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Revision 10 - (show annotations) (download) (as text)
Sun Oct 10 06:15:52 2010 UTC (13 years, 7 months ago) by ren_f8jqmwlh3l
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『arranging_frames.html』を翻訳。
『Starting>The Interface>Arranging frames』
ライセンスを追加。
readme.txtに原文著者の記述。
まだ翻訳されていないページに対して置換データ.txtで一括置換。
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75 Doc:2.5/Manual/Introduction/History<br />
76 Doc: 2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj<br />
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179 Doc:2.5
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181 |
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183 Manual(ƒ}ƒjƒ…ƒAƒ‹)
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185 |
186 <a href="introduction.html" title="Doc: 2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É">
187 Introduction(‚Í‚ś‚ß‚É)
188 </a>
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193 ˆČ‰ş‚Ě‚ą‚Ƃ̂˝‚߂ɃWƒƒƒ“ƒv‚ˇ‚éB<br />
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195 navigation<br />
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202 </a>
203 </div>
204 <!-- start content -->
205 <div style="border: 2px solid rgb(204, 127, 19); padding: 6px; margin-bottom: 10px;">
206 This page documents Blender 2.5 features, if you're looking for Blender 2.4x doc please read
207 <a href="http://wiki.blender.org/index.php/Doc:Manual" title="Doc: ƒ}ƒjƒ…ƒAƒ‹">
208 Doc:Manual
209 </a>
210 or
211 <a href="http://wiki.blender.org/index.php/Doc:Tutorials" title="Doc: ƒ`ƒ…[ƒgƒŠƒAƒ‹">
212 Doc:Tutorials
213 </a>
214 .<br />
215 ‚ą‚Ěƒy[ƒW‚ÍBlender2.5‚Ě“Á’Ľ‚đƒhƒLƒ…ƒƒ“ƒg‰ť‚ľ‚˝‚ŕ‚̂łˇBBlender2.4x‚ĚƒhƒLƒ…ƒƒ“ƒg‚đ‚¨’T‚ľ‚Č‚ç‚΁ADoc:Manual‚ŠDoc:Tutorials‚đ“Ç‚ń‚Ĺ‚­‚ž‚ł‚˘B<br />
216 </div>
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218 <br style="clear: both;" />
219 </p>
220 <div class="languages">
221 <p>
222 <a href="http://wiki.blender.org/index.php/Doc:AR/2.5/Manual/Introduction/History" title="Doc: AR/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
223 <img alt="" src="../img/25px-flag-ar-dark.png" border="0" height="17" width="25" />
224 </a>
225 <a href="http://wiki.blender.org/index.php/Doc:BG/2.5/Manual/Introduction/History" title="Doc: BG/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
226 <img alt="" src="../img/25px-flag-bg.png" border="0" height="17" width="25" />
227 </a>
228 <a href="http://wiki.blender.org/index.php/Doc:BR/2.5/Manual/Introduction/History" title="Doc: Br/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
229 <img alt="" src="../img/25px-flag-br-dark.png" border="0" height="17" width="25" />
230 </a>
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233 </a>
234 <a href="http://wiki.blender.org/index.php/Doc:CZ/2.5/Manual/Introduction/History" title="Doc: CZ/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
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236 </a>
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239 </a>
240 <a href="http://wiki.blender.org/index.php/Doc:DK/2.5/Manual/Introduction/History" title="Doc: DK/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
241 <img alt="" src="../img/25px-flag-dk-dark.png" border="0" height="17" width="25" />
242 </a>
243 <a href="http://wiki.blender.org/index.php/Doc:EL/2.5/Manual/Introduction/History" title="Doc: ‚‰Ë“S“š/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
244 <img alt="" src="../img/25px-flag-el-dark.png" border="0" height="17" width="25" />
245 </a>
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248 </a>
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251 </a>
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254 </a>
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265 <img alt="" src="../img/25px-flag-it.png" border="0" height="17" width="25" />
266 </a>
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268 <img alt="" src="../img/25px-flag-ko-dark.png" border="0" height="17" width="25" />
269 </a>
270 <a href="http://wiki.blender.org/index.php/Doc:MN/2.5/Manual/Introduction/History" title="Doc: MN/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
271 <img alt="" src="../img/25px-flag-mn-dark.png" border="0" height="17" width="25" />
272 </a>
273 <a href="http://wiki.blender.org/index.php/Doc:NL/2.5/Manual/Introduction/History" title="Doc: NL/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
274 <img alt="" src="../img/25px-flag-nl-dark.png" border="0" height="17" width="25" />
275 </a>
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277 <img alt="" src="../img/25px-flag-pl.png" border="0" height="17" width="25" />
278 </a>
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280 <img alt="" src="../img/25px-flag-pt.png" border="0" height="17" width="25" />
281 </a>
282 <a href="http://wiki.blender.org/index.php/Doc:RO/2.5/Manual/Introduction/History" title="Doc: RO/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
