| 165 |
InputEventType._map[2] = "Point"; |
InputEventType._map[2] = "Point"; |
| 166 |
InputEventType.Point = 2; |
InputEventType.Point = 2; |
| 167 |
})(InputEventType || (InputEventType = {})); |
})(InputEventType || (InputEventType = {})); |
| 168 |
|
var InputEventAction; |
| 169 |
|
(function (InputEventAction) { |
| 170 |
|
InputEventAction._map = []; |
| 171 |
|
InputEventAction._map[0] = "Unknown"; |
| 172 |
|
InputEventAction.Unknown = 0; |
| 173 |
|
InputEventAction._map[1] = "Down"; |
| 174 |
|
InputEventAction.Down = 1; |
| 175 |
|
InputEventAction._map[2] = "Move"; |
| 176 |
|
InputEventAction.Move = 2; |
| 177 |
|
InputEventAction._map[3] = "Up"; |
| 178 |
|
InputEventAction.Up = 3; |
| 179 |
|
})(InputEventAction || (InputEventAction = {})); |
| 180 |
var Keytype; |
var Keytype; |
| 181 |
(function (Keytype) { |
(function (Keytype) { |
| 182 |
Keytype._map = []; |
Keytype._map = []; |
| 1252 |
function Resource() { |
function Resource() { |
| 1253 |
this.requests = []; |
this.requests = []; |
| 1254 |
this.loaded = new Trigger(); |
this.loaded = new Trigger(); |
| 1255 |
|
this.added = new Trigger(); |
| 1256 |
this.clear(); |
this.clear(); |
| 1257 |
this.loaders = { |
this.loaders = { |
| 1258 |
}; |
}; |
| 1307 |
ext = dot[dot.length - 1]; |
ext = dot[dot.length - 1]; |
| 1308 |
} |
} |
| 1309 |
ext = ext.toLowerCase(); |
ext = ext.toLowerCase(); |
| 1310 |
if(this.loaders[ext]) { |
var loader = this.loaders[ext] ? this.loaders[ext] : this.loaders["default"]; |
| 1311 |
this.loaders[ext].load(url, name); |
loader.load(url, name); |
| 1312 |
} else { |
this.added.fire({ |
| 1313 |
this.loaders["default"].load(url, name); |
name: name, |
| 1314 |
} |
url: url, |
| 1315 |
|
loader: loader |
| 1316 |
|
}); |
| 1317 |
|
}; |
| 1318 |
|
Resource.prototype.loadManual = function (name) { |
| 1319 |
|
this.requests.push(name); |
| 1320 |
|
this.added.fire({ |
| 1321 |
|
name: name, |
| 1322 |
|
url: null, |
| 1323 |
|
loader: null |
| 1324 |
|
}); |
| 1325 |
|
}; |
| 1326 |
|
Resource.prototype.completeManual = function (name) { |
| 1327 |
|
this.requestCompleted(name); |
| 1328 |
}; |
}; |
| 1329 |
return Resource; |
return Resource; |
| 1330 |
})(); |
})(); |
| 2311 |
_super.call(this, game); |
_super.call(this, game); |
| 2312 |
this.resource = resource; |
this.resource = resource; |
| 2313 |
this.resource.loaded.handle(this, this.complete); |
this.resource.loaded.handle(this, this.complete); |
| 2314 |
|
this.resource.added.handle(this, this.added); |
| 2315 |
this.requestCount = this.resource.requests.length; |
this.requestCount = this.resource.requests.length; |
|
this.jgameRequestCount = this.requestCount; |
|
| 2316 |
this.finished = new Trigger(); |
this.finished = new Trigger(); |
|
this.otherResources = { |
|
|
}; |
|
|
this.otherResourceCount = 0; |
|
|
this.otherResourceCompleted = 0; |
|
|
this.lastCnt = 0; |
|
| 2317 |
if(!noShape) { |
if(!noShape) { |
| 2318 |
this.shape = new Shape(game.width, 32); |
