| 3006 |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Down] = "pointDown"; |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Down] = "pointDown"; |
| 3007 |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Move] = "pointMove"; |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Move] = "pointMove"; |
| 3008 |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Up] = "pointUp"; |
this.inputEventMap[jg.InputEventType.Point][jg.InputEventAction.Up] = "pointUp"; |
|
this.keyboardHandler(); |
|
|
this.pointHandler(); |
|
| 3009 |
if(document.getElementById("fps_show")) { |
if(document.getElementById("fps_show")) { |
| 3010 |
this.fps = document.getElementById("fps_show"); |
this.fps = document.getElementById("fps_show"); |
| 3011 |
} |
} |
| 3123 |
this.isPointDown = false; |
this.isPointDown = false; |
| 3124 |
e.preventDefault(); |
e.preventDefault(); |
| 3125 |
}; |
}; |
| 3126 |
Game.prototype.pointHandler = function () { |
Game.prototype.enablePointHandler = function () { |
| 3127 |
this.dragParam = null; |
this.dragParam = null; |
| 3128 |
try { |
try { |
| 3129 |
if(this.isTouchEnable()) { |
if(this.isTouchEnable()) { |
| 3152 |
e.preventDefault(); |
e.preventDefault(); |
| 3153 |
} |
} |
| 3154 |
}; |
}; |
| 3155 |
Game.prototype.keyboardHandler = function () { |
Game.prototype.enableKeyboardHandler = function () { |
| 3156 |
try { |
try { |
| 3157 |
document.addEventListener("keydown", jg.JGUtil.proxy(this.onkeydown, this), false); |
document.addEventListener("keydown", jg.JGUtil.proxy(this.onkeydown, this), false); |
| 3158 |
document.addEventListener("keyup", jg.JGUtil.proxy(this.onkeyup, this), false); |
document.addEventListener("keyup", jg.JGUtil.proxy(this.onkeyup, this), false); |