mode using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>(in the case ist
924 isn't active).<br />
925 �K�X�������������AEdit Mode(Tab)���O�����A�������AZ���g�p����Solid���[�h������������(���������Aist���A�N�e�B�u������)�B<br />
926 He should look like ( <i>Setting Gus to smooth </i>).<br />
927 ������������������(�K�X����������������)�B<br />
928 </p>
929 <div class="center">
930 <div class="thumb tnone">
931 <div style="width: 632px;" class="thumbinner"><a class="image" title="�K�X���������������������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick17.png"><img class="thumbimage" alt="" src="../img/630px-manual-part-i-quick17.png" border="0" height="278" width="630" /> </a>
932 <div class="thumbcaption">
933 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick17.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
934 Setting Gus to smooth<br />
935 �K�X���������������������B<br />
936 </div>
937 </div>
938 </div>
939 </div>
940 <div class="thumb tright">
941 <div style="width: 141px;" class="thumbinner"><a class="image" title="�����c�[���B" href="http://wiki.blender.org/index.php/File:Object_Tools_Smooth.png"><img class="thumbimage" alt="" src="../img/object_tools_smooth.png" border="0" height="290" width="139" /> </a>
942 <div class="thumbcaption">
943 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Object_Tools_Smooth.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
944 Object Tools.<br />
945 �����c�[���B<br />
946 </div>
947 </div>
948 </div>
949 <p>To make Gus look smooth even smoother, press the <span class="literal">Smooth </span>button found under <span class="literal">Shading </span>in the <span class="literal">Tool Shelf </span>of the 3D Window ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>).<br />
950 ���������K�X���������������������������������A3D Window(T)��Tool
951 Shelf��Shading������������������Smooth�{�^���������B<br />
952 Gus will now appear smooth although he may wear some funny black lines
953 in his middle.<br />
954 ���������������������������������������������������������A�K�X���A���A���������������B<br />
955 This is usually avoided if you used the <span class="literal">Mirror
956 </span>Modifier but it might happen when extruding and flipping,
957 as it was done before the modifier was introduced ( <i>Setting
958 Gus to smooth. </i>, middle).<br />
959 Mirror
960 Modifier���g�p�������A���o�����A���������������A�N���������������������A�����A�����������������AModifier(���f�B�t�@�C�A)������
961 �����O���A�����������������B(�K�X�����������������������A����)<br />
962 These lines appear because the SubSurf's finer mesh is computed using
963 information about the coarse mesh normal directions (the direction
964 perpendicular to a face), which may not all point in the right
965 direction, that is, some face normals might point outward and some
966 inward.<br />
967 SubSurf���A�����������������b�V�����e���m�[�}������(�\�������w������)���������A�������g�p�����������v�Z�����������A�������������������B
968 �m�[�}�����������������������������������A�������A�A�W�����O�����w�����������������������\���������������w�������������������B<br />
969 To reset the normals, switch back to <span class="literal">Edit
970 Mode </span>( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>), select
971 all vertices ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>), and press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">N </span></span>.<br />
972 �W�������Z�b�g�����������AEdit Mode(Tab)�����������A�������A������������(A)���I�������A�������ACtrlN�������������B<br />
973 Now Gus should be nice and smooth ( <i>Setting Gus to smooth </i>,
974 right).<br />
975 �����A�K�X���A�e�����������A����������������������(�K�X������������������������)�B<br />
976 </p>
977 <p>Press <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br />
978 MMB�������B<br />
979 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>and
980 drag the mouse around to view Gus from all angles.<br />
981 �������A�������}�E�X���h���b�O�����A�����������������K�X�������B<br />
982 Oops, he is too thick!<br />
983 �������A������������!<br />
984 <br style="clear: both;" />
985 </p>
986 <p><br />
987 <br />
988 </p>
989 <a id="Constrained_Scaling" name="Constrained_Scaling"></a>
990 <h3><span class="editsection">[ <a title="���W��: ���������X�P�[�����O" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=10">edit
991 </a>] </span><span class="mw-headline">Constrained
992 Scaling </span><br />
993 ���������X�P�[�����O<br />
994 </h3>
995 <p><br />
996 </p>
997 <div class="center">
998 <div class="thumb tnone">
999 <div style="width: 497px;" class="thumbinner"><a class="image" title="�K�X�����������X�P�[�����O���g�p�������������d�������������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.017.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.017.jpg" border="0" height="351" width="495" /> </a>
1000 <div class="thumbcaption">
1001 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.017.jpg"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1002 Slimming Gus using constrained scaling<br />
1003 �K�X�����������X�P�[�����O���g�p�������������d�������������B<br />
1004 </div>
1005 </div>
1006 </div>
1007 </div>
1008 <p>Let's make Gus thinner:<br />
1009 �K�X����������������:<br />
1010 </p>
1011 <div class="thumb tright">
1012 <div style="width: 163px;" class="thumbinner"><a class="image" title="Tool Shelf���������������p�����^" href="http://wiki.blender.org/index.php/File:Manual-Your-First-Animation-1AstaticGingerbreadMan-LastTransform.png"><img class="thumbimage" alt="" src="../img/manual-your-first-animation-1astaticgingerbreadman-lasttransform.png" border="0" height="430" width="161" /> </a>
1013 <div class="thumbcaption">Parameters of the last action in
1014 the <span class="literal">Tool Shelf </span><br />
1015 Tool Shelf���������������p�����^<br />
1016 </div>
1017 </div>
