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<h1> |
| 346 |
<span class="editsection"> |
| 347 |
[ |
| 348 |
<a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&action=edit&section=1" title="ŇW: BlenderĚđj"> |
| 349 |
edit |
| 350 |
</a> |
| 351 |
] |
| 352 |
</span> |
| 353 |
<span class="mw-headline"> |
| 354 |
Blenderfs History |
| 355 |
</span><br /> |
| 356 |
BlenderĚđj<br /> |
| 357 |
</h1> |
| 358 |
<p> |
| 359 |
In 1988 Ton Roosendaal co-founded the Dutch animation studio |
| 360 |
<i> |
| 361 |
NeoGeo |
| 362 |
</i> |
| 363 |
.<br /> |
| 364 |
1988NÉATon[Z_[ÍAI_ĚAj[VĚX^WINeoGeođ¤ŻÝ§ľ˝B<br /> |
| 365 |
NeoGeo quickly became the largest 3D animation studio in the Netherlands and one of the leading animation houses in Europe.<br /> |
| 366 |
NeoGeoÍ}ŹÉI_Ć[bpĚĺČAj[VĆĚ1ÂĹĹŕ卢OłAj[VEX^WIÉČÁ˝B<br /> |
| 367 |
NeoGeo created award-winning productions (European Corporate Video Awards 1993 and 1995) for large corporate clients such as multi-national electronics company Philips.<br /> |
| 368 |
NeoGeoÍ˝ĐĚGNgjNXďĐĚtBbvXČÇĚ卢@lÚqɨŻéóÜĚně([bpĚCorporate Video Awards1993Ć1995)đ쏾˝B<br /> |
| 369 |
Within NeoGeo Ton was responsible for both art direction and internal software development.<br /> |
| 370 |
ĹÍANeoGeogŞ|pwŚĆŕĚ\tgEFAJĚźűÉ´öĆČÁ˝B<br /> |
| 371 |
After careful deliberation Ton decided that the current in-house 3D tool set for NeoGeo was too old and cumbersome to maintain and upgrade and needed to be rewritten from scratch.<br /> |
| 372 |
TdČnlĚăÉAgÍANeoGeoĚ˝ßĚťÝĚĐŕĚ3Dc[EZbgŞŰľÄAAbvO[hōȢç˘ĂÄAďîĹ éĆßÄAŊ獟łęéKvŞ Á˝B<br /> |
| 373 |
In 1995 this rewrite began and was destined to become the 3D software creation suite we all now know as |
| 374 |
<i> |
| 375 |
Blender |
| 376 |
</i> |
| 377 |
.<br /> |
| 378 |
1995NÉAąĚŤźľÍAnÜÁÄA˝żŞFAĄBlenderĆľÄmÁĢé3D\tgEFAn˘XC[gÉČéć¤É^˝ĂŻçę˝B<br /> |
| 379 |
As NeoGeo continued to refine and improve Blender it became apparent to Ton that Blender could be used as a tool for other artists outside of NeoGeo.<br /> |
| 380 |
NeoGeoŞABlender𸝾ÄAüÇľąŻÄ˘˝ĆŤAźĚ|pĆÉc[ĆľÄNeoGeoĚOĹBlenderđgpĹŤ˝ĚÍAgÉžçŠÉČÁ˝B<br /> |
| 381 |
</p> |
| 382 |
<p> |
| 383 |
In 1998, Ton decided to found a new company called Not a Number (NaN) as a spin-off of NeoGeo to further market and develop Blender.<br /> |
| 384 |
1998Aßçę˝gĹÍAVľ˘ďĐđݧˇéĚÍAłçÉBlenderđčoľÄAJˇéNeoGeoĚXsItĆľÄNotđNumber(NaN)ĆÄńžB<br /> |
| 385 |
At the core of NaN was a desire to create and distribute a compact, cross platform 3D creation suite for free.<br /> |
| 386 |
NaNĚRAÉA˝žĹvbgz[ĚRpNgĹAđˇľÄ˘é3Dn˘XC[gđ쏾ÄAŞzˇéč]Ş Á˝B<br /> |
| 387 |
At the time this was a revolutionary concept as most commercial modelers cost several thousands of (US) dollars.<br /> |
| 388 |
AŮĆńÇ̤Ćf[Ş(Ä)hĚ犊éĆŤAąęÍv˝ITOĹ Á˝B<br /> |
| 389 |
NaN hoped to bring professional level 3D modeling and animation tools within the reach of the general computing public.<br /> |
| 390 |
NaNÍAvĚ˝çČ3DfĆAj[Vc[đRs
[^ęĘöOĚÍÍĚÍÍŕÉűßéąĆđ]ńŢ˝B<br /> |
| 391 |
NaNfs business model involved providing commercial products and services around Blender.<br /> |
| 392 |
NaNĚrWlXfÍA¤iĆT[rXđBlenderĚüčɡéąĆđşÁ˝B<br /> |
| 393 |
In 1999 NaN attended its first Siggraph conference in an effort to more widely promote Blender.<br /> |
| 394 |
1999NÉANaNÍAćčLBlenderđŁiˇé˝ßĚćčgÝɨŻéĹĚSiggraphďcÉoČľ˝B<br /> |
| 395 |
Blenderfs first 1999 Siggraph convention was a huge success and gathered a tremendous amount of interest from both the press and attendees.<br /> |
| 396 |
ĹĚ1999NĚBlenderĚSiggraphRxVÍAĺŹ÷Ĺ čAvXĆoČŇĚźűŠçťĄŞ 騌˘ĘđWß˝B<br /> |
| 397 |
Blender was a hit and its huge potential confirmed!<br /> |
| 398 |
BlenderÍAqbgĆmFłę˝ťĚcĺČÂ\ŤĹ Á˝!<br /> |
| 399 |
</p> |
| 400 |
<p> |
| 401 |
On the wings of a successful Siggraph in early 2000, NaN secured financing of ?4.5m from venture capitalists.<br /> |
| 402 |
2000NOźĚ¤Ü˘ÁĢéSiggraphĚĹANaNÍx`[ĆŠç4.5mĚZđŔSÉľ˝B<br /> |
| 403 |
This large inflow of cash enabled NaN to rapidly expand its operations.<br /> |
| 404 |
ťŕĚąĚ卢ŹüÍANaNŞ}ŹÉěđL°éĚđÂ\Éľ˝B<br /> |
| 405 |
Soon NaN boasted as many as fifty employees working around the world trying to improve and promote Blender.<br /> |
| 406 |
ˇŽANaNÍABlenderđüÇľÄAŁiľć¤ĆľČŞçA˘EĹĹĺ50lĚ]ĆőŞĆÖÁĢ˝B<br /> |
