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Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

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2017-08-15
03:32
magic-rw
[SVN] Commit revision 18
- adjustments to compile with the latest C++ standard
2017-08-01
02:31
magic-rw
[SVN] Commit revision 17
- adjustments to new repository layouts
02:09
magic-rw
[SVN] Commit revision 16
- restructured the libsquish vendor
02:02
magic-rw
[SVN] Commit revision 15
- added a proper Linux makefile to the libimagequant vendor - fixes for the libimagequant vendor
01:52
magic-rw
[SVN] Commit revision 14
- update to the libtiff vendor - update to the libimagequant vendor
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