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Diff of /trunk/jgame.js
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| Revision Log
| Patch
| 2882 |
this.pointMove = new jg.Trigger(); |
this.pointMove = new jg.Trigger(); |
| 2883 |
this.keyDown = new jg.Trigger(); |
this.keyDown = new jg.Trigger(); |
| 2884 |
this.keyUp = new jg.Trigger(); |
this.keyUp = new jg.Trigger(); |
| 2885 |
|
this.userEvent = new jg.Trigger(); |
| 2886 |
this.timers = []; |
this.timers = []; |
| 2887 |
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| 2888 |
this.scene = new jg.Scene(this); |
this.scene = new jg.Scene(this); |
| 3302 |
Game.prototype.raiseInputEvent = function () { |
Game.prototype.raiseInputEvent = function () { |
| 3303 |
var e; |
var e; |
| 3304 |
while (e = this.eventQueue.shift()) { |
while (e = this.eventQueue.shift()) { |
| 3305 |
|
if (!this.inputEventMap[e.type]) { |
| 3306 |
|
this.userEvent.fire(e); |
| 3307 |
|
continue; |
| 3308 |
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} |
| 3309 |
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| 3310 |
var n = this.inputEventMap[e.type][e.action]; |
var n = this.inputEventMap[e.type][e.action]; |
| 3311 |
if (e.type == jg.InputEventType.Keyboard) { |
if (e.type == jg.InputEventType.Keyboard) { |
| 3312 |
if (this.scene[n]) |
if (this.scene[n]) |
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Legend:
| Removed from v.153 |
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| changed lines |
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Added in v.154 |
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