| 407 |
In the summer of 2000, Blender v2.0 was released.<br /> |
| 408 |
2000NÄÉABlender v2.0Í[Xłę˝B<br /> |
| 409 |
This version of Blender added the integration of a game engine to the 3D suite.<br /> |
| 410 |
BlenderĚąĚo[WÍQ[EGWĚđ3DXC[gÉÁŚ˝B<br /> |
| 411 |
By the end of 2000, the number of users registered on the NaN website surpassed 250,000.<br /> |
| 412 |
2000NĚIíčÜĹÉÍANaNEFuTCgÉo^łę˝[UĚÍ25𽢞B<br /> |
| 413 |
</p> |
| 414 |
<p> |
| 415 |
Unfortunately, NaNfs ambitions and opportunities didnft match the companyfs capabilities and the market realities of the time.<br /> |
| 416 |
cOČŞçANaNĚěSĆ@ďÍďĐĚ\ÍĆťăĚsęĚťóÉÁĢȊÁ˝B<br /> |
| 417 |
This over-extension resulted in restarting NaN with new investor funding and a smaller company in April 2001.<br /> |
| 418 |
Vľ˘ĆîŕĹNaNđÄNŽľČŞçŕ˝çłęéąĚßxĚgĺĆ2001N4ĚAć菳˘ďĐB<br /> |
| 419 |
Six months later NaNfs first commercial software product, |
| 420 |
<i> |
| 421 |
Blender Publisher |
| 422 |
</i> |
| 423 |
was launched.<br /> |
| 424 |
6Jćčx˘NaNĚĹ̤p\tgEFAťiABlender PublisherÍËłę˝B<br /> |
| 425 |
This product was targeted at the emerging market of interactive web-based 3D media.<br /> |
| 426 |
ąĚťiÍÎbIČEFuđ_ơé3DfBAĚVťŹˇsęđ^[QbgÉľ˝B<br /> |
| 427 |
Due to disappointing sales and the ongoing difficult economic climate, the new investors decided to shut down all NaN operations.<br /> |
| 428 |
úŇ͸ęĚĚĆisĚᄁoĎî¨Ě˝ßAVľ˘ĆÍAˇ×ÄĚNaNěđ~ßéĆß˝B<br /> |
| 429 |
The shutdown also included discontinuing the development of Blender.<br /> |
| 430 |
Ü˝A½ÍABlenderĚJđ~ˇéĚđÜńŢ˝B<br /> |
| 431 |
Although there were clearly shortcomings in the then current version of Blender, with a complex internal software architecture, unfinished features and a non-standard way of providing the GUI, with the enthusiastic support from the user community and customers who had purchased Blender Publisher in the past, Ton couldnft justify leaving Blender to disappear into oblivion.<br /> |
| 432 |
BlenderĚĚĹVĹÉÍZŞžmÉ Á˝ŞAßÉBlender Publisherđwüľ˝[U[R~
jeBĆÚqŠçĚĄGČŕĚ\tgEFAEA[LeN`A˘ŽŹĚÁĽA¨ćŃGUIđńˇéWIĹȢű@AMSČT|[gĹAgÍABlenderŞYpÉŠŚČČéĚđcˇĚđłťĹŤČŠÁ˝B<br /> |
| 433 |
Since restarting a company with a sufficiently large team of developers wasnft feasible, in March 2002 Ton Roosendaal founded the non-profit organization |
| 434 |
<i> |
| 435 |
Blender Foundation |
| 436 |
</i> |
| 437 |
.<br /> |
| 438 |
JŇĚ\ŞĺŤ˘`[ƤÉďĐđÄNގéĚŞÂ\ĹČŠÁ˝ĚĹA3ÉA2002NĚgĚ[Z_[ÍAŻÔńcgDBlenderŕcđݧľ˝B<br /> |
| 439 |
</p> |
| 440 |
<p> |
| 441 |
The Blender Foundationfs primary goal was to find a way to continue developing and promoting Blender as a community-based |
| 442 |
<a href="http://www.opensource.org/" class="external text" title=" http://www.opensource.org/ " rel="nofollow"> |
| 443 |
Open Source |
| 444 |
</a> |
| 445 |
project.<br /> |
| 446 |
BlenderŕcĚćęĚÚWÍAnć§
^ĚI[vSourcevWFNgĆľÄBlenderđJľÄAŁiľąŻéű@đŠÂŻéąĆĹ Á˝B<br /> |
| 447 |
In July 2002, Ton managed to get the NaN investors to agree to a unique Blender Foundation plan to attempt to release Blender as open source.<br /> |
| 448 |
2002N7ÉAgĹANaNĆÍA˝ĆŠI[v\[XĆľÄBlenderđ[XˇéĚđÝéj[NČBlenderŕcvćÉŻÓľ˝B<br /> |
| 449 |
The gFree Blenderh campaign sought to raise ?100,000 so that the Foundation could buy the rights to the Blender source code and intellectual property rights from the NaN investors and subsequently release Blender to the open source community.<br /> |
| 450 |
uľÄ˘Č˘BlendervLy[ÍAŕcŞBlender\[XR[hĆmIL ÖĚ đNaNĆĆÉ[XBlenderŠçI[v\[XR~
jeBɤąĆŞĹŤéć¤ÉA10đă°ć¤Ćľ˝B<br /> |
| 451 |
With an enthusiastic group of volunteers, among them several ex-NaN employees, a fund raising campaign was launched to gFree Blenderh.<br /> |
| 452 |
MSČ{eBAEO[vAŢçĚĹlĚłĚNaN]ĆőƤÉAŕ˛BLy[ÍAuBlenderđđúˇév˝ßÉJnłę˝B<br /> |
| 453 |
To everyonefs surprise and delight the campaign reached the ?100,000 goal in only seven short weeks.<br /> |
| 454 |
FŞÁ˘˝ąĆÉALy[ŞBľ˝ěŃAŮńĚ7tɊȢTĹ10ÚWB<br /> |
| 455 |
On Sunday October 13, 2002, Blender was released to the world under the terms of the |
| 456 |
<a href="http://www.gnu.org/copyleft/gpl.html" class="external text" title=" http://www.gnu.org/copyleft/gpl.html " rel="nofollow"> |
| 457 |
GNU General Public License (GPL) |