this.shape = new Shape(game.width, 32); |
| 2319 |
this.shape.moveTo(0, game.height / 2 - 16); |
this.shape.moveTo(0, game.height / 2 - 16); |
| 2323 |
this.append(this.shapeP); |
this.append(this.shapeP); |
| 2324 |
} |
} |
| 2325 |
} |
} |
|
LoadingScene.prototype.addOtherResource = function (identify) { |
|
|
this.requestCount++; |
|
|
this.otherResourceCount++; |
|
|
}; |
|
|
LoadingScene.prototype.otherResourceComplete = function (identify) { |
|
|
this.otherResources[identify]--; |
|
|
this.otherResourceCompleted++; |
|
|
this.complete(this.lastCnt); |
|
|
}; |
|
| 2326 |
LoadingScene.prototype.complete = function (cnt) { |
LoadingScene.prototype.complete = function (cnt) { |
| 2327 |
this.lastCnt = cnt; |
var per = (this.requestCount - cnt) / this.requestCount; |
|
var per = (this.jgameRequestCount - cnt + this.otherResourceCompleted) / this.requestCount; |
|
| 2328 |
this.shapeP.width = this.game.width * per; |
this.shapeP.width = this.game.width * per; |
| 2329 |
this.shapeP.updated(); |
this.shapeP.updated(); |
| 2330 |
if(per == 1) { |
if(per == 1) { |
| 2331 |
this.resource.loaded.remove(this, this.complete); |
this.resource.loaded.remove(this, this.complete); |
| 2332 |
|
this.resource.added.remove(this, this.added); |
| 2333 |
this.end(); |
this.end(); |
| 2334 |
this.finished.fire(); |
this.finished.fire(); |
| 2335 |
} |
} |
| 2336 |
}; |
}; |
| 2337 |
|
LoadingScene.prototype.added = function (e) { |
| 2338 |
|
this.requestCount++; |
| 2339 |
|
}; |
| 2340 |
return LoadingScene; |
return LoadingScene; |
| 2341 |
})(Scene); |
})(Scene); |
| 2342 |
var InputEvent = (function () { |
var InputEvent = (function () { |
| 2343 |
function InputEvent(type, param) { |
function InputEvent(type, action, param) { |
| 2344 |
this.type = type; |
this.type = type; |
| 2345 |
|
this.action = action; |
| 2346 |
this.param = param; |
this.param = param; |
| 2347 |
} |
} |
| 2348 |
return InputEvent; |
return InputEvent; |
| 2349 |
})(); |
})(); |
| 2350 |
var InputKeyboardEvent = (function (_super) { |
var InputKeyboardEvent = (function (_super) { |
| 2351 |
__extends(InputKeyboardEvent, _super); |
__extends(InputKeyboardEvent, _super); |
| 2352 |
function InputKeyboardEvent(key, e) { |
function InputKeyboardEvent(action, key, e) { |
| 2353 |
_super.call(this, InputEventType.Keyboard, e); |
_super.call(this, InputEventType.Keyboard, action, e); |
| 2354 |
this.key = key; |
this.key = key; |
| 2355 |
} |
} |
| 2356 |
return InputKeyboardEvent; |
return InputKeyboardEvent; |
| 2357 |
})(InputEvent); |
})(InputEvent); |
| 2358 |
var InputPointEvent = (function (_super) { |
var InputPointEvent = (function (_super) { |
| 2359 |
__extends(InputPointEvent, _super); |
__extends(InputPointEvent, _super); |
| 2360 |
function InputPointEvent(e, entity, point) { |
function InputPointEvent(action, e, entity, point) { |
| 2361 |
_super.call(this, InputEventType.Point, e); |
_super.call(this, InputEventType.Point, action, e); |
