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oricsdk: List of commits

Rev. Time Author
r1541 2020-10-19 03:10:30 dbug

Source code that accompanies the blog post about distorting pictures on the Atari STe
This compiles with RMAC and pictures are converted with PictConv

Associated video: https://www.youtube.com/watch?v=zYt3tTdsCYU
Associated article: http://blog.defence-force.org

r1540 2020-09-05 19:48:27 dbug

Added the support for < and > keys.
See article on https://osdk.org/index.php?page=articles&ref=ART16

r1539 2020-08-31 01:06:57 dbug

Added some sample code to show how to access the bottom row of the keyboard while handling simultaneous key presses (so we can detect the four arrow keys, plus the space bar, simultaneously)

r1538 2020-08-30 02:59:27 dbug

Added my old (2001) raycast prototype

r1537 2020-08-15 16:26:15 dbug

Source code for MindBender, a small program that generates some visual illusion, presented at Sommarhack 2020's 256 bytes demo competition.
Includes the source code (HiSoft Devpac format), TOS executable and screenshot.

r1536 2020-08-15 16:01:10 dbug

Source Code for the Dungeon Master intro which was explained in the OSDK article https://osdk.org/index.php?page=articles&ref=ART15 as well as the YouTube video https://www.youtube.com/watch?v=holCw1F-QWg

r1535 2020-08-05 03:55:29 dbug

Added the Latency Tester, a small tool that can be used to measure the delay introduced by either emulation, sound cards, screens, etc... so you can compare for example Oricutron, Euphoric running under DosBOX, a real Oric on a CRT screen, or a real Oric on a LCD screen or through a video capture card.

r1534 2020-04-20 00:17:31 dbug

FloppyBuilder implementation pour Encounter HD, code that matches what is in the https://youtu.be/qQcUdWik-Hw video (except the video mentions "Part 18" instead of 19)

r1533 2020-02-21 03:56:22 dbug

OSDK 1.16

r1532 2020-02-21 03:53:30 dbug

Replaced "mhz" by "MHz" to make somebody happy.

r1531 2020-02-21 02:39:55 dbug

(empty log message)

r1530 2020-02-21 02:36:25 dbug

Should have committed that before YM2MYM: Code that fetches floating point values from command line parameters

r1529 2020-02-21 02:32:18 dbug

Just updated the copyright date

r1528 2020-02-21 02:19:10 dbug

Ym2Mym 1.8
- Modified the semantics of the -t flag (now means Target Frequency) and added a -r flag (Reference Frequency) which both accept decimal values (like 1.0, 2.0 or 1.77340)

r1527 2019-09-07 18:16:40 dbug

OSDK 1.15

r1526 2019-06-30 20:27:52 dbug

Source/High resolution version of the packaging assets discussed on http://blog.defence-force.org/index.php?page=articles&ref=ART59
(PSP files require Paint Shop Pro 8 or higher)

r1525 2019-06-30 10:08:33 mmu_man

treize: fix date in text, thanks strider for noticing!

r1524 2019-06-30 04:49:35 mmu_man

treize: add shell script to generate 2 lines scroller

not really better anyway

r1523 2019-06-30 04:37:44 mmu_man

treize: better way for unrolled hires scroller, from the middle

r1522 2019-06-30 04:14:49 mmu_man

treize: another version of the asm hires scroller, still unused

It's faster with all the LDA+STA unrolled but it's still too slow for the pace of the demo, and it shows the columns moving.

r1521 2019-06-30 03:09:35 mmu_man

treize: Party version 0.1

r1520 2019-06-30 00:46:06 mmu_man

Current party version of the upcoming Alchimie Treize invitro

r1519 2019-05-04 19:25:17 dbug

Should not commit test code :p

r1518 2019-05-04 19:16:33 dbug

Added support for %u to printf

r1517 2019-05-04 19:02:19 dbug

OSDK 1.14 RC 3

r1516 2019-05-04 19:00:50 dbug

Integrated code generator 1.36 from Fabrice, with some fixes for the -O0 output.
See: https://github.com/Oric4ever/lcc65

r1515 2019-05-04 18:56:47 dbug

Fixed a problem with itoa not correctly processing negative numbers (the "-" was overwritten by the number printing routine).
Also took the opportunity to optimize the code (removed the jsr itoa / rts as well as an unnecessary x register clearing (it's set to zero when we are back from udiv10)

r1514 2019-04-20 22:05:10 dbug

Compiler 1.35 - Integrated a bug fix from Fabrice:
defstring is used by the frontend not only to define strings (signed char data) but also for initializing unsigned char arrays. In this case, defstring will receive char data with possible negative char values which have to be printed as their corresponding unsigned char value.

Original code repository is on https://github.com/Oric4ever/lcc65

r1513 2019-04-13 21:14:35 dbug

Updated make file: The -DXA is important, else the macro file will not work well

r1512 2019-04-13 21:12:42 dbug

Updated the two C samples to use -O3 mode by default.

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