1018 </div>
1019 <ul>
1020 <li>Switch to <span class="literal">Edit Mode </span>if
1021 you are not there already ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>), then back
1022 to Wireframe mode.<br />
1023 �������AWireframe���[�h������������(Tab)�����������AEdit Mode�������������B<br />
1024 ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>)<br />
1025 ,<br />
1026 Switch to side view using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num3 </span></span>and select
1027 all vertices with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>.<br />
1028 Num3���g�p�����A�����}�������������A�������AA���������������������I�������B<br />
1029 You can do the following steps just as well in <span class="literal">Object
1030 Mode </span>, if you like.<br />
1031 ��������Object Mode�������v���������X�e�b�v���������B<br />
1032 </li>
1033 </ul>
1034 <ul>
1035 <li>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>and start to
1036 move the mouse horizontally.<br />
1037 S�������A�������A�������}�E�X���������n�����B<br />
1038 (Click <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1039 (MMB���N���b�N�����B<br />
1040 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>to
1041 constrain scaling to just one axis or press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Y </span></span>to obtain the
1042 same result).<br />
1043 ��������1�{�������v���XY���������������������������������}�������A)<br />
1044 If you now move the mouse toward Gus he should become thinner but
1045 remain the same height.<br />
1046 ���}�E�X���K�X���������������������A�����A���������������A�����������������c�������������B<br />
1047 </li>
1048 </ul>
1049 <ul>
1050 <li>The header of the 3DWindow toolbar shows the scaling factor.<br />
1051 3DWindow�c�[���o�[���w�b�_�[�����������q�������������B<br />
1052 Press and hold <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>:<br />
1053 Ctrl���������A��������:<br />
1054 the scale factor will now change in discrete steps of 0.1.<br />
1055 �����������������A0.1�����U�I���X�e�b�v�����������B<br />
1056 Scale Gus down so that the factor is 0.2, then set this dimension by
1057 clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1058 �v�f��0.2�������������A�K�X���k���������ALMB���������A�N���b�N�����������������A�������@���Z�b�g�����B<br />
1059 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>.<br />
1060 If that last transformation went wrong you can still change it's
1061 parameters.<br />
1062 �����������������x�����������������A�����������p�����^���������������������B<br />
1063 They are shown at the bottom of the <span class="literal">Tool
1064 Shelf </span>(see <i>Parameters of the last action in the
1065 <span class="literal">Tool Shelf </span></i>).<br />
1066 ��������Tool Shelf������������������(Tool Shelf��������������������Parameters������)�B<br />
1067 </li>
1068 </ul>
1069 <ul>
1070 <li>Return to Front view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Num1 </span></span>) and to
1071 Solid mode ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Z </span></span>), then rotate
1072 your view via <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">MMB <a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1073 Front���_(Num1)���A�������ASolid���[�h(Z)���������A�����AMMB�������������������_�����]�������B<br />
1074 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-MMB.png" href="http://wiki.blender.org/index.php/File:Template-MMB.png"><img alt="�t�@�C������: �e���v���[�g-MMB.png" src="../img/template-mmb.png" border="0" height="15" width="12" /> </a></span></span>.<br />
1075 Gus is much better now!<br />
1076 �K�X�������A������������!<br />
1077 </li>
1078 </ul>
1079 <p><br style="clear: both;" />
1080 </p>
1081 <p><br />
1082 <br />
1083 </p>
1084 <a id="Let.27s_see_what_Gus_looks_like" name="Let.27s_see_what_Gus_looks_like"></a>
1085 <h2><span class="editsection">[ <a title="���W��: �K�X�����������������������B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=11">edit
1086 </a>] </span><span class="mw-headline">Let's
1087 see what Gus looks like </span><br />
1088 �K�X�����������������������B<br />
1089 </h2>
1090 <p>We're just about ready to see our first rendering, but first,
1091 we have some work to do.<br />
1092 ���������������\�����������������������������������A�����������A�������A�����������������������������d���������B<br />
1093 </p>
1094 <ul>
1095 <li>Switch to <span class="literal">Object Mode </span>if
1096 not already there ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Tab </span></span>).<br />
1097 ���������������A����(Tab)������Object Mode�������������B<br />
1098 </li>
1099 </ul>
1100 <div class="thumb tright">
1101 <div style="width: 123px;" class="thumbinner"><a class="image" title="�w1��10�����������������������������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick19.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick19.png" border="0" height="33" width="121" /> </a>
1102 <div class="thumbcaption">Making both layer 1 and 10
1103 visible.<br />
1104 �w1��10�����������������������������B<br />
1105 </div>
1106 </div>
1107 </div>
1108 <ul>
1109 <li><span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><br />
1110 <img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on
1111 the top right small button of the layer visibility buttons in the
1112 3DWindow toolbar ( <i>Making both layer 1 and 10 visible. </i>)
1113 to make both Layer 1 (Gus's layer) and Layer 10 (the layer with the
1114 camera and the lamp) visible.<br />
1115 Layer1(�K�X���w)��Layer10(�J�����������v�������w)����������������������������3DWindow�c�[���o�[(�w1��10������������
1116 �����������������B)���������w�����������������{�^�����E���g�b�v�������{�^�����������B<br />
1117 </li>
1118 </ul>
1119 <p><br />
1120 </p>
1121 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
1122 <tbody>
1123 <tr>
1124 <td>