| 2362 |
var entityOffset = entity.offset(); |
var entityOffset = entity.offset(); |
| 2363 |
this.entity = entity; |
this.entity = entity; |
| 2364 |
this.point = point; |
this.point = point; |
| 2585 |
GameRenderer.prototype.refresh = function () { |
GameRenderer.prototype.refresh = function () { |
| 2586 |
delete this.buffer; |
delete this.buffer; |
| 2587 |
this.buffer = new Array(); |
this.buffer = new Array(); |
|
var bounding = this.handler.getBoundingClientRect(); |
|
|
this._pageX = Math.round(window["scrollX"] || window.pageXOffset + bounding.left); |
|
|
this._pageY = Math.round(window["scrollY"] || window.pageYOffset + bounding.top); |
|
| 2588 |
if(this.transferMode == RenderTransferMode.Flip) { |
if(this.transferMode == RenderTransferMode.Flip) { |
| 2589 |
this.handler.innerHTML = ""; |
this.handler.innerHTML = ""; |
| 2590 |
for(var i = 0; i < 2; i++) { |
for(var i = 0; i < 2; i++) { |
| 2625 |
this.handler.style.top = this.frontCanvasOffset.y + "px"; |
this.handler.style.top = this.frontCanvasOffset.y + "px"; |
| 2626 |
} |
} |
| 2627 |
} |
} |
| 2628 |
|
var bounding = this.handler.getBoundingClientRect(); |
| 2629 |
|
this._pageX = Math.round(window["scrollX"] || window.pageXOffset + bounding.left); |
| 2630 |
|
this._pageY = Math.round(window["scrollY"] || window.pageYOffset + bounding.top); |
| 2631 |
}; |
}; |
| 2632 |
return GameRenderer; |
return GameRenderer; |
| 2633 |
})(Renderer); |
})(Renderer); |
| 2754 |
this.width = width; |
this.width = width; |
| 2755 |
this.height = height; |
this.height = height; |
| 2756 |
this.targetFps = 0; |
this.targetFps = 0; |
| 2757 |
|
this.autoLoading = true; |
| 2758 |
this.loaded = new Trigger(); |
this.loaded = new Trigger(); |
| 2759 |
this.update = new Trigger(); |
this.update = new Trigger(); |
| 2760 |
this.pointDown = new Trigger(); |
this.pointDown = new Trigger(); |
| 2782 |
this.renderer = new GameRenderer(this, container, transferMode); |
this.renderer = new GameRenderer(this, container, transferMode); |
| 2783 |
this.renderer.changeScene(this.scene); |
this.renderer.changeScene(this.scene); |
| 2784 |
} |
} |
| 2785 |
|
this.eventQueue = []; |
| 2786 |
|
this.inputEventMap = { |
| 2787 |
|
}; |
| 2788 |
|
this.inputEventMap[InputEventType.Keyboard] = { |
| 2789 |
|
}; |
| 2790 |
|
this.inputEventMap[InputEventType.Keyboard][InputEventAction.Down] = "keyDown"; |
| 2791 |
|
this.inputEventMap[InputEventType.Keyboard][InputEventAction.Up] = "keyUp"; |
| 2792 |
|
this.inputEventMap[InputEventType.Point] = { |
| 2793 |
|
}; |
| 2794 |
|
this.inputEventMap[InputEventType.Point][InputEventAction.Down] = "pointDown"; |
| 2795 |
|
this.inputEventMap[InputEventType.Point][InputEventAction.Move] = "pointMove"; |
| 2796 |
|
this.inputEventMap[InputEventType.Point][InputEventAction.Up] = "pointUp"; |
| 2797 |
this.keyboardHandler(); |
this.keyboardHandler(); |
| 2798 |
this.pointHandler(); |
this.pointHandler(); |
| 2799 |
if(document.getElementById("fps_show")) { |
