D3D9Client: payload bay fix and layout refactoring
Modules/D3D9Client/ so, clean up the files from the root.
OLDER RELEASE CANDIDATES:
RC3 - RC7:
* I have added some code that might fix the clbkUpdate() clbkPostCreation()
* AMSO should be working at some level. There is only very little testing done.
(Problem: Takes about 5-20 seconds to shutdown a simulation)
will fix the framerate impact caused by HUD. Also, screen annotations won't
slowdown the system anymore. AMSO frame rate is improved a lot but the meshes
* Some mipmap and high resolution tile issues are fixed. Lvl 14 should be
working as well as in the inline engine.
* Experimental backbuffer multisampling is implemented. It can cause some
rendering problems like MFDs not working in old style 2D panels. That bug
should be possible to fix later. (Multisampling is automatically disabled when
a simulation session is closed. Enable from Video Tab)
* Transparent glass cockpit is implemented.