| 458 |
</a> |
| 459 |
.<br /> |
| 460 |
2002N1013úújúÉABlenderÍGNUęʤLgpř(GPL)ÉÖˇéđŢEÉ[Xłę˝B<br /> |
| 461 |
Blender development continues to this day driven by a team of far-flung, dedicated volunteers from around the world led by Blenderfs original creator, Ton Roosendaal.<br /> |
| 462 |
BlenderJÍBlenderĚIWiĚn˘ŇTon[Z_[ÉćÁÄŚ˘ç꽢EŠçĚLÍÍĚAťľÄAнލČ{eBAĚ`[ĹâéCXĚąĚúÜĹąB<br /> |
| 463 |
<br style="clear: both;" /> |
| 464 |
</p> |
| 465 |
<a name="Video:_From_Blender_1.60_to_2.50" id="Video:_From_Blender_1.60_to_2.50"> |
| 466 |
</a> |
| 467 |
<h2> |
| 468 |
<span class="editsection"> |
| 469 |
[ |
| 470 |
<a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&action=edit&section=2" title="ŇW: rfI: Blender1.60`2.50Šç"> |
| 471 |
edit |
| 472 |
</a> |
| 473 |
] |
| 474 |
</span> |
| 475 |
<span class="mw-headline"> |
| 476 |
Video: |
| 477 |
</span><br /> |
| 478 |
rfI:<br /> |
| 479 |
<span class="mw-headline"> |
| 480 |
From Blender 1.60 to 2.50 |
| 481 |
</span><br /> |
| 482 |
Blender1.60`2.50Šç<br /> |
| 483 |
</h2> |
| 484 |
<object type="application/x-shockwave-flash" data="http://www.vimeo.com/http://www.vimeo.com/moogaloop.swf?clip_id=8567074&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=?clip_id=8567074&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=" height="360" width="640"> |
| 485 |
<param name="quality" value="best" /> |
| 486 |
<param name="allowfullscreen" value="true" /> |
| 487 |
<param name="scale" value="showAll" /> |
| 488 |
<param name="movie" value="http://www.vimeo.com/http://www.vimeo.com/http://www.vimeo.com/moogaloop.swf?clip_id=8567074&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=?clip_id=8567074&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=?clip_id=8567074&server=www.vimeo.com&fullscreen=1&show_title=1&show_byline=1&show_portrait=0&color=" /> |
| 489 |
</object><br /><br /> |
| 490 |
<a name="Version.2FRevision_Milestones" id="Version.2FRevision_Milestones"> |
| 491 |
</a> |
| 492 |
<h2> |
| 493 |
<span class="editsection"> |
| 494 |
[ |
| 495 |
<a href="http://wiki.blender.org/index.php?title=Doc:2.5/Manual/Introduction/History&action=edit&section=3" title="ŇW: o[W/üłĚdĺ"> |
| 496 |
edit |
| 497 |
</a> |
| 498 |
] |
| 499 |
</span> |
| 500 |
<span class="mw-headline"> |
| 501 |
Version/Revision Milestones |
| 502 |
</span><br /> |
| 503 |
o[W/üłĚdĺ<br /> |
| 504 |
</h2> |
| 505 |
<p> |
| 506 |
<i> |
| 507 |
Blenderfs history and road-map:<br /> |
| 508 |
BlenderĚđjĆšHn}:<br /> |
| 509 |
</i> |
| 510 |
</p> |
| 511 |
<ul> |
| 512 |
<li> |
| 513 |
1.00 ? January 1995:<br /> |
| 514 |
1.00 1995N1:<br /> |
| 515 |
Blender in development at animation studio NeoGeo.<br /> |
| 516 |
Aj[VĚX^WINeoGeoĹĚJɨŻéBlenderB<br /> |
| 517 |
</li> |
| 518 |
<li> |
| 519 |
1.23 ? January 1998:<br /> |
| 520 |
1.23 1998N1:<br /> |
| 521 |
SGI version published on the web, IrisGL.<br /> |
| 522 |
IrisGLASGIo[WÍEFuĹsłę˝B<br /> |
| 523 |
</li> |
| 524 |
<li> |
| 525 |
1.30 ? April 1998:<br /> |
| 526 |
1.30 1998N4:<br /> |
| 527 |
Linux and FreeBSD version, port to OpenGL and X.<br /> |
| 528 |
ibNXAłżOSĚęÂo[WAOpenGLÖĚ|[gA¨ćŃXB<br /> |
| 529 |
</li> |
| 530 |
<li> |
| 531 |
1.3x ?<br /> |
| 532 |
June 1998:<br /> |
| 533 |
1998N6:<br /> |
| 534 |
NaN founded.<br /> |
| 535 |
ݧłę˝NaNB<br /> |
| 536 |
</li> |
| 537 |
<li> |
| 538 |
1.4x ?<br /> |
| 539 |
September 1998:<br /> |
| 540 |
1998N9:<br /> |
| 541 |
Sun and Linux Alpha version released.<br /> |
| 542 |
At@[o[WŞ[Xľ˝SunĆibNXB<br /> |
| 543 |
</li> |
| 544 |
<li> |
| 545 |
1.50 ? November 1998:<br /> |
| 546 |
1.50 1998N11:<br /> |
| 547 |
First Manual published.<br /> |
| 548 |
ܸĹÉAManualÍsľ˝B<br /> |
| 549 |
</li> |
| 550 |
<li> |
| 551 |
1.60 ? April 1999:<br /> |
| 552 |
1.60 1999N4:<br /> |
| 553 |
C-key (new features behind a lock, $95), Windows version released.<br /> |
| 554 |
[Xłę˝CĺvČ(ůA95hĚăëĚV@\)Windowso[WB<br /> |
| 555 |
</li> |
| 556 |
<li> |
| 557 |
1.6x ?<br /> |
| 558 |
June 1999:<br /> |
| 559 |
1999N6:<br /> |
| 560 |
BeOS and PPC version released.<br /> |
| 561 |
o[WŞ[Xľ˝r[I[GXĆPPCB<br /> |
| 562 |
</li> |
| 563 |
<li> |
| 564 |
1.80 ? June 2000:<br /> |
| 565 |