if(document.getElementById("fps_show")) { |
| 2855 |
return typeof div.ontouchstart === 'function'; |
return typeof div.ontouchstart === 'function'; |
| 2856 |
}; |
}; |
| 2857 |
Game.prototype.getOffsetByEvent = function (e) { |
Game.prototype.getOffsetByEvent = function (e) { |
| 2858 |
if(e.offsetX === undefined) { |
e.offset = { |
| 2859 |
e.offsetX = e.layerX; |
x: e.pageX - this.renderer._pageX, |
| 2860 |
e.offsetY = e.layerY; |
y: e.pageY - this.renderer._pageY |
| 2861 |
} |
}; |
|
if(JGUtil.isStyleScale) { |
|
|
return { |
|
|
x: this.scale ? e.offsetX / this.scale : e.offsetX, |
|
|
y: this.scale ? e.offsetY / this.scale : e.offsetY |
|
|
}; |
|
|
} |
|
| 2862 |
return { |
return { |
| 2863 |
x: e.offsetX, |
x: this.scale ? e.offset.x / this.scale : e.offset.x, |
| 2864 |
y: e.offsetY |
y: this.scale ? e.offset.y / this.scale : e.offset.y |
| 2865 |
}; |
}; |
| 2866 |
}; |
}; |
| 2867 |
Game.prototype.onmousedown = function (e) { |
Game.prototype.onmousedown = function (e) { |
| 2876 |
if(!dragObj) { |
if(!dragObj) { |
| 2877 |
dragObj = layer; |
dragObj = layer; |
| 2878 |
} |
} |
| 2879 |
this.dragParam = new InputPointEvent(e, dragObj, offset); |
this.dragParam = new InputPointEvent(InputEventAction.Down, e, dragObj, offset); |
| 2880 |
this.pointDown.fire(this.dragParam); |
this.eventQueue.push(this.dragParam); |
|
if(this.scene.pointDown) { |
|
|
this.scene.pointDown.fire(this.dragParam); |
|
|
} |
|
|
if(dragObj.pointDown) { |
|
|
dragObj.pointDown.fire(this.dragParam); |
|
|
} |
|
| 2881 |
break; |
break; |
| 2882 |
} |
} |
| 2883 |
e.preventDefault(); |
e.preventDefault(); |
| 2888 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2889 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2890 |
var touch = touches[i]; |
var touch = touches[i]; |
|
touch.offsetX = touch.pageX - this.renderer._pageX; |
|
|
touch.offsetY = touch.pageY - this.renderer._pageY; |
|
| 2891 |
var offset = this.getOffsetByEvent(touch); |
var offset = this.getOffsetByEvent(touch); |
| 2892 |
while(layer = layers.pop()) { |
while(layer = layers.pop()) { |
| 2893 |
if(!layer.pointCapture) { |
if(!layer.pointCapture) { |
| 2897 |
if(!dragObj) { |
if(!dragObj) { |
| 2898 |
dragObj = layer; |
dragObj = layer; |
| 2899 |
} |
} |
| 2900 |
this.dragParam = new InputPointEvent(touch, dragObj, offset); |
this.dragParam = new InputPointEvent(InputEventAction.Down, touch, dragObj, offset); |
| 2901 |
this.pointDown.fire(this.dragParam); |
this.eventQueue.push(this.dragParam); |
|
if(this.scene.pointDown) { |
|
|
this.scene.pointDown.fire(this.dragParam); |
|
|
} |
|
|
if(dragObj.pointDown) { |
|
|
dragObj.pointDown.fire(this.dragParam); |
|
|
} |
|
| 2902 |
break; |
break; |
| 2903 |
} |
} |
| 2904 |
} |
} |
| 2908 |
if(!this.dragParam) { |
if(!this.dragParam) { |
| 2909 |
return; |
return; |
| 2910 |
} |
} |
| 2911 |
var param = new InputPointEvent(e, this.dragParam.entity, this.getOffsetByEvent(e)); |
