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Modern RenderWare toolchain that can be used to work with Criterion's RenderWare formats. It powers Magic.TXD. Goal is to create a middleware for game production. Supports Direct3D12 and contains optimized math functions.

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Recent Activities

2018-12-10
20:17
magic-rw
[SVN] Commit revision 56
- fixed 32bit Release building for the unit tests - adjusted some NativeExecutive properties
06:25
magic-rw
[SVN] Commit revision 55
- fixed problems with dynamic memory streams in 32bit compilation mode
05:12
magic-rw
[SVN] Commit revision 54
- fixed a small bug in compressonator where double was cast to float
2018-11-29
20:02
magic-rw
[SVN] Commit revision 53
- fixed a small bug in the Windows project file that disabled TIFF file format - added unit tests...
04:55
magic-rw
[SVN] Commit revision 52
- added dynamic buffer memory stream implementation - added some more unit tests for image format...
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