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Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

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Recent Activities

2018-05-16
05:13
magic-rw
[SVN] Commit revision 43
- fixed problems with g++ because the new "endian" header conflicted with mine
2018-05-01
22:57
magic-rw
[SVN] Commit revision 42
- detached endian natvis from magic-rw and put it into eirrepo
2018-02-09
10:16
magic-rw
[SVN] Commit revision 41
- fixed a const-ness issue in Compressonator
03:34
magic-rw
[SVN] Commit revision 40
- improved GCC compatibility of the source code (Compressonator, libtiff, rwlib)
2018-02-08
16:55
magic-rw
[SVN] Commit revision 39
- updated Compressonator to latest revision - updated libimagequant to latest revision - updated ...
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