var param = new InputPointEvent(InputEventAction.Move, e, this.dragParam.entity, this.getOffsetByEvent(e)); |
| 2912 |
if(this.dragParam.entity.pointMove) { |
this.eventQueue.push(param); |
|
this.dragParam.entity.pointMove.fire(param); |
|
|
} |
|
|
if(this.scene.pointMove) { |
|
|
this.scene.pointMove.fire(param); |
|
|
} |
|
|
this.pointMove.fire(param); |
|
| 2913 |
e.preventDefault(); |
e.preventDefault(); |
| 2914 |
}; |
}; |
| 2915 |
Game.prototype.ontouchmove = function (e) { |
Game.prototype.ontouchmove = function (e) { |
| 2919 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2920 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2921 |
var touch = touches[i]; |
var touch = touches[i]; |
|
touch.offsetX = touch.pageX - this.renderer._pageX; |
|
|
touch.offsetY = touch.pageY - this.renderer._pageY; |
|
| 2922 |
var offset = this.getOffsetByEvent(touch); |
var offset = this.getOffsetByEvent(touch); |
| 2923 |
var param = new InputPointEvent(touch, this.dragParam.entity, offset); |
var param = new InputPointEvent(InputEventAction.Move, touch, this.dragParam.entity, offset); |
| 2924 |
if(this.dragParam.entity.pointMove) { |
this.eventQueue.push(param); |
|
this.dragParam.entity.pointMove.fire(param); |
|
|
} |
|
|
if(this.scene.pointMove) { |
|
|
this.scene.pointMove.fire(param); |
|
|
} |
|
|
this.pointMove.fire(param); |
|
| 2925 |
} |
} |
| 2926 |
e.preventDefault(); |
e.preventDefault(); |
| 2927 |
}; |
}; |
| 2929 |
if(!this.dragParam) { |
if(!this.dragParam) { |
| 2930 |
return; |
return; |
| 2931 |
} |
} |
| 2932 |
var param = new InputPointEvent(e, this.dragParam.entity, this.getOffsetByEvent(e)); |
var param = new InputPointEvent(InputEventAction.Up, e, this.dragParam.entity, this.getOffsetByEvent(e)); |
| 2933 |
if(this.dragParam.entity.pointUp) { |
this.eventQueue.push(param); |
|
this.dragParam.entity.pointUp.fire(param); |
|
|
} |
|
|
if(this.scene.pointUp) { |
|
|
this.scene.pointUp.fire(param); |
|
|
} |
|
|
this.pointUp.fire(param); |
|
| 2934 |
this.dragParam = null; |
this.dragParam = null; |
| 2935 |
e.preventDefault(); |
e.preventDefault(); |
| 2936 |
}; |
}; |
| 2941 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2942 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2943 |
var touch = touches[i]; |
var touch = touches[i]; |
|
touch.offsetX = touch.pageX - this.renderer._pageX; |
|
|
touch.offsetY = touch.pageY - this.renderer._pageY; |
|
| 2944 |
var offset = this.getOffsetByEvent(touch); |
var offset = this.getOffsetByEvent(touch); |
| 2945 |
var param = new InputPointEvent(touch, this.dragParam.entity, offset); |
var param = new InputPointEvent(InputEventAction.Up, touch, this.dragParam.entity, offset); |
| 2946 |
if(this.dragParam.entity.pointUp) { |
this.eventQueue.push(param); |
|
this.dragParam.entity.pointUp.fire(param); |
|
|
} |
|
|
if(this.scene.pointUp) { |
|
|
this.scene.pointUp.fire(param); |
|
|
} |
|
|
this.pointUp.fire(param); |
|
| 2947 |
this.dragParam = null; |