1125 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">A
1126 Tip<br />
1127 �`�b�v<br />
1128 </div>
1129 <div style="margin: 2px; padding: 2px;">Remember
1130 that the last layer selected is the active layer, so all subsequent
1131 additions will automatically be on layer 10.<br />
1132 �����������������������w10�������I�������������I���������������w���A�����w�������������o���������B<br />
1133 </div>
1134 </td>
1135 </tr>
1136 </tbody>
1137 </table>
1138 <p><br />
1139 </p>
1140 <div class="thumb tright">
1141 <div style="width: 189px;" class="thumbinner"><a class="image" title="�����p�l��" href="http://wiki.blender.org/index.php/File:Reference-Panels-Editing-Curves-TransformProperties-ObjectMode_25.png"><img class="thumbimage" alt="" src="../img/reference-panels-editing-curves-transformproperties-objectmode_25.png" border="0" height="397" width="187" /> </a>
1142 <div class="thumbcaption">The Transform Panel<br />
1143 �����p�l��<br />
1144 </div>
1145 </div>
1146 </div>
1147 <ul>
1148 <li>Press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">N </span></span>to bring up the <span class="literal">Properties Shelf </span>and find the <span class="literal">Transform </span>panel there ( <i>The
1149 Transform Panel </i>).<br />
1150 ����(Transform Panel)��Properties Shelf�������������ATransform�p�l������������������N�����v�����B<br />
1151 The location is specified by the X,Y,Z values.<br />
1152 Z���AY�A���u��X���������w�������������]�������B<br />
1153 </li>
1154 </ul>
1155 <ul>
1156 <li>Select the camera ( <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1157 �J�������I�������A(RMB<br />
1158 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>)
1159 and move it to a location like (x=7, y=-10, z=7).<br />
1160 )�A�������A������(x=7�Ay=-10�Az=7)�����������u���������B<br />
1161 Do this by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>and dragging the
1162 camera.<br />
1163 G���������A�J�������h���b�O�����������������A�����������B<br />
1164 You may need to change views and move the camera a second time to
1165 adjust all three coordinates.<br />
1166 ��������3�������W�����������������������������A�������x�J�������������K�v�������������������B<br />
1167 If you prefer to enter numerical values for an object's location you
1168 can do so by clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1169 �������u�����l�������������D�������ALMB���N���b�N�����������������A���������������������B<br />
1170 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on
1171 a Value and then entering the desired value.<br />
1172 Value�������A���W�l���������������������B<br />
1173 </li>
1174 </ul>
1175 <p><br style="clear: both;" />
1176 </p>
1177 <p><br />
1178 <br />
1179 </p>
1180 <a id="Camera_setup" name="Camera_setup"></a>
1181 <h3><span class="editsection">[ <a title="���W��: �J�����E�Z�b�g�A�b�v" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=12">edit
1182 </a>] </span><span class="mw-headline">Camera
1183 setup </span><br />
1184 �J�����E�Z�b�g�A�b�v<br />
1185 </h3>
1186 <p>To make the camera point at Gus, keep your camera selected
1187 then select Gus via <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? </span></span><br />
1188 �K�X���J�����E�|�C���g���w�E�����������A�J�������I���������������A�����A�K�X���I���������������A--<br />
1189 <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Shift </span><span style="padding-left: 3px;" class="hotkeybg">RMB <a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><br />
1190 <img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-RMB.png" href="http://wiki.blender.org/index.php/File:Template-RMB.png"><img alt="�t�@�C������: �e���v���[�g-RMB.png" src="../img/template-rmb.png" border="0" height="15" width="12" /> </a></span></span>.<br />
1191 The camera should be dark orange (selected) and Gus light light orange
1192 (selected and active).<br />
1193 �J�����������I�����W���y���y��(�I��������)���K�X���I�����W����������������(�I���������A�N�e�B�u��)�B<br />
1194 Now press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>and select the <span class="literal">TrackTo Constraint </span>entry in
1195 the pop up.<br />
1196 ���x���ACtrlT�������A�������A����������TrackTo Constraint�G���g���[���I�������B<br />
1197 This will force the camera to track Gus and always point at him.<br />
1198 �������������A�J���������������������K�X���������|�C���g�����������B<br />
1199 This means that you can move the camera wherever you want and be sure
1200 that Gus will always be in the center of the camera's view.<br />
1201 �������A�J���������������J���������_���~�����A���������A�K�X���Z���^�[�����������������m�M�������������������������������������������������B<br />
1202 </p>
1203 <p><br />
1204 </p>
1205 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
1206 <tbody>
1207 <tr>
1208 <td>
1209 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Tracking<br />
1210 ����<br />
1211 </div>
1212 <div style="margin: 2px; padding: 2px;">If you
1213 choose the option <b>Old Track </b>and the camera has a
1214 rotation of its own, as is often the case, it could point in an
1215 unexpected direction.<br />
1216 �I�v�V����Old Track���I�����A�J�������������g�����]�����������A���������������A�������\�����������������������w���������������B<br />
1217 In that case select the tracking object (in our example the camera),
1218 and press <b>ALT-R </b>to remove the object's rotation.<br />
1219 ���������������I(�������������J����)���I�������A�������A�������]����������������ALT-R�����v�����B<br />
1220 Once you do this the camera will really track Gus.<br />
1221 ���������������������A�J�������{�����K�X�����������B<br />
1222 </div>
1223 </td>
1224 </tr>
1225 </tbody>
1226 </table>
1227 <p><br />
1228 <br />
1229 </p>
1230 <div class="thumb tright">
