Develop and Download Open Source Software

Browse Subversion Repository

Diff of /trunk/src/js/jgame.js

Parent Directory Parent Directory | Revision Log Revision Log | View Patch Patch

revision 112 by tsugehara, Mon Jul 29 10:06:27 2013 UTC revision 117 by tsugehara, Tue Jul 30 08:43:05 2013 UTC
# Line 9  var jg; Line 9  var jg;
9          Angle[Angle["Down"] = 4] = "Down";          Angle[Angle["Down"] = 4] = "Down";
10      })(jg.Angle || (jg.Angle = {}));      })(jg.Angle || (jg.Angle = {}));
11      var Angle = jg.Angle;      var Angle = jg.Angle;
12    
13      (function (RenderTransferMode) {      (function (RenderTransferMode) {
14          RenderTransferMode[RenderTransferMode["Unknown"] = 0] = "Unknown";          RenderTransferMode[RenderTransferMode["Unknown"] = 0] = "Unknown";
15          RenderTransferMode[RenderTransferMode["Transfer"] = 1] = "Transfer";          RenderTransferMode[RenderTransferMode["Transfer"] = 1] = "Transfer";
# Line 17  var jg; Line 18  var jg;
18          RenderTransferMode[RenderTransferMode["Direct"] = 3] = "Direct";          RenderTransferMode[RenderTransferMode["Direct"] = 3] = "Direct";
19      })(jg.RenderTransferMode || (jg.RenderTransferMode = {}));      })(jg.RenderTransferMode || (jg.RenderTransferMode = {}));
20      var RenderTransferMode = jg.RenderTransferMode;      var RenderTransferMode = jg.RenderTransferMode;
21    
22      (function (InputEventType) {      (function (InputEventType) {
23          InputEventType[InputEventType["Unknown"] = 0] = "Unknown";          InputEventType[InputEventType["Unknown"] = 0] = "Unknown";
24          InputEventType[InputEventType["Keyboard"] = 1] = "Keyboard";          InputEventType[InputEventType["Keyboard"] = 1] = "Keyboard";
# Line 24  var jg; Line 26  var jg;
26          InputEventType[InputEventType["Point"] = 2] = "Point";          InputEventType[InputEventType["Point"] = 2] = "Point";
27      })(jg.InputEventType || (jg.InputEventType = {}));      })(jg.InputEventType || (jg.InputEventType = {}));
28      var InputEventType = jg.InputEventType;      var InputEventType = jg.InputEventType;
29    
30      (function (InputEventAction) {      (function (InputEventAction) {
31          InputEventAction[InputEventAction["Unknown"] = 0] = "Unknown";          InputEventAction[InputEventAction["Unknown"] = 0] = "Unknown";
32          InputEventAction[InputEventAction["Down"] = 1] = "Down";          InputEventAction[InputEventAction["Down"] = 1] = "Down";
# Line 32  var jg; Line 35  var jg;
35          InputEventAction[InputEventAction["Up"] = 3] = "Up";          InputEventAction[InputEventAction["Up"] = 3] = "Up";
36      })(jg.InputEventAction || (jg.InputEventAction = {}));      })(jg.InputEventAction || (jg.InputEventAction = {}));
37      var InputEventAction = jg.InputEventAction;      var InputEventAction = jg.InputEventAction;
38    
39      (function (Keytype) {      (function (Keytype) {
40          Keytype[Keytype["Unknown"] = 0] = "Unknown";          Keytype[Keytype["Unknown"] = 0] = "Unknown";
41          Keytype[Keytype["Left"] = 1] = "Left";          Keytype[Keytype["Left"] = 1] = "Left";
# Line 60  var jg; Line 64  var jg;
64          ShapeType[ShapeType["Arc"] = 2] = "Arc";          ShapeType[ShapeType["Arc"] = 2] = "Arc";
65      })(jg.ShapeType || (jg.ShapeType = {}));      })(jg.ShapeType || (jg.ShapeType = {}));
66      var ShapeType = jg.ShapeType;      var ShapeType = jg.ShapeType;
67    
68      (function (EffectType) {      (function (EffectType) {
69          EffectType[EffectType["None"] = 0] = "None";          EffectType[EffectType["None"] = 0] = "None";
70          EffectType[EffectType["Fade"] = 1] = "Fade";          EffectType[EffectType["Fade"] = 1] = "Fade";
# Line 759  var jg; Line 764  var jg;
764              this.opacity = 1;              this.opacity = 1;
765              this.updated();              this.updated();
766          };          };
767    
768          E.prototype.hide = function () {          E.prototype.hide = function () {
769              this.opacity = 0;              this.opacity = 0;
770              this.updated();              this.updated();
# Line 772  var jg; Line 778  var jg;
778      var canvas = document.createElement("canvas");      var canvas = document.createElement("canvas");
779      var context = canvas.getContext("2d");      var context = canvas.getContext("2d");
780      for (var p in jg.ENTITY_OPTIONS_DEFAULT_VALUES)      for (var p in jg.ENTITY_OPTIONS_DEFAULT_VALUES)
781          if (jg.ENTITY_OPTIONS_DEFAULT_VALUES[p] == undefined)          if (jg.ENTITY_OPTIONS_DEFAULT_VALUES[p] === undefined)
782              jg.ENTITY_OPTIONS_DEFAULT_VALUES[p] = context[p];              jg.ENTITY_OPTIONS_DEFAULT_VALUES[p] = context[p];
783  })();  })();
784  var __extends = this.__extends || function (d, b) {  var __extends = this.__extends || function (d, b) {
# Line 5400  var jg; Line 5406  var jg;
5406  (function (jg) {  (function (jg) {
5407      var Effect = (function () {      var Effect = (function () {
5408          function Effect(method) {          function Effect(method) {
5409                var args = [];
5410                for (var _i = 0; _i < (arguments.length - 1); _i++) {
5411                    args[_i] = arguments[_i + 1];
5412                }
5413              this.method = method;              this.method = method;
5414              this.arguments = [];              this.arguments = args;
             for (var i = 1; i < arguments.length; i++)  
                 this.arguments.push(arguments[i]);  
5415          }          }
5416          Effect.sceneEffect = function (game, scene1, scene2, type, callback, endOldScene) {          Effect.sceneEffect = function (game, scene1, scene2, type, callback, endOldScene) {
5417              var effect = new EffectScene(game, scene1, scene2);              var effect = new EffectScene(game, scene1, scene2);

Legend:
Removed from v.112  
changed lines
  Added in v.117

Back to OSDN">Back to OSDN
ViewVC Help
Powered by ViewVC 1.1.26