this.dragParam = null; |
| 2948 |
} |
} |
| 2949 |
e.preventDefault(); |
e.preventDefault(); |
| 2964 |
} |
} |
| 2965 |
}; |
}; |
| 2966 |
Game.prototype.onkeydown = function (e) { |
Game.prototype.onkeydown = function (e) { |
| 2967 |
var keyParam = new InputKeyboardEvent(this.keymap[e.keyCode], e); |
var keyParam = new InputKeyboardEvent(InputEventAction.Down, this.keymap[e.keyCode], e); |
| 2968 |
this.keyDown.fire(keyParam); |
this.eventQueue.push(keyParam); |
|
if(this.scene.keyDown) { |
|
|
this.scene.keyDown.fire(keyParam); |
|
|
} |
|
| 2969 |
if(this.keymap[e.keyCode] != undefined) { |
if(this.keymap[e.keyCode] != undefined) { |
| 2970 |
e.preventDefault(); |
e.preventDefault(); |
| 2971 |
} |
} |
| 2972 |
}; |
}; |
| 2973 |
Game.prototype.onkeyup = function (e) { |
Game.prototype.onkeyup = function (e) { |
| 2974 |
var keyParam = new InputKeyboardEvent(this.keymap[e.keyCode], e); |
var keyParam = new InputKeyboardEvent(InputEventAction.Up, this.keymap[e.keyCode], e); |
| 2975 |
this.keyUp.fire(keyParam); |
this.eventQueue.push(keyParam); |
|
if(this.scene.keyUp) { |
|
|
this.scene.keyUp.fire(keyParam); |
|
|
} |
|
| 2976 |
if(this.keymap[e.keyCode] != undefined) { |
if(this.keymap[e.keyCode] != undefined) { |
| 2977 |
e.preventDefault(); |
e.preventDefault(); |
| 2978 |
} |
} |
| 3069 |
Game.prototype.s = function (name) { |
Game.prototype.s = function (name) { |
| 3070 |
return this.resource.sound(name); |
return this.resource.sound(name); |
| 3071 |
}; |
}; |
| 3072 |
Game.prototype.preload = function (ary, loadingScene) { |
Game.prototype.preload = function (ary) { |
| 3073 |
if(ary instanceof Array) { |
if(ary instanceof Array) { |
| 3074 |
for(var i = 0; i < ary.length; i++) { |
for(var i = 0; i < ary.length; i++) { |
| 3075 |
this.resource.load(ary[i], ary[i]); |
this.resource.load(ary[i], ary[i]); |
| 3076 |
} |
} |
| 3077 |
} else if(typeof ary == "string") { |
} else if(typeof ary == "string") { |
|
var hasLoadingScene = false; |
|
| 3078 |
for(var i = 0; i < arguments.length; i++) { |
for(var i = 0; i < arguments.length; i++) { |
| 3079 |
if(typeof arguments[i] != "string") { |
this.resource.load(arguments[i], arguments[i]); |
|
loadingScene = arguments[i]; |
|
|
hasLoadingScene = true; |
|
|
} else { |
|
|
this.resource.load(arguments[i], arguments[i]); |
|
|
} |
|
|
} |
|
|
if(!hasLoadingScene) { |
|
|
loadingScene = new LoadingScene(this, this.resource); |
|
| 3080 |
} |
} |
| 3081 |
} else { |
} else { |
| 3082 |
for(var i in ary) { |
for(var i in ary) { |
| 3083 |
this.resource.load(i, ary[i]); |
this.resource.load(i, ary[i]); |
| 3084 |
} |
} |
| 3085 |
} |
} |
| 3086 |
if(!loadingScene) { |
if(this.autoLoading) { |
| 3087 |
loadingScene = new LoadingScene(this, this.resource); |
var loadingScene = new LoadingScene(this, this.resource); |
| 3088 |
|
loadingScene.finished.handle(this, this.preloadComplete); |
| 3089 |
|
this.changeScene(loadingScene); |
| 3090 |
} |
} |
|