1231 <div style="width: 302px;" class="thumbinner"><a class="image" title="�K�X���������J�������u�B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-QuadView.png"><img class="thumbimage" alt="" src="../img/300px-manual-yourfirst-animation-1astaticgingerbreadman-quadview.png" border="0" height="271" width="300" /> </a>
1232 <div class="thumbcaption">
1233 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-QuadView.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1234 Camera position with respect to Gus.<br />
1235 �K�X���������J�������u�B<br />
1236 </div>
1237 </div>
1238 </div>
1239 <p>( <i>Camera position with respect to Gus </i>)
1240 shows top, front, side and camera view of Gus.<br />
1241 (�K�X���������J�������u)���K�X���������A�O�������J���������������������B<br />
1242 To obtain a camera view press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">0 NumPad </span></span>or select
1243 View&gt;&gt;Camera.<br />
1244 �J���������������������A0NumPad���������A������View&gt;&gt;Camera���I�������B<br />
1245 To get a <span class="literal">Quad View </span>as
1246 shown in the picture, press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Alt </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Q </span></span>or select
1247 View&gt;&gt;Quad View.<br />
1248 �G���������������������AQuad View�������������������ACtrlAltQ���������A������View&gt;&gt;Quad
1249 View���I�������B<br />
1250 <br style="clear: both;" />
1251 </p>
1252 <p><br />
1253 </p>
1254 <a id="The_Ground" name="The_Ground"></a>
1255 <h3><span class="editsection">[ <a title="���W��: �n��" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=13">edit
1256 </a>] </span><span class="mw-headline">The
1257 Ground </span><br />
1258 �n��<br />
1259 </h3>
1260 <p>Now we need to create the ground for Gus to stand on.<br />
1261 ���A���������A�K�X�������n�������������K�v�������B<br />
1262 </p>
1263 <ul>
1264 <li>In top view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">7 NumPad </span></span>or
1265 View&gt;&gt;Top), and in Object Mode, add a plane<br />
1266 �����}(7NumPad��View&gt;&gt;Top)�A������Object Mode�����A���s�@���������B<br />
1267 </li>
1268 <li>Ad a plane ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>or
1269 &gt;&gt;Add&gt;&gt;Mesh&gt;&gt;Plane).<br />
1270 �L���A���s�@(ShiftA��&gt;&gt;Add&gt;&gt;Mesh&gt;&gt;
1271 Plane)�B<br />
1272 </li>
1273 </ul>
1274 <div class="center">
1275 <div class="floatnone"><a class="image" title="Gingerbreadman 25.018.jpg" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.018.jpg"><img alt="" src="../img/gingerbreadman_25.018.jpg" border="0" height="364" width="527" /> </a></div>
1276 </div>
1277 <p><br />
1278 </p>
1279 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
1280 <tbody>
1281 <tr>
1282 <td>
1283 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Note<br />
1284 ����<br />
1285 </div>
1286 <div style="margin: 2px; padding: 2px;">It is
1287 important to be out of Edit Mode, otherwise the newly added object
1288 would be part of the object currently in Edit Mode, as when we added
1289 Gus' head.<br />
1290 Edit Mode���g�����������������A�d�v�������A�������������A�����V������������������Edit
1291 Mode�����������������������A���������K�X���������������������B<br />
1292 </div>
1293 </td>
1294 </tr>
1295 </tbody>
1296 </table>
1297 <p><br />
1298 </p>
1299 <ul>
1300 <li>Switch to Front view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">1 NumPad </span></span>or
1301 View&gt;&gt;Front) and move ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">G </span></span>) the plane down
1302 to Gus's feet, using <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span></span>to keep it
1303 aligned with Gus.<br />
1304 Front����(1NumPad��View&gt;&gt;Front)������(G)�����s�@���K�X�������������������A�������K�X����
1305 ������������Ctrl���g�p�����B<br />
1306 </li>
1307 </ul>
1308 <ul>
1309 <li>Go to Camera view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">0 NumPad </span></span>or
1310 View&gt;&gt;Camera) and, with the plane still selected, press <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">S </span></span>to start scaling.<br />
1311 Camera����(0NumPad��View&gt;&gt;Camera)���s���A�������A���s�@�������I�������������������A������
1312 �n����������S�������B<br />
1313 </li>
1314 </ul>
1315 <ul>
1316 <li>Enlarge the plane so that its edges extend beyond the
1317 camera viewing area, as indicated by the lighter area in the camera
1318 view.<br />
1319 �����J�����\���������������L�����������A���s�@���g�������A�J�������_���������A�����y�����������������������������B<br />
1320 </li>
1321 </ul>
1322 <p><br />
1323 <br />
1324 </p>
1325 <a id="Lights" name="Lights"></a>
1326 <h3><span class="editsection">[ <a title="���W��: ���C�g" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=14">edit
1327 </a>] </span><span class="mw-headline">Lights
1328 </span><br />
1329 ���C�g<br />
1330 </h3>
1331 <p>Now, lets add some light!<br />
1332 �����A������������������������!<br />
1333 </p>
1334 <div class="thumb tright">
1335 <div style="width: 302px;" class="thumbinner"><a class="image" title="�����v���}�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-AddingLamp.png"><img class="thumbimage" alt="" src="../img/300px-manual-yourfirst-animation-1astaticgingerbreadman-addinglamp.png" border="0" height="234" width="300" /> </a>
1336 <div class="thumbcaption">
1337 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-YourFirst-Animation-1AstaticGingerbreadMan-AddingLamp.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1338 Inserting a Lamp<br />
1339 �����v���}�������B<br />
1340 </div>
1341 </div>
1342 </div>
1343 <ul>
1344 <li>In Top view ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">7 NumPad </span></span>), move
1345 the existing Lamp light (if you do not have a Lamp light in your scene
1346 you can add one with <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>&gt;&gt;Add&gt;&gt;Lamp&gt;&gt;Lamp)
1347 in front of Gus, but on the other side of the camera;<br />