1.80 2000N6:<br /> |
| 566 |
End of C-key, Blender full freeware again.<br /> |
| 567 |
C-L[ABlenderĚŽSČt[EFAđŕ¤ęxIíçšéB<br /> |
| 568 |
</li> |
| 569 |
<li> |
| 570 |
2.00 ? August 2000:<br /> |
| 571 |
2.00 2000N8:<br /> |
| 572 |
Interactive 3D and real-time engine.<br /> |
| 573 |
ÎbIČ3DĚAťľÄAA^CĚGWB<br /> |
| 574 |
</li> |
| 575 |
<li> |
| 576 |
2.10 ? December 2000:<br /> |
| 577 |
2.10 2000N12:<br /> |
| 578 |
New engine, physics, and Python.<br /> |
| 579 |
Vľ˘GWA¨wA¨ćŃpC\B<br /> |
| 580 |
</li> |
| 581 |
<li> |
| 582 |
2.20 ? August 2001:<br /> |
| 583 |
2.20 2001N8:<br /> |
| 584 |
Character animation system.<br /> |
| 585 |
LN^[Aj[VEVXeB<br /> |
| 586 |
</li> |
| 587 |
<li> |
| 588 |
2.21 ? October 2001:<br /> |
| 589 |
2.21 2001N10:<br /> |
| 590 |
Blender Publisher launch.<br /> |
| 591 |
BlenderPublisher
čB<br /> |
| 592 |
</li> |
| 593 |
<li> |
| 594 |
2.2x ?<br /> |
| 595 |
December 2001:<br /> |
| 596 |
2001N12:<br /> |
| 597 |
Mac OSX version.<br /> |
| 598 |
Mac OSXo[WB<br /> |
| 599 |
</li> |
| 600 |
<li> |
| 601 |
<b> |
| 602 |
13 October 2002:<br /> |
| 603 |
2002N1013ú:<br /> |
| 604 |
Blender goes Open Source, 1st Blender Conference |
| 605 |
</b> |
| 606 |
.<br /> |
| 607 |
BlenderÍsBI[vSourceAĹĚBlenderRt@XB<br /> |
| 608 |
</li> |
| 609 |
<li> |
| 610 |
2.25 ? October 2002:<br /> |
| 611 |
2.25 2002N10:<br /> |
| 612 |
<a href="http://www.blender.org/download/get-blender/older-versions/" class="external text" title=" http://www.blender.org/download/get-blender/older-versions/ " rel="nofollow"> |
| 613 |
Blender Publisher |
| 614 |
</a> |
| 615 |
becomes freely available.<br /> |
| 616 |
BlenderPublisherÍŠRÉpÂ\ÉČéB<br /> |
| 617 |
</li> |
| 618 |
<li> |
| 619 |
Tuhopuu1 ? Oct 2002:<br /> |
| 620 |
Tuhopuu1?2002N10:<br /> |
| 621 |
The experimental tree of Blender is created, a coderfs playground.<br /> |
| 622 |
BlenderĚŔąIČŘÍ쏳ęÄAťíĚŕĚÍVŃęĹ éB<br /> |
| 623 |
</li> |
| 624 |
<li> |
| 625 |
2.26 ? February 2003:<br /> |
| 626 |
2.26 2003N2:<br /> |
| 627 |
The first true Open Source Blender.<br /> |
| 628 |
ĹĚ{ĚI[vSource BlenderB<br /> |
| 629 |
</li> |
| 630 |
<li> |
| 631 |
2.27 ? May 2003:<br /> |
| 632 |
2.27 2003N5:<br /> |
| 633 |
The second Open Source Blender.<br /> |
| 634 |
ć2I[vSource BlenderB<br /> |
| 635 |
</li> |
| 636 |
<li> |
| 637 |
2.28x ?<br /> |
| 638 |
July 2003:<br /> |
| 639 |
2003N7:<br /> |
| 640 |
First of the 2.28x series.<br /> |
| 641 |
2.28xV[YĚ1ÔÚB<br /> |
| 642 |
</li> |
| 643 |
<li> |
| 644 |
2.30 ? October 2003:<br /> |
| 645 |
2.30 2003N10:<br /> |
| 646 |
<a href="http://www.blender.org/development/release-logs/blender-230/" class="external text" title=" http://www.blender.org/development/release-logs/blender-230/ " rel="nofollow"> |
| 647 |
Preview release |
| 648 |
</a> |
| 649 |
of the 2.3x UI makeover presented at the 2nd Blender Conference.<br /> |
| 650 |
ć2BlenderRt@XĹńŚłę˝2.3x UIC[W`FWĚvr
[[XB<br /> |
| 651 |
</li> |
| 652 |
<li> |
| 653 |
2.31 ? December 2003:<br /> |
| 654 |
2.31 2003N12:<br /> |
| 655 |
<a href="http://www.blender.org/development/release-logs/blender-231/" class="external text" title=" http://www.blender.org/development/release-logs/blender-231/ " rel="nofollow"> |
| 656 |
Upgrade |
| 657 |
</a> |
| 658 |
to stable 2.3x UI project.<br /> |
| 659 |
Ŕčľ˝2.3x UIvWFNgÖĚAbvO[hB<br /> |
| 660 |
</li> |
| 661 |
<li> |
| 662 |
2.32 ? January 2004:<br /> |
| 663 |
2.32 2004N1:<br /> |
| 664 |
<a href="http://www.blender.org/development/release-logs/blender-232/" class="external text" title=" http://www.blender.org/development/release-logs/blender-232/ " rel="nofollow"> |
| 665 |
Major overhaul |
| 666 |
</a> |
| 667 |
of internal rendering capabilities.<br /> |
| 668 |
ŕĚ\ť\ÍĚĺvČI[o[z[B<br /> |
| 669 |
</li> |
| 670 |
<li> |
| 671 |
2.33 ? April 2004:<br /> |
| 672 |
2.33 2004N4:<br /> |
| 673 |
<a href="http://www.blender.org/development/release-logs/blender-233/" class="external text" title=" http://www.blender.org/development/release-logs/blender-233/ " rel="nofollow"> |
| 674 |
Game Engine returns |
| 675 |
</a> |
| 676 |
, ambient occlusion, new procedural textures.<br /> |
| 677 |
