| 2362 |
})(InputEvent); |
})(InputEvent); |
| 2363 |
var InputPointEvent = (function (_super) { |
var InputPointEvent = (function (_super) { |
| 2364 |
__extends(InputPointEvent, _super); |
__extends(InputPointEvent, _super); |
| 2365 |
function InputPointEvent(action, e, entity, point) { |
function InputPointEvent(action, e, point) { |
| 2366 |
_super.call(this, InputEventType.Point, action, e); |
_super.call(this, InputEventType.Point, action, e); |
| 2367 |
|
this.point = point; |
| 2368 |
|
} |
| 2369 |
|
InputPointEvent.prototype.set = function (entity) { |
| 2370 |
var entityOffset = entity.offset(); |
var entityOffset = entity.offset(); |
| 2371 |
this.entity = entity; |
this.entity = entity; |
|
this.point = point; |
|
| 2372 |
this.x = this.point.x - entityOffset.x; |
this.x = this.point.x - entityOffset.x; |
| 2373 |
this.y = this.point.y - entityOffset.y; |
this.y = this.point.y - entityOffset.y; |
| 2374 |
} |
}; |
| 2375 |
return InputPointEvent; |
return InputPointEvent; |
| 2376 |
})(InputEvent); |
})(InputEvent); |
| 2377 |
var Renderer = (function () { |
var Renderer = (function () { |
| 2881 |
}; |
}; |
| 2882 |
}; |
}; |
| 2883 |
Game.prototype.onmousedown = function (e) { |
Game.prototype.onmousedown = function (e) { |
| 2884 |
var layers = this.scene.getLayerArray(); |
this.isPointDown = true; |
| 2885 |
var layer; |
this.eventQueue.push(new InputPointEvent(InputEventAction.Down, e, this.getOffsetByEvent(e))); |
|
var offset = this.getOffsetByEvent(e); |
|
|
while(layer = layers.pop()) { |
|
|
if(!layer.pointCapture) { |
|
|
continue; |
|
|
} |
|
|
var dragObj = layer.getEntityByPoint(offset); |
|
|
if(!dragObj) { |
|
|
dragObj = layer; |
|
|
} |
|
|
this.dragParam = new InputPointEvent(InputEventAction.Down, e, dragObj, offset); |
|
|
this.eventQueue.push(this.dragParam); |
|
|
break; |
|
|
} |
|
| 2886 |
e.preventDefault(); |
e.preventDefault(); |
| 2887 |
}; |
}; |
| 2888 |
Game.prototype.ontouchstart = function (e) { |
Game.prototype.ontouchstart = function (e) { |
|
var layers = this.scene.getLayerArray(); |
|
|
var layer; |
|
| 2889 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2890 |
|
this.isPointDown = true; |
| 2891 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2892 |
var touch = touches[i]; |
this.eventQueue.push(new InputPointEvent(InputEventAction.Down, touches[i], this.getOffsetByEvent(touches[i]))); |
|
var offset = this.getOffsetByEvent(touch); |
|
|
while(layer = layers.pop()) { |
|
|
if(!layer.pointCapture) { |
|
|
continue; |
|
|
} |
|
|
var dragObj = layer.getEntityByPoint(offset); |
|
|
if(!dragObj) { |
|
|
dragObj = layer; |
|
|
} |
|
|
this.dragParam = new InputPointEvent(InputEventAction.Down, touch, dragObj, offset); |
|
|
this.eventQueue.push(this.dragParam); |
|
|
break; |
|
|
} |
|
| 2893 |
} |
} |
| 2894 |
e.preventDefault(); |
e.preventDefault(); |
| 2895 |
}; |
}; |
| 2896 |
Game.prototype.onmousemove = function (e) { |
Game.prototype.onmousemove = function (e) { |
| 2897 |
if(!this.dragParam) { |
if(!this.isPointDown) { |
| 2898 |
return; |
return; |
| 2899 |
} |
} |
| 2900 |
var param = new InputPointEvent(InputEventAction.Move, e, this.dragParam.entity, this.getOffsetByEvent(e)); |
this.eventQueue.push(new InputPointEvent(InputEventAction.Move, e, this.getOffsetByEvent(e))); |
|
this.eventQueue.push(param); |
|
| 2901 |
e.preventDefault(); |
e.preventDefault(); |
| 2902 |
}; |
}; |
| 2903 |
Game.prototype.ontouchmove = function (e) { |
Game.prototype.ontouchmove = function (e) { |