1348 Top�����A(7NumPad)�������A������Lamp��(��������������Lamp���������������������AShiftA&gt;&gt;
1349 Add&gt;&gt;Lamp&gt;&gt;Lamp������1����������������������)���K�X�����������������A�J
1350 ���������������������B<br />
1351 for example to (x= -9, y= -10, z=7) ( <i>Inserting a Lamp. </i>).<br />
1352 �������A(x= -9�Ay= -10�Az=7)(Lamp���}�������B)���B<br />
1353 </li>
1354 </ul>
1355 <p><br style="clear: both;" />
1356 </p>
1357 <div class="thumb tright">
1358 <div style="width: 274px;" class="thumbinner"><a class="image" title="�����v�������f�[�^�E�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick24_25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick24_25.png" border="0" height="31" width="272" /> </a>
1359 <div class="thumbcaption">The <span class="literal">object
1360 data </span>button of a lamp<br />
1361 �����v�������f�[�^�E�{�^��<br />
1362 </div>
1363 </div>
1364 </div>
1365 <ul>
1366 <li>When the lamp is selected in Object Mode, select the Object
1367 Data icon in the properties window (looking like a small sun).<br />
1368 �����v��Object Mode���I�������������A�������E�B���h�E��Object Data�A�C�R�����I������(���������z����������)�B<br />
1369 You will see a Lamp submenu, with Point, Sun, Spot, Hemi, and Area
1370 choices.<br />
1371 Point�ASun�ASpot�AHemi�A������Area�I����Lamp�T�u���j���[�������B<br />
1372 ( <i>The <span class="literal">object data </span>button
1373 of a lamp </i>).<br />
1374 (�����v�������f�[�^�E�{�^���B)<br />
1375 </li>
1376 </ul>
1377 <p><br style="clear: both;" />
1378 </p>
1379 <div class="thumb tright">
1380 <div style="width: 202px;" class="thumbinner"><a class="image" title="Spot���y������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick25v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick25v25.png" border="0" height="561" width="200" /> </a>
1381 <div class="thumbcaption">
1382 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick25v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1383 The Spot light settings<br />
1384 Spot���y������<br />
1385 </div>
1386 </div>
1387 </div>
1388 <ul>
1389 <li>In the Properties Window <span class="literal">Lamp
1390 </span>Panel, press the <span class="literal">Spot
1391 </span>toggle button to make the lamp a Spotlight ( <i>The
1392 Spot light settings. </i>) of pale yellow (R=1, G=1, B=0.9) by
1393 clicking on the white button, which is actually a color picker.<br />
1394 Properties Window Lamp
1395 Panel�����A�����v���������J���[�X�������������{�^�����N���b�N�����������������F(R=1�AG=1�AB=0.9)��Spotlight(Spot
1396 ���y�������B)������������Spot�g�O���E�{�^���������B<br />
1397 Adjust <span class="literal">Size </span>under <span class="literal">Spot Shape </span>to about 40 and <span class="literal">Blend: </span><br />
1398 �X�|�b�g�`��������40���������T�C�Y����������:<br />
1399 <span class="literal"></span>to 1.0.<br />
1400 1.0���B<br />
1401 </li>
1402 </ul>
1403 <ul>
1404 <li>Make this spotlight track Gus just as you did for the
1405 camera by selecting Spot, <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span></span>, then
1406 Gus, then by pressing <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">Ctrl </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">T </span></span>&gt;&gt;TrackTo
1407 Constraint.<br />
1408 �����������������������K�X���J������������Spot���I���������������������������X�|�b�g���C�g��������--Shift�A�������������A
1409 CtrlT&gt;&gt;TrackTo Constraint���������������K�X�B<br />
1410 </li>
1411 </ul>
1412 <ul>
1413 <li>Add a second lamp that provides more uniform fill light ( <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">? Shift </span><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">A </span></span>&gt;&gt;Add&gt;&gt;Lamp&gt;&gt;Hemi).<br />
1414 ����������������(ShiftA&gt;&gt;Add&gt;&gt;Lamp&gt;&gt;
1415 Hemi)����������2�����������v���������B<br />
1416 Set its Energy to 0.2 ( <i>Hemi lamp settings </i>).<br />
1417 0.2(�������v����)��Energy�����������B<br />
1418 Move it a little above the camera (x= 7, y= -10, z=9) and set it to
1419 track Gus as before.<br />
1420 �������J����(x��7�Ay= -10�Az=9��������)�����������������A�������A�������]�������l�K�X�������������������������B<br />
1421 </li>
1422 </ul>
1423 <p><br style="clear: both;" />
1424 </p>
1425 <p><br />
1426 </p>
1427 <table style="border: 1px solid rgb(170, 170, 170); margin: 5px auto; width: 400px;">
1428 <tbody>
1429 <tr>
1430 <td>
1431 <div style="border: 1px solid rgb(170, 170, 170); margin: 1px; padding: 2px; background: rgb(119, 119, 119) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; text-align: center; font-weight: bold;">Two
1432 lamps?<br />
1433 2���������v?<br />
1434 </div>
1435 <div style="margin: 2px; padding: 2px;">Use two or
1436 more lamps to help produce soft, realistic lighting, because in reality
1437 natural light never comes from a single point.<br />
1438 2�������������v���g�p�����A�_���������A�����I�����������������������������A���R����1�|�C���g�������������������������������B<br />
1439 </div>
1440 </td>
1441 </tr>
1442 </tbody>
1443 </table>
1444 <p><br />
1445 </p>
1446 <p><br />
1447 </p>
1448 <a id="Rendering" name="Rendering"></a>
1449 <h3><span class="editsection">[ <a title="���W��: �\��" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=15">edit
1450 </a>] </span><span class="mw-headline">Rendering
1451 </span><br />
1452 �\��<br />
1453 </h3>
1454 <div class="thumb tright">
1455 <div style="width: 325px;" class="thumbinner"><a class="image" title="RenderContext(�R���e�L�X�g)�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick27_25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick27_25.png" border="0" height="39" width="323" /> </a>
1456 <div class="thumbcaption">The Render context button<br />
1457 RenderContext(�R���e�L�X�g)�{�^��<br />
1458 </div>
1459 </div>
1460 </div>
1461 <p>We're almost ready to render.<br />