283 <img alt="" src="../img/25px-flag-ro-dark.png" border="0" height="17" width="25" />
284 </a>
285 <a href="http://wiki.blender.org/index.php/Doc:RU/2.5/Manual/Introduction/History" title="Doc: Ru/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
286 <img alt="" src="../img/25px-flag-ru.png" border="0" height="17" width="25" />
287 </a>
288 <a href="http://wiki.blender.org/index.php/Doc:SV/2.5/Manual/Introduction/History" title="Doc: SV/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
289 <img alt="" src="../img/25px-flag-sv-dark.png" border="0" height="17" width="25" />
290 </a>
291 <a href="http://wiki.blender.org/index.php/Doc:TH/2.5/Manual/Introduction/History" title="Doc: /2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/‘ć—đŽj">
292 <img alt="" src="../img/25px-flag-th-dark.png" border="0" height="17" width="25" />
293 </a>
294 <a href="http://wiki.blender.org/index.php/Doc:TR/2.5/Manual/Introduction/History" title="Doc: TR/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
295 <img alt="" src="../img/25px-flag-tr-dark.png" border="0" height="17" width="25" />
296 </a>
297 <a href="http://wiki.blender.org/index.php/Doc:ZH/2.5/Manual/Introduction/History" title="Doc: ZH/2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/—đŽj">
298 <img alt="" src="../img/25px-flag-zh.png" border="0" height="17" width="25" />
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300 </p>
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323 <a href="license.html" title="Doc: 2.5/ƒ}ƒjƒ…ƒAƒ‹/‚Í‚ś‚ß‚É/ƒ‰ƒCƒZƒ“ƒX">
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329 </div>
330 <div>
331 <a href="../index.html" title="Doc: 2.5/ƒ}ƒjƒ…ƒAƒ‹">
332 Manual
333 </a>
334 - Blender
335 <b>
336 2.5x
337 </b><br />
338 ƒ}ƒjƒ…ƒAƒ‹--Blender2.5x<br />
339 </div>
340 </div>
341 <div id="PDF-start">
342 </div>
343 <a name="Blender.E2.80.99s_History" id="Blender.E2.80.99s_History">
344 </a>
345 <h1>
346 <span class="editsection">
347 [
348 <a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&amp;action=edit&amp;section=1" title="•ҏW•”: Blender‚Ě—đŽj">
349 edit
350 </a>
351 ]
352 </span>
353 <span class="mw-headline">
354 Blenderfs History
355 </span><br />
356 Blender‚Ě—đŽj<br />
357 </h1>
358 <p>
359 In 1988 Ton Roosendaal co-founded the Dutch animation studio
360 <i>
361 NeoGeo
362 </i>
363 .<br />
364 1988”N‚ɁATonƒ[ƒZƒ“ƒ_[ƒ‹‚́AƒIƒ‰ƒ“ƒ_‚ĚƒAƒjƒ[ƒVƒ‡ƒ“‚ĚƒXƒ^ƒWƒINeoGeo‚đ‹¤“ŻÝ—§‚ľ‚˝B<br />
365 NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe.<br />
366 NeoGeo‚Í‹}‘Ź‚ÉƒIƒ‰ƒ“ƒ_‚Ćƒˆ[ƒƒbƒp‚ĚŽĺ‚ČƒAƒjƒ[ƒVƒ‡ƒ“‰Ć‚Ě1‚Â‚ĹĹ‚ŕ‘傍‚˘ŽOŽŸŒłƒAƒjƒ[ƒVƒ‡ƒ“EƒXƒ^ƒWƒI‚ɂȂÁ‚˝B<br />
367 NeoGeo created award-winning productions (European Corporate Video Awards 1993 and 1995) for large corporate clients such as multi-national electronics company Philips.<br />
368 NeoGeo‚Í‘˝‘Đ‚ĚƒGƒŒƒNƒgƒƒjƒNƒX‰ďŽĐ‚ĚƒtƒBƒŠƒbƒvƒX‚Ȃǂ̑傍‚˘–@lŒÚ‹q‚É‚¨‚Ż‚éŽóÜ‚Ě‘ně(ƒˆ[ƒƒbƒp‚ĚCorporate Video Awards1993‚Ć1995)‚đěŹ‚ľ‚˝B<br />
369 Within NeoGeo Ton was responsible for both art direction and internal software development.<br />
370 ’†‚ł́ANeoGeoƒgƒ“‚ŞŒ|pŽwŽŚ‚Ć“ŕ•”‚Ěƒ\ƒtƒgƒEƒFƒAŠJ”­‚Ě—ź•ű‚ÉŒ´ˆö‚ƂȂÁ‚˝B<br />
371 After careful deliberation Ton decided that the current in-house 3D tool set for NeoGeo was too old and cumbersome to maintain and upgrade and needed to be rewritten from scratch.<br />
372 Td‚ȏnl‚ĚŒă‚ɁAƒgƒ“‚́ANeoGeo‚Ě‚˝‚ß‚ĚŒťÝ‚ĚŽĐ“ŕ‚Ě3Dƒc[ƒ‹EƒZƒbƒg‚ŞˆŰŽ‚ľ‚āAƒAƒbƒvƒOƒŒ[ƒh‚Ĺ‚Ť‚Č‚˘‚­‚炢ŒĂ‚­‚āA–ď‰î‚Ĺ‚ ‚é‚ĆŒˆ‚߂āAĹ‰‚Š‚ç‘‚Ť’ź‚ł‚ę‚é•K—v‚Ş‚ ‚Á‚˝B<br />
373 In 1995 this rewrite began and was destined to become the 3D software creation suite we all now know as
374 <i>
375 Blender
376 </i>
377 .<br />
378 1995”N‚ɁA‚ą‚̏‘‚Ť’ź‚ľ‚́AŽn‚Ü‚Á‚āAŽ„‚˝‚ż‚ŞŠFAĄBlender‚Ć‚ľ‚Ä’m‚Á‚Ä‚˘‚é3Dƒ\ƒtƒgƒEƒFƒA‘n‘˘ƒXƒC[ƒg‚ɂȂé‚悤‚ɉ^–˝‚Ă‚Ż‚ç‚ę‚˝B<br />
379 As NeoGeo continued to refine and improve Blender it became apparent to Ton that Blender could be used as a tool for other artists outside of NeoGeo.<br />
380 NeoGeo‚ށABlender‚𐸐ť‚ľ‚āA‰ü—Ç‚ľ‘ą‚Ż‚Ä‚˘‚˝‚Ć‚ŤA‘ź‚ĚŒ|p‰Ć‚Ƀc[ƒ‹‚Ć‚ľ‚ÄNeoGeo‚ĚŠO‚ĹBlender‚đŽg—p‚Ĺ‚Ť‚˝‚̂́Aƒgƒ“‚É–ž‚炊‚ɂȂÁ‚˝B<br />
381 </p>
382 <p>
383 In 1998, Ton decided to found a new company called Not a Number (NaN) as a spin-off of NeoGeo to further market and develop Blender.<br />
384 1998AŒˆ‚ß‚ç‚ę‚˝ƒgƒ“‚ł́AV‚ľ‚˘‰ďŽĐ‚đÝ—§‚ˇ‚é‚̂́A‚ł‚ç‚ÉBlender‚𔄂čo‚ľ‚āAŠJ”­‚ˇ‚éNeoGeo‚ĚƒXƒsƒ“ƒIƒt‚Ć‚ľ‚ÄNot‚đNumber(NaN)‚ĆŒÄ‚ń‚žB<br />
385 At the core of NaN was a desire to create and distribute a compact, cross platform 3D creation suite for free.<br />
386 NaN‚ĚƒRƒA‚ɁA‚˝‚ž‚Ĺƒvƒ‰ƒbƒgƒz[ƒ€‚ĚƒRƒ“ƒpƒNƒg‚ŁAŒđˇ‚ľ‚Ä‚˘‚é3D‘n‘˘ƒXƒC[ƒg‚đěŹ‚ľ‚āA•Ş”z‚ˇ‚éŠč–]‚Ş‚ ‚Á‚˝B<br />
387 At the time this was a revolutionary concept as most commercial modelers cost several thousands of (US) dollars.<br />
388 “–ŽžA‚قƂń‚Ç‚Ě¤‹Ćƒ‚ƒfƒ‰[‚Ş(•č‘)ƒhƒ‹‚̐””ç‚ЂЂé‚Ć‚ŤA‚ą‚ę‚ÍŠv–˝“IŠT”O‚Ĺ‚ ‚Á‚˝B<br />
389 NaN hoped to bring professional level 3D modeling and animation tools within the reach of the general computing public.<br />
390 NaN‚́Aƒvƒ‚Ě•˝‚ç‚Č3Dƒ‚ƒfƒ‹‚ĆƒAƒjƒ[ƒVƒ‡ƒ“ƒc[ƒ‹‚đƒRƒ“ƒsƒ…[ƒ^ˆę”ĘŒöO‚Ě”ÍˆÍ‚Ě”ÍˆÍ“ŕ‚ÉŽű‚߂邹‚Ć‚đ–]‚ń‚Ĺ‚˘‚˝B<br />
