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revision 161 by tsugehara, Tue Sep 10 09:15:10 2013 UTC revision 168 by tsugehara, Fri Sep 20 02:46:07 2013 UTC
# Line 5513  else if (max.y < y) Line 5513  else if (max.y < y)
5513                  if (this.options)                  if (this.options)
5514                      this.scene.game.renderer.useDrawOption(this, context);                      this.scene.game.renderer.useDrawOption(this, context);
5515              }              }
5516              context.moveTo(0, 0);              context.moveTo(this.p[0].x, this.p[0].y);
5517              for (var i = 1; i < this.p.length; i++) {              for (var i = 1; i < this.p.length; i++) {
5518                  var p = this.p[i];                  var p = this.p[i];
5519                  if (p.cp2x !== undefined) {                  if (p.cp2x !== undefined) {

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