1462 ���������������������_�����O���������������������B<br />
1463 As a first step, press the Render context button in the <span class="literal">Properties </span>window header ( <i>The
1464 Render context button </i>).<br />
1465 �������������AProperties����(RenderContext(�R���e�L�X�g)�{�^��)��RenderContext(�R���e�L�X�g)�{�^������
1466 ���B<br />
1467 </p>
1468 <div class="thumb tright">
1469 <div style="width: 152px;" class="thumbinner"><a class="image" title="RenderContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick28v25.png"><img class="thumbimage" alt="" src="../img/150px-manual-part-i-quick28v25.png" border="0" height="349" width="150" /> </a>
1470 <div class="thumbcaption">
1471 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick28v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1472 The Render context<br />
1473 RenderContext(�R���e�L�X�g)<br />
1474 </div>
1475 </div>
1476 </div>
1477 <p>We will use the default rendering settings, as shown in ( <i>The
1478 Render context </i>).<br />
1479 ���������A(RenderContext(�R���e�L�X�g))���������������������A�f�t�H���g�\���������g�p�����B<br />
1480 </p>
1481 <p>Now press the <span class="literal">RENDER </span>button
1482 or <span class="hotkeybg"><span style="border: 0.2em outset rgb(206, 203, 199); padding: 0.1em 0.4em; background: rgb(240, 236, 232) none repeat scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; white-space: nowrap; font-size: 0.8em;" class="hotkey">F12 </span></span>.<br />
1483 ���x���ARENDER�{�^����F12�������B<br />
1484 The result, shown in<br />
1485 �������������A<br />
1486 (<br />
1487 <i>Your first rendering.<br />
1488 ���������������\���B<br />
1489 Congratulations! </i><br />
1490 ��������������������!<br />
1491 )<br />
1492 ,<br />
1493 is actually quite poor.<br />
1494 �������S���n�R�l��������������?<br />
1495 We still need materials, and lots of details, such as eyes, and so on.<br />
1496 �����A�����A�������������������������������K�v�������B<br />
1497 <br style="clear: both;" />
1498 </p>
1499 <div class="center">
1500 <div class="thumb tnone">
1501 <div style="width: 622px;" class="thumbinner"><a class="image" title="���������������\���B ��������������������!" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick29.png"><img class="thumbimage" alt="" src="../img/620px-manual-part-i-quick29.png" border="0" height="465" width="620" /> </a>
1502 <div class="thumbcaption">
1503 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick29.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1504 Your first rendering.<br />
1505 ���������������\���B<br />
1506 Congratulations!<br />
1507 ��������������������!<br />
1508 </div>
1509 </div>
1510 </div>
1511 </div>
1512 <p><br />
1513 <br />
1514 </p>
1515 <a id="Saving_our_work" name="Saving_our_work"></a>
1516 <h3><span class="editsection">[ <a title="���W��: ���������d�����~���B" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=16">edit
1517 </a>] </span><span class="mw-headline">Saving
1518 our work </span><br />
1519 ���������d�����~�������B<br />
1520 </h3>
1521 <div class="thumb tright">
1522 <div style="width: 408px;" class="thumbinner"><a class="image" title="Save���j���[" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick30V25.png"><img class="thumbimage" alt="" src="../img/manual-part-i-quick30v25.png" border="0" height="371" width="406" /> </a>
1523 <div class="thumbcaption">The Save menu<br />
1524 Save���j���[<br />
1525 </div>
1526 </div>
1527 </div>
1528 <p>If you have not done so already, now would be a good time to
1529 save your work, via the <span class="literal">File </span>&gt;&gt;
1530 <span class="literal">Save </span>menu shown in <i>The
1531 Save menu.'. </i><br />
1532 '�����������������������A���������������d�����~�����������������������ASave���j���[��������������File&gt;&gt;
1533 Save���j���[��'�B<br />
1534 <i>Blender will warn you if you try to overwrite an existing file.<br />
1535 Blender���A�����t�@�C�����������������������������������������x�������B<br />
1536 </i></p>
1537 <p>Blender does automatic saves into your system's temporary
1538 directory.<br />
1539 Blender�����������V�X�e���������f�B���N�g���������Z�[�u���|�������B<br />
1540 By default, this happens every five minutes and the file name is a
1541 number.<br />
1542 �f�t�H���g���A������5�������N�����A�������A�t�@�C���������������B<br />
1543 Loading these saves is another way to undo unwanted changes.<br />
1544 ���������Z�[�u�����[�h���������A�������������������������������������@�������B<br />
1545 <br style="clear: both;" />
1546 </p>
1547 <p><br />
1548 <br />
1549 </p>
1550 <a id="Materials_and_Textures" name="Materials_and_Textures"></a>
1551 <h2><span class="editsection">[ <a title="���W��: �������D�n" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=17">edit
1552 </a>] </span><span class="mw-headline">Materials
1553 and Textures </span><br />
1554 �������D�n<br />
1555 </h2>
1556 <p>It's time to give Gus some nice cookie-like material.<br />
1557 �����������������N�b�L�[���������������K�X���^�������������������B<br />
1558 </p>
1559 <div class="thumb tright">
1560 <div style="width: 271px;" class="thumbinner"><a class="image" title="MaterialContext(�R���e�L�X�g)Button�B" href="http://wiki.blender.org/index.php/File:Materials_Button.png"><img class="thumbimage" alt="" src="../img/materials_button.png" border="0" height="29" width="269" /> </a>
1561 <div class="thumbcaption">The Material context Button.<br />
1562 MaterialContext(�R���e�L�X�g)Button�B<br />
1563 </div>
1564 </div>
1565 </div>
1566 <ul>
1567 <li>Select Gus.<br />
1568 �K�X���I���B<br />
1569 Then, in the Properties Window header, select the Materials button ( <i>The
1570 Material context Button. </i>) to access the Material panels.<br />
1571 �������AProperties
1572 Window�w�b�_�[�����AMaterial�p�l�����A�N�Z�X�����������AMaterials�{�^��(MaterialContext(�R���e�L�X�g)