391 NaNfs business model involved providing commercial products and services around Blender.<br />
392 NaN‚ĚƒrƒWƒlƒXƒ‚ƒfƒ‹‚́A¤•i‚ĆƒT[ƒrƒX‚đBlender‚ĚŽü‚č‚É‹Ÿ‹‹‚ˇ‚邹‚Ƃ𔺂Á‚˝B<br />
393 In 1999 NaN attended its first Siggraph conference in an effort to more widely promote Blender.<br />
394 1999”N‚ɁANaN‚́A‚ć‚čL‚­Blender‚𑣐i‚ˇ‚é‚˝‚߂̎ć‚č‘g‚݂ɂ¨‚Ż‚éĹ‰‚ĚSiggraph‰ď‹c‚ɏoČ‚ľ‚˝B<br />
395 Blenderfs first 1999 Siggraph convention was a huge success and gathered a tremendous amount of interest from both the press and attendees.<br />
396 Ĺ‰‚Ě1999”N‚ĚBlender‚ĚSiggraphƒRƒ“ƒxƒ“ƒVƒ‡ƒ“‚́A‘吏Œ÷‚Ĺ‚ ‚čAƒvƒŒƒX‚ƏoČŽŇ‚Ě—ź•ű‚Š‚ç‹ť–Ą‚Ş‚ ‚镨Ś‚˘—Ę‚đW‚ß‚˝B<br />
397 Blender was a hit and its huge potential confirmed!<br />
398 Blender‚́Aƒqƒbƒg‚ĆŠm”F‚ł‚ę‚˝‚ť‚Ě–c‘ĺ‚ȉ”\Ť‚Ĺ‚ ‚Á‚˝!<br />
399 </p>
400 <p>
401 On the wings of a successful Siggraph in early 2000, NaN secured financing of ?4.5m from venture capitalists.<br />
402 2000”N‘O”ź‚Ě‚¤‚Ü‚­‚˘‚Á‚Ä‚˘‚éSiggraph‚Ě—ƒ‚ŁANaN‚̓xƒ“ƒ`ƒƒ[“ŠŽ‘‰Ć‚Š‚ç4.5m‚Ě—ZŽ‘‚đˆŔ‘S‚É‚ľ‚˝B<br />
403 This large inflow of cash enabled NaN to rapidly expand its operations.<br />
404 Œť‹ŕ‚Ě‚ą‚̑傍‚˘—Ź“ü‚́ANaN‚Ş‹}‘ʂɑ€ě‚đL‚°‚é‚Ě‚đ‰Â”\‚É‚ľ‚˝B<br />
405 Soon NaN boasted as many as fifty employees working around the world trying to improve and promote Blender.<br />
406 ‚ˇ‚ށANaN‚́ABlender‚đ‰ü—Ç‚ľ‚āA‘ِi‚ľ‚悤‚Ć‚ľ‚Č‚Ş‚çA˘ŠE’†‚ĹĹ‘ĺ50l‚̏]‹Ćˆő‚Ş“­‚­‚ĆŒÖ‚Á‚Ä‚˘‚˝B<br />
407 In the summer of 2000, Blender v2.0 was released.<br />
408 2000”N‰Ä‚ɁABlender v2.0‚ÍƒŠƒŠ[ƒX‚ł‚ę‚˝B<br />
409 This version of Blender added the integration of a game engine to the 3D suite.<br />
410 Blender‚Ě‚ą‚Ěƒo[ƒWƒ‡ƒ“‚̓Q[ƒ€EƒGƒ“ƒWƒ“‚Ě“‡‚đ3DƒXƒC[ƒg‚ɉÁ‚Ś‚˝B<br />
411 By the end of 2000, the number of users registered on the NaN website surpassed 250,000.<br />
412 2000”N‚̏I‚í‚č‚܂łɂ́ANaNƒEƒFƒuƒTƒCƒg‚É“o˜^‚ł‚ę‚˝ƒ†[ƒU‚̐”‚Í25–œ‚đ—˝‚˘‚žB<br />
413 </p>
414 <p>
415 Unfortunately, NaNfs ambitions and opportunities didnft match the companyfs capabilities and the market realities of the time.<br />
416 Žc”O‚Č‚Ş‚çANaN‚Ě–ěS‚Ć‹@‰ď‚͉ďŽĐ‚Ě”\—Í‚ĆŒť‘ă‚ĚŽsę‚ĚŒťó‚ɍ‡‚Á‚Ä‚˘‚ȂЂÁ‚˝B<br />
417 This over-extension resulted in restarting NaN with new investor funding and a smaller company in April 2001.<br />
418 V‚ľ‚˘“ŠŽ‘‰ĆŠî‹ŕ‚ĹNaN‚đÄ‹N“Ž‚ľ‚Č‚Ş‚ç‚ŕ‚˝‚炳‚ę‚邹‚̉ߓx‚ĚŠg‘ĺ‚Ć2001”N4ŒŽ‚́A‚ć‚菬‚ł‚˘‰ďŽĐB<br />
419 Six months later NaNfs first commercial software product,
420 <i>
421 Blender Publisher
422 </i>
423 was launched.<br />
424 6ƒJŒŽ‚ć‚č’x‚˘NaN‚̍ŏ‰‚̏¤—pƒ\ƒtƒgƒEƒFƒAť•iABlender Publisher‚Í”­ŽË‚ł‚ę‚˝B<br />
425 This product was targeted at the emerging market of interactive web-based 3D media.<br />
426 ‚ą‚̐ť•i‚͑Θb“I‚ČƒEƒFƒu‚đ‹’“_‚Ć‚ˇ‚é3DƒƒfƒBƒA‚̐V‹ťŹ’ˇŽsę‚đƒ^[ƒQƒbƒg‚É‚ľ‚˝B<br />
427 Due to disappointing sales and the ongoing difficult economic climate, the new investors decided to shut down all NaN operations.<br />
428 Šú‘҂͂¸‚ę‚̔̔„‚Ɛis’†‚̓‚˘ŒoĎî¨‚Ě‚˝‚߁AV‚ľ‚˘“ŠŽ‘‰Ć‚́A‚ˇ‚ׂĂĚNaN‘€ě‚đŽ~‚ß‚é‚ĆŒˆ‚ß‚˝B<br />
429 The shutdown also included discontinuing the development of Blender.<br />
430 ‚Ü‚˝A•˝‚́ABlender‚ĚŠJ”­‚𒆎~‚ˇ‚é‚Ě‚đŠÜ‚ń‚Ĺ‚˘‚˝B<br />
431 Although there were clearly shortcomings in the then current version of Blender, with a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, with the enthusiastic support from the user community and customers who had purchased Blender Publisher in the past, Ton couldnft justify leaving Blender to disappear into oblivion.<br />
432 Blender‚Ě“–Žž‚̍ŐV”łɂ͒ZŠ‚Ş–žŠm‚É‚ ‚Á‚˝‚ށA‰ß‹Ž‚ÉBlender Publisher‚đw“ü‚ľ‚˝ƒ†[ƒU[ƒRƒ~ƒ…ƒjƒeƒB‚ĆŒÚ‹q‚Š‚ç‚Ě•ĄŽG‚Č“ŕ•”‚Ěƒ\ƒtƒgƒEƒFƒAEƒA[ƒLƒeƒNƒ`ƒƒA–˘ŠŽŹ‚Ě“Á’ĽA‚¨‚ć‚ŃGUI‚đ’ń‹Ÿ‚ˇ‚é•W€“I‚łȂ˘•ű–@A”MS‚ČƒTƒ|[ƒg‚ŁAƒgƒ“‚́ABlender‚Ş–Y‹p‚ÉŒŠ‚Ś‚Č‚­‚Č‚é‚Ě‚đŽc‚ˇ‚̂𐳓–‰ť‚Ĺ‚Ť‚ȂЂÁ‚˝B<br />
433 Since restarting a company with a sufficiently large team of developers wasnft feasible, in March 2002 Ton Roosendaal founded the non-profit organization
434 <i>
435 Blender Foundation
436 </i>
437 .<br />
438 ŠJ”­ŽŇ‚̏\•Ş‘ĺ‚Ť‚˘ƒ`[ƒ€‚Ć‹¤‚ɉďŽĐ‚đÄ‹N“Ž‚ˇ‚é‚Ě‚Ş‰Â”\‚Ĺ‚Č‚Š‚Á‚˝‚̂ŁA3ŒŽ‚ɁA2002”N‚Ěƒgƒ“‚Ěƒ[ƒZƒ“ƒ_[ƒ‹‚́A–ŻŠÔ”ń‰c—˜‘gDBlenderŕ’c‚đÝ—§‚ľ‚˝B<br />
439 </p>
440 <p>
441 The Blender Foundationfs primary goal was to find a way to continue developing and promoting Blender as a community-based
442 <a href="http://www.opensource.org/" class="external text" title=" http://www.opensource.org/ " rel="nofollow">
443 Open Source
444 </a>
445 project.<br />
446 Blenderŕ’c‚Ě‘ćˆę‚Ě–Ú•W‚́A’nˆć–§’…Œ^‚ĚƒI[ƒvƒ“SourceƒvƒƒWƒFƒNƒg‚Ć‚ľ‚ÄBlender‚đŠJ”­‚ľ‚āA‘ِi‚ľ‘ą‚Ż‚é•ű–@‚đŒŠ‚Â‚Ż‚é‚ą‚Ƃł ‚Á‚˝B<br />
447 In July 2002, Ton managed to get the NaN investors to agree to a unique Blender Foundation plan to attempt to release Blender as open source.<br />
448 2002”N7ŒŽ‚ɁAƒgƒ“‚ŁANaN“ŠŽ‘‰Ć‚́A‰˝‚Ć‚ŠƒI[ƒvƒ“ƒ\[ƒX‚Ć‚ľ‚ÄBlender‚đƒŠƒŠ[ƒX‚ˇ‚é‚Ě‚đŽŽ‚Ý‚éƒ†ƒj[ƒN‚ČBlenderŕ’cŒv‰ć‚É“ŻˆÓ‚ľ‚˝B<br />
449 The gFree Blenderh campaign sought to raise ?100,000 so that the Foundation could buy the rights to the Blender source code and intellectual property rights from the NaN investors and subsequently release Blender to the open source community.<br />
