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1 ======================================================================
2 NyARToolkit
3 version 4.1.1
4 ======================================================================
5 Copyright (C)2008-2012 Ryo Iizuka
6
7 http://nyatla.jp/nyartoolkit/
8 airmail(at)ebony.plala.or.jp
9 wm(at)nyatla.jp
10
11 Translated by Bao-Wen Chen
12
13 ----------------------------------------------------------------------
14 About NyARToolkit
15 ----------------------------------------------------------------------
16
17 * NyARToolkit is a class library for Augmented Reality (AR) application
18 based on the ARToolkit 2.72.1.
19 * Compatible with J2SE5.0 and above.
20 * Composed of basic features of ARToolkit, NyARToolkit's orginal features
21 and framework.
22 * Consisting of three modules: an independent "lib" module,
23 an environment-dependent "utils" module, and a "sample" module that
24 can package sample applications.
25 * The lib module only work under J2ME API environment.
26 * The util module provides controls for camera, 3D system, and helper class
27 for interfacing external modules.
28 * The sample module is a collection of AR applications, with a minimal
29 amout of features.
30
31 For more info on ARToolkit, please visit the following URL
32 http://www.hitl.washington.edu/artoolkit/
33
34
35 ----------------------------------------------------------------------
36 NyARToolkit Features
37 ----------------------------------------------------------------------
38
39 * Support multiple image inputs (BufferedImage, JMF output, binary input,
40 and so on)
41 * Enhanced reusability compared to ARToolkit
42 * High-speed capabilities are available for following calculation:
43 labeling, posture optimization, image processing, matrix operation, equation resolution (�������v�Z?). In total, it's about twice faster than ARToolkit.
44 * Support NyID-style ID marker
45 * A MarkerSystem class that makes easy multiple uses of AR/NyID markers.
46 * A simple sketching system for OpenGL
47 * API for changing image format to and from BufferedImage.
48 * Possible to use PNG image as markers, and to cut out parts of captured image.
49
50
51 ---------------------------------------------------------------------
52 NyARToolkit License
53 ----------------------------------------------------------------------
54
55 NyARToolkit adaptes a commercial licensing and GPLv3 (or later) dual
56 license scheme.
57 * The GNU General Public License (GPL) Ver.3 is intended for
58 open source usage, where applications based on NyARToolkit should also
59 be distributed under the GPL.
60 * Commercial licensing is intended for commercial useage, which means
61 applications based on NyARTookit can be distributed without publishing
62 the source.
63 * If a GPLv3 license is approved, it will be available to use free of
64 charge, regardless of commercial or non-commercial purposes.
65 * If a GPLv3 license is not approved, please consider purchasing the
66 commercial license.
67
68 GPLv3
69 For more info on GPLv3, read LICENSE.text.
70
71 Commercial License (Japan)
72 Please contact M-Soft Inc.
73 http://www.msoft.co.jp/pressrelease/press090928-1.html
74
75 Commercial License (Other countries)
76 Please contact ARToolWorks Inc.
77 http://www.artoolworks.com/Home.html
78
79
80 ----------------------------------------------------------------------
81 External Libraries
82 ----------------------------------------------------------------------
83
84 NyARToolkit uses the following external libraries. If newer version
85 becomes available, please install the newer version.
86
87 1. JMF JavaTM Media Framework 2.1.1e
88 Required for running utils.jmf, sample.jogl
89 URL: http://www.oracle.com/technetwork/java/javase/download-142937.html
90
91 2. QuickTime 7.5
92 Required for running utils.qt
93 URL: http://www.apple.com/quicktime/qtjava/
94
95 3. Jogl
96 Required for running utils.jogl, sample.jogl
97 URL: http://download.java.net/media/jogl/builds/archive/
98 file : jogl-1.1.1-rc8-xxxx-xxx.zip
99
100 4. java3d
101 Required for running utils.java3d, sample.java3d
102 URL: https://java3d.dev.java.net/binary-builds.html
103 file: java3d-1_5_1-xxxx-i586.exe
104
105 Depending on application and purpose, it's not necessary to install all
106 the libraries above. Install only those needed.
107
108
109 ----------------------------------------------------------------------
110 Getting Started
111 ----------------------------------------------------------------------
112
113 This section provides instruction for installing NyARToolkit development
114 tools under Eclipse environment.
115
116 1. Create a new workspace/project in Eclipse.
117 2. Import lib, utils, and sample modules (directories) into the workspace/project
118 3. Correct the errors found at the imported project. Common errors include
119 inconsistent character codes, or reference misses to external JAR files .
120 The error of inconsistent character codes can be resolved by changing
121 the project's encoding to UTF-8. For resolving reference misses to
122 external JAR libraries, please refer to the chapter of external library
123 (Where is the chapter?).
124 4. Connect webcam to PC.
125 5. Run SimpleLiteMStandard.java within NyARToolkit.sample.jogl, and point
126 the webcam to the marker. If a cube appears, the installation of NyARToolkit
127 is done!