EngineŞÔˇQ[AüÍĚÂÇAVľ˘čąŤăĚDnB<br /> |
| 678 |
</li> |
| 679 |
<li> |
| 680 |
2.34 ? August 2004:<br /> |
| 681 |
2.34 2004N8:<br /> |
| 682 |
<a href="http://www.blender.org/development/release-logs/blender-234/" class="external text" title=" http://www.blender.org/development/release-logs/blender-234/ " rel="nofollow"> |
| 683 |
Big improvements |
| 684 |
</a> |
| 685 |
:<br /> |
| 686 |
ĺüÇ:<br /> |
| 687 |
particle interactions, LSCM UV mapping, functional YafRay integration, weighted creases in subdivision surfaces, ramp shaders, full OSA, and many many more.<br /> |
| 688 |
Ęq˝wALSCM UV}bsO(@\IČYafRay)ÍşĘćŞĚ\ĘAÎĘVF[_AŽSČOSAA¨ćѽɨŻéÜčÚɸÁĆ˝dÝđÁŚ˝B<br /> |
| 689 |
</li> |
| 690 |
<li> |
| 691 |
2.35 ? November 2004:<br /> |
| 692 |
2.35 2004N11:<br /> |
| 693 |
<a href="http://www.blender.org/development/release-logs/blender-235a/" class="external text" title=" http://www.blender.org/development/release-logs/blender-235a/ " rel="nofollow"> |
| 694 |
Another version full of improvements |
| 695 |
</a> |
| 696 |
:<br /> |
| 697 |
üÇŢÁϢĚĘĚo[W:<br /> |
| 698 |
object hooks, curve deforms and curve tapers, particle duplicators and much more.<br /> |
| 699 |
tbNAJ[uŞĎ`ľÄAJ[uŞć×čłšé¨AParticles(p[eBN)ĄĘíA¨ćŃÍéŠÉ˝B<br /> |
| 700 |
</li> |
| 701 |
<li> |
| 702 |
2.36 ? December 2004:<br /> |
| 703 |
2.36 2004N12:<br /> |
| 704 |
<a href="http://www.blender.org/development/release-logs/blender-236/" class="external text" title=" http://www.blender.org/development/release-logs/blender-236/ " rel="nofollow"> |
| 705 |
A stabilization version |
| 706 |
</a> |
| 707 |
, much work behind the scene, normal and displacement mapping improvements.<br /> |
| 708 |
Ŕčťo[WAüÇđʡéAęĘAWA¨ćŃuˇŚĚăëĚ˝ĚdB<br /> |
| 709 |
</li> |
| 710 |
<li> |
| 711 |
2.37 ? June 2005:<br /> |
| 712 |
2.37 2005N6:<br /> |
| 713 |
<a href="http://www.blender.org/development/release-logs/blender-237a/" class="external text" title=" http://www.blender.org/development/release-logs/blender-237a/ " rel="nofollow"> |
| 714 |
A big leap |
| 715 |
</a> |
| 716 |
:<br /> |
| 717 |
卢ňô:<br /> |
| 718 |
transformation tools and widgets, softbodies, force fields, deflections, incremental subdivision surfaces, transparent shadows, and multithreaded rendering.<br /> |
| 719 |
ϡc[AEBWFbgAsoftbodiesAÍęAÎüAÁĚşĘćŞĚ\ĘA§žČeA¨ćŃ}`Xbhťłę˝\ťB<br /> |
| 720 |
</li> |
| 721 |
<li> |
| 722 |
2.40 ? December 2005:<br /> |
| 723 |
2.40 2005N12:<br /> |
| 724 |
<a href="http://www.blender.org/development/release-logs/blender-240/" class="external text" title=" http://www.blender.org/development/release-logs/blender-240/ " rel="nofollow"> |
| 725 |
An even bigger leap |
| 726 |
</a> |
| 727 |
:<br /> |
| 728 |
łçÉ卢ňô:<br /> |
| 729 |
full rework of armature system, shape keys, fur with particles, fluids and rigid bodies.<br /> |
| 730 |
ŽSÍÚÉqVXeA`ĚL[AParticles(p[eBN)Ş éŃçAŹĚA¨ćŃĚđěčȨˇB<br /> |
| 731 |
</li> |
| 732 |
<li> |
| 733 |
2.41 ? January 2006:<br /> |
| 734 |
2.41 2006N1:<br /> |
| 735 |
<a href="http://www.blender.org/development/release-logs/blender-241/" class="external text" title=" http://www.blender.org/development/release-logs/blender-241/ " rel="nofollow"> |
| 736 |
Lots of fixes |
| 737 |
</a> |
| 738 |
, and some game engine features.<br /> |
| 739 |
˝ĚtBbNXA¨ćѢŠĚQ[EGW@\B<br /> |
| 740 |
</li> |
| 741 |
<li> |
| 742 |
2.42 ? July 2006:<br /> |
| 743 |
2.42 2006N7:<br /> |
| 744 |
<a href="http://www.blender.org/development/release-logs/blender-242/" class="external text" title=" http://www.blender.org/development/release-logs/blender-242/ " rel="nofollow"> |
| 745 |
The |
| 746 |
<b> |
| 747 |
Node |
| 748 |
</b> |
| 749 |
release |
| 750 |
</a> |
| 751 |
.<br /> |
| 752 |
Node[XB<br /> |
| 753 |
Over |
| 754 |
<a href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/Source_code/Contributors" title="f[E: Rť/[Xîń/\[XR[h/vŁŇ"> |
| 755 |
50 developers |
| 756 |
</a> |
| 757 |
contributed nodes, array modifier, vector blur, new physics engine, rendering, lipsync and, many other features.<br /> |
| 758 |
50lČăĚJŇŞm[hđńtľ˝AťľÄAModifier(fBt@CA)đŽńłšéAťľÄAxNgÚâŻA_OľÄ˘éVľ˘¨wGWÍlipsyncłęéAťľÄA˝Ěŕ¤ęűŞÁWłęéB<br /> |
| 759 |
This was the release following |
