Project Description

Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

Check out Magic.TXD at https://osdn.net/projects/magic-txd/

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Recent Activities

2020-09-19
03:19
magic-rw
[SVN] Commit revision 95
- rationalized rw::BlockProvider API; still have to figure out a good block detection feedback sy...
2020-09-17
22:33
magic-rw
[SVN] Commit revision 94
- fixes for GCC complaints
22:01
magic-rw
[SVN] Commit revision 93
- fixed a bug in rw::RwException where getSubsystemType would only return the first subsystem typ...
20:40
magic-rw
[SVN] Commit revision 92
- implemented rw::DescribeException (needs testing) - added build configuration option to disable...
06:30
magic-rw
[SVN] Commit revision 91
- added RWLIB_DEFAULT_REPOSITORY_DIR build configuration variable for Win32 building which can be...
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