450 uŒ‹‡‚ľ‚Ä‚˘‚Č‚˘BlendervƒLƒƒƒ“ƒy[ƒ“‚́Aŕ’c‚ŞBlenderƒ\[ƒXƒR[ƒh‚Ć’m“IŠ—LŒ ‚Ö‚ĚŒ —˜‚đNaN“ŠŽ‘‰Ć‚ĆŽŸ‚ÉƒŠƒŠ[ƒXBlender‚Š‚çƒI[ƒvƒ“ƒ\[ƒXƒRƒ~ƒ…ƒjƒeƒB‚É”ƒ‚¤‚ą‚Ć‚Ş‚Ĺ‚Ť‚é‚悤‚ɁA10–œ‚đă‚°‚悤‚Ć‚ľ‚˝B<br />
451 With an enthusiastic group of volunteers, among them several ex-NaN employees, a fund raising campaign was launched to gFree Blenderh.<br />
452 ”MS‚Čƒ{ƒ‰ƒ“ƒeƒBƒAEƒOƒ‹[ƒvA”Ţ‚ç‚Ě’†‚Ő”l‚ĚŒł‚ĚNaN]‹Ćˆő‚Ć‹¤‚ɁAŽ‘‹ŕ’˛’BƒLƒƒƒ“ƒy[ƒ“‚́AuBlender‚đ‰đ•ú‚ˇ‚év‚˝‚߂ɊJŽn‚ł‚ę‚˝B<br />
453 To everyonefs surprise and delight the campaign reached the ?100,000 goal in only seven short weeks.<br />
454 ŠF‚Ş‹Á‚˘‚˝‚ą‚ƂɁAƒLƒƒƒ“ƒy[ƒ“‚Ş’B‚ľ‚˝Šě‚сA‚Ů‚ń‚Ě7ƒtƒ‹‚É“­‚ЂȂ˘T‚Ĺ10–œ–Ú•WB<br />
455 On Sunday October 13, 2002, Blender was released to the world under the terms of the
456 <a href="http://www.gnu.org/copyleft/gpl.html" class="external text" title=" http://www.gnu.org/copyleft/gpl.html " rel="nofollow">
457 GNU General Public License (GPL)
458 </a>
459 .<br />
460 2002”N10ŒŽ13“ú“ú—j“ú‚ɁABlender‚ÍGNUˆę”Ę‹¤—LŽg—p‹–‘ř(GPL)‚ÉŠÖ‚ˇ‚鏔đŒ‚Ő˘ŠE‚ÉƒŠƒŠ[ƒX‚ł‚ę‚˝B<br />
461 Blender development continues to this day driven by a team of far-flung, dedicated volunteers from around the world led by Blenderfs original creator, Ton Roosendaal.<br />
462 BlenderŠJ”­‚ÍBlender‚ĚƒIƒŠƒWƒiƒ‹‚Ě‘n‘˘ŽŇTonƒ[ƒZƒ“ƒ_[ƒ‹‚É‚ć‚Á‚Ä—Ś‚˘‚ç‚ę‚˝˘ŠE’†‚Š‚ç‚̍L”ÍˆÍ‚ĚA‚ť‚ľ‚āA‚Đ‚˝‚Ţ‚Ť‚Čƒ{ƒ‰ƒ“ƒeƒBƒA‚Ěƒ`[ƒ€‚Ĺ‚â‚é‹C–žX‚Ě‚ą‚Ě“ú‚Ü‚Ĺ‘ą‚­B<br />
463 <br style="clear: both;" />
464 </p>
465 <a name="Video:_From_Blender_1.60_to_2.50" id="Video:_From_Blender_1.60_to_2.50">
466 </a>
467 <h2>
468 <span class="editsection">
469 [
470 <a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&amp;action=edit&amp;section=2" title="•ҏW•”: ƒrƒfƒI: Blender1.60`2.50‚Š‚ç">
471 edit
472 </a>
473 ]
474 </span>
475 <span class="mw-headline">
476 Video:
477 </span><br />
478 ƒrƒfƒI:<br />
479 <span class="mw-headline">
480 From Blender 1.60 to 2.50
481 </span><br />
482 Blender1.60`2.50‚Š‚ç<br />
483 </h2>
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489 </object><br /><br />
490 <a name="Version.2FRevision_Milestones" id="Version.2FRevision_Milestones">
491 </a>
492 <h2>
493 <span class="editsection">
494 [
495 <a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&amp;action=edit&amp;section=3" title="•ҏW•”: ƒo[ƒWƒ‡ƒ“/‰üł‚̏d‘厖Œ">
496 edit
497 </a>
498 ]
499 </span>
500 <span class="mw-headline">
501 Version/Revision Milestones
502 </span><br />
503 ƒo[ƒWƒ‡ƒ“/‰üł‚̏d‘厖Œ<br />
504 </h2>
505 <p>
506 <i>
507 Blenderfs history and road-map:<br />
508 Blender‚Ě—đŽj‚Ć“š˜H’n}:<br />
509 </i>
510 </p>
511 <ul>
512 <li>
513 1.00 ? January 1995:<br />
514 1.00 1995”N1ŒŽ:<br />
515 Blender in development at animation studio NeoGeo.<br />
516 ƒAƒjƒ[ƒVƒ‡ƒ“‚ĚƒXƒ^ƒWƒINeoGeo‚ł̊J”­‚É‚¨‚Ż‚éBlenderB<br />
517 </li>
518 <li>
519 1.23 ? January 1998:<br />
520 1.23 1998”N1ŒŽ:<br />
521 SGI version published on the web, IrisGL.<br />
522 IrisGLASGIƒo[ƒWƒ‡ƒ“‚̓EƒFƒu‚Ĺ”­s‚ł‚ę‚˝B<br />
523 </li>
524 <li>
525 1.30 ? April 1998:<br />
526 1.30 1998”N4ŒŽ:<br />
527 Linux and FreeBSD version, port to OpenGL and X.<br />
528 ƒŠƒiƒbƒNƒXA–ł—żOS‚Ěˆę‚ƒo[ƒWƒ‡ƒ“AOpenGL‚Ö‚Ěƒ|[ƒgA‚¨‚ć‚ŃXB<br />
529 </li>
530 <li>
531 1.3x ?<br />
532 June 1998:<br />
533 1998”N6ŒŽ:<br />
534 NaN founded.<br />
535 Ý—§‚ł‚ę‚˝NaNB<br />
536 </li>
537 <li>
538 1.4x ?<br />
539 September 1998:<br />
540 1998”N9ŒŽ:<br />
541 Sun and Linux Alpha version released.<br />
542 ƒAƒ‹ƒtƒ@[ƒo[ƒWƒ‡ƒ“‚ŞƒŠƒŠ[ƒX‚ľ‚˝Sun‚ĆƒŠƒiƒbƒNƒXB<br />
543 </li>
544 <li>
545 1.50 ? November 1998:<br />
546 1.50 1998”N11ŒŽ:<br />
547 First Manual published.<br />
548 ‚Ü‚¸Ĺ‰‚ɁAManual‚Í”­s‚ľ‚˝B<br />
549 </li>
550 <li>
551 1.60 ? April 1999:<br />
552 1.60 1999”N4ŒŽ:<br />
553 C-key (new features behind a lock, $95), Windows version released.<br />
554 ƒŠƒŠ[ƒX‚ł‚ę‚˝CŽĺ—v‚Č(ůA95ƒhƒ‹‚ĚŒă‚ë‚̐V‹@”\)Windowsƒo[ƒWƒ‡ƒ“B<br />
555 </li>
556 <li>
557 1.6x ?<br />
558 June 1999:<br />
559 1999”N6ŒŽ:<br />
560 BeOS and PPC version released.<br />
561 ƒo[ƒWƒ‡ƒ“‚ŞƒŠƒŠ[ƒX‚ľ‚˝ƒr[ƒI[ƒGƒX‚ĆPPCB<br />
562 </li>
563 <li>
564 1.80 ? June 2000:<br />
565 1.80 2000”N6ŒŽ:<br />
566 End of C-key, Blender full freeware again.<br />
567 C-ƒL[ABlender‚ĚŠŽ‘S‚ČƒtƒŠ[ƒEƒFƒA‚đ‚ŕ‚¤ˆę“xI‚í‚炚‚éB<br />
568 </li>
569 <li>
570 2.00 ? August 2000:<br />
571 2.00 2000”N8ŒŽ:<br />
572 Interactive 3D and real-time engine.<br />
573 ‘Θb“I‚Č3D‚́A‚ť‚ľ‚āAƒŠƒAƒ‹ƒ^ƒCƒ€‚ĚƒGƒ“ƒWƒ“B<br />
574 </li>
575 <li>
576 2.10 ? December 2000:<br />
577 2.10 2000”N12ŒŽ:<br />
578 New engine, physics, and Python.<br />
579 V‚ľ‚˘ƒGƒ“ƒWƒ“A•¨—ŠwA‚¨‚ć‚ŃƒpƒCƒ\ƒ“B<br />
580 </li>
581 <li>
582 2.20 ? August 2001:<br />
583 2.20 2001”N8ŒŽ:<br />
584 Character animation system.<br />
585 ƒLƒƒƒ‰ƒNƒ^[ƒAƒjƒ[ƒVƒ‡ƒ“EƒVƒXƒeƒ€B<br />
586 </li>
587 <li>
588 2.21 ? October 2001:<br />
589 2.21 2001”N10ŒŽ:<br />
590 Blender Publisher launch.<br />
591 BlenderPublisher’…ŽčB<br />
592 </li>
593 <li>
594 2.2x ?<br />
595 December 2001:<br />
596 2001”N12ŒŽ:<br />
597 Mac OSX version.<br />
598 Mac OSXƒo[ƒWƒ‡ƒ“B<br />
599 </li>
600 <li>
601 <b>
602 13 October 2002:<br />