| 760 |
<a href="http://orange.blender.org/" class="external text" title=" http://orange.blender.org/ " rel="nofollow"> |
| 761 |
Project Orange |
| 762 |
</a> |
| 763 |
.<br /> |
| 764 |
ąęÍAProject OrangeÉą[XĹ Á˝B<br /> |
| 765 |
</li> |
| 766 |
<li> |
| 767 |
2.43 ? February 2007:<br /> |
| 768 |
2.43 2007N2:<br /> |
| 769 |
<a href="http://www.blender.org/development/release-logs/blender-243/" class="external text" title=" http://www.blender.org/development/release-logs/blender-243/ " rel="nofollow"> |
| 770 |
The |
| 771 |
<b> |
| 772 |
Multi |
| 773 |
</b> |
| 774 |
release |
| 775 |
</a> |
| 776 |
:<br /> |
| 777 |
Multi[X:<br /> |
| 778 |
multi-resolution meshes, multi-layer UV textures, multi-layer images and multi-pass rendering and baking, sculpting, retopology, multiple additional matte, distort and filter nodes, modeling and animation improvements, better painting with multiple brushes, fluid particles, proxy objects, sequencer rewrite, and post-production UV texturing. whew!<br /> |
| 779 |
}`đbV
A}`wĚUVDnA}`wĚC[WA}`EpX\ťA¨ćŃĢĢÄA¤ľÄ˘éuÄ-Ęv(ĄĚÇÁ}bg)ÍAm[hAfAAj[VüÇAĄĚuVĹGđ`٤Şć˘AŹĚParticles(p[eBN)AvLV¨AV[PTŤźľA|Xgv_NVUV̨ćŃDéąĆđcßÄAtB^[ÉŠŻéAt[!<br /> |
| 780 |
Oh, and a website rewrite.<br /> |
| 781 |
¨¨AEFuTCgÍŤźłęéB<br /> |
| 782 |
And yes, it still has multi-threaded rendering for multi-core CPUs.<br /> |
| 783 |
͢AťľÄAťęÍÜž}`ERACPUĚ˝ßĚ\ťđ}`XbhťľÄ˘éB<br /> |
| 784 |
With Verse it is multi-user, allowing multiple artists to work on the same scene collaboratively.<br /> |
| 785 |
VerseƤÉAťęÍŻśęĘÉĄĚ|pĆđŚÍľÄŠšé}`[UĹ éB<br /> |
| 786 |
Lastly, render farms still provide multi-workstation distributed rendering.<br /> |
| 787 |
ĹăÉA_[t@[ÍAÜž}`E[NXe[VĚŞzłę˝\ťđńľÄ˘éB<br /> |
| 788 |
</li> |
| 789 |
<li> |
| 790 |
2.44 ? May 2007:<br /> |
| 791 |
2.44 2007N5:<br /> |
| 792 |
<a href="http://www.blender.org/development/release-logs/blender-244" class="external text" title=" http://www.blender.org/development/release-logs/blender-244 " rel="nofollow"> |
| 793 |
The |
| 794 |
<b> |
| 795 |
SSS |
| 796 |
</b> |
| 797 |
release |
| 798 |
</a> |
| 799 |
:<br /> |
| 800 |
SSS[X:<br /> |
| 801 |
the big news, in addition to two new modifiers and re-awakening the 64-bit OS support, was the addition of subsurface scattering, which simulates light scattering beneath the surface of organic and soft objects.<br /> |
| 802 |
2ÂĚVľ˘Modifier(fBt@CA)Ć64rbgĚOST|[gÉÄŃÚđoÜłšéąĆÉÁŚÄAXN[vÍ\ĘşUĚYÁĹ Á˝B(ťęÍAL@IĹîżĚ¨Ě\ĘĚşÉUéLightiCgjđV~
[gˇé)B<br /> |
| 803 |
</li> |
| 804 |
<li> |
| 805 |
2.45 ? September 2007:<br /> |
| 806 |
2.45 2007N9:<br /> |
| 807 |
<a href="http://www.blender.org/development/release-logs/blender-245/" class="external text" title=" http://www.blender.org/development/release-logs/blender-245/ " rel="nofollow"> |
| 808 |
Another bugfix release |
| 809 |
</a> |
| 810 |
:<br /> |
| 811 |
ĘĚbugfix[X:<br /> |
| 812 |
serious bugfixes, with some performance issues addressed.<br /> |
| 813 |
˘ÂŠĚŤ\âčŞLqłęĢédĺČbugfixesB<br /> |
| 814 |
</li> |
| 815 |
<li> |
| 816 |
2.46 ? May 2008:<br /> |
| 817 |
2.46 2008N5:<br /> |
| 818 |
<a href="http://www.blender.org/development/release-logs/blender-246" class="external text" title=" http://www.blender.org/development/release-logs/blender-246 " rel="nofollow"> |
| 819 |
The |
| 820 |
<b> |
| 821 |
Peach |
| 822 |
</b> |
| 823 |
release |
| 824 |
</a> |
| 825 |
was the result of a huge effort of over 70 developers providing enhancements to the core and patches to provide hair and fur, a new particle system, enhanced image browsing, cloth, a seamless and non-intrusive physics cache, rendering improvements in reflections, AO, and render baking;<br /> |
| 826 |
Peach[XŞ70lČăĚJŇĚĺČwÍŞiđRAÉńˇéƢ¤ĘĹ čAŻĆŃçđńˇépb`(Vľ˘Particles(p[eBN)n)ÍA˝ËɨŻéüÇAAOđ_OľÄAC[WEuEWOAzAV[XA¨ćŃńľÂŻŞÜľ˘¨wLbV
đ@\AbvľÄAx[LOđ_OˇéB<br /> |
| 827 |
a mesh deform modifier for muscles and such, better animation support via armature tools and drawing, skinning, constraints and a colorful Action Editor, and much more.<br /> |
| 828 |
bV
ÍŘ÷AťĚć¤ČŕĚAÚÉqc[Ć}ĘđĘľ˝ćčǢAj[VET|[gAçAK§AJtČAction EditorA¨ćŃłçɽ̽ßÉModifier(fBt@CA)đĎ`ˇéB<br /> |
| 829 |
It was the release following |