128
129 For detailed intruction of step 1 ~ step 4, please refer to
130 http://sixwish.jp/Nyartoolkit/
131
132 ----------------------------------------------------------------------
133 Project Outline
134 ----------------------------------------------------------------------
135
136 The outline of the Eclipse project.
137
138 * NyARToolkit
139 The main body of NyARToolkit library. Basically it will work as normal
140 as long as J2ME API is provided. There are three source folders,
141 1)src contains image processing, and numerical calculation classes.
142 2)src.markersystem contains a MarkerSystem that is used to make the
143 manipulation of multiple markers easier.
144 3)src.rpf contains classes that together form RealityPlatform system.
145
146 There is no external libraries required by this module.
147
148 * NyARToolkit.sample.java3d
149 Sample application that outputs Java3D formats. There is one sample program.
150 It depends on two external libraries, Java3D and JMF.
151
152 * NyARToolkit.sample.jogl
153 A sample that is packaged with some typical methods from OpenGL.
154 1)src contains sample applications that utilize MarkerSystem. It can
155 further be grouped by those using OpenGL sketching and those not.
156 2)src.old includes sample applications of previous formats.
157 3)src.rpf includes sample applications that use RealtyPlatform.
158
159 Usually, the samples under src will be enough. There are various kinds
160 of samples under src/sketch folder.
161
162 * NyARToolkit.sandbox
163 It buries unverified or incomplete programs. There are many bugs so
164 the quality is not assured. The sample programs under the test folder
165 will probably be useful if you are to test RealityPlatform.
166
167 * NyARToolkit.utils.j2se
168 It contains helper classes and test programs that are dependent on JavaSE.
169 Classes in this module enable you to input BufferedImage directly into NyARToolkit.
170
171 * NyARToolkit.utils.java3d
172 It contains helper classes and test programs that are dependent on Java3D.
173 It provides NyARToolkit with the ability to output Java3D format.
174
175 * NyARToolkit.utils.jogl
176 It contains helper classes and test programs that are dependent on Jogl.
177 It provides NyARToolkit with the ability to output Jogl format.
178
179 * NyARToolkit.utils.qt
180 It contains helper classes and test programs that are dependent on QTJava.
181 It supports image capturing function via QuickTime.
182
183
184 ----------------------------------------------------------------------
185 NyARToolkit Performance
186 ----------------------------------------------------------------------
187
188 NyARToolkit replaced parts of the processing system of ARToolkit to enhance
189 processing speed. At algorithm level, the performance of detecting one marker
190 is four times faster, and it is two times faster when simply comparing speed
191 to ARToolkit.
192
193 When RPF(RealityPlatform, added in 3.0.0) module is used, it will likely
194 to further increase speed up to 1.5 times faster.
195
196 RPF is still unstable, if you don't hava a specific reason, I recommend you
197 to use MarkerSystem module.
198
199
200 ----------------------------------------------------------------------
201 FAQ
202 ----------------------------------------------------------------------
203
204 *Q1. I cannot save configuration changes in JMF under Windows 7.
205 =>Run JMFRegistry as an administrator, and you will be able to save
206 changes to JMF.
207
208 *Q2. I cannot simply replace NyARToolkit versions older than 2.5.3 with
209 the latest version?
210 =>Some method parameters are changed. Refer to sample programs and
211 make necessary change to function calls.
212
213 *Q3. What is RealityPlatform(RPF)? I don't know how to use it.
214 =>RPF is a framework for marker-based AR application development.
215 Using RPF, you can detect unknown markers, and easily access to
216 markers' environment properties. Besides, you can also create
217 jutting-out and/or partial-damage effects on markers.
218
219 *Current version, 4.0.0, does not continue to maintain RPF. I recommend
220 you to use the MarkerSystem of latest version.
221
222 *Q4. What is MarkerSystem?
223 =>MarkerSystem is a framework designed to make the use of
224 multiple markers as easy as possible. Coordinates transformation,
225 image acquisition,..etc can also be done without a pain in the neck
226 via MarkerSystem. Moreover, the sketching system is improved with
227 reference to Processing's sketching system. So now coding a
228 NyARToolKit application is much more fun than before!
229
230
231 ----------------------------------------------------------------------
232 Known Bugs
233 ----------------------------------------------------------------------
234 Those known bugs are all related to RealityPlatform (RPF):
235 1. Posture feedback is not implemented.
236 2. Because the noise processing function of contour extraction system
237 is based on least-squares method, it has greater delay.
238 3. Due to the deficiencies of algorithms of the contour extraction system,
239 drifting phenomenon of contour lines might occur.
240 4. The performance of movement detection in two-dimensional system is low
241 5. Edge extraction performs poorly When dealing with blurred edge.
242 6. The performance of initial detection is low compared to older version
243 of NyARToolkit.
244
245
246 ----------------------------------------------------------------------
247 Contact Me
248 ----------------------------------------------------------------------
249 If you have any questions or comments, email me at wm(at)nyatla.jp.
250 I might not be able to answer soon, but I will reply as soon as possible.
251
252
253 ----------------------------------------------------------------------
254 Special Thanks
255 ----------------------------------------------------------------------
256 Hirokazu Kato, Ph. D.
257 http://www.hitl.washington.edu/artoolkit/
258
259 Prof. Mark Billinghurst
260 http://www.hitlabnz.org/
261
262 arc@dmz
263 http://digitalmuseum.jp/
264

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