603 2002”N10ŒŽ13“ú:<br />
604 Blender goes Open Source, 1st Blender Conference
605 </b>
606 .<br />
607 Blender‚͍s‚­BƒI[ƒvƒ“SourceAĹ‰‚ĚBlenderƒRƒ“ƒtƒ@ƒŒƒ“ƒXB<br />
608 </li>
609 <li>
610 2.25 ? October 2002:<br />
611 2.25 2002”N10ŒŽ:<br />
612 <a href="http://www.blender.org/download/get-blender/older-versions/" class="external text" title=" http://www.blender.org/download/get-blender/older-versions/ " rel="nofollow">
613 Blender Publisher
614 </a>
615 becomes freely available.<br />
616 BlenderPublisher‚ÍŽŠ—R‚É—˜—p‰Â”\‚ɂȂéB<br />
617 </li>
618 <li>
619 Tuhopuu1 ? Oct 2002:<br />
620 Tuhopuu1?2002”N10ŒŽ:<br />
621 The experimental tree of Blender is created, a coderfs playground.<br />
622 Blender‚ĚŽŔŒą“I‚Č–Ř‚ÍěŹ‚ł‚ę‚āA•„†‰ťŠí‚Ě‚ŕ‚̂͗V‚яę‚Ĺ‚ ‚éB<br />
623 </li>
624 <li>
625 2.26 ? February 2003:<br />
626 2.26 2003”N2ŒŽ:<br />
627 The first true Open Source Blender.<br />
628 Ĺ‰‚Ě–{“–‚ĚƒI[ƒvƒ“Source BlenderB<br />
629 </li>
630 <li>
631 2.27 ? May 2003:<br />
632 2.27 2003”N5ŒŽ:<br />
633 The second Open Source Blender.<br />
634 ‘ć2ƒI[ƒvƒ“Source BlenderB<br />
635 </li>
636 <li>
637 2.28x ?<br />
638 July 2003:<br />
639 2003”N7ŒŽ:<br />
640 First of the 2.28x series.<br />
641 2.28xƒVƒŠ[ƒY‚Ě1”ԖځB<br />
642 </li>
643 <li>
644 2.30 ? October 2003:<br />
645 2.30 2003”N10ŒŽ:<br />
646 <a href="http://www.blender.org/development/release-logs/blender-230/" class="external text" title=" http://www.blender.org/development/release-logs/blender-230/ " rel="nofollow">
647 Preview release
648 </a>
649 of the 2.3x UI makeover presented at the 2nd Blender Conference.<br />
650 ‘ć2BlenderƒRƒ“ƒtƒ@ƒŒƒ“ƒX‚Ĺ’ńŽŚ‚ł‚ę‚˝2.3x UIƒCƒ[ƒWƒ`ƒFƒ“ƒW‚ĚƒvƒŒƒrƒ…[ƒŠƒŠ[ƒXB<br />
651 </li>
652 <li>
653 2.31 ? December 2003:<br />
654 2.31 2003”N12ŒŽ:<br />
655 <a href="http://www.blender.org/development/release-logs/blender-231/" class="external text" title=" http://www.blender.org/development/release-logs/blender-231/ " rel="nofollow">
656 Upgrade
657 </a>
658 to stable 2.3x UI project.<br />
659 ˆŔ’肾‚˝2.3x UIƒvƒƒWƒFƒNƒg‚Ö‚ĚƒAƒbƒvƒOƒŒ[ƒhB<br />
660 </li>
661 <li>
662 2.32 ? January 2004:<br />
663 2.32 2004”N1ŒŽ:<br />
664 <a href="http://www.blender.org/development/release-logs/blender-232/" class="external text" title=" http://www.blender.org/development/release-logs/blender-232/ " rel="nofollow">
665 Major overhaul
666 </a>
667 of internal rendering capabilities.<br />
668 “ŕ•”‚Ě•\Œť”\—͂̎ĺ—v‚ČƒI[ƒo[ƒz[ƒ‹B<br />
669 </li>
670 <li>
671 2.33 ? April 2004:<br />
672 2.33 2004”N4ŒŽ:<br />
673 <a href="http://www.blender.org/development/release-logs/blender-233/" class="external text" title=" http://www.blender.org/development/release-logs/blender-233/ " rel="nofollow">
674 Game Engine returns
675 </a>
676 , ambient occlusion, new procedural textures.<br />
677 Engine‚ޕԂˇƒQ[ƒ€AŽüˆÍ‚Ě•ÂÇAV‚ľ‚˘Žč‘ą‚Ťă‚̐D’nB<br />
678 </li>
679 <li>
680 2.34 ? August 2004:<br />
681 2.34 2004”N8ŒŽ:<br />
682 <a href="http://www.blender.org/development/release-logs/blender-234/" class="external text" title=" http://www.blender.org/development/release-logs/blender-234/ " rel="nofollow">
683 Big improvements
684 </a>
685 :<br />
686 ‘ĺ‰ü—Ç:<br />
687 particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many many more.<br />
688 —ĘŽq”˝‰žŠwALSCM UVƒ}ƒbƒsƒ“ƒO(‹@”\“I‚ČYafRay“‡)‚͉şˆĘ‹ć•Ş‚Ě•\–ʁAŽÎ–ĘƒVƒF[ƒ_AŠŽ‘S‚ČOSAA‚¨‚ć‚Ń‘˝‚­‚É‚¨‚Ż‚éÜ‚č–Ú‚É‚¸‚Á‚Ć‘˝‚­d‚Ý‚đ‰Á‚Ś‚˝B<br />
689 </li>
690 <li>
691 2.35 ? November 2004:<br />
692 2.35 2004”N11ŒŽ:<br />
693 <a href="http://www.blender.org/development/release-logs/blender-235a/" class="external text" title=" http://www.blender.org/development/release-logs/blender-235a/ " rel="nofollow">
694 Another version full of improvements
695 </a>
696 :<br />
697 ‰ü—ǂł˘‚Á‚Ď‚˘‚Ě•Ę‚Ěƒo[ƒWƒ‡ƒ“:<br />
698 object hooks, curve deforms and curve tapers, particle duplicators and much more.<br />
699 ƒtƒbƒNAƒJ[ƒu‚Ş•ĎŒ`‚ľ‚āAƒJ[ƒu‚ސć×‚肳‚š‚镨AParticles(ƒp[ƒeƒBƒNƒ‹)•ĄŽĘŠíA‚¨‚ć‚т͂邊‚É‘˝‚­B<br />
700 </li>
701 <li>
702 2.36 ? December 2004:<br />
703 2.36 2004”N12ŒŽ:<br />
704 <a href="http://www.blender.org/development/release-logs/blender-236/" class="external text" title=" http://www.blender.org/development/release-logs/blender-236/ " rel="nofollow">
705 A stabilization version
706 </a>
707 , much work behind the scene, normal and displacement mapping improvements.<br />
708 ˆŔ’艝ƒo[ƒWƒ‡ƒ“A‰ü—Ç‚đŽĘ‘œ‚ˇ‚éAę–ʁA•W€A‚¨‚ć‚Ń’uЎ‚Ś‚ĚŒă‚ë‚Ě‘˝‚­‚ĚŽdŽ–B<br />
709 </li>
710 <li>
711 2.37 ? June 2005:<br />
712 2.37 2005”N6ŒŽ:<br />
713 <a href="http://www.blender.org/development/release-logs/blender-237a/" class="external text" title=" http://www.blender.org/development/release-logs/blender-237a/ " rel="nofollow">
714 A big leap
715 </a>
716 :<br />
717 ‘傍‚˘”ň–ô:<br />
718 transformation tools and widgets, softbodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multithreaded rendering.<br />
719 •ĎŠˇƒc[ƒ‹AƒEƒBƒWƒFƒbƒgAsoftbodiesA—͏ęA•ÎŒüA‘‰Á‚̉şˆĘ‹ć•Ş‚Ě•\–ʁA“§–ž‚ȉeA‚¨‚ć‚Ńƒ}ƒ‹ƒ`ƒXƒŒƒbƒh‰ť‚ł‚ę‚˝•\ŒťB<br />
720 </li>
721 <li>