loadingScene.finished.handle(this, this.preloadComplete); |
|
|
this.changeScene(loadingScene); |
|
| 3091 |
}; |
}; |
| 3092 |
Game.prototype.preloadOther = function (identity) { |
Game.prototype.preloadOther = function (identity) { |
| 3093 |
var loadingScene = this.scene; |
this.resource.loadManual(identity); |
|
loadingScene.addOtherResource(identity); |
|
| 3094 |
}; |
}; |
| 3095 |
Game.prototype.preloadCompleteOther = function (identity) { |
Game.prototype.preloadCompleteOther = function (identity) { |
| 3096 |
var loadingScene = this.scene; |
this.resource.completeManual(identity); |
|
loadingScene.otherResourceComplete(identity); |
|
| 3097 |
}; |
}; |
| 3098 |
Game.prototype.preloadComplete = function () { |
Game.prototype.preloadComplete = function () { |
| 3099 |
this.loaded.fire(); |
this.loaded.fire(); |
| 3102 |
this.renderer.render(); |
this.renderer.render(); |
| 3103 |
this._exit = true; |
this._exit = true; |
| 3104 |
}; |
}; |
| 3105 |
|
Game.prototype.raiseInputEvent = function () { |
| 3106 |
|
var e; |
| 3107 |
|
if(this.eventQueue.length > 1) { |
| 3108 |
|
console.log("input event: " + this.eventQueue.length); |
| 3109 |
|
} |
| 3110 |
|
while(e = this.eventQueue.shift()) { |
| 3111 |
|
var n = this.inputEventMap[e.type][e.action]; |
| 3112 |
|
if(e.type == InputEventType.Keyboard) { |
| 3113 |
|
if(this.scene[n]) { |
| 3114 |
|
this.scene[n].fire(e); |
| 3115 |
|
} |
| 3116 |
|
this[n].fire(e); |
| 3117 |
|
} else { |
| 3118 |
|
if((e).entity[n]) { |
| 3119 |
|
(e).entity[n].fire(e); |
| 3120 |
|
} |
| 3121 |
|
if(this.scene[n]) { |
| 3122 |
|
this.scene[n].fire(e); |
| 3123 |
|
} |
| 3124 |
|
this[n].fire(e); |
| 3125 |
|
} |
| 3126 |
|
} |
| 3127 |
|
}; |
| 3128 |
Game.prototype.main = function () { |
Game.prototype.main = function () { |
| 3129 |
var _this = this; |
var _this = this; |
| 3130 |
var fps_stack = new Array(); |
var fps_stack = new Array(); |
| 3135 |
if(_this.tick > (t + 10000) || (_this.tick + 10000) < t) { |
if(_this.tick > (t + 10000) || (_this.tick + 10000) < t) { |
| 3136 |
_this.tick = t - 1; |
_this.tick = t - 1; |
| 3137 |
_this.renderTick = t - _this.targetFps; |
_this.renderTick = t - _this.targetFps; |
|
if(_this.enterFrame) { |
|
|
_this.enterFrameTick = t - 1; |
|
|
} |
|
| 3138 |
_this.refresh(); |
_this.refresh(); |
| 3139 |
} |
} |
| 3140 |
if(_this.tick < t) { |
if(_this.tick < t) { |
| 3141 |
|
_this.raiseInputEvent(); |
| 3142 |
_this.update.fire(t - _this.tick); |
_this.update.fire(t - _this.tick); |
| 3143 |
_this.tick = t; |
_this.tick = t; |
| 3144 |
} |
} |
|
if(_this.enterFrame) { |
|
|
if(!_this.enterFrameTick) { |
|
|
_this.enterFrameTick = t - 1; |
|
|
} |
|
|
while((_this.enterFrameTick + 16) < t) { |
|
|
_this.enterFrameTick += 16; |
|
|
_this.enterFrame.fire(); |
|
|
} |
|
|
} |
|
| 3145 |
for(var i = 0; i < _this.timers.length; i++) { |
for(var i = 0; i < _this.timers.length; i++) { |
| 3146 |
_this.timers[i].tryFire(t); |
_this.timers[i].tryFire(t); |
| 3147 |
} |
} |