| 830 |
<a href="http://www.bigbuckbunny.org/" class="external text" title=" http://www.bigbuckbunny.org/ " rel="nofollow"> |
| 831 |
Project Peach |
| 832 |
</a> |
| 833 |
.<br /> |
| 834 |
ťęÍAProject PeachÉą[XĹ Á˝B<br /> |
| 835 |
</li> |
| 836 |
<li> |
| 837 |
2.47 ? August 2008:<br /> |
| 838 |
2.47 2008N8:<br /> |
| 839 |
<a href="http://www.blender.org/development/release-logs/blender-247" class="external text" title=" http://www.blender.org/development/release-logs/blender-247 " rel="nofollow"> |
| 840 |
Bugfix release |
| 841 |
</a> |
| 842 |
.<br /> |
| 843 |
Bugfix[XB<br /> |
| 844 |
</li> |
| 845 |
<li> |
| 846 |
2.48 ? October 2008:<br /> |
| 847 |
2.48 2008N10:<br /> |
| 848 |
<a href="http://www.blender.org/development/release-logs/blender-248/" class="external text" title=" http://www.blender.org/development/release-logs/blender-248/ " rel="nofollow"> |
| 849 |
The |
| 850 |
<b> |
| 851 |
Apricot |
| 852 |
</b> |
| 853 |
release |
| 854 |
</a> |
| 855 |
:<br /> |
| 856 |
Apricot[X:<br /> |
| 857 |
cool GLSL shaders, lights and GE improvements, snap, sky simulator, shrinkwrap modifier, python editing improvements.<br /> |
| 858 |
VF[_ACgA¨ćŃGEüÇŞÜéN[ČGLSL(óĚV~
[^)ÍModifier(fBt@CA)AjVLwrŇWüÇđűkďˇéB<br /> |
| 859 |
</li> |
| 860 |
<li> |
| 861 |
2.49 ? June 2009:<br /> |
| 862 |
2.49 2009N6:<br /> |
| 863 |
<a href="http://www.blender.org/development/release-logs/blender-249/" class="external text" title=" http://www.blender.org/development/release-logs/blender-249/ " rel="nofollow"> |
| 864 |
The |
| 865 |
<b> |
| 866 |
Pre-Re-Factor |
| 867 |
</b> |
| 868 |
release |
| 869 |
</a> |
| 870 |
added significant enhancements to the core and GE.<br /> |
| 871 |
PreÄFactor[XÍRAĆGEÉdvČiđÁŚ˝B<br /> |
| 872 |
Core enhancements include node-based textures, armature sketching (called Etch-a-Ton), boolean mesh operation improvements, JPEG2000 support, projection painting for direct transfer of images to models, and a significant Python script catalog.<br /> |
| 873 |
RAiÍm[hEx[XĚDnAÚÉqXPb`(Etch1gĆÄÎęé)A_ZqbV
ěŤüăAJPEG2000T|[gAC[WĚźÚÚ]Ě˝ßÉfÉGđ`fA¨ćŃdvČpC\EXNvgEJ^OđÜńŢéB<br /> |
| 874 |
GE enhancements included video textures, where you can play movies in-game (!), upgrades to the Bullet physics engine, dome (fish-eye) rendering, and more API GE calls made available.<br /> |
| 875 |
GEiÍrfIDnđÜńŢ˝AQ[ɨŻéfć(!)ABullet¨wGWÖĚAbvO[hAh[Ě(á)Ě\ťA¨ćŃpÂ\ÉŠŻçęéćč˝ĚAPI GEdbđv[ĹŤéĆąëĹB<br /> |
| 876 |
</li> |
| 877 |
<li> |
| 878 |
2.5 ? From 2008 to September 2010.<br /> |
| 879 |
2008NŠç2010N9ÜĹĚ2.5B<br /> |
| 880 |
This series |
| 881 |
<a href="http://www.blender.org/development/release-logs/blender-250/" class="external text" title=" http://www.blender.org/development/release-logs/blender-250/ " rel="nofollow"> |
| 882 |
release |
| 883 |
</a> |
| 884 |
4 pre-version (form Alpha0 - November 2009 - to Beta July 2010. It is one of the most important development |
| 885 |
<a href="http://www.blender.org/development/current-projects/blender-25-project/" class="external text" title=" http://www.blender.org/development/current-projects/blender-25-project/ " rel="nofollow"> |
| 886 |
project |
| 887 |
</a> |
| 888 |
of blender with a total re-coding of the software with new functions, redesign of internal window manager and event/tool/data handling system, new python API... The final version of this project will be Blender 2.6 (planed to July 2010).<br /> |
| 889 |
ąĚV[YŞ4vEo[Wđ[XˇéA(tH[Alpha0-- Beta72010ÔÚÜĹĚ2009N11AvŞ éBlenderĚĹŕdvČJvWFNgĚ1ÂÍVľ˘@\AŕĚEBhEE}l[WĆo/c[/f[^nhOEVXe(Blender2.6Ş(˝çÉłęé2010N7ÜĹ)Ĺ Á˝ČçąĚvWFNgĚĹIĹŞť¤ˇéVľ˘jVLwrAPIc)ĚÄÝvĹ\tgEFAđÄR[hťˇéB<br /> |
| 890 |
</li> |
| 891 |
</ul> |
| 892 |
<p> |
| 893 |
<br style="clear: both;" /> |
| 894 |
</p> |
| 895 |
<!-- |
| 896 |
NewPP limit report |
| 897 |
Preprocessor node count: 1371/1000000 |
| 898 |
Post-expand include size: 21282/2097152 bytes |
| 899 |
Template argument size: 772/2097152 bytes |
| 900 |
Expensive parser function count: 28/100 |
| 901 |
--> |
| 902 |
<!-- Saved in parser cache with key mediawiki-mediawiki_:pcache:idhash:22747-0!1!0!!en!2 and timestamp 20100826091518 --> |
| 903 |
<div class="printfooter"> |
| 904 |