722 2.40 ? December 2005:<br />
723 2.40 2005”N12ŒŽ:<br />
724 <a href="http://www.blender.org/development/release-logs/blender-240/" class="external text" title=" http://www.blender.org/development/release-logs/blender-240/ " rel="nofollow">
725 An even bigger leap
726 </a>
727 :<br />
728 ‚ł‚ç‚ɑ傍‚˘”ň–ô:<br />
729 full rework of armature system, shape keys, fur with particles, fluids and rigid bodies.<br />
730 ŠŽ‘S‚͐ڋɎqƒVƒXƒeƒ€AŒ`‚ĚƒL[AParticles(ƒp[ƒeƒBƒNƒ‹)‚Ş‚ ‚é–Ń”çA—Ź‘ĚA‚¨‚ć‚э„‘Ě‚đě‚č‚Č‚¨‚ˇB<br />
731 </li>
732 <li>
733 2.41 ? January 2006:<br />
734 2.41 2006”N1ŒŽ:<br />
735 <a href="http://www.blender.org/development/release-logs/blender-241/" class="external text" title=" http://www.blender.org/development/release-logs/blender-241/ " rel="nofollow">
736 Lots of fixes
737 </a>
738 , and some game engine features.<br />
739 ‘˝‚­‚ĚƒtƒBƒbƒNƒXA‚¨‚ć‚Ń‚˘‚­‚Â‚Š‚ĚƒQ[ƒ€EƒGƒ“ƒWƒ“‹@”\B<br />
740 </li>
741 <li>
742 2.42 ? July 2006:<br />
743 2.42 2006”N7ŒŽ:<br />
744 <a href="http://www.blender.org/development/release-logs/blender-242/" class="external text" title=" http://www.blender.org/development/release-logs/blender-242/ " rel="nofollow">
745 The
746 <b>
747 Node
748 </b>
749 release
750 </a>
751 .<br />
752 NodeƒŠƒŠ[ƒXB<br />
753 Over
754 <a href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/Source_code/Contributors" title="ƒf[ƒE: R”ť/ƒŠƒŠ[ƒXî•ń/ƒ\[ƒXƒR[ƒh/vŒŁŽŇ">
755 50 developers
756 </a>
757 contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other features.<br />
758 50lˆČă‚ĚŠJ”­ŽŇ‚ރm[ƒh‚đŠń•t‚ľ‚˝A‚ť‚ľ‚āAModifier(ƒ‚ƒfƒBƒtƒ@ƒCƒA)‚𐎗ń‚ł‚š‚éA‚ť‚ľ‚āAƒxƒNƒgƒ‹‚ڂ₯AƒŒƒ“ƒ_ƒŠƒ“ƒO‚ľ‚Ä‚˘‚éV‚ľ‚˘•¨—ŠwƒGƒ“ƒWƒ“‚Ílipsync‚ł‚ę‚éA‚ť‚ľ‚āA‘˝‚­‚Ě‚ŕ‚¤ˆę•ű‚Ş“ÁW‚ł‚ę‚éB<br />
759 This was the release following
760 <a href="http://orange.blender.org/" class="external text" title=" http://orange.blender.org/ " rel="nofollow">
761 Project Orange
762 </a>
763 .<br />
764 ‚ą‚ę‚́AProject Orange‚É‘ą‚­ƒŠƒŠ[ƒX‚Ĺ‚ ‚Á‚˝B<br />
765 </li>
766 <li>
767 2.43 ? February 2007:<br />
768 2.43 2007”N2ŒŽ:<br />
769 <a href="http://www.blender.org/development/release-logs/blender-243/" class="external text" title=" http://www.blender.org/development/release-logs/blender-243/ " rel="nofollow">
770 The
771 <b>
772 Multi
773 </b>
774 release
775 </a>
776 :<br />
777 MultiƒŠƒŠ[ƒX:<br />
778 multi-resolution meshes, multi-layer UV textures, multi-layer images and multi-pass rendering and baking, sculpting, retopology, multiple additional matte, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, sequencer rewrite, and post-production UV texturing. whew!<br />
779 ƒ}ƒ‹ƒ`‰đŒˆƒƒbƒVƒ…Aƒ}ƒ‹ƒ`‘w‚ĚUVD’nAƒ}ƒ‹ƒ`‘w‚ĚƒCƒ[ƒWAƒ}ƒ‹ƒ`EƒpƒX•\ŒťA‚¨‚ć‚ŃÄ‚˘‚Ä‚˘‚āA’¤‚ľ‚Ä‚˘‚éuÄ-ˆĘ‘Ёv(•Ą”‚̒ljÁƒ}ƒbƒg)‚́Aƒm[ƒhAƒ‚ƒfƒ‹AƒAƒjƒ[ƒVƒ‡ƒ“‰ü—ǁA•Ą”‚Ěƒuƒ‰ƒV‚ĹŠG‚đ•`‚­‚Ů‚¤‚Ş‚ć‚˘A—Ź‘ĚParticles(ƒp[ƒeƒBƒNƒ‹)AƒvƒƒLƒV•¨AƒV[ƒPƒ“ƒT‘‚Ť’ź‚ľAƒ|ƒXƒgƒvƒƒ_ƒNƒVƒ‡ƒ“UV‚Ě‚¨‚ć‚ѐD‚邹‚Ć‚đ˜c‚߂āAƒtƒBƒ‹ƒ^[‚ɂЂ݂éAƒt[!<br />
780 Oh, and a website rewrite.<br />
781 ‚¨‚¨AƒEƒFƒuƒTƒCƒg‚͏‘‚Ť’ź‚ł‚ę‚éB<br />
782 And yes, it still has multi-threaded rendering for multi-core CPUs.<br />
783 ‚Í‚˘A‚ť‚ľ‚āA‚ť‚ę‚͂܂žƒ}ƒ‹ƒ`EƒRƒACPU‚Ě‚˝‚߂̕\Œť‚đƒ}ƒ‹ƒ`ƒXƒŒƒbƒh‰ť‚ľ‚Ä‚˘‚éB<br />
784 With Verse it is multi-user, allowing multiple artists to work on the same scene collaboratively.<br />
785 Verse‚Ć‹¤‚ɁA‚ť‚ę‚Í“Ż‚śę–ʂɕĄ”‚ĚŒ|p‰Ć‚đ‹Ś—Í‚ľ‚Ä“­‚Š‚š‚éƒ}ƒ‹ƒ`ƒ†[ƒU‚Ĺ‚ ‚éB<br />
786 Lastly, render farms still provide multi-workstation distributed rendering.<br />
787 ĹŒă‚ɁAƒŒƒ“ƒ_[ƒtƒ@[ƒ€‚́A‚Ü‚žƒ}ƒ‹ƒ`Eƒ[ƒNƒXƒe[ƒVƒ‡ƒ“‚Ě•Ş”z‚ł‚ę‚˝•\Œť‚đ’ń‹Ÿ‚ľ‚Ä‚˘‚éB<br />
788 </li>
789 <li>
790 2.44 ? May 2007:<br />
791 2.44 2007”N5ŒŽ:<br />
792 <a href="http://www.blender.org/development/release-logs/blender-244" class="external text" title=" http://www.blender.org/development/release-logs/blender-244 " rel="nofollow">
793 The
794 <b>
795 SSS
796 </b>
797 release
798 </a>
799 :<br />
800 SSSƒŠƒŠ[ƒX:<br />
801 the big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects.<br />
802 2‚‚̐V‚ľ‚˘Modifier(ƒ‚ƒfƒBƒtƒ@ƒCƒA)‚Ć64ƒrƒbƒg‚ĚOSƒTƒ|[ƒg‚ÉÄ‚Ń–Ú‚đŠo‚Ü‚ł‚š‚邹‚ƂɉÁ‚ڂāAƒXƒN[ƒv‚Í•\–ʉşŽU—‚Ě“Y‰Á‚Ĺ‚ ‚Á‚˝B(‚ť‚ę‚́A—L‹@“I‚œ‚Ě•¨‚Ě•\–ʂ̉ş‚ÉŽU‚éLightiƒ‰ƒCƒgj‚đƒVƒ~ƒ…ƒŒ[ƒg‚ˇ‚é)B<br />
803 </li>
804 <li>
805 2.45 ? September 2007:<br />
806 2.45 2007”N9ŒŽ:<br />
807 <a href="http://www.blender.org/development/release-logs/blender-245/" class="external text" title=" http://www.blender.org/development/release-logs/blender-245/ " rel="nofollow">
808 Another bugfix release
809 </a>
810 :<br />
811 •Ę‚ĚbugfixƒŠƒŠ[ƒX:<br />
812 serious bugfixes, with some performance issues addressed.<br />
813 ‚˘‚­‚Â‚Š‚ĚŤ”\–â‘肪‹Lq‚ł‚ę‚Ä‚˘‚éd‘ĺ‚ČbugfixesB<br />
814 </li>
815 <li>
816 2.46 ? May 2008:<br />
817 2.46 2008”N5ŒŽ:<br />
818 <a href="http://www.blender.org/development/release-logs/blender-246" class="external text" title=" http://www.blender.org/development/release-logs/blender-246 " rel="nofollow">
819 The
820 <b>
821 Peach
822 </b>
823 release
824 </a>