1573 Button�B)���I�������B<br />
1574 </li>
1575 </ul>
1576 <p><br style="clear: both;" />
1577 </p>
1578 <div class="thumb tright">
1579 <div style="width: 202px;" class="thumbinner"><a class="image" title="(��������)����MaterialContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32-25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick32-25.png" border="0" height="79" width="200" /> </a>
1580 <div class="thumbcaption">
1581 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32-25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1582 The (almost) empty Material context<br />
1583 (��������)����MaterialContext(�R���e�L�X�g)<br />
1584 </div>
1585 </div>
1586 </div>
1587 <ul>
1588 <li>The Properties window will be almost empty because Gus has
1589 no materials yet.<br />
1590 �K�X�����������S���������������AProperties�E�B���h�E�������������������B<br />
1591 To add a material, click on the New button in the <span class="literal">Material </span>Panel ( <i>The
1592 (almost) empty Material context </i>).<br />
1593 �������������������AMaterial Panel((��������)����MaterialContext(�R���e�L�X�g))��New�{�^�����N���b�N�����B<br />
1594 </li>
1595 </ul>
1596 <p><br style="clear: both;" />
1597 </p>
1598 <div class="thumb tright">
1599 <div style="width: 202px;" class="thumbinner"><a class="image" title="�[��������Context(�R���e�L�X�g)�����[" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32b-25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick32b-25.png" border="0" height="95" width="200" /> </a>
1600 <div class="thumbcaption">
1601 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick32b-25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1602 Top of the filled material context<br />
1603 �[��������Context(�R���e�L�X�g)�����[<br />
1604 </div>
1605 </div>
1606 </div>
1607 <ul>
1608 <li>The Properties window will then be populated by Panels and
1609 Buttons.<br />
1610 �������AProperties�E�B���h�E��Panels��Buttons�����������Z�������B<br />
1611 A string holding the Material name, generally "Material.001", will
1612 appear in the list box as well as in the Unique Datablock ID box.<br />
1613 �������AMaterial�����������������A�u�����I��.001�C���`�A���X�g���������A�������AUnique Datablock
1614 ID���������������B<br />
1615 Click the name in the latter (in the lower part of <span class="literal">Top of the filled material context </span>and
1616 change it to something meaningful, like "GingerBread" (don't type the
1617 quotes).<br />
1618 ���������������O���N���b�N�����B(�[����������Top�����������Acontextand�������������d�v���������������A�u�V���E�K�������q�p���v����
1619 �����A����������(���p�����^�C�v������)�B<br />
1620 </li>
1621 </ul>
1622 <p><br style="clear: both;" />
1623 </p>
1624 <div class="thumb tright">
1625 <div style="width: 202px;" class="thumbinner"><a class="image" title="�������V���E�K�������q�p���������I�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick33v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick33v25.png" border="0" height="597" width="200" /> </a>
1626 <div class="thumbcaption">
1627 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick33v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1628 A first gingerbread material.<br />
1629 �������V���E�K�������q�p���������I�������B<br />
1630 </div>
1631 </div>
1632 </div>
1633 <ul>
1634 <li>Modify the default values as per ( <i>A first
1635 gingerbread material </i>) to obtain a first rough material.<br />
1636 (�������V���E�K�������q�p��������)���]�����������r�������������������f�t�H���g�l�����X�����B<br />
1637 Note that you may have to expand some panels by clicking <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1638 LMB���N���b�N���������������������������p�l�����L���������������������������������������������B<br />
1639 <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg"><a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span>on
1640 the small triangle besides their header.<br />
1641 �������w�b�_�[���O���������O�p�`���������B<br />
1642 </li>
1643 </ul>
1644 <p><br style="clear: both;" />
1645 </p>
1646 <div class="thumb tright">
1647 <div style="width: 202px;" class="thumbinner"><a class="image" title="TextureContext(�R���e�L�X�g)�{�^��" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick34v25-3.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick34v25-3.png" border="0" height="138" width="200" /> </a>
1648 <div class="thumbcaption">
1649 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick34v25-3.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1650 The Texture context button<br />
1651 TextureContext(�R���e�L�X�g)�{�^��<br />
1652 </div>
1653 </div>
1654 </div>
1655 <ul>
1656 <li>Press the <span class="literal">Texture
1657 context </span>Button in the <span class="literal">Properties
1658 </span>window header ( <i>The Texture context button </i>)
1659 and select <span class="literal">Add new </span>.<br />
1660 Properties����(TextureContext(�R���e�L�X�g)�{�^��)��TextureContext(�R���e�L�X�g)Button�������A
1661 �������A�V����������Add���I�������B<br />
1662 We're adding a texture in the first channel.<br />
1663 ����������1���`�����l�����D�n�������������B<br />
1664 Call it "GingerTex."<br />
1665 ������"GingerTex"�������B<br />
1666 </li>
1667 </ul>
1668 <p><br style="clear: both;" />
1669 </p>
1670 <div class="thumb tright">
1671 <div style="width: 202px;" class="thumbinner"><a class="image" title="TextureContext(�R���e�L�X�g)" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick36v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick36v25.png" border="0" height="265" width="200" /> </a>
1672 <div class="thumbcaption">
1673 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick36v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1674 The Texture context<br />
1675 TextureContext(�R���e�L�X�g)<br />
1676 </div>
1677 </div>
1678 </div>
1679 <ul>