Retrieved from " |
| 905 |
<a href="history.html"> |
| 906 |
http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/History |
| 907 |
</a> |
| 908 |
"<br /> |
| 909 |
" http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/History "ŠçAőłęéB<br /> |
| 910 |
</div> |
| 911 |
<div id="catlinks"> |
| 912 |
<div class="catlinks"> |
| 913 |
<div id="mw-normal-catlinks"> |
| 914 |
<a href="http://wiki.blender.org/index.php/Special:Categories" title="ÁĘÔg: JeS"> |
| 915 |
Category |
| 916 |
</a> |
| 917 |
:<br /> |
| 918 |
JeS:<br /> |
| 919 |
<span dir="ltr"> |
| 920 |
<a href="http://wiki.blender.org/index.php/Category:Blender_2.5x" title="JeS: Blender2.5x"> |
| 921 |
Blender 2.5x<br /> |
| 922 |
Blender2.5x<br /> |
| 923 |
</a> |
| 924 |
</span> |
| 925 |
</div> |
| 926 |
</div> |
| 927 |
</div> |
| 928 |
<!-- end content --> |
| 929 |
<div class="visualClear"> |
| 930 |
</div> |
| 931 |
</div> |
| 932 |
</div> |
| 933 |
</div> |
| 934 |
<div id="column-one"> |
| 935 |
<div id="col-one-wrapper"> |
| 936 |
<div class="nifty col-right-header boxheader" id="col-one-header"> |
| 937 |
<div class="username" id="p-idcard"> |
| 938 |
<a href="http://wiki.blender.org/index.php?title=Special:UserLogin&returnto=Doc:2.5/Manual/Introduction/History"> |
| 939 |
Log in / create account<br /> |
| 940 |
AJEgđOCˇéŠAÜ˝Í쏡éB<br /> |
| 941 |
</a> |
| 942 |
</div> |
| 943 |
</div> |
| 944 |
<div id="col-one-body"> |
| 945 |
<div class="port" id="p-navi"> |
| 946 |
<div class="col-right-section bgcolor2"> |
| 947 |
<div class="c1" id="p-navigation"> |
| 948 |
<ul> |
| 949 |
<li id="n-mainpage"> |
| 950 |
<a href="http://wiki.blender.org/index.php/Main_Page"> |
| 951 |
Main Page<br /> |
| 952 |
Cy[W<br /> |
| 953 |
</a> |
| 954 |
</li> |
| 955 |
<li id="n-User-Manual"> |
| 956 |
<a href="http://wiki.blender.org/index.php/Doc:Manual"> |
| 957 |
User Manual<br /> |
| 958 |
pŇ}j
A<br /> |
| 959 |
</a> |
| 960 |
</li> |
| 961 |
<li id="n-Tutorials"> |
| 962 |
<a href="http://wiki.blender.org/index.php/Doc:Tutorials"> |
| 963 |
Tutorials(`
[gA)<br /> |
| 964 |
</a> |
| 965 |
</li> |
| 966 |
<li id="n-Scripts-Catalog"> |
| 967 |
<a href="http://wiki.blender.org/index.php/Extensions:Py/Scripts"> |
| 968 |
Scripts Catalog<br /> |
| 969 |
XNvgÍJ^OÉÚéB<br /> |
| 970 |
</a> |
| 971 |
</li> |
| 972 |
<li id="n-Python-API-.282.52.29"> |
| 973 |
<a href="http://www.blender.org/documentation/250PythonDoc/contents.html"> |
| 974 |
Python API<br /> |
| 975 |
jVLwrAPI<br /> |
| 976 |
(2.52)<br /> |
| 977 |
</a> |
| 978 |
</li> |
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Development<br /> |
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Wiki Guidelines<br /> |
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Recent changes<br /> |
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Contents<br /> |
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Rec<br /> |
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| 1123 |
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| 1124 |
<a href="#Blender.E2.80.99s_History"> |
| 1125 |
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1 |
| 1127 |
</span> |
| 1128 |
<span class="toctext"> |
| 1129 |
Blenderfs History |
| 1130 |
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1ÂĚBlenderĚđj<br /> |
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| 1137 |
1.1 |
| 1138 |
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<span class="toctext"> |
| 1140 |
Video: |
| 1141 |
</span><br /> |
| 1142 |
1.1rfI:<br /> |
| 1143 |
<span class="toctext"> |
| 1144 |
From Blender 1.60 to 2.50 |
| 1145 |
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| 1146 |
</a><br /> |
| 1147 |
Blender1.60`2.50Šç<br /> |
| 1148 |
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| 1149 |
<li class="toclevel-2"> |
| 1150 |
<a href="#Version.2FRevision_Milestones"> |
| 1151 |
<span class="tocnumber"> |
| 1152 |
1.2 |
| 1153 |
</span> |
| 1154 |
<span class="toctext"> |
| 1155 |
Version/Revision Milestones |
| 1156 |
</span><br /> |
| 1157 |
1.2 o[W/üłĚdĺ<br /> |
| 1158 |
</a> |
| 1159 |
</li> |
| 1160 |
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