825 was the result of a huge effort of over 70 developers providing enhancements to the core and patches to provide hair and fur, a new particle system, enhanced image browsing, cloth, a seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking;<br />
826 PeachƒŠƒŠ[ƒX‚Ş70lˆČă‚ĚŠJ”­ŽŇ‚Ě‹‘ĺ‚Č“w—͂ޑi‚đƒRƒA‚É’ń‹Ÿ‚ˇ‚é‚Ć‚˘‚¤Œ‹‰Ę‚Ĺ‚ ‚čA”݂Öєç‚đ’ń‹Ÿ‚ˇ‚éƒpƒbƒ`(V‚ľ‚˘Particles(ƒp[ƒeƒBƒNƒ‹)Œn)‚́A”˝ŽË‚É‚¨‚Ż‚é‰ü—ǁAAO‚đƒŒƒ“ƒ_ƒŠƒ“ƒO‚ľ‚āAƒCƒ[ƒWEƒuƒ‰ƒEƒWƒ“ƒOA•zAƒV[ƒ€ƒŒƒXA‚¨‚ć‚Ń”ń‰Ÿ‚ľ‚Â‚Ż‚Ş‚Ü‚ľ‚˘•¨—ŠwƒLƒƒƒbƒVƒ…‚đ‹@”\ƒAƒbƒv‚ľ‚āAƒx[ƒLƒ“ƒO‚đƒŒƒ“ƒ_ƒŠƒ“ƒO‚ˇ‚éB<br />
827 a mesh deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more.<br />
828 ƒƒbƒVƒ…‚͋ؓ÷A‚ť‚̂悤‚Č‚ŕ‚́AÚ‹ÉŽqƒc[ƒ‹‚Ɛ}–Ę‚đ’Ę‚ľ‚˝‚ć‚č—Ç‚˘ƒAƒjƒ[ƒVƒ‡ƒ“EƒTƒ|[ƒgA”çA‹K§AƒJƒ‰ƒtƒ‹‚ČAction EditorA‚¨‚ć‚Ń‚ł‚ç‚É‘˝‚­‚Ě‚˝‚ß‚ÉModifier(ƒ‚ƒfƒBƒtƒ@ƒCƒA)‚đ•ĎŒ`‚ˇ‚éB<br />
829 It was the release following
830 <a href="http://www.bigbuckbunny.org/" class="external text" title=" http://www.bigbuckbunny.org/ " rel="nofollow">
831 Project Peach
832 </a>
833 .<br />
834 ‚ť‚ę‚́AProject Peach‚É‘ą‚­ƒŠƒŠ[ƒX‚Ĺ‚ ‚Á‚˝B<br />
835 </li>
836 <li>
837 2.47 ? August 2008:<br />
838 2.47 2008”N8ŒŽ:<br />
839 <a href="http://www.blender.org/development/release-logs/blender-247" class="external text" title=" http://www.blender.org/development/release-logs/blender-247 " rel="nofollow">
840 Bugfix release
841 </a>
842 .<br />
843 BugfixƒŠƒŠ[ƒXB<br />
844 </li>
845 <li>
846 2.48 ? October 2008:<br />
847 2.48 2008”N10ŒŽ:<br />
848 <a href="http://www.blender.org/development/release-logs/blender-248/" class="external text" title=" http://www.blender.org/development/release-logs/blender-248/ " rel="nofollow">
849 The
850 <b>
851 Apricot
852 </b>
853 release
854 </a>
855 :<br />
856 ApricotƒŠƒŠ[ƒX:<br />
857 cool GLSL shaders, lights and GE improvements, snap, sky simulator, shrinkwrap modifier, python editing improvements.<br />
858 ƒVƒF[ƒ_Aƒ‰ƒCƒgA‚¨‚ć‚ŃGE‰ü—ǂސ܂éƒN[ƒ‹‚ČGLSL(‹ó‚ĚƒVƒ~ƒ…ƒŒ[ƒ^)‚ÍModifier(ƒ‚ƒfƒBƒtƒ@ƒCƒA)AƒjƒVƒLƒwƒr•ҏW‰ü—Ç‚đŽűk•ď‘•‚ˇ‚éB<br />
859 </li>
860 <li>
861 2.49 ? June 2009:<br />
862 2.49 2009”N6ŒŽ:<br />
863 <a href="http://www.blender.org/development/release-logs/blender-249/" class="external text" title=" http://www.blender.org/development/release-logs/blender-249/ " rel="nofollow">
864 The
865 <b>
866 Pre-Re-Factor
867 </b>
868 release
869 </a>
870 added significant enhancements to the core and GE.<br />
871 PreÄFactorƒŠƒŠ[ƒX‚̓RƒA‚ĆGE‚ɏd—v‚Č‘i‚đ‰Á‚Ś‚˝B<br />
872 Core enhancements include node-based textures, armature sketching (called Etch-a-Ton), boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models, and a significant Python script catalog.<br />
873 ƒRƒA‘i‚̓m[ƒhEƒx[ƒX‚̐D’nAÚ‹ÉŽqƒXƒPƒbƒ`(Etch1ƒgƒ“‚ĆŒÄ‚Î‚ę‚é)A˜_—‰‰ŽZŽqƒƒbƒVƒ…‘€ěŤŒüăAJPEG2000ƒTƒ|[ƒgAƒCƒ[ƒW‚Ě’źÚˆÚ“]‚Ě‚˝‚߂Ƀ‚ƒfƒ‹‚ÉŠG‚đ•`‚­‰f‘œA‚¨‚ć‚яd—v‚ČƒpƒCƒ\ƒ“EƒXƒNƒŠƒvƒgEƒJƒ^ƒƒO‚đŠÜ‚ń‚Ĺ‚˘‚éB<br />
874 GE enhancements included video textures, where you can play movies in-game (!), upgrades to the Bullet physics engine, dome (fish-eye) rendering, and more API GE calls made available.<br />
875 GE‘i‚̓rƒfƒID’n‚đŠÜ‚ń‚Ĺ‚˘‚˝AƒQ[ƒ€‚É‚¨‚Ż‚é‰f‰ć(!)ABullet•¨—ŠwƒGƒ“ƒWƒ“‚Ö‚ĚƒAƒbƒvƒOƒŒ[ƒhAƒh[ƒ€‚Ě(‹›Šá)‚Ě•\ŒťA‚¨‚ć‚Ń—˜—p‰Â”\‚ɂЂ݂ç‚ę‚é‚ć‚č‘˝‚­‚ĚAPI GE“d˜b‚đƒvƒŒ[‚Ĺ‚Ť‚é‚Ć‚ą‚낣B<br />
876 </li>
877 <li>
878 2.5 ? From 2008 to September 2010.<br />
879 2008”N‚Š‚ç2010”N9ŒŽ‚܂łĚ2.5B<br />
880 This series
881 <a href="http://www.blender.org/development/release-logs/blender-250/" class="external text" title=" http://www.blender.org/development/release-logs/blender-250/ " rel="nofollow">
882 release
883 </a>
884 4 pre-version (form Alpha0 - November 2009 - to Beta July 2010. It is one of the most important development
885 <a href="http://www.blender.org/development/current-projects/blender-25-project/" class="external text" title=" http://www.blender.org/development/current-projects/blender-25-project/ " rel="nofollow">
886 project
887 </a>
888 of blender with a total re-coding of the software with new functions, redesign of internal window manager and event/tool/data handling system, new python API... The final version of this project will be Blender 2.6 (planed to July 2010).<br />
889 ‚ą‚ĚƒVƒŠ[ƒY‚Ş4ƒvƒŒEƒo[ƒWƒ‡ƒ“‚đƒŠƒŠ[ƒX‚ˇ‚éA(ƒtƒH[ƒ€Alpha0-- Beta7ŒŽ2010”Ԗڂ܂łĚ2009”N11ŒŽA‡Œv‚Ş‚ ‚éBlender‚ĚĹ‚ŕd—v‚ČŠJ”­ƒvƒƒWƒFƒNƒg‚Ě1‚‚͐V‚ľ‚˘‹@”\A“ŕ•”‚ĚƒEƒBƒ“ƒhƒEEƒ}ƒl[ƒWƒƒ‚Əo—ˆŽ–/ƒc[ƒ‹/ƒf[ƒ^ƒnƒ“ƒhƒŠƒ“ƒOEƒVƒXƒeƒ€(Blender2.6‚Ş(•˝‚ç‚É‚ł‚ę‚é2010”N7ŒŽ‚Ü‚Ĺ)‚Ĺ‚ ‚Á‚˝‚Ȃ点‚ĚƒvƒƒWƒFƒNƒg‚̍ŏI”Ĺ‚Ş‚ť‚¤‚ˇ‚éV‚ľ‚˘ƒjƒVƒLƒwƒrAPIc)‚ĚÄÝŒv‚Ĺƒ\ƒtƒgƒEƒFƒA‚đÄƒR[ƒh‰ť‚ˇ‚éB<br />
890 </li>
891 </ul>
892 <p>
893 <br style="clear: both;" />
894 </p>
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896 NewPP limit report
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906 http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/History
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939 Log in / create account<br />
940 ƒAƒJƒEƒ“ƒg‚đƒƒOƒCƒ“‚ˇ‚邊A‚Ü‚˝‚͍쐬‚ˇ‚éB<br />
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950 <a href="http://wiki.blender.org/index.php/Main_Page">
951 Main Page<br />
952 ƒƒCƒ“ƒy[ƒW<br />
953 </a>
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957 User Manual<br />