| 2904 |
if(!this.dragParam) { |
if(!this.isPointDown) { |
| 2905 |
return; |
return; |
| 2906 |
} |
} |
| 2907 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2908 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2909 |
var touch = touches[i]; |
this.eventQueue.push(new InputPointEvent(InputEventAction.Move, touches[i], this.getOffsetByEvent(touches[i]))); |
|
var offset = this.getOffsetByEvent(touch); |
|
|
var param = new InputPointEvent(InputEventAction.Move, touch, this.dragParam.entity, offset); |
|
|
this.eventQueue.push(param); |
|
| 2910 |
} |
} |
| 2911 |
e.preventDefault(); |
e.preventDefault(); |
| 2912 |
}; |
}; |
| 2913 |
Game.prototype.onmouseup = function (e) { |
Game.prototype.onmouseup = function (e) { |
| 2914 |
if(!this.dragParam) { |
if(!this.isPointDown) { |
| 2915 |
return; |
return; |
| 2916 |
} |
} |
| 2917 |
var param = new InputPointEvent(InputEventAction.Up, e, this.dragParam.entity, this.getOffsetByEvent(e)); |
this.eventQueue.push(new InputPointEvent(InputEventAction.Up, e, this.getOffsetByEvent(e))); |
| 2918 |
this.eventQueue.push(param); |
this.isPointDown = false; |
|
this.dragParam = null; |
|
| 2919 |
e.preventDefault(); |
e.preventDefault(); |
| 2920 |
}; |
}; |
| 2921 |
Game.prototype.ontouchend = function (e) { |
Game.prototype.ontouchend = function (e) { |
| 2922 |
if(!this.dragParam) { |
if(!this.isPointDown) { |
| 2923 |
return; |
return; |
| 2924 |
} |
} |
| 2925 |
var touches = e.changedTouches; |
var touches = e.changedTouches; |
| 2926 |
for(var i = 0, l = touches.length; i < l; i++) { |
for(var i = 0, l = touches.length; i < l; i++) { |
| 2927 |
var touch = touches[i]; |
this.eventQueue.push(new InputPointEvent(InputEventAction.Up, touches[i], this.getOffsetByEvent(touches[i]))); |
|
var offset = this.getOffsetByEvent(touch); |
|
|
var param = new InputPointEvent(InputEventAction.Up, touch, this.dragParam.entity, offset); |
|
|
this.eventQueue.push(param); |
|
| 2928 |
} |
} |
| 2929 |
this.dragParam = null; |
this.isPointDown = false; |
| 2930 |
e.preventDefault(); |
e.preventDefault(); |
| 2931 |
}; |
}; |
| 2932 |
Game.prototype.pointHandler = function () { |
Game.prototype.pointHandler = function () { |
| 3087 |
this.renderer.render(); |
this.renderer.render(); |
| 3088 |
this._exit = true; |
this._exit = true; |
| 3089 |
}; |
}; |
| 3090 |
|
Game.prototype.setPointingEntity = function (param) { |
| 3091 |
|
var layers = this.scene.getLayerArray(); |
| 3092 |
|
var layer; |
| 3093 |
|
var offset = param.point; |
| 3094 |
|
while(layer = layers.pop()) { |
| 3095 |
|
if(!layer.pointCapture) { |
| 3096 |
|
continue; |
| 3097 |
|
} |
| 3098 |
|
var dragObj = layer.getEntityByPoint(offset); |
| 3099 |
|
if(!dragObj) { |
| 3100 |
|
dragObj = layer; |
| 3101 |
|
} |
| 3102 |
|
param.set(dragObj); |
| 3103 |
|
this.dragParam = param; |
| 3104 |
|
break; |
| 3105 |
|
} |
| 3106 |
|
}; |
| 3107 |
Game.prototype.raiseInputEvent = function () { |
Game.prototype.raiseInputEvent = function () { |
| 3108 |
var e; |
var e; |
| 3109 |
while(e = this.eventQueue.shift()) { |
while(e = this.eventQueue.shift()) { |
| 3114 |
} |
} |
| 3115 |
this[n].fire(e); |
this[n].fire(e); |
| 3116 |
} else { |
} else { |
| 3117 |
|
if(e.action == InputEventAction.Down) { |
| 3118 |
|
this.setPointingEntity(e); |
| 3119 |
|
} else { |
| 3120 |
|
(e).set(this.dragParam.entity); |
| 3121 |
|
} |
| 3122 |
if((e).entity[n]) { |
if((e).entity[n]) { |
| 3123 |
(e).entity[n].fire(e); |
(e).entity[n].fire(e); |
| 3124 |
} |
} |