1680 <li>Change the <span class="literal">Type </span>from
1681 <span class="literal">Clouds </span>to <span class="literal">Stucci </span>and set all parameters
1682 as in ( <i>The Texture context </i>).<br />
1683 Type��Clouds����Stucci���������A�������A(TextureContext(�R���e�L�X�g))�����������������p�����^�����������B<br />
1684 </li>
1685 </ul>
1686 <p><br style="clear: both;" />
1687 </p>
1688 <div class="thumb tright">
1689 <div style="width: 202px;" class="thumbinner"><a class="image" title="Stucci�D�n������������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick37v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick37v25.png" border="0" height="356" width="200" /> </a>
1690 <div class="thumbcaption">
1691 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick37v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1692 Settings for the Stucci texture<br />
1693 Stucci�D�n������������<br />
1694 </div>
1695 </div>
1696 </div>
1697 <ul>
1698 <li>Set the <span class="literal">Mapping </span>and
1699 <span class="literal">Influence </span>panel of
1700 the <span class="literal">Texture </span>context
1701 as in ( <i>Settings for the Stucci texture </i>):<br />
1702 (Stucci�D�n������������)��������TextureContext(�R���e�L�X�g)��Mapping��Influence�p�l������������:<br />
1703 Deselect the <span class="literal">Color </span>Checkbox
1704 and set the <span class="literal">Normal </span>Checkbox,
1705 then change the <span class="literal">Normal </span>slider
1706 to <b>0.75 </b>.<br />
1707 Color Checkbox�����������A�������ANormal
1708 Checkbox�����������A�������A�����ANormal�X���C�_�[��0.75���������B<br />
1709 These changes will make our Stucci texture act as a "bumpmap" and make
1710 Gus look more biscuit-like.<br />
1711 ���������������A"bumpmap"��������������Stucci�D�n�������������A�K�X�������r�X�P�b�g���������������B<br />
1712 </li>
1713 </ul>
1714 <p><br style="clear: both;" />
1715 </p>
1716 <div class="thumb tright">
1717 <div style="width: 202px;" class="thumbinner"><a class="image" title="����Noise�D�n������������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick38v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick38v25.png" border="0" height="523" width="200" /> </a>
1718 <div class="thumbcaption">
1719 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick38v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1720 Settings for an additional Noise texture<br />
1721 ����Noise�D�n������������<br />
1722 </div>
1723 </div>
1724 </div>
1725 <ul>
1726 <li>Now select the second line in the Texture list of the <span class="literal">Texture </span>context and add a
1727 second texture.<br />
1728 ���x���ATextureContext(�R���e�L�X�g)��Texture���X�g���Z�J���h���C�����I�������A�������A2�������D�n���������B<br />
1729 Name it "Grain", and adjust the settings to match ( <i>Settings
1730 for an additional Noise texture </i>).<br />
1731 �������u���v�����������A�������A����(����Noise�D�n������������)�������A�����l�����������B<br />
1732 The texture itself is a plain <span class="literal">Noise
1733 </span>texture.<br />
1734 �D�n������������Noise�D�n�������B<br />
1735 </li>
1736 </ul>
1737 <p><br style="clear: both;" />
1738 </p>
1739 <div class="thumb tright">
1740 <div style="width: 202px;" class="thumbinner"><a class="image" title="���������P���n��������" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick39v25.png"><img class="thumbimage" alt="" src="../img/200px-manual-part-i-quick39v25.png" border="0" height="324" width="200" /> </a>
1741 <div class="thumbcaption">
1742 <div class="magnify"><a class="internal" title="�g�������B" href="http://wiki.blender.org/index.php/File:Manual-Part-I-Quick39v25.png"><img alt="" src="../img/magnify-clip.png" height="11" width="15" /> </a></div>
1743 A very simple ground material<br />
1744 ���������P���n��������<br />
1745 </div>
1746 </div>
1747 </div>
1748 <ul>
1749 <li>Give the ground an appropriate material, such as the dark
1750 blue one shown in ( <i>A very simple ground material </i>).<br />
1751 (���������P���n��������)���������������Z���������������K�����������n�����^�����B<br />
1752 Feel free to choose your favorite shade of blue.<br />
1753 ���������A�������������D�����F�������I���B<br />
1754 </li>
1755 </ul>
1756 <p><br style="clear: both;" />
1757 </p>
1758 <p><br />
1759 <br />
1760 </p>
1761 <a id="Eyes_and_detail" name="Eyes_and_detail"></a>
1762 <h3><span class="editsection">[ <a title="���W��: ��������" href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Your_First_Animation/1.A_static_Gingerbread_Man&amp;action=edit&amp;section=18">edit
1763 </a>] </span><span class="mw-headline">Eyes
1764 and detail </span><br />
1765 ��������<br />
1766 </h3>
1767 <p>To give some finishing touches we'll add eyes and some other
1768 details.<br />
1769 �����������d�������M�v���^�����������A���������������������������������B<br />
1770 </p>
1771 <div class="thumb tright">
1772 <div style="width: 151px;" class="thumbinner"><a class="image" title="�w����������������" href="http://wiki.blender.org/index.php/File:Gingerbreadman_25.002.jpg"><img class="thumbimage" alt="" src="../img/gingerbreadman_25.002.jpg" border="0" height="55" width="149" /> </a>
1773 <div class="thumbcaption">Layer visibility<br />
1774 �w����������������<br />
1775 </div>
1776 </div>
1777 </div>
1778 <ul>
1779 <li>First make Layer 1 the only one visible by clicking with <span class="hotkeybg"><span style="padding-left: 3px;" class="hotkeybg">LMB <a class="image" title="�t�@�C������: �e���v���[�g-LMB.png" href="http://wiki.blender.org/index.php/File:Template-LMB.png"><img alt="�t�@�C������: �e���v���[�g-LMB.png" src="../img/template-lmb.png" border="0" height="15" width="12" /> </a></span></span><br />
1780 �����������ALMB�����������������������ALayer1���B�����������������������������B<br />
1781 <span class="hotkeybg"><span style="padding-left: 3px;" class=