958 —˜—pŽŇƒ}ƒjƒ…ƒAƒ‹<br />
959 </a>
960 </li>
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963 Tutorials(ƒ`ƒ…[ƒgƒŠƒAƒ‹)<br />
964 </a>
965 </li>
966 <li id="n-Scripts-Catalog">
967 <a href="http://wiki.blender.org/index.php/Extensions:Py/Scripts">
968 Scripts Catalog<br />
969 ƒXƒNƒŠƒvƒg‚̓Jƒ^ƒƒO‚ɍڂéB<br />
970 </a>
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973 <a href="http://www.blender.org/documentation/250PythonDoc/contents.html">
974 Python API<br />
975 ƒjƒVƒLƒwƒrAPI<br />
976 (2.52)<br />
977 </a>
978 </li>
979 <li id="n-Development">
980 <a href="http://wiki.blender.org/index.php/Dev:Contents">
981 Development<br />
982 ŠJ”­<br />
983 </a>
984 </li>
985 <li id="n-Wiki-Guidelines">
986 <a href="http://wiki.blender.org/index.php/Meta:Guides/Writer_Guide">
987 Wiki Guidelines<br />
988 ƒEƒBƒLEƒKƒCƒhƒ‰ƒCƒ“<br />
989 </a>
990 </li>
991 <li id="n-recentchanges">
992 <a href="http://wiki.blender.org/index.php/Special:RecentChanges">
993 Recent changes<br />
994 Ĺ‹ß‚̕ωť<br />
995 </a>
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997 <li id="n-Categories">
998 <a href="http://wiki.blender.org/index.php/Special:Categories">
999 Categories<br />
1000 ƒJƒeƒSƒŠ<br />
1001 </a>
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1004 <a href="http://wiki.blender.org/index.php/BlenderWiki:Community_Portal">
1005 Community portal<br />
1006 ‹¤“Ż‘Ě“ü‚čŒű<br />
1007 </a>
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1009 <li id="n-currentevents">
1010 <a href="http://wiki.blender.org/index.php/BlenderWiki:Current_events">
1011 Current events<br />
1012 ŽžŽ–<br />
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1023 <input id="searchInput" name="search" value="" type="text" />
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1034 <ul>
1035 <li id="t-whatlinkshere">
1036 <a href="http://wiki.blender.org/index.php/Special:WhatLinksHere/Doc:2.5/Manual/Introduction/History">
1037 What links here<br />
1038 ‚ą‚ą‚̉˝‚Ć‚˘‚¤ƒŠƒ“ƒN‚Ĺ‚ ‚邞‚낤B<br />
1039 </a>
1040 </li>
1041 <li id="t-recentchangeslinked">
1042 <a href="http://wiki.blender.org/index.php/Special:RecentChangesLinked/Doc:2.5/Manual/Introduction/History">
1043 Related changes<br />
1044 ŠÖ˜A•ωť<br />
1045 </a>
1046 </li>
1047 <li id="t-specialpages">
1048 <a href="http://wiki.blender.org/index.php/Special:SpecialPages">
1049 Special pages<br />
1050 “Á•Ę‚Čƒy[ƒW<br />
1051 </a>
1052 </li>
1053 <li id="t-permalink">
1054 <a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&amp;oldid=120171">
1055 Permanent link<br />
1056 ‰i‹v“I‚ČƒŠƒ“ƒN<br />
1057 </a>
1058 </li>
1059 </ul>
1060 </div>
1061 <div class="c2" id="p-extras">
1062 <ul>
1063 <li id="n-New-files">
1064 <a href="http://wiki.blender.org/index.php/Special:NewFiles">
1065 New files<br />
1066 V‚ľ‚˘ƒtƒ@ƒCƒ‹<br />
1067 </a>
1068 </li>
1069 <li id="n-New-pages">
1070 <a href="http://wiki.blender.org/index.php/Special:NewPages">
1071 New pages<br />
1072 V‚ľ‚˘ƒy[ƒW<br />
1073 </a>
1074 </li>
1075 <li id="n-Popular-pages">
1076 <a href="http://wiki.blender.org/index.php/Special:PopularPages">
1077 Popular pages<br />
1078 l‹C‚Ş‚ ‚éƒy[ƒW<br />
1079 </a>
1080 </li>
1081 <li id="n-View-as-Monobook">
1082 <a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&amp;useskin=monobook">
1083 View as Monobook<br />
1084 Monobook‚Ć‚ľ‚Ă̎‹“_<br />
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1088 <a href="http://pdf.letworyinteractive.com/">
1089 PDF Manual<br />
1090 PDFƒ}ƒjƒ…ƒAƒ‹<br />
1091 (NEW!)<br />
1092 (V‚ľ‚˘!)<br />
1093 </a>
1094 </li>
1095 <li id="n-help">
1096 <a href="http://wiki.blender.org/index.php/Help:Contents">
1097 Help<br />
1098 ƒwƒ‹ƒv<br />
1099 </a>
1100 </li>
1101 <li id="n-sitesupport">
1102 <a href="http://wiki.blender.org/index.php/Sitesupport-url">
1103 sitesupport<br />
1104 </a>
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1109 </div>
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1117 <h2>
1118 Contents<br />
1119 ƒRƒ“ƒeƒ“ƒc<br />
1120 </h2>
1121 </div>
1122 <ul id="toc-ul">
1123 <li class="toclevel-1">
1124 <a href="#Blender.E2.80.99s_History">
1125 <span class="tocnumber">
1126 1
1127 </span>
1128 <span class="toctext">
1129 Blenderfs History
1130 </span><br />
1131 1ŒÂ‚ĚBlender‚Ě—đŽj<br />
1132 </a>
1133 <ul>
1134 <li class="toclevel-2">
1135 <a href="#Video:_From_Blender_1.60_to_2.50">
1136 <span class="tocnumber">
1137 1.1
1138 </span>
1139 <span class="toctext">
1140 Video:
1141 </span><br />
1142 1.1ƒrƒfƒI:<br />
1143 <span class="toctext">
1144 From Blender 1.60 to 2.50
1145 </span>
1146 </a><br />
1147 Blender1.60`2.50‚Š‚ç<br />
1148 </li>
1149 <li class="toclevel-2">
1150 <a href="#Version.2FRevision_Milestones">
1151 <span class="tocnumber">
1152 1.2
1153 </span>
1154 <span class="toctext">
1155 Version/Revision Milestones
1156 </span><br />
1157 1.2 ƒo[ƒWƒ‡ƒ“/‰üł‚̏d‘厖Œ<br />
1158 </a>
1159 </li>
1160 </ul>
1161 </li>
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