Develop and Download Open Source Software

Browse Subversion Repository

Diff of /trunk/jgame.js

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 153 by tsugehara, Fri Aug 23 02:56:18 2013 UTC revision 154 by tsugehara, Sat Aug 24 07:32:31 2013 UTC
# Line 2882  var jg; Line 2882  var jg;
2882              this.pointMove = new jg.Trigger();              this.pointMove = new jg.Trigger();
2883              this.keyDown = new jg.Trigger();              this.keyDown = new jg.Trigger();
2884              this.keyUp = new jg.Trigger();              this.keyUp = new jg.Trigger();
2885                this.userEvent = new jg.Trigger();
2886              this.timers = [];              this.timers = [];
2887    
2888              this.scene = new jg.Scene(this);              this.scene = new jg.Scene(this);
# Line 3301  else Line 3302  else
3302          Game.prototype.raiseInputEvent = function () {          Game.prototype.raiseInputEvent = function () {
3303              var e;              var e;
3304              while (e = this.eventQueue.shift()) {              while (e = this.eventQueue.shift()) {
3305                    if (!this.inputEventMap[e.type]) {
3306                        this.userEvent.fire(e);
3307                        continue;
3308                    }
3309    
3310                  var n = this.inputEventMap[e.type][e.action];                  var n = this.inputEventMap[e.type][e.action];
3311                  if (e.type == jg.InputEventType.Keyboard) {                  if (e.type == jg.InputEventType.Keyboard) {
3312                      if (this.scene[n])                      if (this.scene[n])

Legend:
Removed from v.153  
changed lines
  Added in v.154

Back to OSDN">Back to OSDN
ViewVC Help
Powered by ViewVC 1.1.26